Ghor-Clan Rampager

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Gatecrash (GTC) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Ghor-Clan Rampager

Creature — Beast

Trample

Bloodrush, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

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Ghor-Clan Rampager Discussion

ej133 on Budget Temur Delver

2 weeks ago

Well, about Looting... the big thing isn't even about snapping back cards, because Looting can flashback itself alone and I almost always use them all to exile into Hooting Mandrills. And, heck, a 4/4 trampling monkey on turn 2 is super zonkers.

But, then again, having 4 snappies makes the gameplay lot easier.

The Anger is like... a metagame trick. When I'm playing Anger, I take off the Delvers and put it into some sort of slow-tempo-control build. I'm looking for 1 Keranos, God of Storms too, but I'm off money right now.

Last, but not least, test some Ghor-Clan Rampager. For real. I mean, I don't recall casting it for it's actual creature value, but it interacts SO good with a temur shell. I tried B-Immense once, but I quite often ran out of graveyard for its delve cost, due to mankeys and snappies, so having the Rampager is really sick.

Keep it up! :D

jasonkylebates on Budget Temur Delver

2 weeks ago

Yo, ej133! I think Faithless Looting is a great call because you have Snapcaster Mage. It really lets you get full value from it and Thought Scour.

The biggest tuning questing with these decks, to me anyway, is finding the correct balance of cantrips, removal, and countermagic. Again, Snapcaster Mage is a perfect card for these decks because it makes those decisions less punishing if they are slightly incorrect.

I'm curious about Anger of the Gods in the board. What are the matchups that you find it useful? Does it come in when you want to take the control posture against aggro/beatdown? How do you play around it with Delver and Snapcaster?

With Ghor-Clan Rampager, is it strictly played for Bloodrush? I'd be curious about Become Immense in that slot, but it may be that the added trample is too important.

colton815 on Speed Werewolves

1 month ago

if you're going for pure aggro, i would highly recommend Geier Reach Bandit as one of your 3-drops, and probably Kruin Outlaw as well. cards with "bloodrush" such as Ghor-Clan Rampager can also be used to pump up your werewolves without "casting" anything. bloodrush is an activated ability, so using it does not count as casting a spell.

ZephyrMage on keyb

3 months ago

Ooh, good catch! I meant Zhur-Taa Swine. The Ghor-Clan Rampager is for if I have to cast one of my bloodrush creatures instead of discarding them.

sylvannos on Please help with my high-speed ...

4 months ago

@Papo: The standard deck list is something like:

4x Wooded Foothills
2-4x Arid Mesa
2-4x Windswept Heath (bringing your total fetchland count to 10)
0-2x Copperline Gorge
1x Temple Garden
1x Sacred Foundry
2x Stomping Ground
1x Forest
1x Mountain
1x Plains
0-1x Kessig Wolf Run
------------------------------------------
18-19 Lands

4x Burning-Tree Emissary
4x Experiment One
0-4x Flinthoof Boar
1-4x Ghor-Clan Rampager
4x Goblin Guide
4x Hidden Herbalists
4x Narnam Renegade
4x Reckless Bushwhacker
4x Wild Nacatl
------------------------------------------
30-32 Creatures

4x Atarka's Command
4x Lightning Bolt
0-4x Manamorphose
0-4x Mutagenic Growth
------------------------------------------
8 to 12 Instants (depends on land count)

So the main things you have to determine are the number of Ghor-Clan Rampagers, the number of Flinthoof Boars, how many lands do you want, and whether or not you need Manamorphose/Mutagenic Growth.

For right now, I'd suggest trying the deck without Kird Ape or Wild Nacatl and dropping down to 18 lands. That should give you enough slots to fit everything in, playing a total of 32 creatures, 18 lands, and 10 other spells. When you get the budget, add in the full set of fetchlands, Wild Nacatl, and cut Manamorphose.

While playing straight Gruul on a budget, your lands will look something like:

4x Stomping Ground
4x Wooded Foothills
1x Kessig Wolf Run
6x Forest
3x Mountain

The Forests and Mountains can be swapped out for fetchlands as you acquire them.

sylvannos on Please help with my high-speed ...

4 months ago

You really want more 4-ofs. There's almost never a situation where you don't want Hidden Herbalists off of a turn 1 Experiment One.

Do you have a budget to get fetchlands? Wild Nacatl is really good in this deck, even if you're not playing any white cards. They trigger your Experiment Ones more consistently and create a faster clock. The only thing you need is around 8 fetchlands, a single Temple Garden, and a single Sacred Foundry.

I've found Goblin Bushwhacker to be kind of "meh" in this deck because it can be difficult to get the if you don't have a Manamorphose. Flinthoof Boar can be cast off of Burning-Tree Emissary and Hidden Herbalists, so I'd suggest that as the replacement.

I second Ghor-Clan Rampager. It's an uncounterable 4 damage. It evolves Experiment One. And sometimes, you just want a 4/4.

I disagree with Vexing Devil. You don't have the slots. You're also a deck that can't really do much past turn 4 if you haven't won the game. Giving your opponent choices with Vexing Devil means they can pace their resources to prolong the game.

Lastly, the sideboard: Affinity is your worst matchup, by far. 4 Destructive Revelry is mandatory. You may even want to add in some Ancient Grudges (depending on your meta). These also do double duty against Tron and Infect (hits Inkmoth Nexus), your other terrible matchups. The rest of your sideboard can be land destruction, Blood Moons, uncounterable bullshit/control hate, and Scavenging Oozes. If you have the white for Wild Nacatl, Condemn, Stony Silence, and Path to Exile are also options.

Briandhoffmann on Naya Beatdown

5 months ago

Yeah after playtesting, I think it is super effective

maybe include Ghor-Clan Rampager, Might of Old Krosa, Wild Nacatl, and Lightning Bolt.

Opifex on Antonio's Ponza R/G deck

5 months ago

Signal the Clans? same mana as Ghor-Clan Rampager. Bonfire of the Damned, and Prowling Serpopard seem good sideboard material.

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