|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Uncommon|
|Promo Set (000)||Uncommon|
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Creature — Beast
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
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Ghor-Clan Rampager Discussion
2 weeks ago
i would rather go with Ghor-Clan Rampager than briarhorn
2 weeks ago
werewolves are a deck i have a lot of experience with, so allow me to give you some tips.
for the most part, aura's aren't that good except on hexproof creatures. if your opponent destroys your enchanted creature, they essentially just "2 for 1'd" you. meaning they used 1 of their cards, to destroy 2 of yours.
Geier Reach Bandit Flip, once flipped, makes all your other werewolves transform immediately. this can give you the effect of both sides of Huntmaster of the Fells Flip as soon as he enters play. Waxing Moon also forces a flip.
i know you said you wanted the deck to stay under $30, but Aether Vial can let you put creatures into play without casting them.
"bloodrush" abilities, such as Ghor-Clan Rampager, do not count as casting a spell. you can use this ability to pump up the human side of a werewolf while its attacking, then pass turn and it will still flip. the fact that they are also creatures you can play if your werewolves get destroyed is a nice bonus.
1 month ago
I feel like most of your most recent changes actually weakened the deck. Let's go over them:
Hidden Herbalists: This card is strong in decks that can reliably trigger revolt. Yours cannot. The reason most zoo decks run it is because they run about a dozen fetchlands, which is way outside your budget.
Zhur-Taa Druid: The upside of 1 extra damage per turn does not justify playing this over a 1-cost mana dork. Remember that in modern, 3 damage is worth about 1 mana, so you're going to need to tap this at least 4 times for mana in order for it to start to be justified. Except even then it won't because you didn't get to spend 3 mana on turn 2. Honestly, there's a good argument for not running dorks at all in a zoo list, but if you do, make sure they all cost 1 mana.
Thud: This is not a good card for your deck. Most of your creatures have 1 or 2 power,and even when pumped, they go up to about 3 or 4. The only "good" target for this is Polukranos, World Eater, which you only have 2 copies of. But that's not something you just want to through away for a bit of damage. Sacrificing any creature is a significant cost, and at sorcery speed, you can't really do any fancy tricks with it.
Otherworldly Outburst: Interesting choice. Keep in mind that it will be a dead card in some matchups though, but I could see it stealing some wins too.
Temur Battle Rage: I guess lagotripha has only ever tested Death's Shadow decks, because Ghor-Clan Rampager is almost always better. Specifically, Ghor-Clan Rampager is much better for creatures with power 3 or less, they are pretty much identical for creatures with exactly 4 power, and battle rage becomes slightly better as the power increases beyond that. As I mentioned earlier, you have 2 creatures with power > 4. Battle rage will be a dead card the majority of the time. Ghor-Clan Rampager is almost never a dead card, because you can always play it as a creature. I think it's very clear which one you'd rather be running.
1 month ago
This looks solid enough- I wouldn't be shocked seeing it at an FNM. You can look at the mono green stompy (built around Aspect of Hydra) and some older Naya zoo (Wild Nacatl) archetypes to see how that runs, get an idea what other people have done with similar lists.
The big card you need to be playing in the modern aggro value plan in gruul is Bloodbraid Elf. It'll swap in place of Radha. You can play without it well enough, but it will tip your deck into the serious competitive stream rather than fringe. The other card that sees play in that slot is coco, but that suits more combo oriented gameplans, so I wouldn't run it.
The simpler replacement is Ghor-Clan Rampager- while the rade synergy is cute, the dissynergy with Burning-Tree Emissary and its lack of value compared to cards like Temur Battle Rage leaves it feeling pretty bad. With the constant presence of Ensnaring Bridge and KCI in my meta, I would mainboard my Abrade, and pack some grave hate in the sideboard with the freed up slots.
Smooth out your curve, make sure your manabase is stable and go have fun. Aint nothing like playing for learning modern, and seeing what everyone is playing gives way better options when sideboarding and planning your deck's overall strategy.
1 month ago
First up, flat improvements.
Elvish Mystic - more cheap dorks is great if you want consistancy. They'll even spook your opponent into playing around Elvish Archdruid. If you want to run a lot of 5 drops you can also look at Pentad Prism.
When you don't have Lightning Bolt, there are alternative burn spells- especially in the 2 drop slot. Roast does a good job clearing out creatures. Fling (and its little brother, Thud) is devastating. The scry2 on Magma Jet is very powerful in budget decks, especially when you're frantially digging for that last point of damage. Searing Blaze can put in work.
