Traitorous Blood

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Innistrad Common

Combos Browse all

Traitorous Blood

Sorcery

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.01 Foil

Ebay

Have (1) Shock50
Want (0)

Traitorous Blood Discussion

VraskaTheCursed on Kari's Kong Quest

3 weeks ago

maybe use Kari Zev's Expertise instead of Traitorous Blood? i think the free spell is better in most cases than the trample (plus flavor)

TheRedGoat on Kynaios and Tiro, Pro Stabbing Champs.

2 months ago

I whole heartedly recommend picking up Ink-Treader Nephalim. If you're confused on why, try running him and Rites of Replication and see what happens. Or even simpler spells like Traitorous Blood, or Dramatic Rescue, or even the removal you're already running.

In all seriousnessthough, what about using more aggressive group hug effects like Braids, Conjurer Adept or Weird Harvest or even Boldwyr Heavyweights? Would these be able to slot into your playstyle or would they require too much build around? I've actually got a rough basis for this "Knives" idea in my own Xenagos, God of Revels build btw if you want to check it out (just find it on my profile).

Bare minimum you actually should replace one of your signets with Fellwar Stone, as in a large multiplayer game it will very quickly count for any mana you need.

Furiosto on Macho Man Madness! (Primer Update!)

2 months ago

Have you ever tried including creature stealing spells like Besmirch, Hijack, Malevolent Whispers, Mark of Mutiny, Traitorous Blood, Traitorous Instinct, Unwilling Recruit. I understand that it might not fit your theme or it may be too slow or situational, but the look on my friends faces when I return those creatures to their own faces is priceless (and ofc it doubles as the sweetest removal). Anyway just wondering if you thought it is viable or consistent enough?

TheRedGoat on Kynaios and Tiro, Defenders of Rainbow Vale

3 months ago

Soooo, Idk what you're build is doing, but I'll admit its doing something.

The initial wall of text is honestly a little hard to read through at first, but I think I get that you're trying to build up the theme behind playing the deck as a "cycle of life" type deal. Normal turns start with drawing a card and most likely playing a land before proceeding to play more spells. With the new couple commander though that gets mirrored at the end of the turn, mechanically doubling up on your game presence, while thematically being life having gone through its cycle to begin anew on the next turn.

Something I feel you might have missed about this mentality though is that Ink-Treader Nephalim also exemplifies this idea. Only it runs more with an "all life is connected" theme that several other creatures now utilize as well (your commander including). Mechanically and thematically Ink treader fits this theme because, if it is out, a single Path to Exile is a board wipe, but also Traitorous Blood is an Insurrection, which anyone can play. And beyond this even, you gain access to Enchanted Evening cards along side Opalescence and also Living Lands (and about 5 other spells saying the exact same thing) that alter the meaning of "what is alive". Even just running Mycosynth Lattice and March of the Machines carries the reference to machines becoming sentient (and also tokens + Ink Treader are awesome).

But the point of this is that Kynaios and Tiro of Meletis are meant to follow the same theme of "turn opponent advantage into your advantage". As in, cards like Lifegift, or Consecrated Sphinx or even Dragonlair Spider.

ahem*

Sorry for my ranting. I beat around the bush a bit and, to be more direct, feel that your deck is too much goodstuff versus the potential themes you could be playing. This is merely some of my thoughts on it, and I have on of my own I will be building in the manner directed above so I have at least some bias as to how I feel the couple should be played out.

sarah.hydra on GIMME

4 months ago

Thanks! Traitorous Blood definitely seems more useful over Mark of Mutiny with the chump-block problem in mind. I was skeptical due to the double-red requirement, but you make a really good point.

TheVectornaut on GIMME

4 months ago

It's always fun to Fling your opponent's biggest guy at them after you steal it. Traitorous Blood might also be something to consider if stolen creatures are getting chump blocked.

Cubbycoo77 on Aflame Feathered Frenzy

5 months ago

Soulfire Grand Masters ability is red or blue so I think it's legal.

Yeah I think I agree about Hushwing Gryff, I'll take that one out

Traitorous Blood is like Lose Calm I do like being able to do that. I think I'll keep both and dump the gryff with the other 3. That will buy me the 4 cards I need to got those others in.

Feel free to play test it. I'd be interested to see how it does. But I won't be able to change it tonight.

Load more