Creature — Troll
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
|Want (3)||Galvain , Facelezz , Nog987456321|
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|Commander / EDH||Legal|
Mossbridge Troll occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Mossbridge Troll Discussion
2 months ago
As for Rahnun's suggestions:
- Grunn, the Lonely King
- Primordial Sage
- Guardian Project
- Gaea's Touch
- Nissa's Pilgrimage
- Llanowar Tribe
- Kodama's Reach
- Frontier Siege
- Greater Good
- Traverse the Outlands
- Grothama, All-Devouring
- Hunter's Prowess
- Evolutionary Escalation
- Cultivator of Blades
- Mossbridge Troll
- Pathbreaker Ibex
- Forgotten Ancient
- Worldly Tutor
- Swiftfoot Boots
- Sylvan Library
- Force of Vigor
- Mirage Mirror
- Strionic Resonator
- Green Sun's Zenith
- Natural Order
- Sylvan Scrying
- Heroic Intervention
- Soul of the Harvest
8 months ago
Bitte ändere den Decktyp mal von Standard zu Commander. Ansonsten bekomme ich immer eine Warnung für jede Karte, die ich empfehlen will, die aber in dem Format nicht legal ist
Hier noch einmal ein paar Kreaturen, die ich eigentlich sehr geil und günstig finde - besonders, wenn dein Commander sie noch mit Trample ausstattet: Altered Ego , , Zameck Guildmage Gruul Ragebeast (nette Kombo mit Foe-Razer Regent ) , Ravager Wurm , Stonebrow, Krosan Hero (die Kombo ist wohl offensichtlich)
Vessel of Endless Rest warum willst du das spielen? Wenn du Mana-Ramp willst, gehe am besten gleich zu den Signets: Gruul Signet Simic Signet Izzet Signet . Dann gibt es auch noch die Cluestones: Gruul Cluestone Simic Cluestone Izzet Cluestone
Deine Kreaturen sind teilweise recht teuer. Du musst natürlich austesten, wie das Deck läuft, aber ich würde zumindest zu Anfang die Daumenregel nutzen, dass man 38 Länder und 6 - 8 Mana-Artefakte spielt. Ich würde bei den teuren Kreaturen lieber mehr Mana als weniger spielen und dann vielleicht noch Karten spielen, in die du überschüssiges Mana pumpen kannst, wie River Hoopoe (nur als Beispiel, dass mir gerade einfällt). Ansonsten finde ich Hydras recht cool. Die kann man mit viel oder weniger Mana spielen und viele freuen sich sehr über das Trample, dass Surrak ihnen gibt. Außerdem kann man in viele Hydras auch später noch Mana pumpen. Schau mal hier: https://scryfall.com/search?as=grid&order=name&q=type%3Ahydra+commander%3AURG
Wenn du mit Paleoloth ein wenig in die "Power Matters" Schiene möchtest, wären vielleicht folgende Karten eine Sichtung wert: Drumhunter , Exuberant Firestoker , Mossbridge Troll (Wenn du Kreaturen mit Wachsamkeit nutzt, wird der völlig absurd), Mouth , Shamanic Revelation , Spearbreaker Behemoth , Where Ancients Tread .
Was mir auch aufgefallen ist: Du hast kein Removal. Ja, im Mehrspieler ist es immer besser, wenn man die anderen Spieler dazu überredet, ihr Removal zu nutzen, aber du wirst selber was brauchen um Bedrohungen die nur dich angehen zu beseitigen - oder einfach, um etwas zu tun wenn keiner der anderen Removal auf der Hand hat: Klassische Karten: Acidic Slime , Artifact Mutation , Beast Within , Blue Elemental Blast , Decimate , Krosan Grip , Manglehorn , Meteor Golem , Natural State , Nature's Claim , Pongify , Thrashing Brontodon Meine Geheimtipps: Bramblecrush , Broken Bond , Cindervines , Hull Breach , Hoard-Smelter Dragon , Descent of the Dragons (Damit kannst du auch deine eigenen kleinen Kreaturen zu Drachen machen), Unstable Obelisk (völlig unterbewertet), Storm the Citadel (deine Kreaturen haben Trampel, was ziemlich vernichtend sein kann)
1 year ago
@TheRedGoat Thanks for your suggestions and sorry for my bad englado.
