Creature — Troll Shaman
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
: Regenerate Troll Ascetic.
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Troll Ascetic Discussion
1 week ago
Thank you all for your suggestions.
Sgt.Pickles I have play-tested this deck quite a lot and 20 Forrests seems quite fine for me. On the other hand, I was forced to run Rancor 4x in the mainboard plus I also put in Silhana Ledgewalker, which is more agressive than Troll Ascetic.
The idea of this deck is to run it Mono-Green so other colors are out of debate. TappedOut is full of GW hexproof decks, I wanted to created something different and unique in its own way :)
3 weeks ago
I used to have an intruder alarm combo deck in modern. Was purely simic though. I played four Sylvan Caryatid, four Birds of Paradise, four Presence of Gond, four Troll Ascetic, four Intruder Alarm, and four Drift of Phantasms (which can transmute to look for intruder alarm.
3 months ago
Most important thing in modern? manabase. You can't afford mana screw the first three turns unless you have a very weird deck. For budget lists I tend to stick to monocolour- I have some neat mono-black lists that kick butt. Knotvine mystic, as much as I love it, will not survive the turn it is played, and as much as I love Meglonoth and Godsire you will never be able to cast them against any deck playing removal (read, every deck bar some extreme aggro strats).Card advantage and board presence are big things in modern, and broadly speaking you have three strategies- aggro, which runs a lot of 1-drops and just kills turn three/four. Look at Goblin Bushwhacker/Reckless Bushwhacker, Loam Lion, Kird Ape and co if you want to try this. Cards like Vines of Vastwood to protect your creatures. For midrange, you want removal spells like Path to Exile, Condemn and so forth for the first few turns, alongside some acceleration into cards that trade two or three for one, to take out an opponent in those middle turns of the game. Some strategies include Troll Ascetic, Thrun, the Last Troll, Witchstalker or planeswalkers, or a more focussed strategy like Avalanche Riders type land destruction or Demigod of Revenge reanimation. Control decks basically just run removal, card draw and a couple things which eventually win. Its pretty rare to see one of these in naya colours.
Haste is a wonderful ability for your larger cards, and cards with it only rarely break the bank- a Stormbreath Dragon will soon dodge almost all relevant removal in the format, often closing out the game. Cards like Fatal Push, Path to Exile, Lightning Bolt, Abrupt Decay are all there to watch out for.
For mana cards the important thing is those first three turns. that means that lands that come in tapped are a major disadvantage. While on a budget, cards like Battlefield Forge, Inspiring Vantage, and so forth that are cheap, are untapped, but unfortunately don't pump Wild Nacatl and co.Biggest peice of advice? cut it to two colours or to monocolour if you're working on a budget, as lands and mana consistancy is where budget decks struggle, focus on three or four cheap, efficient cards that you want to cast every game and just build your deck to do that. Mayael's Aria/Greater Gargadon for example, and build the rest as manadorks and removal to achieve that. Lightning Helix/Condemn as removal/lifegain, for example.Good luck, have fun brewing, and test your decks before you buy.
4 months ago
Get rid of Talara's Battalion, Deadly Recluse and Troll Ascetic, replace them with Elvish Mystic or Llanowar Elves, useful but cheap big ceatures like terrastomper, Phytotitan or for a really big one like Outland Colossus. Replace Fog with Winds of Qal Sisma, replace Titanic Growth with Groundswell, try to work Predator's Strike, Nature's Way or Beast Within into your deck. And to top it all off, Wild Defiance to make every single one of your buff spells basically DOUBLE in effect, also, mild form of burn protection from your opponents. If you are afraid of fliers, maybe consider Raking Canopy for your sideboard.
4 months ago
seeing the name of this deck got me all excited....seeing the decklist...not as much sadly....(nostalgia of being one of those ppl that actually played Angel Stompy Slide in Legacy on and off during onslaught era and thereafter).
The original Standard lists used Exalted Angel morphed, and then cycle/slide it out to flip it rather than pay 2. Eternal Dragon, Akroma's Vengeance and frequently used Gilded Light and Decree of Justice. This is in addition to Slide/Rift/cycling lands of course.
The Legacy lists at the time were far more interesting. Among the All-Stars of all of the Legacy lists; Fluctuator and the Urza's Saga Cycling Lands... Slippery Karst, Drifting Meadow, Polluted Mire (I'm just listing just Abzan) and sometimes even Blasted Landscape as it doesn't etb tapped. After Life from the Loam was printed one of my favorite variants was Abzan with Unearth, Witness, Slide and Invigorating Boon + Troll Ascetic. Flicker Witness, slide away any blockers and Grow-a-Troll....With a ridiculous dredge draw engine once you get Fluctuator/Life from the Loam & 3x Urza's Cycle lands. (Cast Loam, grab 3 cycle lands, cycle all three for free, decline the draw on the 3rd to dredge Loam back....)
