|Commander / EDH||Legal|
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|2011 Core Set (M11)||Rare|
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Creature — Cyclops Warrior
Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
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Cyclops Gladiator Discussion
2 months ago
Absolutely! My pleasure
If you're having two creatures fight, and you Momentous Fall yours; theirs lives? Fight is a neat mechanic, but I'd go with just the few low cmc ones. Chandra's Ignition is a good way to wipe out some creatures. As is Balefire Dragon and it's lil homie Cyclops Gladiator
Maybe consider streamlining the deck with more creatures to make sure you're out gunning opponents. Borborygmos is asking for "go wide" strategy, where Xenagos, God of Revels focuses on one creature at a time n "go tall". Btw if you can play something like Might of Oaks on your commander with xenagod out it's gg lol. Heroic Intervention might save you in a pinch
The infect idea is neat too. I like seeing that in all dif colors. Cheers
3 months ago
Here is a list of budget cards I think you should consider:
Here are some cards that has a little more value:
Another thing I noticed you are lacking is card draw, here is some suggestions:
4 months ago
Cyclops Gladiator and Mordant Dragon are great for damage and creature removal. Balefire Dragon is a sweeper. Chandra's Ignition flat out ends games with someone like Malignus. Another game winner is Triumph of the Hordes
I also ran infinite combat phases
Aggravated Assault + Savage Ventmaw
Aggravated Assault + Sword of Feast and Famine + Creature
Aggravated Assault + Bear Umbra + Creature
Aggravated Assault + Nature's Will + Creature
Hellkite Charger + Sword of Feast and Famine
Hellkite Charger + Bear Umbra
Hellkite Charger + Nature's Will
Don't forget to add in a ton of ramp get to get it rippin' and roarin'! Have fun!
6 months ago
First strike is a combat ability that only applies in combat. When two creatures fight each other they deal the damage simultaneously, so the only things that can help are indestructible or damage prevention effects like protection. Deathtouch and Lifelink will also be applied, as they function for any type of damage, not just combat.
Also, creatures are only destroyed due to damage when state based actions are checked. For example Cyclops Gladiator deals its damage before the other creature (unlike fighting), but even if it deals lethal damage, the other creature will still get it's attack in. However, an advantage to this ability over fighting is that if it has wither or infect it will actually decrease the other creatures power before it hits back.
8 months ago
Pathbreaker Ibex seems cool. I'll put him in the maybeboard. Indrik Stomphowler and Conclave Naturalists cost too much for what they do. Selvala, Heart of the Wilds seems cool too, will put in maybeboard. There aren't enough targets for Woodland Bellower. Fierce Empath has some potential, so maybeboard. Ruric Thar, the Unbowed doesn't do enough to justify his CMC, same with Gruul Ragebeast and Whisperwood Elemental. Very limited counterspells in meta (shocking, right?) so no need for Spellbreaker Behemoth.
Cyclops Gladiator is nice removal, but 3 red in a primarily green deck is a stretch. Urabrask the Hidden is a great card (I just traded it away :/) and is MUST ADD. Thank you.Stonehoof Chieftain is something to consider, I will need to think about our stonehoofed friend. Fling is funny, but not the best fit IMO.Avatar of Slaughter is SO FUNNY! I am getting this for sure! The 2 worms are blehSteel Hellkite was definitely overlooked. I need to add it in for sure.
Heroes' Bane is a great replacement, I will make the switch. I like Primal hunter over Caller of beasts because it's cheaper, provides blockers and most importantly, card draw. Nylea, God of the Hunt costs 4 for a static trample, possible creature and a weak boost. Although I see it's potential use, I will need to think about it.Dragon Throne of Tarkir I would rather use the creature I'm equipping to attack
Zendikar Resurgent seems great, I will add it inSignal the Clans is a great card, but wouldn't it make more sense to get rid of rampant growth before nature's lore?Bower Passage seems interesting but is too limited.
