|Commander / EDH||Legal|
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|Scars of Mirrodin||Common|
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Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.)
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Assault Strobe Discussion
2 days ago
CaesarSalad Thanks for the suggestions! I can definitely see the allure of Mogg Fanatic, that one damage can make all the difference. As for Assault Strobe, I love the card but it telegrapghs what is coming, being a sorcery. I'll run a version with both of the ideas! Updated with your suggestions tho C:
2 days ago
While Double Cleave is an instant, you might consider running Assault Strobe because it costs half as much. Also consider running Mogg Fanatic over Duergar Assailant. I know you want to be running as many R/W spells as possible, but these suggestions are what came to mind.
1 week ago
There is another way to turn 1 win without being on the draw. Cards in hand: 1x Simian Spirit Guide, 1x Mountain ,3x Mutagenic Growths, 1x Monastery Swiftspear, and of course 1x Assault Strobe. And best of all you have a bit extra damage. You deal 22 damage rather than 20.
1 week ago
First, I'd suggest Spell Pierce, Dispel, Ephemeral Shields, and/or Turn Aside, all of which will be vital for protecting Thing from opposing removal. Then, I'd use Temur Battle Rage or Assault Strobe as a win condition (after Thing is flipped), since your opponent will likely already be within killing range from their shocks and fetches. Cantrips like Niveous Wisps, Ponder, etc will be pretty good to you, as will multiple-use spells like Faithless Looting, Think Twice, and so forth. If I were you, I actually might be tempted to take out all W except just a splash, if Thing is your main win con. Although I guess at this point, your deck becomes aggro...
If you care about the control part of things, I'd trade your Ulamog for Emrakul, the Promised End (she's better with Nahiri) and dial up the W element of the deck, leaving R just as a splash for Nahiri and Helix. Azorius Charm, Failure / Comply, Hindering Light, Silence, Angelsong, Censor, will all be crucial in extending the game long enough to swing in multiple times with Thing and maybe even get Nahiri to ult.
Either way, I suggest only splashing your third color -- 4-6 spells of that color max. Then, I suggest you build your land base with all basics except for 4 Evolving Wilds and 4 of the tapland of your 2 primary colors (for RU, Izzet Guildgate or the like). Split the basics evenly between all remaining colors.
Hope that helps! Despite what some other posters seem to think, I strongly believe you'll be able to build a fun and effective 3-color deck on a budget, especially if your goal is casual fun. However, I do think that you might be frustrated if you have a mana-intensive deck on a shoestring budget, which is why I so strongly recommend just splashing one of your 3 colors. Mention me on your decklist once you get some cards smashed together -- even if it's not pretty, I'll do my best to help you out! Best of luck.
2 weeks ago
Aeradom thank you for the feedback! I used to run Searing Blaze for the longest time, however I found it cumbersome to time the mana correctly, and the thought of wasting two mana on something that is not guarunteed to deal 3+ damage to the player was bad compared with possibly playing two bolts instead and dealing 6+ damage.
For creatures, I tend to shy away from them because there are usually more ways to kill them or respond to them than with a spell, so I found that Assault Strobe may give me more damage, but spells that target a player directly are more reliable. The goal of this deck is to kill the opponent and not their creatures because very few (if any) creatures can kill me faster than this deck kills their owner on turn 4. With opposing creatures of no worry, I did not include Satyr Firedancer in the buid, even though its still a dope card. Monastary Swiftspear is basically another (possibly better?) version of Goblin Guide. I know that I will be casting multiple spells per turn, making this a 3/4+ haste one-drop that is simply too good to pass up. Thanks anyways, sorry about the wall of text lol
2 weeks ago
Let's get down to business indeed! I use to run a burn deck before I took a pause and there were a couple of cards in it that might help you here. With Searing Blaze, it's very easy to end up with a total of six damage for a two cost card which is insane value. And, if you are going to have one shot creatures, while not get the most bang for your buck with Assault Strobe.
One card I've never gotten (and to be fair I might be missing something) is Monastery Swiftspear. She isn't much use to you until you get to turn 2 and even then I'd rather use Satyr Firedancer that gives me more bang for the buck with my instant spells. I know the card is pretty popular so I'm sure I'm wrong but I just never liked it that much.
3 weeks ago
4x Smokebraider and 4x Simian Spirit Guide (idk your budget) are better than 8 of the mountains, being able to just cast Nova Chaser and Championing any Elemental is a strong play as it makes removal feel less effective. The 2 on the back end is a little rough, but that 10 power is as relevant as anything else with 10 power because Temur Battle Rage is a better card than Double Cleave and 1 of the Assault Strobes.
Being a mono colored deck, even budget, 2x Nephalia Academy is a decent way to fight against hand disruption.