|Commander / EDH||Legal|
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Target multicolored creature gains double strike until end of turn.
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Psychotic Fury Discussion
1 month ago
SoggyWaffles777 i haven't picked up this in a while so it's great to comeback here and talk a bit about it ahah.
I never used it Mutagenic Growth but it's probably a good option, would have to try and find the perfect balance for it.
In my initial builds i used to run Expedite but it just wasn't useful enough and the reason i would never use Crimson Wisps is the same one that made me drop Cerulean Wisps even though it netted me mana: running Psychotic Fury since it targets a multicolored creature and both wisps make the blitercoil one color, besides that i think i rather pay 1 more mana to be able to draw a card.
about the Slip Through Space : i already run 3 but i also run 2 Apostle's Blessing and giving protection is to a determined color is normally enough to make the blistercoil unblockable, plus it's better against non creature heavy decks.
The big challenge of this deck is finding the perfect balance between the cantrips and utility/removal spells, in my first builds i used to run a much more "combo" focus aprroach but then i moved to this more resilient building.
Will check your list though! :D
7 months ago
I feel like there is a lot more interesting things you could do with this deck.
There are a lot of forced combat cards out there that can make sure players are tappedout when she goes to swing: Avatar of Slaughter, Grand Melee, War's Toll, Goblin Diplomats, Total War, Warmonger Hellkite, and Invasion Plans.
There are also some cool enchantments that can help drain her controller or boost your life without mana: Visions of Brutality, Vampiric Link, Contaminated Bond, and Treacherous Link.
Temur Battle Rage, Psychotic Fury, and Uncaged Fury can boost commander damage or save her from death when she's facing another 5/5 blocker.
This one might be over budget, but Crawlspace can really help make sure you don't get hit with every other attacking creature on the board.
7 months ago
So, I don't know why I didn't think about this till now, but Mogis actually presents a problem with Xantcha. The same could be said of Tainted AEther. Here are some cards I think would be interesting:
Visions of Brutality, Vampiric Link, Treacherous Link, Disrupt Decorum, Rakdos Signet, Bazaar Trader, Uncaged Fury, Temur Battle Rage, Psychotic Fury, Latulla's Orders, Havoc Festival?, Vandalblast, Everlasting Torment, Geth's Grimoire, Dreadbore.
7 months ago
I like what you have going here.
I don't think you should worry to much about getting enchantments back, I would just draw into new ones and rebuild as needed.
Removal wise, if Vandalblast isn't out of budget you need one in here. I would also look at wide removal like Languish that chops down little armies but leaves your commander untouched. Latulla's Orders fits your theme and could help slow down your opponents.
I think something like Bazaar Trader is worth a slot for those times you regain control of your commander. You might even want to run a Homeward Path for niche situations where your opponent who is controlling her plays a sac outlet. I also think that Uncaged Fury, Temur Battle Rage, and Psychotic Fury would be super handy, and could make getting to 21 a lot easier.
Also, you may consider building a larger than normal mana base. With significant mana the card draw ability could be an alternate elimination option. This would also help if you need to recast and rebuild throughout the game.
Good Luck! +1 from me.
11 months ago
1 year ago
Not gonna lie I was seriously considering using him as my general and now I'm even more inspired!
Since you're winning by commander damage, I would give him some voltron cards such as Tainted Strike, Aqueous Form, Assault Strobe, Temur Battle Rage, Clout of the Dominus, Blood Mist, Phyresis, and Psychotic Fury.
1 year ago
I'd recommend some evoke creatures. If you evoke them, it counts as casting the spell and the original CMC, but you pay much less than it. Other cards that have reduced CMC like avatars and Delve creatures are good too. Some of the ones I'd recommend are AEthersnipe, with decent removal with six CMC, Avatar of Might, since with your low amount of creatures the condition will almost always be met, plus an 8/8 trample for GG and an 8 CMC will be able to end games pretty easily and hopefully cascade into an extra turn effect or similar and kill someone right off the bat, Avatar of Woe is a sweet repeatable removal spell, again for just BB considering most of the time by late-ish game you'll have that condition met, and Mulldrifter, a staple even not in yidris decks. Also, cards that give your yidris double strike or hard to block can help get oyur yidris to hit more often, and sometimes more than once, giving your cards double cascade. Cards like Psychotic Fury, Temur Battle Rage, Uncaged Fury, Assault Strobe, Runes of the Deus, Berserkers' Onslaught, Blood Mist, Sangrite Surge and Rage Reflection all grant double strike, and Aggravated Assault, Fury of the Horde, Relentless Assault, Seize the Day, and World at War all grant an additional combat. Aqueous Form, Shimmering Wings, Slip Through Space, Shizo, Death's Storehouse, and Amphin Pathmage all make your yidris harder to block so you can get triggers more easily.
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