Wrecking Ogre

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Wrecking Ogre

Creature — Ogre Warrior

Double Strike Bloodrush — 3RR, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

kamarupa on Hidetsugu Shakedown (Ogre tribal!)

1 year ago

Went 1 for 2 in three player last week against mono-green elves/monsters and mono-white hammertime. Took down hammertime with the Vessel of the All-Consuming  Flip+a bloodrushed Wrecking Ogre (even though they were at 30+ life) and finished mono-green off, which was barely hanging on. Second game they ganged up a bit to make sure I couldn't get the win, but the deck still performed admirably.

kamarupa on Hidetsugu Shakedown (Ogre tribal!)

1 year ago

This deck took on a 3 player match against Pirate tribal and Pack Rat/black control last night and got the win Bloodrushing a Wrecking Ogre onto Vessel of the All-Consuming  Flip on back to back turns.

kamarupa on Hidetsugu Shakedown (Ogre tribal!)

1 year ago

I won 1 of 2 four-player matches with this deck last night, knocking out two players in a single turn swinging with 2x Shakedown Heavy and 1xVessel of the All-Consuming  Flip. I had 2x +1/+1 counters on the vessel and it went unblocked so I Bloodrushed a Wrecking Ogre on it for the instant kill. The other player was so far down in life they just surrendered. Very fun. The other decks were RW Dog tribal, BU Mill, and Mono-black/Artifact Mill.

wallisface on Hidetsugu Shakedown (Ogre tribal!)

1 year ago

kamarupa

  • yes, Wrecking Ogre can grant double strike and +3, but five mana is a pretty nuts amount to spend for that kind of effect, especially when stuff like Assault Strobe exists. I’m really not convinced it’s worth running, especially when its application is so niche - without the Vessel in play, this starts looking really stink (and you can’t rely on Vessel being in play).

  • on discard spells, if you’re playing multiplayer then don’t bother with them. They’re great in 1-v-1, but as you get more opponents it just creates a situation where you’d be hurting yourself more than them.

  • on Fatal Push etc, yes Hidetsugu Consumes All  Flip removes all 1-drops, but you can’t rely on drawing that in a game having backup options is always good, so you don’t get blown-out early. Your deck currently has nothing it can do turn-1, which means you’re starting that game at a disadvantage.

I think you’ve put a LOT of weight on the deck functioning when you’ve drawn a Hidetsugu Consumes All  Flip, which is going to put you in a really rough position in all those games where you don’t. Relying on one card so heavily is going to be problematic, especially with how easy it is to remove.

kamarupa on Hidetsugu Shakedown (Ogre tribal!)

1 year ago

Thanks so much for the thoughtful suggestions, wallisface! I'm very interested to hear if your suggestions take into account a few things: 1) This is intended for modern casual multiplayer (3-5 players), which, in my experience plays a bit slower than 1v1 casual modern, and much slower than 1v1 competitive modern. 2) Wrecking Ogre has a lot of interaction with Vessel of the All-Consuming  Flip - Vessel gets a +1/+1 counter whenever it deals damage, so giving it double strike means it will get two +1/+1 counters in one turn's attack phase. Since Vessel has trample, it's very likely to deal a player combat damage, and with Wrecking Ogre, it becomes a 6/6 double strike trample that could possibly trigger the Vessel's last ability, killing a player.

I absolutely think the instants and sorceries included as I write this are the weakest area in the deck. I initially included Inquisition, but realized early on that 1) I'm really bad at playing discard spells (and not much of a B or R player) 2) discard late game can be pretty hit or miss.

I can see Lightning Bolt getting moved into the mainboard, though I'd probably cut Dreadbore for it first.

With Hidetsugu Consumes All  Flip destroying all 1 drops t3, Terminate and any other removal are ideally saved for things Hidestugu misses. That seems to make Fatal Push less good here.

Do you have any other specific instants/sorceries that have synergy with the deck's mechanics?

wallisface on Hidetsugu Shakedown (Ogre tribal!)

1 year ago

Some thoughts:

greyninja on Aurelia,the Heaven Warcaller (cEDH)

4 years ago

@PhilipA Aurelia is good at whiping one person out quick, and you gotta be ready for the crack back. Others might see you as a threat etc

Grafted Exoskeleton and Wrecking Ogre can one-shot an opponent. Helm of the Host can win with never swinging the original Aurelia. This is all assuming no interaction.

There are many combos possible in Boros but those are specific to her. I always liked the idea of Aurelia, the Warleader + Bloom Tender + Deadeye Navigator for extreme Aurelia shenanigans

I run a bunch of rocks and mana finders/producers. Try to play her early. Feel free to look at my lost tagged above. Boros is tough but has it's merits. Have fun!

Edit: Snow-Covered lands in case ppl try to be sneaky and run Extraplanar Lens with their own snow-covered

Joe_Ken_ on Aurelia combo or creatures

4 years ago

greyninja probably won’t do Wrecking Ogre since I am primarily trying to keep the deck centered on Angel tribal, but Aggravated Assault seems pretty good and I don’t really know if I want to buy a Sword of Feast and Famine for the deck despite how good the card is.

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