Hateflayer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Hateflayer

Creature — Elemental

Wither (This deals damage to creatures in the form of -1/-1 counters.)

(2)(Red), Untap: Hateflayer deals damage equal to its power to target creature or player.

carpecanum on Shalai and Hallar, Tick Tock, Counter-Attack

10 months ago

Instead of having so many creatures that add counters I think you should have a few more creatures that benefit from a high power. More Trample would be the easiest. Flying, First Strike and Double Strike. Loyal Guardian should be in to add counters however.

Possibly Hateflayer, Mage Slayer, Krenko, Tin Street Kingpin for more warm bodies

Dreeks1991 on Mairsil, The Pretender

1 year ago

Thanks for checking out my list! I hadn't updated my decks in a few months so I'm just seeing this now. So I kind of cover why I run so much additional protection in my build in the primer, but the short answer is that my playgroup is very heavy on removal and they know the best way to shut this deck down is to keep Mairsil off the board. AEtherling just doesn't cut it as the only source of protection. It's not meant to be a cEDH build and I doubt it could hang with a cEDH table lol. It's definitely on par with the power level of my playgroup though.

I prefer Spikeshot Elder over Hateflayer because it doesn't require Mairsil to be tapped to activate it, which is helpful outside of the Tree of Perdition combo because I can shoot down planeswalkers and creatures with just the three mana. I did use to run Hateflayer though! I also have a few other untap effects that are cheaper to use mana-wise and allow me to combo off with Quicksilver Elemental and Prismatic Geoscope and the cards they're on also provide a lot of other value.

In terms of the Walking Ballista combo, I use him as a wincon in my elfball deck so I'm not interested in using him again in another deck, although it is a solid wincon!

I used to do a lot of jankier stuff with Mairsil (hence the giant Maybeboard lol) but my group goes super hard on him anymore so he's gotta be a little more cutthroat and bare bones if I want to win with him, which I do!

freezerboy on Why Are You Hitting Yourself

2 years ago

Thanks for the tip jamochawoke. That is an interesting combo, though the theme doesn't necessarily fit the deck purpose. I'll keep that in the maybeboard since Hateflayer costs quite a bit to cast and requires the mantle to be already in play. We usually frown on infinite combos in my playgroup, so I'm pushing the limit with this deck already since it does go infinite with mana (though not for win conditions necessarily) and a few janky combos that requires a bunch of cards in play.

jamochawoke on Why Are You Hitting Yourself

2 years ago

Not sure if you'd want to run it or where you'd fit it, but there's a fair infinite combo with Zirda, the Dawnwaker, Hateflayer, and Paradise Mantle.

It's fair because it requires 3 pieces and is subject to interruption, but once put together nets you a win (and even without the combo Hateflayer can still do 5 wither damage with his untap ability for 1... that alone is worth running it in an activated cost reduction deck).

carpecanum on

2 years ago

Can she see over the dashboard? is my version of this deck. Pretty casual because you don't have the firepower to take out more than 1 person a a time.

I would absolutely put in Aerial Modification and Siege Modification .

Hateflayer can take creatures that regenerate or are indestructible. Because it has an UNtap ability you can tap to crew a vehicle, untap, crew the same (or different) vehicle, untap etc until you run out of mana.

WorldEater_42 on What do you have that I cannot obtain?

3 years ago

Hi sSasquatch, thanks for tuning in! The majority of my wins come from

I haven't been able to play in a few months due to a long work trip but would definitely recommend the new Sakashima of a Thousand Faces if you aren't running it already. Happy caging!

Vulnoth on Turbo Aggro Grind Time

4 years ago

It's not a bad start, but there are some clear ways to take the deck in a better direction. Firstly, keep in mind your playgroup and the ever-present specter that ruins people, "play group politics". When approaching a deck, always consider how certain cards and interactions will affect the playgroup. Some people will not particularly care until you just dome someone out of nowhere, while other people may just act when they see things they dislike. Playing to politics isn't something Rakdos does well, but the ideal way to approach is through "minimal" bad stuff that helps you keep the target off your back. It's always fun to talk about how oppressive a deck or strategy can be, but once people grow aware and start countering you, the tables will indeed table against you.

But that said, onto the said ways to better this little carnival cruiseliner of doom.

Chonk

Let's start with the fun stuff. The whole point here is to play every Big Chungus for minimal cost. You should be looking for either beefy dudes to beat your opponents with or high end utility cards that aren't literal neanderthals.

Utility Dudes

Here I'll go over more miscellaneous creatures. You mostly are going to want creatures that either fulfill Rakdos's requirement or are general good stuff.

I'll address the deck further another day as I'm getting tired.

Brutal_B on Pattern Recognition #132 - Vehicles

4 years ago

I was hooked on vehicles from the get go. Here's my vehicle edh deck. Shameless plug I know but why not show it off in the light of this article. Creatures with the Inspired mechanic work great for vehicles. King Macar, the Gold-Cursed , Sphinx's Disciple , Oreskos Sun Guide and others are great additions to vehicle centric decks. Like mentioned in the above article, some of the pilots of Kaladesh: Gearshift Ace , Ovalchase Daredevil , Speedway Fanatic ... Not to mention some of the artificers in the same block. They all mesh to create a cohesive deck that's a blast to "pilot" ; ) Some other creatures worth mentioning are as follows: Hateflayer , Golem Artisan , Night Market Lookout , Mishra's Self-Replicator , Throne of the God-Pharaoh . And Mirrorworks cuz why not, right? Of course these are for the commander or modern minded players.

I don't mean to steal the spotlight berryjon but I just couldn't hold back. The potential that vehicles hold is fun to witness unfold and I can't wait to see what WotC has in store for future releases. Keep up the Pattern Recognition articles..I always look forward to them.

VEHICLES ARE AWESOME!

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