Colossal Might

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Common
Archenemy (ARC) Common
Alara Reborn (ARB) Common

Combos Browse all

Colossal Might

Instant

Target creature gets +4/+2 and gains trample until end of turn.

Colossal Might Discussion

Kjartan on Beatdown

1 month ago

I would also cut Colossal Might for Collision / Colossus is it's just the same card but with an extra option.

I would cut Shock for Lightning Bolt for obvious reasons.

I would cut Domri Rade for Domri, Anarch of Bolas , not because it's better, per se, but because it supports aggro much better. Old Domri asks for the game to get relatively long, Anarch just wants you to smash face.

I would also like to see some more 1-drops in an aggro deck. I suggest Kird Ape .

FUL on Bryar Fury, King of Iron Fist

1 year ago

Well, there are some good cards in red that can give you trample, like Rush of Adrenaline, Temur Battle Rage or Colossal Might

Divinity_infinitum on Extreme Aggression

1 year ago

I would strongly reommend Ghor-Clan Rampager instead of Colossal Might as late game you get a 4/4 and the bloodrush cant be countered

Mike94 on Budget Saskia Infect

1 year ago

If you are looking to finish of opponents with infect creatures I would recommend to do it quick and with one blow. You're really going to need some solid pump spells:

Although not really budget Skithiryx, the Blight Dragon fits your theme perfectly!

I would also run more haste enablers like:

If you're sticking with the infect theme then I would also suggest running these:

Including a secondary theme with things like "proliferate" gives you a solid plan-B if you've already managed to hit everyone with infect and they shut down your creatures. I really like the idea and I think it can be pretty strong if you manage to utilize it to it's full potential! +1

Therrion on Pauper Ramp Werewolves

2 years ago

I'd suggest Predator's Strike over Colossal Might for ease on mana for otherwise extremely similar effects.

Henchley on Red Green Instant Boost

2 years ago

I'd look at Colossal Might instead of Confront the Unknown and maybe take out Tireless Tracker and Mirrorwing Dragon as well. Instead you could look at Burning-Tree Emissary and maybe a few Bedlam Reveler or Ghor-Clan Rampager. The land balance could be a lot more towards the red side especially if you take out a couple more of those green cards out.

You could also look at a few cards that give bonus damage to all of your creatures.

MiahDrao on

2 years ago

Instead of Colossal Might, I'd suggest Ghor-Clan Rampager because it's an activated ability and harder to counter. That, and it could double as a creature if you need it too.

QuantumSkies on rg aggro help plz

2 years ago

4 Wooded Foothills is good, you can drop to 3 Stomping Ground if you need to, but 4 is good for aggressive archetypes. I'm not sure Experiment One will evolve enough times to be worth it seeing the powers of the rest of your creatures (1-2). Colossal Might is strictly worse than Ghor-Clan Rampager. Wild Guess is OK, if you need that card draw, Faithless Looting can do that and feed some possible Tarmogoyfs. Dismember can hit more targets than Thunderbolt. I am not sure if Atarka's Command and Firedrinker Satyr are worth including.

4x Talara's Battalion

2-4x Ghor-Clan Rampager

4x Manamorphose

0x Wild Guess

0x Thunderbolt

0x Wild Nacatl (You could include some Sacred Foundrys and Arid Mesas instead of the Windswept Heaths/Copperline Gorges though).

0x Atarka's Command

Land:

4x Copperline Gorge

4x Wooded Foothills

3x Windswept Heath

4x Stomping Ground

1x Forest

3x Mountain

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