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Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
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Traitorous Blood Discussion
6 months ago
Disrupt Decorum is a total house. It brings disaster on all my foes, if it doesn't end the game within a few turns or so. It is nicely costed, and given that it's effects last for a full round of turns means that being a sorcery is not a huge deal. Great card, and while not technically a Threaten effect, it is not that different than Insurrection in what it does in play to make a difference. This has been my favorite.
Word of Seizing is an instant with split second. It is a very versatile card, if somewhat expensive. Still, you can pull all kinds of craziness with it. My second favorite.
Insurrection just finishes things. It is super expensive, and is better left in the Wishboard for retrieval when needed. Usually a single card late game one turn wincon.
Act of Aggression is technically CMC 5, but in reality, it is a colorless CMC 3 instant that does 4 damage to you, pay or to prevent 2 or 4 damage. It untaps, as MegaMatt13 astutely points out, meaning it has both offensive and defensive uses, and can't be foiled by the owner tapping it. Great card, I just wish it was CMC 4 for use with Sunforger.
Mark of the Oni looks very interesting. On the off chance that I have out Master of Cruelties, I get to keep the creature. If it untapped, this would be a perfect card. As it is, it has the same issue as Grab the Reins. I may try it anyway.
Blind with Anger has almost everything I want, instant, CMC 4 or less, untap and give it haste. Only problem is it is for legendaries. Too many legendaries I would want to target. Still, maybe worth trying.
Besmirch is pretty great, 3 cmc threaten that goads, untaps, and gives it haste. That is pretty amazing. The goad gives it defensive uses, even if not for blocking. Offensive defense. That is perfectly in line with this deck. It is a sorcery, which is the the only down side. I have like this one before, and may return to it. We shall see.
Unwilling Recruit is very interesting. Most things I am looking for, it untaps, it gives haste. It also can be used as an X spell finisher. I have not tried this one, but I am going to. A sorcery speed threaten effect that could turn a utility of midrange creature with some form of evasion into a finisher. Very cool. Too bad it doesn't bring evasion or trample by itself. I will try this one anyway.
Disharmony is a card I have tried, and I really wanted to like it, but in the end, it was a weird Fog/removal, with the potential of being a 2 for 1 in the right circumstances. Bummer. Not enough. Still, playing a card from Legends brings a little gravitas to a deck. Like drag racing a 57 Chevy. It may not win, but you look good losing.
Kari Zev's Expertise looks cool, but I am afraid that I would infrequently get to use the free spell. There are many CMC 2 cards, but most are defensive or early game cards. I may try it to see how it works.
Zealous Conscripts is awesome, but doesn't have flash, and comes with too much combo rep. Even so, it is worth considering.
Fractured Loyalty would be super fun in the right deck. Not this one.
Frenzied Fugue is pretty amazing. I could have some weird fun with this. Not sure is is the right card for this deck, though.
Other than those, there are also a few multi-target spells that fit in this category. Mass Mutiny, Mob Rule, and Molten Primordial are all great cards, and if I am creeping up into the higher CMC, as well as accepting some sorcery speed options, then these should definitely be considered. I am not sure which of them I like best. I am leaning toward Mass Mutiny due to the cheaper CMC, even though Molten Primordial comes with a large body, and Mob Rule will likely hit more targets. I may try them all.
While we are at it, since I am probably getting somewhat similar effects out or Animate Dead and Reanimate, maybe I should consider Beacon of Unrest. The CMC is higher, but the opportunity to use it more than once is interesting. It may find a spot as well.
9 months ago
Yes I meant it would be like Insurrection. But I don't think you realize how the spell works. If you cast Traitorous Blood and then you target it with Radiate, a copy of Traitorous Blood will be put on stack for EACH creature it could target. That means that you will steal every creature of every player so it is the same as Insurrection.