As for alternative creature choices, things like Keldon Marauders hit like trucks in bushwhacker lists. Hidden Herbalists sometimes sees play in Burning-Tree Emissary lists alongside bushwhacker, but demands a fetchland most of the time- which is less than budget-friendly. Token generators like Dragon Fodder, Mogg War Marshal and Goblin Instigator are amazing in 8-whack lists. Skirk Prospector can back that up to power out some surprisingly resilient red and green 5 drops- of which there are too many to count, but Samut, Voice of Dissent and Stormbreath Dragon are particularly notable. Haste is very strong on a decent body, and there are lots of cards that offer it.
Bad news- costing 1 mana is mostly just lightning bolt's thing, and it defines the format. In paper, keep an eye out for damaged white border copies- they're playable sleeved, and way cheaper, and you will play them in the future.
Skullcrack or Atarka's Command are basically mandatory for decks that lose to Feed the Clan and friends. Sometimes you can make Flames of the Blood Hand work- you should have the mana to support it. If you're always going to race a deck that has lifegain, your sideboard cards should stop them gaining life, be it Everlasting Torment or Rain of Gore style (should you be looking at a longer, grindier game), there are options if you search them out.
Most of all, have fun. A lot of the most optimised decks are boring- if you love a card, play it. I still run Incandescent Soulstoke ramp at FNM sometimes. Sometimes it even wins.
1 month ago
(3 years later - 9/2018)
Deck still works perfectly fine. Great,even. The sideboard still works just as well, strangely enough. The meta has changed drastically, but, just like cookie-cutter burn, this deck seems to still work nearly as well (although terminus obviously is one thing that threatens the deck now).
Cards I'd consider now...... Alpine Moon over Blood Moon in the sideboard? (since this deck is so quick and light on mana sources). Chained to the Rocks over Path to Exile in the sideboard, just cause... well, no mana gain for opponent.. but obvioulsy you lose the instant speed so never sure on this one (Dismember may just be better than both - that is if removal is wanted/needed at all in the board). Voltaic Brawler. I LOVE this card. Never played with it yet, but I love it. I just don't know what it'd replace. Ghor-Clan Rampager is just better for the deck (may be the best card in this list, honestly), and I can't imagine replacing a 1-drop with a 2-drop here. I think the Brawler is just better suited to a SLIGHTLY bigger zoo deck that's big enough for Tarmogoyf and maybe cards like Scavenging Ooze, but not quite a "Big Zoo" deck (with Knight of the Reliquary and Loxodon Smiter, Collected Company, etc (well, I guess it could even work there, too, but I think it best to exclude it from the hyper-aggressive little zoo lists like this one for now).
Basically, yea, I just like the list the way it is. The Alpine moon over the Blood Moon may be the only thing I really like swapping, just cause it's faster and gets the job done long enough for this deck to win. Also, regarding the 1 Silence in the sideboard - I think it's almost a must now with all the UW control decks around. Get them low in the first 2-3 turns, then on their turn 4 you Silence them on upkeep before they get a chance to Wrath/Verdict you. Time walk til next turn, then burn 'em out. Seems great to me. 1 may even be too few. Can also use it in response to an Opt if you feel they're going for a Terminus at any point. Just gotta leave that one white mana open...
2 months ago
Nice budget deck but a few cards seem weak in an aggro deck even on budget standards. Perhaps they are not but just in case I figured I could suggest some other budget alternatives. Hope these help.
Banefire seems weak/situational for an aggro deck
Ghor-Clan Rampager to top the curve/ give uncounterable +4/+4 to a creature for two mana
Hellrider to deal a great deal of damage
Hero of Oxid Ridge for the top of the curve
Lightning Mauler doesn't fit well because it is a nonbo with both Fanatic of Xenagos and Flinthoof Boar. Lightning Mauler is something that needs a follow up and the two cards which would be most impactful with haste already have haste. This results in soulbinding with a one drop (one of which is Experiment One which is better when it evolves over multiple turns and not just charging in as a 1/1 or 2/2). It could be good but seems awkward in the list.
Magma Jet seems too mana intensive for such little damage. Scry 2 doesn't seem to make up for it's lack of impact.
2 months ago
Thanks for the suggestions, lagotripha!
Both are interesting options. If I had a Rhonas, it would surely be there as it works great with Servant and Bloodbraid. Bushwhacker does help a lot with giving all dudes haste for a very low cost, but I do not think it is super necessary.
This is just theory crafting for now. For example some questions I have for now:
- Hidden Herbalists are a great idea but there are only 4 fetches and 4 servants to trigger them. Is it possible they work well enough with just that?
- Is Collected Company or Atarka's Command necessary?
- How about Ghor-Clan Rampager?
- Is 4 bolts enough interaction?
- Sideboard for this deck?
- Is Fatal Push too ubiquotous to make this work?
But I like the idea of it for sure.
P.S. Another user on this site gave me the idea for this deck, but I have since made other comments and can no longer see who it is. I want to credit them with the idea, but my memory fails me. If you are reading this and looks like a deck that of yours that I have commented on, please PM me to properly credit you.