I'm not suggesting you go with any of the variants above per say, just hoping to familiarize you with some of what you might have missed from the era. As for your current list I'd say your thought to ditch red is right on track. I've tried numerous variants of slide with Rift / Land's Edge and or Seismic Assault and while entertaining, I wasn't happy with the way any of these preformed. I think right now is a great time to revisit this casual deck as commander 2016 just gave it a shiny new gift in the form of Ash Barrens. Ordering 4 of these online seems like a must! Sooooo if you go with 3-4 Fluctuators (which is a more disrupt-able/semi-reliant route, but extremely powerful when it works) I'd say 2x of each of the abzan colored Urza's cycling lands and 1x each Onslaught cycle lands. Without Fluctuator I'd still go up to 3x each Onslaught land. This is in addition to 4x Ash Barren, ditch evolving wilds/terramorphic expanse. With a better mana base, we no longer need Edge of Autumn. Rampant Growth with a cycling ability that sacs lands when you've already been playing half your lands tapped on etb in Slide which is already a slow control deck is horrible. I'd probably go -1 Rhino and +1 Unearth (maybe even +2) as well as finding more aggro-ish 3 drops in place of your 6 walls (not that I'm not a fan of either of the walls, this just doesn't seem like the place for them in spite of the etb flavor).
Anyways I'm hoping you find some inspiration within the wall of text I just carved out, and I'm giving you an upvote regardless what you do to the deck from here, just cause it's awesome to see someone actually playing SLIDE!
GL & HF...
7 months ago
White: Soldier of the Pantheon, Isamaru, Hound of Konda, Mother of Runes, Thalia, Guardian of Thraben, Silverblade Paladin, Flickerwisp, Hero of Bladehold, Elspeth, Knight-Errant, Swords to Plowshares, Path to Exile.
8 months ago
Mono-Green rocks! I'm not sure about some of the cards here though. For example, Scute Mob is only good when you have a lot of lands out, but Scythe Tiger destroys your lands! I don't think they belong in the same deck. Troll Ascetic looks cool though. I had to try and build a $25 Mono Green Aggro deck too. Here's what I came up with: Stompy < $25.
8 months ago
OK, so modern.
This deck feels a little slow, even for midrange and somewhat lacking in the earlygame 'everyone seems to be playing 8-whack'- I'm seeing not much going on pre turn three other than manafixing and card tutoring, so you are going to have a hard time against any aggro matchup.
With the dominance of midrange abzan 'sac all your creatures' 'I have infinite life/damage' shenanigans, I feel like the midrange matchup is gonna be somewhat tricky, and thats before we start worrying about players who try to combo out.
So lets look at your first three turns. This is when modern games are decided. Out of 29 cards you can cast in those turns, only seven disrupt the opponent, most of these in the higher mana costs. You are going to spend a lot of the time praying for Languish even though it kills your creatures, and be stuck with a hand that only lets you look for cards without creatures that have a significant impact on the board the turn they are played. You run decent creatures, but will find yourself trading down with them.
Lets look at what can be done to address this- You can run Heartless Summoning to try and power out creatures as quickly as possible, relying on cards like Obstinate Baloth to stabilise and force your opponent into a topdeck match where your delirium cards become super efficient.
You can run more efficient discard effects (Lotleth Troll, Zombie Infestation and more Collective Brutality), ditching the latergame cards to the graveyard to fuel delerium, then retrieving them with Corpse Churn,Crop Sigil and Eternal Witness, relying on Grim Flayer for the earlygame beatdown. This could be made super efficient by the inclusion of dredge like Life from the Loam.
You could also run a Thrun, the Last Troll/Troll Ascetic/Autumnal Gloom Flip setup with a lot of kill spells and Duress,Blackmail, to hit hard in the midrange and deny your opponent involvement in the game.
But all told, to thrive at competitive modern the main thing you need to decide is 'what cards do I want to play what turns' and 'what do I have to do to make sure they do what I want them to'. The deck at the moment lacks focus- if you want to cast the gitrog, you'll need to accelerate or reach turn without missing landrops and playing control. If you want to beatdown with Grim Flayer, You'll need to fill your graveyard quickly. If you want toolbox hate and searching cards that happen to fuel delerium, dedicate your deck to it. Make the decisions about what is important to your game, suits your style then go all in.And a word of advice- everyone will be siding Tormod's Crypt, Rest in Peace and Grafdigger's Cage for reanimator and taisugir decks. Plan for it.
Best of luck