|Commander / EDH||Legal|
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|Modern Masters 2017 Edition||Uncommon|
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Creature — Beast
Bloodrush — , Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.
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Ghor-Clan Rampager Discussion
1 week ago
You should consider running bloodlust pumps like Ghor-Clan Rampager instead of instant types since bloodlust is considered a creature ability and not a spell.
1 week ago
TheStraydog Thanks for the suggestion! I like Lumberknot but I believe it would be a little slow for this build. I know I have Ghor-Clan Rampager main deck for the same mana cost but he is mostly there for his Bloodrush ability (or a 4/4 body if I'm desperate).
4 weeks ago
Cards with Bloodrush are the bee's knees in any werewolf deck. They're giant buffs for a cheap price and don't count as a spell so they don't cause your werewolves to go squishy. They fit in thematically, too; the pack's gotta eat something. My favorites are Ghor-Clan Rampager, Rubblehulk, and Viashino Shanktail
1 month ago
I'd look at Colossal Might instead of Confront the Unknown and maybe take out Tireless Tracker and Mirrorwing Dragon as well. Instead you could look at Burning-Tree Emissary and maybe a few Bedlam Reveler or Ghor-Clan Rampager. The land balance could be a lot more towards the red side especially if you take out a couple more of those green cards out.
You could also look at a few cards that give bonus damage to all of your creatures.
1 month ago
I love decks like this, and I made one as my first deck as well. I still use it, and it consistently wins in 1v1 casual matches.
My style went a different direction, one that could be summed up as "Haste, or it's a waste!" So my advice is:
Rancor is great as well, but it provokes removal like nothing else while it's on the stack. People will trade 1 removal spell for a creature and a persistent enchantment any day.
You should be attacking with your whole team almost every turn, meaning that Zhur-Taa Druid should not be tapped for mana. Meaning that he serves no purpose except as an attacker, which there are better. Rip-Clan Crasher or Jund Hackblade for instance.
Radha, Heir to Keld offers great support with the mana you get while attacking, but the only thing you'll be able to cast without extra mana is Lightning Bolt. I would consider more mono red spells, maybe Brute Force.
You also have some great cards in your deck, Burning-Tree Emissary is a free 2/2. Works fantastic with Reckless Bushwhacker. Ghor-Clan Rampager is fantastic in both early and late game. Never get rid of Lightning Bolt. Vexing Devil is a highly regarded card, but I am not sure how it will survive in the current meta.
A problem that any deck similar to your own is the sheer amount of removal in the modern format. Path to Exile, Lightning Bolt and Fatal Push are your worst enemies, and you will face them time and time again.
I hope you find this helpful, and I say none it all in a positive manner (I hope it comes off that way too).
2 months ago
Thanks for the suggestions! Wrecking Ogre is already inside! I think I'll include Ghor-Clan Rampager (deck is lacking in terms of trample-enablers) and I'll think about those sweet land destructors dwarves and Ambush Viper.
2 months ago
Vandalblast can really shut down people in one spell, although it is not a creature, like Viashino Heretic, Manglehorn and Gorilla Shaman. Ambush Viper is an instant speed creature removal spell that Ruric ignores, same with Bogardan Hellkite. Bloodrush cards like Ghor-Clan Rampager, Rubblehulk and Wrecking Ogre are also instant speed tricks. Dwarven Miner & Dwarven Blastminer are good at what they do. Cheers!!