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Creature — Troll
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
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Mossbridge Troll Discussion
3 weeks ago
Snooktf2 Thanks for the advice, I'm gonna try and fit in some of those draw suggestions since that wold definitely help to speed things up, but as for Mossbridge Troll, my plan is to use his ability multiple times, since I can tap any number of creatures to get their power to total up to 10. Cause there are so many big creatures in the deck, realistically speaking, I could get up to tapping 3-4 creatures for +40/+40, or even 5-6 for +60/+60. If you also know any good protection in green let me know, cause I'm not sure if I have enough in there or if I should add more.
3 weeks ago
I'd drop Mossbridge Troll since you only have 2 creatures with 10+ power and not many ways for +1/+1 counters.
You have plenty of mana ramp, so I would personally throw in a Thicket Elemental with kicker to cheat another creature to the battlefield.
I also think a must for this deck is Tooth and Nail , ESPECIALLY since you already have a Concordant Crossroads . If for whatever reason you don't have your Crossroads out you can just TNN Surrak, the Hunt Caller + anything else to have it attack that turn.
2 months ago
I would caution against making anything so close to a new commander set coming out. With that out of the way here are my thoughts.
In His Belly is a deck I built recently that seems to be rather explosive. It doesn't do much early game but set up a large creature to eat Grothama, All-Devouring like Mossbridge Troll and you draw a quarter of your deck. Lay down Myojin of Life's Web and then half your hand and you should win there. If not that 10/8 is ready to come back and with a slight buff will 2 shot players out of the game.
Divine Decree I'm suggesting this one simply because it is my favorite deck and I designed it to work slowly while protecting itself. It doesn't really matter what my opponents bring to the field because Her Highness, Queen Marchesa, is bringing an answer. The variety of pillows in this deck seems to be able to hold off most strategies plus lifegain makes it really hard on the decks that do get around the pillows. Usually wins by a combo or by Revel in Riches but Manabarbs and Painful Quandary and friends sure do put a hurt on everyone. I get a lot of joy out of playing this deck because I don't have to answer every threat, "you played Phage the Untouchable?, that's cool. can you pay 8 mana to attack me?" is a scenario that comes up often.
Mistress of Poisons is likely the most competitive deck I've built which is why I stopped playing it. With some more tutors you could consistently combo off rather early. I had several games where I won turn 4. If anyone stops the combos they better hope they don't rely on creatures, even the indestructible ones will wither away rather quickly.
2 months ago
PunkJkr3 It isn't a bad idea but so far what happens is I get Mossbridge Troll or something else large, fight my commander, draw a bunch, then play Myojin of Life's Web, then get every creature in hand for free which usually wins the game next turn. I did kill one person with commander damage in a game but Grothama has really just been a ridiculous draw spell for the most part. Also the only ways to give Grothama double strike in mono green I can think of are equipment which I already have a lot of. Still worth thinking about, thanks.
And thank you to everyone that has upvoted and commented.
3 months ago
I was trying to figure out if it was possible to build up a funny list with this fat Grothama, All-Devouring and then I fell there on your deck... and dude, it's just awesome! And it's even fully flavorful, as Grothama devours other players boards.
Here are some ideas I had in mind looking at your built. Some of them are not budget, so I'll put them in 3 different categories.
1) Budget :
Brawn / Primal Rage: giving Grothama trample seems pretty essential if you want to be able to push enough pressure, especially against token decks. I really like the Mossbridge Troll you put in there, and this will just make it even more effective!
Roar of Challenge: basically cleans most of the time one of your opponent's board with Grothama.
Vow of Wildness: not so sure about this one but, on the paper, it could give Grothama trample, it could ''nullify'' a bit thief spells, and used on an opponent creature it could push someone into fighting Grothama with a creature he doesn't want to die.
Revenge of the Hunted: brutal.
2) Medium budget (still affordable):
Heroic Intervention: basically does everything you're seeking for there.
Asceticism: same as Heroic Intervention, but just even better as it's an enchantment.
Nylea, God of the Hunt: provides combat's tricks and trample to Grothama. She's certainly a staple in this kind of deck if your budget allows you to play her.
3) High budget (still affordable, but a bit more expensive):
Vigor: as someone already mentioned it before, he has to be a blast there. Definitely, a card you should keep in mind for the future if you can't buy it now.
Garruk Wildspeaker: does really nice here. He curves perfectly with Grothama and untaps two lands so you can play your instants. Both other options are still good.
Triumph of the Hordes: unfun card, for sure, but damn... it's just too good not to be played.
5 months ago
love the theme
Good luck brewing, hope this helps
6 months ago
Rishkar's Expertise refills hands super easily, and if the extra spell is an untapper, you just can put more stuff on the board.
I also play one copy of Mossbridge Troll, since he's able to grow super tall for selvala. And he just sticks around , wich is also nice.
Nice brew, nice primer!
7 months ago
Okay so I can tell you're a relative novice, since most of the cards you use are recent, so here are my thoughts as a long-time player.
1) mana concerns. You have a LOT of dorks, but that's not exactly optimal. In commander, there tend to be a lot of board wipes (example: Wrath of God). This just throws your gameplan to the wind. Try some rocks and ramp. Sol Ring, Exploration, Burgeoning, Worn Powerstone, Hedron Archive, Cultivate, Traverse the Outlands, Skyshroud Claim, and Emerald Medallion are good examples.
2) flavor. Lots of big things, but not a lot of really good things. Wurmcoil Engine, Blightsteel Colossus, Archetype of Endurance provides some much-needed resistance to removal, Mossbridge Troll to just surprise kill an opponent, Siege Behemoth to power through chump-blocking, Steel Hellkite for removal, Thunderfoot Baloth, and if you want a little out-there synergy, Beacon Behemoth, Paleoloth, and Spearbreaker Behemoth are all pretty cool.
3) draw. Or lack thereof. All right there isn't that much to suggest here (it's green, for heaven's sake). But Soul of the Harvest, Zendikar Resurgent, Elemental Bond, maybe Kavu Lair: all good options. For some burst draw, it doesn't get much better than Soul's Majesty and Rishkar's Expertise. Others include Mouth / Feed and Shamanic Revelation.
So yeah, that's most of what I got, other than Prowling Serpopard. Against Todd's blue deck.