Ghor-Clan Rampager

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Gatecrash (GTC) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Ghor-Clan Rampager

Creature — Beast

Trample

Bloodrush, Discard Ghor-Clan Rampager: Target attacking creature gets +4/+4 and gains trample until end of turn.

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Ghor-Clan Rampager Discussion

Darth_Savage on aggro deck

1 week ago

Hi mlyq1234,

I'm not sure I would describe your deck as slow, but it does seem to be lacking card draw and must answer threats outside of Steel Leaf Champion and the obvious Bloodbraid Elf. So here is my suggestions to try and improve your draw and answers:

Note this is just what I'd do, good luck and have fun brewing your deck.

Darth_Savage on Gruul devotion beat down

2 weeks ago

Hi JNapp,

You could add some extra ramp via Utopia Sprawl or Fertile Ground, since you are already running Arbor Elf and Voyaging Satyr, this might help if you don't draw one of the Nykthos, Shrine to Nyx. Another possibility is Bloodrush, cards like Ghor-Clan Rampager which can act like a pump spell or play out as a creature. Or maybe something like Genju of the Cedars which adds to your Devotion but can also latter turn the land into a creature, it also gives you another one drop. Lastly Domri Rade seems like a good fit for this deck.

I guess the big question is what sort of decks have been a challenge for you to deal with?

Frd123 on

1 month ago

I would switch Runes of the Deus for something with a lower manacost. Maybe Temur Battle Rage, Rancor or Madcap Skills.

Instead of Rampant Growth you could use Sakura-Tribe Elder. It does the same thing but it also is a creature to attack and be buffed by Ghor-Clan Rampager.

Divinity_infinitum on Extreme Aggression

2 months ago

I would strongly reommend Ghor-Clan Rampager instead of Colossal Might as late game you get a 4/4 and the bloodrush cant be countered

Chill_Casual on Super Stonebrothers

2 months ago

There are not nearly enough draw engines, too many trample enablers. Arlinn Kord  Flip is strong, but unnecessary. Her +1/+1 trample anthem takes two turns to go off and the rest of her abilities (aside from her ult) have zero synergy. Gruul War Chant is less expensive and gives a better pay off immediately. You don't need a trample static buff, when everyone already has trample. Hazoret's Monument gives a reduction in CMC for cast spells, but the discard/draw effect is a gamble and unnecessary compared to a simple draw engine, which actually gives you card advantage (i.e. Soul of the Harvest). Tana, the Bloodsower may have trample, but at 4 CMC for a 4/4 (post swing) is not really that much kick. Something Faster could be put in it's place. Mina and Denn, Wildborn is just a 4 cost Azusa, Lost but Seeking, and the trample effect is redundant. For 7 CMC Pelakka Wurm is weak in value, compared to other high CMC cards that could be ran. Fanatic of Xenagos is cheap, but aside from being a fatty (with or without haste) it's kind of a one note card, there's already enough big creatures on the field, he doesnt bring anything to the table aside from strength. Skarrg Guildmage is redundant as is Khenra Charioteer. Atarka, World Render is not worth the seven, sure she hit's hard but is not as strong as double damage cards that buff ALL your creatures. Deus of Calamity has to be blocked by a creature with 2 or less toughness, otherwise he's not doing anything. Ghor-Clan Rampager is just a titanic growth. Slith Predator is boring, a +1/+1 counter is not much. There is not nearly enough draw in here, too many trample enablers, too few value cards, not enough bombs. Why have so much ramp, when there is too little draw, and not enough high CMC value cards? You removed gold cards from my schematics like Genesis Wave, Rage Reflection, Insult, Gruul War Chant, Elemental Bond, Soul of the Harvest, Rapacious One, Moldgraf Monstrosity, Lurking Predators, Garruk's Horde, Hunter's Prowess, Veilstone Amulet, and Harvest Season. The utter lack of value, draw power, and game ending cards is my only skepticism. That being said, I think Gruul Keyrune, One with Nature, Destructive Urge, and Hellkite Tyrant would be great additions. Also, why 37 lands?

Masterdragon64 on Red/Green Haste

3 months ago

Thank you for the recommandations I do like the changes it makes sense to change out Vexing Shusher and Goblin Rabblemaster for Ash Zealot and Rip-Clan Crasher I dropped Huntmaster of the Fells  Flip for the Ghor-Clan Rampager its a really good combat trick people wont expect and lastly I dropped 2 Magus of the Moon for 2 Domri Rade he help with the game plan and you are right 8 moons seems a bit slow and can sometimes make things arkward.

Deruvid on Red/Green Haste

3 months ago

I like the haste theme. The cards I take most exception with are the Goblin Rabblemaster and the Vexing Shusher. The Rabblemaster is almost a liability because he forces your goblins to attack when that may not be advantageous to do so. Rabblemaster works great in a goblin deck when his tokens are becoming 2/2s and 3/3s but since they will always be little 1/1s, they will just die to anything larger than 1/1. As simple as it is, I actually like Rip-Clan Crasher in this slot, to combo off of Emissary, or Ash Zealot to keep graveyard decks in check.

The Shusher is less important in a deck like this because you have so many creatures you want to just keep the threats coming. I would recommend putting them in place of the Blood Moons in your sideboard for control matchups. Why not run 8 Blood Moon? Because they don't help your gameplan and you've already got 4 main-deck, so cutting some out of the sideboard to make room for things you don't have will help.

Lastly, I'd swap out the Huntmaster of the Fells  Flip for another high-value card like Domri Rade that you can Blood-Braid cascade into. Admittedly, a pet card of mine in the 4-drop slot is Ghor-Clan Rampager because punching an extra +4/+4 Trample into a blocking creature feels great. But it has the same anti-synergy with BBE that Huntmaster does.

Squirrelbacon on Bring Out The Bushwhacker

3 months ago

Have you thought about adding a few copies of Hidden Herbalists? I've run them in my list for a while since I despise SSG as a card and they've worked out well. Might also want to consider Ghor-Clan Rampager to push through some extra damage.

Experiment One is an all-star in the deck and I'd definitely keep it in the list.

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