The deck is built to draw a ton of cards and it pretty much always does. The only thing that can get in our way is, when we keep a starting hand without something for card draw, we don't draw anything similar and our creatures (which were to kill Grothama) will be removed. In this case a cheap early card draw spell like Life's Legacy or Hunter's Insight could be really useful. (When i built the deck, i was also considering those two but simply forgot to put them to the Maybeboard.
The Great Aurora - I've never seen this card before and I'm not quite sure if we need more lands on the battlefield, when we can already cast a 9 mana spell. The card draw is pretty sweet tho combined with Psychosis Crawler . (And you are right, the deck makes it easy to have a handsize of 20+ cards.)
Death's Presence - Could be pretty neat, but I'm not sure if I would cut antyhing for it.
I'd never suggest to play Grothama, All-Devouring just to have her on the board. Only play her, if you can make use of her ability in that turn or can protect her until your next turn.
Verdant Sun's Avatar - Personally I like the card, but I never felt needing it.
I can only recommend Grothama, All-Devouring if you like card draw and smashing face with big hitters. She definitely has a unique ability which you can't find on any other card in magic. Beside Barktooth Warbeard , Grothama is my favorite EDH deck.
1 year ago
0/10: clear theme, no jank : )
Some semi-budget suggestions:
Camaraderie could be sick card draw.
Emrakul's Evangel could upgrade 1/1 tokens.
Phyrexian Rebirth consolidates power and is good to populate, but leaves you vulnerable to a single kill spell.
Skittering Invasion might be good in some situations, if you can copy the tokens and use them as mana receptacles.
1 year ago
Snooktf2 Thanks for the advice, I'm gonna try and fit in some of those draw suggestions since that wold definitely help to speed things up, but as for Mossbridge Troll, my plan is to use his ability multiple times, since I can tap any number of creatures to get their power to total up to 10. Cause there are so many big creatures in the deck, realistically speaking, I could get up to tapping 3-4 creatures for +40/+40, or even 5-6 for +60/+60. If you also know any good protection in green let me know, cause I'm not sure if I have enough in there or if I should add more.
1 year ago
I'd drop Mossbridge Troll since you only have 2 creatures with 10+ power and not many ways for +1/+1 counters.
You have plenty of mana ramp, so I would personally throw in a Thicket Elemental with kicker to cheat another creature to the battlefield.
I also think a must for this deck is Tooth and Nail , ESPECIALLY since you already have a Concordant Crossroads . If for whatever reason you don't have your Crossroads out you can just TNN Surrak, the Hunt Caller + anything else to have it attack that turn.
1 year ago
I would caution against making anything so close to a new commander set coming out. With that out of the way here are my thoughts.
In His Belly is a deck I built recently that seems to be rather explosive. It doesn't do much early game but set up a large creature to eat Grothama, All-Devouring like Mossbridge Troll and you draw a quarter of your deck. Lay down Myojin of Life's Web and then half your hand and you should win there. If not that 10/8 is ready to come back and with a slight buff will 2 shot players out of the game.
Divine Decree I'm suggesting this one simply because it is my favorite deck and I designed it to work slowly while protecting itself. It doesn't really matter what my opponents bring to the field because Her Highness, Queen Marchesa, is bringing an answer. The variety of pillows in this deck seems to be able to hold off most strategies plus lifegain makes it really hard on the decks that do get around the pillows. Usually wins by a combo or by Revel in Riches but Manabarbs and Painful Quandary and friends sure do put a hurt on everyone. I get a lot of joy out of playing this deck because I don't have to answer every threat, "you played Phage the Untouchable?, that's cool. can you pay 8 mana to attack me?" is a scenario that comes up often.
Mistress of Poisons is likely the most competitive deck I've built which is why I stopped playing it. With some more tutors you could consistently combo off rather early. I had several games where I won turn 4. If anyone stops the combos they better hope they don't rely on creatures, even the indestructible ones will wither away rather quickly.
1 year ago
PunkJkr3 It isn't a bad idea but so far what happens is I get Mossbridge Troll or something else large, fight my commander, draw a bunch, then play Myojin of Life's Web, then get every creature in hand for free which usually wins the game next turn. I did kill one person with commander damage in a game but Grothama has really just been a ridiculous draw spell for the most part. Also the only ways to give Grothama double strike in mono green I can think of are equipment which I already have a lot of. Still worth thinking about, thanks.
And thank you to everyone that has upvoted and commented.