|Commander / EDH||Legal|
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|Magic 2014 (M14)||Uncommon|
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Destroy target noncreature permanent.
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1 month ago
One of the important goals is to keep this deck below 200, which takes Tarmogoyf out immediately. As for the value engine in Ghost Quarter and Ramunap Excavator , I'm trying to swerve away from the tempo strategy and simply win games as quickly as possible. Plus, with the amount of land destruction we already have, we can easily disrupt our opponent in the turns that matter so we can get far enough ahead that their removal proves futile, assuming they even get a land out. Ponza is inherently resilient to Control and Tron simply because of how seriously these problem matches lean on their mana bases for the right play each turn.
With that in mind, I put this up without a complete sideboard. I had meant to finish it, but it was late when I posted this deck. Your sideboard suggestions will definitely be put in, along with Magus. As for Bramblecrush, its technically a weaker Mwonvuli Acid-Moss, considering it doesn't get us ahead of our enemy except through removal, while the Moss has removal and ramp in one package. Again, that being said, Affinity and fair decks like Humans are probably some of the most problematic matches due to their ability to swarm a board with creatures before we can get their lands off the board. So we need sweepers, most likely Anger of the Gods, as well as Shatterstorm for Affinity.
This is the list I gathered my information from. I hope this post was helpful! Thank you for your feedback! :)
1 month ago
As for the brawler, he's actually pretty good! A reliably 4/3 for 2 mana is venturing on goyf levels of awesomeness, especially early game. For more sideboard tech, Torpor Orb stops humans fairly reliably, which is a solid chunk of the meta rn. If you really wanna take out the brawler, Tarmogoyf is 100% your best bet. If your match up against burn is bad, chuck in a Life Goes On or a Leyline of Sanctity to counter those pesky bolts, but I doubt you would have any trouble in those match ups. Beast Within is bad in alot of matchups, as, unlike commander, a 3/3 beast is VERY relevant. Instead, use, I would say, Broken Bond, as exploring is by far worth the extra mana over Nature's Claim in your deck. And while I know beast hits lands, creatures and planeswalkers, destroying a creature just to give them a creature feels bad alot of the time, and with your aggro strategy, planeswalkers shouldn't be a problem. If you really want to hit lands tho, how about Bramblecrush? It doesn't hit creatures, costs and extra mana and is a sorcery, but ay, no 3/3 :P
1 month ago
No room for blue, unfortunately... As a suggestion, with the amount of recursion you have, Novablast Wurm might be an interesting choice if you're looking for a wipe. On a smaller but more spot removal-y scale, Bramblecrush is a pretty versatile option. Honestly, all of the cards I was going to suggest are already in here. Great idea, solid execution.
4 months ago
Remove anything that doesn't say, "you may draw a card when a creature enters" or you might just deck yourself with your all-cheating. Momentous Fall, Soul's Majesty, or Life's Legacy could probably draw much better than Elemental Bond. With all the card draw this deck does, some redundancy with maximum hand size helps a lot. Spellbook, Library of Leng, Thought Vessel
I'm thinking a Brass Squire would be a nice inclusion, especially with some of my suggestions, or just because you move a lot of equipment around. Helm of the Host, can let you copy Grothama and have it fight itself for 20 cards drawn.
There are two big glaring weaknesses of this deck: Flyers, and removal. For removal best to worst: Beast Within, Song of the Dryads, Karn Liberated, Argentum Armor, Steel Hellkite, Spine of Ish Sah remove anything. Reclamation Sage, Acidic Slime, Bramblecrush, Woodfall Primus can slow down your opponents while building your board.
Never go without graveyard interaction, Tormod's Crypt, Scavenging Ooze, or Relic of Progenitus will put an end to the Spore Frog + Meren of Clan Nel Toth combo, Archaeomancer + Time Warp, and other shenanigans
Multani, Yavimaya's Avatar and Ulvenwald Hydra are both giant reach creatures that hang back on D. They can fight Grothama and live too, just be sure to Fog so they don't go attacking with 10 damage marked on them. Tornado Elemental, Whirlwind, or Hurricane can deal with your archetypal Angel, Demon, or Dragon, tribal decks. Alternatively, Deadly Recluse or Hornet Queen will make no one want to attack you
4 months ago
kamarupa, thats for your suggestions.
Sorry but I don't think I will add Howl of the Night Pack, Liege of the Tangle or Harvest Season. I think that Wolfbriar Elemental fills the role of Howl of the Night Pack, Liege of the Tangle I find is too fragile (Can be Path to Exiled or kill by other removable before it can make your lands 8/8) and cards like Harvest Season don't give you board presence which can let your opponent get ahead.
When it comes to the cards you suggested for the sideboard, right now this deck doesn't have a sideboard but I am working on one. I was planing to play Broken Bond instead of Naturalize because I think the upside is worth the downside of not being an instant. I was thinking of one copy of Bramblecrush in the side board but I think you are right and Beast Within would be better. Pithing Needle is fine, but there are already other cards I would rather play in the sideboard.
Thanks for your comment kamarupa. :)
6 months ago
Ignore me, I forgot Bramblecrush was uncommon. Teach me to think about cards when I'm half asleep.
6 months ago
6 months ago
Morning gents (and ladies!), I've been playing around with a mono-green ramp/land-destruction deck which I really love in concept, but can't seem to quite get optimized, so I figured I'd come to the experts...
This is the deck as it stands now:
- 3x Acidic Slime
- 4x Arbor Elf
- 3x Elvish Mystic
- 4x Eternal Witness
- 1x Hornet Queen
- 3x Sakura-Tribe Elder
- 2x Stampeding Serow
- 1x Cloudthresher
- 3x Beast Within
Apart from ramping up to destroy my opponent's land and then pounding on him, there is also a soft-lock win con using Eternal Witness, Stampeding Serow and Primal Command which comes up more than you'd think.
While I'm open to any thoughts or suggestions, the primary things I'm struggling with right now are twofold:
1) It never feels smooth. It always seems that I either end up with way too much ramp in my hand or none at all. Is that just bad luck up to this point? I replaced Plow Under, great as it is, with Beast Within to smooth out my mana curve a little.
2) I've got slots for two big creatures in this deck, preferably ones with utility that have effects when they come into play. Right now I'm using Cloudthresher and Hornet Queen - I figure that they give me a nice bit of flexibility and I can hunt for whichever I need in the moment, but they also don't synergize particularly well (not that they need to). I'm considering Thragtusk as well and I've been bouncing back and forth between the three for a while now. I'm also completely open to another option here that I might not have considered.
So far, this deck has been incredibly fun to play, but incredibly frustrating at times as well, and I'd really like to see if I can make it legitimately competitive. I've also considered a more control-tilted version of it, splashing blue for 4x Remand and 4x Mana Leak which synergizes well, but seems to leave me a little thin, trying to ramp OR land destruct OR counter, so for right now that's on the back burner.