Wrecking Ogre

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Rare

Combos Browse all

Related Questions

Wrecking Ogre

Creature — Ogre Warrior

Double Strike Bloodrush — 3RR, Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

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Wrecking Ogre Discussion

Dioverse on Aurelia's Arsenal

3 months ago

Hey Akki0! I don't like to play infect, so Grafted Exoskeleton is no option for me :/ Wrecking Ogre is a good one, but I personaly think, that it does not fit in the theme properly and the creatures often have protRed.

33 Lands sometimes is a bit risky to play, but you often have at least 1 "ramp", so it works the most times :)

rob_shifflett on Need more power!!

3 months ago

Skarrg Goliath and Wrecking Ogre seem like a good fit here. Some of the other Bloodrush cards might be helpful.

Blink cards seem like Cloudshift to reset the Hexproof and cards like Ghostway to get past board wipes could make this deck quite resilient.

greyninja on 1st Ever Commander deck that Probably Sucks

4 months ago

Don't be so hard on yourself. We all gotta start somewhere. W/R is arguably one of the hardest color combos, but this looks fun! +1 from me

You've got some good card draw. More tutors is the next direction to go. Stonehewer Giant gets two equipments, Recruiter of the Guard gets Combat Celebrant, Land Tax gets land, etc

Commander's Sphere is functionally better than the cluestone. Coalition Relic can play turn 4 aurelia if you don't miss a land drop. Thought Vessel will save you from scary stuff like Jin-Gitaxias, Core Augur.

Gleam of Battle and other high cmc cards are the first to go. It can win the game with aurelia in like two turns if she swings thru; but Wrecking Ogre targeting her can win in one turn. Aurelia + double strike is scary

Anywho, I'd drop down to 36-37 land and fill those slots with more mana rocks, then see what wiggle room you have in the rest to help streamline it. Please check out my fiancee's aurelia deck if you have a moment and tell me what you think! Cheers

Akki0 on Aurelia's Arsenal

4 months ago

As a fellow Aurelia Player I can certainly recommend Wrecking Ogre, it allways seems to suprise people when Bloodrushing it :-) And if you're feeling particulary nasty Grafted Exoskeleton

Feel free to take a look at my deck and comment what you think of it: Aurelia's Elite

I'm wondering how you fare on powering Aurelia out with only 33 lands, do you feel it's enough with the ramp you have?

JuQ on ~Ginger-Slap~

7 months ago

Both Grafted Exoskeleton and Wrecking Ogre sound like solid plans. Everything that means one-shoting a player is quite good, because there are many decks that won't give you a second chance once you catch them off guard. I kinda like the Ogre better because it won't give an additional weakness to Aurelia and once it has done its thing it won't flag you as a insane threat anymore in the game.

Etali, Primal Storm is as slow as any other CMC 6 creature but free casting spells is one of the most broken things in the game, specially when you do it without spending cards from your hand. You'll probably have four players to attemp the free casts each attack, and youl'll get to do it twice each turn. I think it's totally worth to give it a try.
Aurelia is the perfect commander to get peak performance from Etali, if it isn't good in this deck it won't be good in any deck at all.

greyninja on ~Ginger-Slap~

7 months ago

@ReaperDrek I always appreciate the comments, and you were on-point fosho

I likely won't run Infiltration Lens... because I know with my luck I'll swing into a Consecrated Sphinx lmao. My playgroup doesn't really do land destruction; but at the LGS tournaments I'd consider it. I used to run Obliterate & co in Narset. Hero's Blade is a two turn clock with Aurelia for two mana. I'm wondering what could be taken out for it ?

@JuQ thanks a bunch for playtesting! I always hope I can drop Aurelia, the Warleader turns 3-5. idk what you saw

I guess I am going for a little redundancy. There's a couple things in here that slow down opponent's creatures similar to Urabrask the Hidden. I used to run Kismet but it felt redundant haha ;)

I do kinda like the praetors. If I decide to focus more on aurelia herself then they may come out. Meddling Mage naming aurelia hurt me bad not too long ago though. I try to have somewhat of a go-wide strategy just in case.

I can see what you're saying for all five weenies you mentioned. The two anthem creatures are a little slow, but can be neat with two attack phases. Plague Myr is mostly a mana dork, but it blocks and could win the game randomly. Even with 20 mana ramp options you may only see one or two in a game. I'll take the excess just in case I have to cast her many times

Michiko Konda, Truth Seeker is a grab bag. She may be irrelevant or help immensely. I had her as the commander for a while

People talked me out of running Etali, Primal Storm. Said it was too slow. I thought it sounded good. I definitely want to pick up a Glorybringer now that you mention it.


What about Grafted Exoskeleton and/or Wrecking Ogre? Both can one-shot an opponent the turn after Aurelia comes out (and not blocked)

I feel like I need to keep the avg cmc down but love all these Timmy cards

Ruyen on Battle Cows

11 months ago

Since you want less cards in hand I would go for some bloodrush stuff like Wrecking Ogre or Scorchwalker. The double strike from the Ogre would make Neheb proc twice.

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