Cyclops Gladiator

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
2011 Core Set (M11) Rare

Combos Browse all

Cyclops Gladiator

Creature — Cyclops Warrior

Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.

Cyclops Gladiator Discussion

livingrock on Tun'Kai's Horde

3 months ago

Needs Paragon of Fierce Defiance . I think you left it out because it gives other creatures haste and you found it redundant, but with him out your warriors are +3/+3. Flamerush Rider . Cyclops Gladiator is more or less a /6 that fights every turn in this deck.

Falkenrath Marauders is a good stand-in for Ruttley and Taunton's hot-guy characters.

Hamletback Goliath .

griffstick on "Menace" to Society

4 months ago

Iroas, God of Victory 's 1st and 2nd abilities, aka Menace ability and suto Dolmen Gate will guide you to victory.

Attack and buff your creatures with: Agrus Kos, Wojek Veteran , Hero of Bladehold , Hero of Oxid Ridge , Nobilis of War , and many more.

Attack with these and get other stuff: Victory's Herald , Hero of Bladehold , and Hanweir Garrison .

Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.


+1 Upvote
Like what you see, +1.

don't like what you see ? Check out my other deck Selvala, Explored and Returned with tokens


I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.

As you can see it works when I remove the changes you said you had to do scotchtapedsleeves

greyninja on Fight Me IRL

1 year ago

Absolutely! My pleasure

If you're having two creatures fight, and you Momentous Fall yours; theirs lives? Fight is a neat mechanic, but I'd go with just the few low cmc ones. Chandra's Ignition is a good way to wipe out some creatures. As is Balefire Dragon and it's lil homie Cyclops Gladiator

Maybe consider streamlining the deck with more creatures to make sure you're out gunning opponents. Borborygmos is asking for "go wide" strategy, where Xenagos, God of Revels focuses on one creature at a time n "go tall". Btw if you can play something like Might of Oaks on your commander with xenagod out it's gg lol. Heroic Intervention might save you in a pinch

Oakenform, Brawler's Plate, Hedron Matrix, etc are kinda slow. Rancor is fun, it's not a 2-for-1 like other auras

The infect idea is neat too. I like seeing that in all dif colors. Cheers

greyninja on Staples for the Xenagod?

1 year ago

I ran Xenagos, God of Revels for a long time until I swapped to Omnath, Locus of Rage

Atarka, World Render hits for 24 w xenagod. Craterhoof Behemoth ends games. Hydra Omnivore is solid.

Cyclops Gladiator and Mordant Dragon are great for damage and creature removal. Balefire Dragon is a sweeper. Chandra's Ignition flat out ends games with someone like Malignus. Another game winner is Triumph of the Hordes

Extra combat phases are scary too. Relentless Assault, Savage Beating, Seize the Day, etc

I also ran infinite combat phases
Aggravated Assault + Savage Ventmaw
Aggravated Assault + Sword of Feast and Famine + Creature
Aggravated Assault + Bear Umbra + Creature
Aggravated Assault + Nature's Will + Creature
Hellkite Charger + Sword of Feast and Famine
Hellkite Charger + Bear Umbra
Hellkite Charger + Nature's Will

Don't forget to add in a ton of ramp get to get it rippin' and roarin'! Have fun!

Neotrup on Comabt dynamics

2 years ago

First strike is a combat ability that only applies in combat. When two creatures fight each other they deal the damage simultaneously, so the only things that can help are indestructible or damage prevention effects like protection. Deathtouch and Lifelink will also be applied, as they function for any type of damage, not just combat.

Also, creatures are only destroyed due to damage when state based actions are checked. For example Cyclops Gladiator deals its damage before the other creature (unlike fighting), but even if it deals lethal damage, the other creature will still get it's attack in. However, an advantage to this ability over fighting is that if it has wither or infect it will actually decrease the other creatures power before it hits back.

Profet93 on Xenabro

2 years ago

Errast

Pathbreaker Ibex seems cool. I'll put him in the maybeboard. Indrik Stomphowler and Conclave Naturalists cost too much for what they do. Selvala, Heart of the Wilds seems cool too, will put in maybeboard. There aren't enough targets for Woodland Bellower. Fierce Empath has some potential, so maybeboard. Ruric Thar, the Unbowed doesn't do enough to justify his CMC, same with Gruul Ragebeast and Whisperwood Elemental. Very limited counterspells in meta (shocking, right?) so no need for Spellbreaker Behemoth.

Cyclops Gladiator is nice removal, but 3 red in a primarily green deck is a stretch. Urabrask the Hidden is a great card (I just traded it away :/) and is MUST ADD. Thank you.Stonehoof Chieftain is something to consider, I will need to think about our stonehoofed friend. Fling is funny, but not the best fit IMO.Avatar of Slaughter is SO FUNNY! I am getting this for sure! The 2 worms are blehSteel Hellkite was definitely overlooked. I need to add it in for sure.

Gidgetimer

Heroes' Bane is a great replacement, I will make the switch. I like Primal hunter over Caller of beasts because it's cheaper, provides blockers and most importantly, card draw. Nylea, God of the Hunt costs 4 for a static trample, possible creature and a weak boost. Although I see it's potential use, I will need to think about it.Dragon Throne of Tarkir I would rather use the creature I'm equipping to attack

shaftdiggity

Zendikar Resurgent seems great, I will add it inSignal the Clans is a great card, but wouldn't it make more sense to get rid of rampant growth before nature's lore?Bower Passage seems interesting but is too limited.

The_Doughboy

I thought of that combo before and it seems hilarious as hell, but not worth running as each piece is weak on it's own. Blightsteel Colossus is great but I'm not a huge fan of infect. I don't mind if someone runs it, but I just don't like it. The Kiki combo is cool and I LOVE combos, but this is the 1 deck I'm trying to make without an inherent "insta win" because I would just tooth and nail those creatures each time. The only infinite combo I have in the deck cannot be tutored for so if it goes off, then it's more "fair" according to my LGS. Summoning Trap is limited but possibly a sideboard card.

Do you guys know what is a good CMC range for this kind of deck? I've always tried to make the CMC of my EDH decks anywhere between 2.8 and 3.4. I know the beaters in the deck skew the AVG CMC towards the higher end, but I am unsure as to what range i should try to fall into.

Errast on Xenabro

2 years ago

Sorry to comment again so soon, but there's a few cards I forgot to list above.

Cyclops Gladiator is another Tyrant's Familiar, in case you feel your removal is lacking.

Urabrask the Hidden is a creature that gives all your other creatures haste., fantastic if you need hast, and don't want to run Fires of Yavimaya.

Stonehoof Chieftain is a big beater that can't be beat by most removal, or any combat damage. Bit on the pricey side mana-wise, but he'll do you good when he finally reaches the battlefield.

Fling is fun if you just need to end out a game and you can't get past their blockers. Or if you need emergency removal.

Avatar of Slaughter needs no description. You know why you'd want him in this deck.

Elderscale Wurm is both a good utility creature, and a decent beater. Give it a go if you want something weird.

Panglacial Wurm is a joke. At least it's got a good punch line ba dum tiss

Finally, Steel Hellkite is fantastic at clearing out enemy tokens/high threat targets as long as you have the mana for it's ability.

Sorry for the long posts, but there are a lot of really strong creatures for a deck like this, and I'm hoping you seriously consider including some (if not most) of them.

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