I thought of that combo before and it seems hilarious as hell, but not worth running as each piece is weak on it's own. Blightsteel Colossus is great but I'm not a huge fan of infect. I don't mind if someone runs it, but I just don't like it. The Kiki combo is cool and I LOVE combos, but this is the 1 deck I'm trying to make without an inherent "insta win" because I would just tooth and nail those creatures each time. The only infinite combo I have in the deck cannot be tutored for so if it goes off, then it's more "fair" according to my LGS. Summoning Trap is limited but possibly a sideboard card.
Do you guys know what is a good CMC range for this kind of deck? I've always tried to make the CMC of my EDH decks anywhere between 2.8 and 3.4. I know the beaters in the deck skew the AVG CMC towards the higher end, but I am unsure as to what range i should try to fall into.
8 months ago
Sorry to comment again so soon, but there's a few cards I forgot to list above.
Stonehoof Chieftain is a big beater that can't be beat by most removal, or any combat damage. Bit on the pricey side mana-wise, but he'll do you good when he finally reaches the battlefield.
Fling is fun if you just need to end out a game and you can't get past their blockers. Or if you need emergency removal.
Avatar of Slaughter needs no description. You know why you'd want him in this deck.
Elderscale Wurm is both a good utility creature, and a decent beater. Give it a go if you want something weird.
Panglacial Wurm is a joke. At least it's got a good punch line ba dum tiss
Finally, Steel Hellkite is fantastic at clearing out enemy tokens/high threat targets as long as you have the mana for it's ability.
Sorry for the long posts, but there are a lot of really strong creatures for a deck like this, and I'm hoping you seriously consider including some (if not most) of them.
11 months ago
I feel like the flavour could be pushed up a notch or two. Throw in some looting/rummaging effects Academy Raider, Curse of Chaos, Daretti, Scrap Savant, Vaultbreaker, Dragon Mage, Wild Guess, to name a few. Prophetic Flamespeaker to get cards off the top, Grenzo, Havoc Raiser to get cards off the top of others' decks.
1 year ago
I was taking a look at your deck, and I can see why your having a bit of trouble. All of the cards read some kind of fancy. Before I suggest cuts, I think it would benefit you greatly to modify your deck description or comment on what theme your really trying to communicate through your deck. This will also help with anyone else who comes after me. Also these cuts come from if this deck was my own and not from your point of view, since I don't have much to go on.
I would balance your plains and mountains to be 16-16 for better coverage. Your land count is acceptable.
I would cut Tajic, Blade of the Legion since your deck isn't token oriented and you are shying away from low cmc creatures his ability isn't too relevant.
I would also cut Archetype of Aggression since trample on a creature that is vulnerable to the most removal and it isn't there for more than that.
Agrus Kos, Wojek Veteran I would cut for the same reason as number one.
I would cut Vandalblast since it is the least effective removal that I see.
I would cut Spirit of the Labyrinth since inhibiting draw both makes you a target and inhibits your deck as well.
Hero of Oxid Ridge I would cut because it s a less effective bladehold.
Ugin, the Spirit Dragon I would cut because it's a little too slow for me.
Odric, Lunarch Marshal I would cut since you don't have enough means currently to make him relevant or be alive for that matter.
Marton Stromgald since you will rarely be attacking with more than 3 creatures.
Luminarch Ascension I would cut since people hate this card, and in turn hate you.
Legion Loyalist I would cut for the same reason as 1.
Goblin Vandal I would cut because it has too many conditions to be met to be effective and is pretty dead in late game.
Ethersworn Canonist I would cut for the same reasons as 11 and 6.
Captain of the Watch I would cut since there are better things you can do with six mana.
Figure of Destiny I would cut because it is too mana intensive for the payoff.
Rebuff the Wicked I would cut because it is way too narrow for my taste.
Deflecting Palm I would cut for the same reason as 13.
Windborn Muse I would cut for the same reason as 2.
Loxodon Gatekeeper I would cut for the same reason as 20.
Aurelia's Fury I would cut since it is too mana intensive.
Cyclops Gladiator I would cut since it works only when are in a advantageous boardstate.
Master Warcraft I would cut for the fact your opponents need to declare their combat phase, and most of the time, they don't and that irks a lot of people.
Tithe I would cut since you are already running land tax.
Please note that these are cut in my personal opinion and may not fall in line with what you had for the deck. Hope it helps. Happy Casting!