|Commander / EDH||Legal|
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|Scars of Mirrodin||Common|
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Target creature gains double strike until end of turn. (It deals both first strike and regular combat damage.)
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Assault Strobe Discussion
1 day ago
I would use Vapor Snag over Unsummon. Also Distortion Strike might be useful.You should add some flashback spells to get more value out of your cards. Faithless Looting, Reckless Charge, Nightbird's Clutches, Desperate Ravings, Think Twice
2 days ago
I brought in the Dragon Mantle to give a somewhat similar aproach as the Assault Strobe, as to get damage through. However, I can understand that it might be a bit too soon. If you have any replacement suggestions, let me know ;)
I might indeed reconsider the additional "kicker" cards, and replace them with simpler burn. As a mostly Commander player, I didn't notice it was uncommon, seeing it basically every game. Thanks for the catch!
I agree that the deck should be explosive, but the Assault Strobe put it over the top for me. However, I probably haven't tested the deck as well as you have, and I might reconsider it if it's losing too much.
3 days ago
I added some dragon flavor with a single Lightning Shrieker replacing the Jeska, Warrior Adept I do not own. I've made a few other changes, but the deck seems really explosive. (turn 3 winable explosive).
If you draw a haster turn 1 > 3 damage, turn 2 play Kiln Fiend, turn 3 play 3 instants/sorceries including the Assault Strobe and a Rush of Adrenaline (so it gets double strike, trample and +8 damage and you hit for 18 damage > 21 damage total. Even if they block, you can use a Flame Slash before combat, to deal 24 damage with the fiend and kill the blocker.
I removed the Assault Strobe for now, and replaced it with a combination of 2 Dragon Mantle and 2 Burst Lightning. This seems a bit slower, and gives more reach should the game last longer. Both introduce a new mechanic, which might be a bit much for the complete beginner, but I haven't had any issues with the two I played it with.
1 week ago
Kiln Fiend? Does the same job as Cyclops but you can get it out a turn earlier, possibly swinging for win on turn 4. Assault Strobe too because it's a mana cheaper than Temur Battle Rage and you don't really need trample if it's unblockable. You could also add something like Brute Strength because combo'd with Cyclops or Fiend it would be +6 power for just one mana
1 week ago
-4 Temur Battle Rage (too expensive to be casting)
-4 Young Pyromancer (doesn't work well with all your pump effects)
+2 Tainted Strike (the biggest reason you play RB over UR is this card, RB trades consistency for explosiveness)
+4 Ground Rift
2 weeks ago
it was a combo that made me wonder if Emrakul, the Promised End could be targeted by an isntant when it is in a graveyard it has protection for instants but does that rule when it is in the graveyard
the combo is:Emrakul, the Promised End in your graveyard you use Goryo's Vengeance to return Emrakul, the Promised End to the battlefield and power it up with Assault Strobe to a possible turn three kill????
(by the way sorry for bad english)