Assault Strobe

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Common

Combos Browse all

Assault Strobe

Sorcery

Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.)

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Assault Strobe Discussion

Zakkaery on Temur Booty Gains

2 weeks ago

JKRice Thanks for the two suggestions they are definitely cards I didn't think about. As for the trample question, trample is relevant late game when our opponent usually has blockers up (some decks withstanding.) Trample just allows us to get through the last amount of damage we need to win. However Assault Strobe can help us combo out faster with the lower CMC being able to cast one more card, especially in tandem with unblockable like Slip Through Space and Distortion Strike. TBR has one advantage in it is instant being able to trigger everything at the last minute. Slip Through Space is a great suggestion for unblockable as it replaces itself as well as gets damage through. So that is definitely something to try as well. Anyways thanks for the great suggestions.

JKRice on Temur Booty Gains

2 weeks ago

would Assault Strobe be a better choice than Temur Battle Rage? is trample important in this deck? also Slip Through Space could be good possibly instead of opt

hungry000 on storm kitty deck

3 weeks ago

Manamorphose would be amazing here.

Also, instead of Vexing Devil, I suggest you play Nivmagus Elemental; it fits a lot better with what your deck is trying to do, and if you played Nivmagus Elemental with storm cards (I suggest Ground Rift since it's only 1 mana and can get rid of blockers, but Grapeshot and Haze of Rage are also options) and "free" spells (you already have Mutagenic Growth but there's also Gut Shot, Manamorphose) you could cast several spells in one turn and play a storm spell, then use Nivmagus Elemental's ability to eat each copy of the spell. The buff sticks around for next turn too, so you don't necessarily have to kill them that turn.

example of turn 2 win with Nivmagus Elemental:

T1: Mountain, Nivmagus Elemental

T2: Mountain, Mutagenic Growth, Manamorphose (make RR), Assault Strobe, Ground Rift (creates 4 total instances, exile them for +8/+8)

At the end of that sequence the Elemental becomes an 11/12 with double strike. You don't even need to have a Simian Spirit Guide for it to work, plus a draw such as the one above isn't at all unreasonable.

And btw, Summoner's Pact only fetches green creatures.

saj0219 on (Budget) UR Wizards

3 months ago

Saljen good question! I spent some time thinking about Delver, but here's why I went with Swiftspear instead:

  • When I put Delver of Secrets  Flip into my deck, I'm actually hoping it becomes Insectile Aberration, which isn't a wizard unfortunately (but imagine if it was an insect wizard instead of a human insect!)
  • Monastery Swiftspear's haste allows it to sneak in for (potentially) massive damage against an unsuspecting opponent. The turn after my opponent swings in, I can drop Monastery Swiftspear + Assault Strobe + Mutagenic Growth and swing for 10 damage... While that particular combination is a bit magical christmasland (though it's happened often enough that it's not that farfetched), it is true that this deck late game is often looking to squeeze in those last few points of damage, and swiftspear is just faster

:)

JKRice on Kiln fiend

3 months ago

This was the first modern deck I ever built, so I have some suggestions

as you probably already know, the way to win with this deck is to get to 20 damage or ten infect counters. This means you have some thresholds to meet. The following suggestions will help you meet those thresholds in the most efficient way possible.

Section 1) Creatures

1: although Guttersnipe and Delver of Secrets  Flip are strong choices, there are better alternatives. I would suggest taking them out, especially since neither of them are auto-buffed by your spells like kiln fiend.

2: Monastery Swiftspear is one of the better cards in a kiln fiend deck, as it is auto buffed by your spells and has haste. You can sometimes get a turn 2 kill with swiftspear, something that doesn’t happen with guttersnipe or delver. I would reccomend four of them.

3: Immolating Souleater can be extremely good with this deck. If you pay 18 life to Maine him a 10/1, then play either Tainted Strike or Assault Strobe, you kill them.

4: Elusive Spellfist is a great card depending on the meta. Currently, with very board heavy decks like humans at the top of the meta, this is a strong choice.

5: Thing in the Ice  Flip would be a decent sideboard card, since you want to sling a ton of spells in one turn.

