Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.)
Printings View all
|Scars of Mirrodin (SOM)||Common|
Combos Browse all
- Assault Strobe + Groundswell
- Assault Strobe + Goblin Tunneler
- Assault Strobe + Groundswell + Mountain
- Assault Strobe + Tainted Strike
|Commander / EDH||Legal|
Assault Strobe occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Assault Strobe Discussion
2 weeks ago
1 month ago
4 months ago
personally id go with Apostle's Blessing it can be used anytime, because flash with instant, and when you do swing you pay 2 life and use that neutral unspent mana, and name a color of a possible chump blocker, rendering it useless. Mutagenic Growth is a good secondary option but is more limited, mechanically, yet is easier to use because it technically doesnt need mana to cast. if after some play testing you find that most of your combo cannot be pulled off before turn 3, which is likely, I'd run Assault Strobe which would allow you to kill the chump blockers that dont have first strike and then swing again right away for another 10.
go 4 Apostle's Blessing and 4 Assault Strobe under the assumption that you wont have the perfect hand, and a mulligan draw already fucks your opportunity for for a turn 2 victory. reduce flamekin harbinger by 2, its only a tutor. Manalith isnt really working for what you are trying for too. Browbeat gives your opponent choice, near the end, where depending on what pieces you do have out, determine if they should take the punch in the face or to give you more cards to let you punch them in the face with, and doesnt really work for you with this type of deck. build your deck online and playtest it to your liking.
4 months ago
this deck is impossible to win on turn 2, its a shame. because once your opponent realized how much is sunk into the combo, you are pooched. Mutagenic Growth can save your critical pieces from many red removal spells at the minor cost of life and cards like Groundswell or Phytoburst can make your brightheart or smokescreener a valuable tool to finish the job with fling, if you chose to splash dual color lands like Rootbound Crag or Stomping Ground Apostle's Blessing like mutagenic growth can work to protect your critical pieces, and can ensure your nova chaser stays alive from a 2/1 blocker on turn 2. Assault Strobe is another goodie to protect your nova chaser thanks to that double strike damage
4 months ago
0 artifact ramp or 0 artifacts seems fragile. Also Xenagos + Double Strike is nasty Assault Strobe etc.....
6 months ago
That's probably a good suggestion about the lands, I'll take some out.
Assault Strobe isn't really a good fit for this deck. Double strike is nice, but it only targets one creature, doesn't get me more cards (or card options), and comes out at sorcery speed.