|Commander / EDH||Legal|
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|Scars of Mirrodin (SOM)||Common|
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Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.)
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Assault Strobe Discussion
5 days ago
Saljen good question! I spent some time thinking about Delver, but here's why I went with Swiftspear instead:
- When I put Delver of Secrets Flip into my deck, I'm actually hoping it becomes Insectile Aberration, which isn't a wizard unfortunately (but imagine if it was an insect wizard instead of a human insect!)
- Monastery Swiftspear's haste allows it to sneak in for (potentially) massive damage against an unsuspecting opponent. The turn after my opponent swings in, I can drop Monastery Swiftspear + Assault Strobe + Mutagenic Growth and swing for 10 damage... While that particular combination is a bit magical christmasland (though it's happened often enough that it's not that farfetched), it is true that this deck late game is often looking to squeeze in those last few points of damage, and swiftspear is just faster
JKRice on Kiln fiend
6 days ago
This was the first modern deck I ever built, so I have some suggestions
as you probably already know, the way to win with this deck is to get to 20 damage or ten infect counters. This means you have some thresholds to meet. The following suggestions will help you meet those thresholds in the most efficient way possible.
Section 1) Creatures
1: although Guttersnipe and Delver of Secrets Flip are strong choices, there are better alternatives. I would suggest taking them out, especially since neither of them are auto-buffed by your spells like kiln fiend.
2: Monastery Swiftspear is one of the better cards in a kiln fiend deck, as it is auto buffed by your spells and has haste. You can sometimes get a turn 2 kill with swiftspear, something that doesn’t happen with guttersnipe or delver. I would reccomend four of them.
4: Elusive Spellfist is a great card depending on the meta. Currently, with very board heavy decks like humans at the top of the meta, this is a strong choice.
Section 2: Spells
2: Mutagenic Growth is your best buff spell, growing kiln fiend by 5 and monastery swiftspear by 3 for zero mana. This + assault strobe + Tainted Strike on kiln fiend is a win. Two of these + assault strobe or two of them + Tainted Strike on kiln fiend is a win. Three of them + assault strobe or three of them + Tainted Strike on monastery swiftspear is a win, which is possible on turn 2. This is the best card to help you reach your damage threshold.
4: Because of the damage it gives you for the efficiency in mana, I would have four Assault Strobe and only two Temur Battle Rages. This is because it will accelerate your win by one turn, allowing you to beat out decks like storm or bubble hulk.
5: Manamorphose is surprisingly good in this deck. It grows kiln fiend by three and monastery swiftspear by one, while fixing your mana and replacing itself in your hand. This essentially means you have a 56 card deck, giving you more consistency in drawing into a threat or a win condition.
6: Blossoming Defense is a great card, saving your creatures at instant speed and buffing them. However, I would add two more Apostle's Blessing instead of this if possible, because it potentially makes your creature unblockable.
Section 3) Lands
Obviously much of what I have recommended doesn’t fit with your manabase. These are some budget and nonbudget options for your lands.
1: I wouldn’t reccomend this, but if you want to be a complete troll, put in Gemstone Caverns. This allows you to kill someone on your first turn, because monastery swiftspear has haste and Mutagenic Growth is zero mana, meaning you only need one mana to play Tainted Strike or Assault Strobe after three mutagenics.
2: Gemstone Mine is a good choice, as the downside won’t matter because you will probably kill them turn 3.
5: fastlands (Botanical Sanctum, Copperline Gorge etc.) are also good in budget, as the downside won’t matter because of the speed of your deck. Also, you can run these with Immolating Souleater because they don’t ping your life total
Well i hope that helped but I’m fine if it didn’t
2 weeks ago
Ok, some cards that will really help.
If you want a red 2 drop that pumps your creatures permanently, Curse of Stalked Prey is great.
The traditional efficient double strike tools are Assault Strobe and Temur Battle Rage, with dipping into R/W for Boros Charm, which means that double strike on creatures themselves will always be a good pick for budget lists.
In mono red, I'd look to support a more 'go wide' creatures strat with some permanent buffs and haste (Expedite/Crimson Wisps) with a sideboard designed to remove answers (plans for Ensnaring Bridge, Ghostly Prison, tanky creatures.)
2 weeks ago
Take out delver
probably run two TiTi. And if you real want another creature run Elusive Spellfist
You Don't need to run Opts as you want all the triggers in your turn to kill them faster.
1 month ago
Even in a budget build, I'm not sure about Assault Strobe. It's only good with ball lightning. I do think this deck can compete at the FNM pretty well. Though I don't think that it will be even close to a tier deck in higher tournaments. You could try store championship though.
1 month ago
I think most of those are solid budget options. I would not run Assault Strobe--I'm not overly fond of pump spells that can't be played at instant speed. I want to make sure my unblocked creature is as powerful as possible, or I can win an exchange with one of their other creatures they thought safe.
If you go a bit more heavy on the pump spells and more budget burn options, I might consider scalling back or eliminating Eidolon of the Great Revel. I expect this card might still be worth it, but if it is making you lose more life than your spells are dealing, that could be a problem. Worth playtesting some to determine.