|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Uncommon|
|Promo Set (000)||Uncommon|
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Creature — Beast
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
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Ghor-Clan Rampager Discussion
6 hours ago
Nice budget deck but a few cards seem weak in an aggro deck even on budget standards. Perhaps they are not but just in case I figured I could suggest some other budget alternatives. Hope these help.
Banefire seems weak/situational for an aggro deck
Ghor-Clan Rampager to top the curve/ give uncounterable +4/+4 to a creature for two mana
Hellrider to deal a great deal of damage
Hero of Oxid Ridge for the top of the curve
Lightning Mauler doesn't fit well because it is a nonbo with both Fanatic of Xenagos and Flinthoof Boar. Lightning Mauler is something that needs a follow up and the two cards which would be most impactful with haste already have haste. This results in soulbinding with a one drop (one of which is Experiment One which is better when it evolves over multiple turns and not just charging in as a 1/1 or 2/2). It could be good but seems awkward in the list.
Magma Jet seems too mana intensive for such little damage. Scry 2 doesn't seem to make up for it's lack of impact.
23 hours ago
Thanks for the suggestions, lagotripha!
Both are interesting options. If I had a Rhonas, it would surely be there as it works great with Servant and Bloodbraid. Bushwhacker does help a lot with giving all dudes haste for a very low cost, but I do not think it is super necessary.
This is just theory crafting for now. For example some questions I have for now:
- Hidden Herbalists are a great idea but there are only 4 fetches and 4 servants to trigger them. Is it possible they work well enough with just that?
- Is Collected Company or Atarka's Command necessary?
- How about Ghor-Clan Rampager?
- Is 4 bolts enough interaction?
- Sideboard for this deck?
- Is Fatal Push too ubiquotous to make this work?
But I like the idea of it for sure.
P.S. Another user on this site gave me the idea for this deck, but I have since made other comments and can no longer see who it is. I want to credit them with the idea, but my memory fails me. If you are reading this and looks like a deck that of yours that I have commented on, please PM me to properly credit you.
2 weeks ago
It's important to understand that there are several versions of Zoo. What you have here is 8-whack. Except not playing the other 4 whackers. It's one notch bigger than burn, but much smaller than big zoo, which isn't a thing in modern anymore, but used to play only 8 or 9 turn 1 plays and sometimes topped the curve with Elspeth, Knight-Errant - clearly not what this deck does.
Personally I don't think Loxodon Smiter is what this deck wants to do. It's a very good card, but it's a 3-drop that doesn't deal damage to the opponent until turn 4. In a deck playing Goblin Guide that's too slow. I'd replace it with Goblin Bushwhacker because twice the whackers is twice the fun! Seriously, whacking people is really good.
Lightning Helix is great against burn and humans. But everywhere else you'd rather have Boros Charm or Atarka's Command. And you don't want too many burn spells - too many and you don't have enough creatures to whack.
Ghor-Clan Rampager is how you beat Gurmag Angler (or similar idiots like Hollow One or Tarmogoyf). Fact is that those creatures eat your creatures and burp out the bones. Making a bigger creature is among the most effective ways to fight zoo. But if your Wild Nacatl is suddenly a 7/7 trampler then that Gurmag Angler isn't a problem anymore. Ghor-Clan Rampager is what you play instead of Path to Exile because Path doesn't do anything against a deck that doesn't play good creatures. Just watch out for removal in the middle of combat. Hopefully you're applying enough pressure that your opponent will have to tap out and block at some point, but a Fatal Push when you try to Bloodrush is a brutal 2-for-1 and can swing games.
Oh yeah, and your deck is probably fine on 18 lands. Probably.
2 weeks ago
Here’s my decklist:
Ok, a couple questions:
Should I go down to 18 lands and add 2 Qasali Pridemage?
Do I really need Ghor-Clan Rampager?
All other suggestions appreciated!
1 month ago
Don't think you need Farseek here.
You really only have Ghor-Clan Rampager to ramp after here, so I think another couple lands would just be better.
2 months ago
Your deck is all over the place, so it's really hard to give suggestions. It would all work a lot better (and be easier to give advice) if you'd focus on one thing: aggro, stompy (big creatures), ramp, some sort of creature value deck (that's the vibe I got from Cream of the Crop and the mainboard Reclamation Sage), etc. As it is right now, there are too many 2-ofs that are trying to do different things for me to really know what to focus on.
But the general advice that I can give you is that your deck is far too slow for modern. The goal is to consistently kill your opponent by turn 4 or be capable of stalling the game until you can kill them. Judging by your hubs you want an aggro deck, so probably make the goal to win by turn 4, and cut cards accordingly; without any ramp spells, I suggest cutting any creature over 4 mana and only having a few that are 4 mana.
There are also a bunch of cards in here that are pretty sub-par, such as Tattermunge Maniac and Blitz Hellion. Before suggesting better cards, though, I'd like you to focus your deck first (aggro, ramp, midrange, or value) so I can better understand what you want out of it. Here are some thoughts I had when I first looked at your deck:
Cream of the Crop and Mul Daya Channelers made me think valuetown. For a second I thought Cream of the Crop returned creatures from the graveyard and I was like "oh that makes sense with the Bloodrush" but then I read it and was confused again
obviously the big spells made me think you were going for ramp, except there really wasn't any
If you want help focusing your deck once you decide on what you want to go for, feel free to ask me for help and I'll suggest some cards. I'm pretty good at that type of stuff.
2 months ago
If you have problems with creatures, you can use cards with "bloodrush" as combat tricks, the chief being Viashino Shanktail which can lead to blow outs thanks to Flameblade Adept, or Hollow One being able to murder Wurmcoil Engine. (Rubblebelt Maaka, Scorchwalker are also worth consideration, and if you splash gree you get acess to Ghor-Clan Rampager.
2 months ago
Here's my closing thoughts on Gruul monsters in modern:
If you're willing to take a hit and lose the ability to interact with your opponent outside of stuff like Lightning Bolt and maybe even Blood Moon, Gruul is actually a pretty decent fair midrange deck. In modern, being fair isn't really what you want to be doing, but it's perfectly serviceable.
I would HEAVILY suggest topping the curve off at 5 mana with an evasive hasty threat. The two perfect examples are Stormbreath Dragon and Thundermaw Hellkite. For your other creatures, look to get some number of Tireless Tracker, Ghor-Clan Rampager, etc.
If you don't want to use those types of cards, its' also possible for you to play a gruul ramp/land destruction deck called Ponza. It can fire out big boys like Inferno Titan while making sure the opposition can't play spells.