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Creature — Ogre Warrior
Double Strike Bloodrush — 3RR, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.
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Wrecking Ogre Discussion
1 month ago
Hey Akki0! I don't like to play infect, so Grafted Exoskeleton is no option for me :/ Wrecking Ogre is a good one, but I personaly think, that it does not fit in the theme properly and the creatures often have protRed.
33 Lands sometimes is a bit risky to play, but you often have at least 1 "ramp", so it works the most times :)
1 month ago
2 months ago
Don't be so hard on yourself. We all gotta start somewhere. W/R is arguably one of the hardest color combos, but this looks fun! +1 from me
Commander's Sphere is functionally better than the cluestone. Coalition Relic can play turn 4 aurelia if you don't miss a land drop. Thought Vessel will save you from scary stuff like Jin-Gitaxias, Core Augur.
Gleam of Battle and other high cmc cards are the first to go. It can win the game with aurelia in like two turns if she swings thru; but Wrecking Ogre targeting her can win in one turn. Aurelia + double strike is scary
Anywho, I'd drop down to 36-37 land and fill those slots with more mana rocks, then see what wiggle room you have in the rest to help streamline it. Please check out my fiancee's aurelia deck if you have a moment and tell me what you think! Cheers
2 months ago
Feel free to take a look at my deck and comment what you think of it: Aurelia's Elite
I'm wondering how you fare on powering Aurelia out with only 33 lands, do you feel it's enough with the ramp you have?
5 months ago
Both Grafted Exoskeleton and Wrecking Ogre sound like solid plans. Everything that means one-shoting a player is quite good, because there are many decks that won't give you a second chance once you catch them off guard. I kinda like the Ogre better because it won't give an additional weakness to Aurelia and once it has done its thing it won't flag you as a insane threat anymore in the game.
Etali, Primal Storm is as slow as any other CMC 6 creature but free casting spells is one of the most broken things in the game, specially when you do it without spending cards from your hand. You'll probably have four players to attemp the free casts each attack, and youl'll get to do it twice each turn. I think it's totally worth to give it a try.
Aurelia is the perfect commander to get peak performance from Etali, if it isn't good in this deck it won't be good in any deck at all.
5 months ago
@ReaperDrek I always appreciate the comments, and you were on-point fosho
I likely won't run Infiltration Lens... because I know with my luck I'll swing into a Consecrated Sphinx lmao. My playgroup doesn't really do land destruction; but at the LGS tournaments I'd consider it. I used to run Obliterate & co in Narset. Hero's Blade is a two turn clock with Aurelia for two mana. I'm wondering what could be taken out for it ?
I do kinda like the praetors. If I decide to focus more on aurelia herself then they may come out. Meddling Mage naming aurelia hurt me bad not too long ago though. I try to have somewhat of a go-wide strategy just in case.
I can see what you're saying for all five weenies you mentioned. The two anthem creatures are a little slow, but can be neat with two attack phases. Plague Myr is mostly a mana dork, but it blocks and could win the game randomly. Even with 20 mana ramp options you may only see one or two in a game. I'll take the excess just in case I have to cast her many times
Michiko Konda, Truth Seeker is a grab bag. She may be irrelevant or help immensely. I had her as the commander for a while
I feel like I need to keep the avg cmc down but love all these Timmy cards