9 months ago
I think you meant to say that Radiate could be another Insurrection if combined with steal spells. Not really. I could combine it with some other stealing spells but at most it would be like another form of Blatant Thievery; not another insurrection.
My main concern however, is that you need a massive amount of available mana for the combo to pay off really well. I could for instance use Radiate to copy my cheapest steal spell Traitorous Blood. It would be the same effect as Blatant Thievery, except it would cost eight mana (instead of Blatant's 7), I wasn't allowed to keep the creatures stolen and the creatures stolen would have trample.
It's a nice idea but I'm not going to use it.
9 months ago
As for Mystic Retrieval/Pull from the Deep; by themselves I agree with you, they're better than Archaeomancer. However, combine him with Cloudstone Curio (or Erratic Portal), and you can have as many recursions of spells as you want.
9 months ago
Hmmmm, let's address some of these ideas.
Boros Guildmage and Hellrider are also on the chopping block as well so Ranger of Eos and Figure of Destiny would be welcome additions. Victory's Herald is a new shiny but I can see the argument for replacing her with another of the 1 CMC cards.
9 months ago
OK, So here are some of my initial reactions:
Consider replacing the Gilded Lotus with a Worn Powerstone.
Also, the Traitorous Blood is kinda cute if Brion Stoutarm is in play, but you don't have enough other 'borrow' or sacrifice effects to really make it effective. Maybe replace that with a Conquering Manticore instead. The 5/5 body doesn't suck.
However that leads me to one of bigger problems. Your mana curve is pretty high. You don't really start hitting until you get to the 4-5 mana range. I know this is EDH, but still, might want to bring that down a bit. Let consider some helper cards.
Consider the following: Weathered Wayfarer, Figure of Destiny, Slumbering Dragon, Dragon Hunter, Mother of Runes are all fetchable with a Ranger of Eos.
Boros Guildmage, Victory's Herald, and Hellrider seem a bit weak in this deck.
Let me know what you think.
10 months ago
Hi there! I'm flattered that you think my opinion is worth getting on this! I see you've done a lot of work so I will make a few humble suggestions!
I see a lot of suggestions I would make are in the maybeboard. I really like Moltensteel Dragon Harness by Force and a last humble suggestion Magewright Stone to untap Brion. Hopefully some of this is the least bit helpful. Cheers! - Casey
11 months ago
You have a lot of different ideas that are in conflict here. I'd try to make this into a low to the ground goblin deck, since that seems to be the main theme. To do that, I'd remove the Torpor Orb Boldwyr Heavyweights combo. It's a weak combo at its best, especially with Fatal Push appearing everywhere. At worst, you turn off your own Hellrider
I'd also get rid of Reverberate and Traitorous Blood. While they're both powerful effects, they aren't at their best in a goblin deck.
That gives us 11 free slots to work with. To start, add another Goblin Wardriver. The card is great. Next, let's add 4 Goblin Piledriver ($2 each). To finish out the super aggressive 2 drops, lets add 4 Goblin Bushwhacker.
Let's stop and look at the deck with these changes. What is the deck trying to do? Make lots of goblins, buff them up, then deal lots of damage. Simple enough. To finish this strategy up, let's add a bit more reach (burn spells), a few more turn 1 plays, and cut cards that work better in a slower game. Boggart Shenanigans and Curse of Stalked Prey are both too slow for our deck now, so let's cut them. We should also be at 20 lands; this will give us the best chance of getting a 2 or 3 land hand, which is important, since a 1 or 4+ land is a mulligan 99% of the time with this deck. We also need to have RR on turn 2, so colorless lands are risky. Because of this, lets cut 2 Haunted Fengraf. We now have cut 17 cards and added 9 cards, so 8 open slots. I would look this list and pick 1 card. I think your best budget option is Frenzied Goblin. If you want to spend money, you can upgrade to Goblin Guide, but I don't think it's worth it. Finally, let's add 4 Lightning Bolt to give the deck some extra reach and a way to remove problem creatures.