Section 2: Spells

1: I would take out Faithless Looting, Lightning Bolt, Mana Leak, Opt and Serum Visions. Even though these are good choices, you want a turn 2 - turn 3 kill, not consistency with your draw

2: Mutagenic Growth is your best buff spell, growing kiln fiend by 5 and monastery swiftspear by 3 for zero mana. This + assault strobe + Tainted Strike on kiln fiend is a win. Two of these + assault strobe or two of them + Tainted Strike on kiln fiend is a win. Three of them + assault strobe or three of them + Tainted Strike on monastery swiftspear is a win, which is possible on turn 2. This is the best card to help you reach your damage threshold.

3: Tainted Strike is an amazing card, growing kiln fiend by 4 and swiftspear by 2, while giving them infect. This along with Assault Strobe should be the main win conditions.

4: Because of the damage it gives you for the efficiency in mana, I would have four Assault Strobe and only two Temur Battle Rages. This is because it will accelerate your win by one turn, allowing you to beat out decks like storm or bubble hulk.

5: Manamorphose is surprisingly good in this deck. It grows kiln fiend by three and monastery swiftspear by one, while fixing your mana and replacing itself in your hand. This essentially means you have a 56 card deck, giving you more consistency in drawing into a threat or a win condition.

6: Blossoming Defense is a great card, saving your creatures at instant speed and buffing them. However, I would add two more Apostle's Blessing instead of this if possible, because it potentially makes your creature unblockable.

7: Gut Shot can function as a pseudo-Mutagenic Growth, pinging them for one and growing your creatures. I would only reccomend 2 or less.

Section 3) Lands

Obviously much of what I have recommended doesn’t fit with your manabase. These are some budget and nonbudget options for your lands.

1: I wouldn’t reccomend this, but if you want to be a complete troll, put in Gemstone Caverns. This allows you to kill someone on your first turn, because monastery swiftspear has haste and Mutagenic Growth is zero mana, meaning you only need one mana to play Tainted Strike or Assault Strobe after three mutagenics.

2: Gemstone Mine is a good choice, as the downside won’t matter because you will probably kill them turn 3.

3: Mana Confluence/City of Brass could give you the mana consistently you need to play 3+ colors. If you do run these, I wouldn’t reccomend playing Immolating Souleater.

4: the pain lands (Karplusan Forest/Yavimaya Coast etc.) are great budget choices in the deck. Again, don’t run these with immolation souleater.

5: fastlands (Botanical Sanctum, Copperline Gorge etc.) are also good in budget, as the downside won’t matter because of the speed of your deck. Also, you can run these with Immolating Souleater because they don’t ping your life total

Well i hope that helped but I’m fine if it didn’t

lagotripha on Double Striking Funtime!

3 months ago

Ok, some cards that will really help.

If you want a red 2 drop that pumps your creatures permanently, Curse of Stalked Prey is great.

Apostle's Blessing, for all them Path to Exile etc. Prophetic Flamespeaker is ok if you go more towards midrange. Scourge Wolf - cheaper than instigator.

The traditional efficient double strike tools are Assault Strobe and Temur Battle Rage, with dipping into R/W for Boros Charm, which means that double strike on creatures themselves will always be a good pick for budget lists.

In mono red, I'd look to support a more 'go wide' creatures strat with some permanent buffs and haste (Expedite/Crimson Wisps) with a sideboard designed to remove answers (plans for Ensnaring Bridge, Ghostly Prison, tanky creatures.)

rjphilla on Izzet Control

3 months ago

Take out delver

You need Manamorphose, Titan's Strength, Slip Through Space, Assault Strobe, Serum Visions and obviously Mutagenic Growth and Gut Shot; FREE spells.

probably run two TiTi. And if you real want another creature run Elusive Spellfist

You Don't need to run Opts as you want all the triggers in your turn to kill them faster.

-Arcanity- on BURN!!!

5 months ago

Even in a budget build, I'm not sure about Assault Strobe. It's only good with ball lightning. I do think this deck can compete at the FNM pretty well. Though I don't think that it will be even close to a tier deck in higher tournaments. You could try store championship though.

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