|Commander / EDH||Legal|
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|Magic 2014 (M14)||Uncommon|
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Destroy target noncreature permanent.
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|Have (7)||MythicMeadow , ironax , pskinn01 , PTsmitty , thekingpinBR , bakeraj4 , bradyofportdetroit|
1 week ago
Hi, I have a very similar elf focused Ezuri deck you might want to check out
Commander / EDH
SCORE: 2 | 44 VIEWS | IN 1 FOLDER
My advice, swap everything you can into a power 2 creature with the same function: Bramblecrush for Acidic Slime, Naturalize for Viridian Zealot, Call to Mind and Nature's Spiral for Eternal Witness and Den Protector, Simic Signet for some ofther mana dork, if possible get a Priest of Titania, Exclude for Silumgar Sorcerer, you get the idea.
Most of your creatures are green but your counters most of them require double blue. Try to use low cost counterspells that requiere only one blue mana. It doesen't matter if they aren't hard counters, usually the non creature spells will be the most dangerous for your, especially the sorceries. Disdainful Stroke, Stubborn Denial, Swan Song. Counterspell on a creature are also great on this deck, specially if they have evasion on their own Stratus Dancer, Siren Stormtamer, Mausoleum Wanderer.
You will need a ton of card draw, much more than in any other deck. Your spells are cheap and you will empty your hand really fast. Life's Legacy and Give / Take (you can ignore the Give part) are my favourites for this deck because they are really low cost and give you a ton of cards. There are higher cost spells that will get you about as much without having to consume your creature or your +1/+1 counters, but the low cost is critical.
Door of Destinies will make prevent Ezuri from getting experience and is quite slow. You don't really need it because Ezuri is there to buff your creatures. For similar effects in a more efficient and explosive way Master Biomancer or Bloodspore Thrinax. The best thing is Cultivator of Blades because it gives you three experience ounters, and only buffs your guys when it attacks, so Ezuri keeps getting experience.
Mycoloth is absurdly good with Ezuri, they feed each other just what each one of them wants.
You will also need a tons of ways to save Ezuri, he will be the target of all your opponents removal.
Try to include as few lands that enter tapped as possible, a second turn Elvish Mystic is not half as good.
1 month ago
Cool updates man. I see you're still over the golden 100. My suggestions for cuts are as follows: cut Rancor, basically everything you want to attack with already has trample, or at the very least, flying. Feels like it would be redundant more than helpful most times. Gruul Keyrune, better off using this slot for a Nature's Lore. Explore feels strange... really good first 3-4 turns then progressively worse? Thinking just playing a land in that slot may be better. Given playgroup rules, may wanna cut Volcanic Offering. Lastly cut either Nature's Claim or Bramblecrush, as they seem a bit redundant since they'd typically be used for artifact/enchantments anyway. I think that'd get you to the 100.
2 months ago
Unyaro Bees Nykthos, Shrine to Nyx would be awesome in here. Nissa's Pilgrimage is strictly better in this deck than Cultivate given that you only run forests. Vorapede is an insect too. I would want Bramblecrush as a sideboard card, as well as Naturalize, the crush hits planeswalkers so it is great. Heroic Intervention would be good for wrath effects, in case you dont get out a monument. Sentinel Totem or Relic of Progenitus for graveyard stuff too.
3 months ago
Thanks for the input! I definitely considered Arbor Elf, and I still am if I'm being honest with myself. I just wanted to see how well Magus of the Candelabra would work instead. It seems alright so far, but I definitely want to test it some more. I had forgotten about Sylvan Scrying, so I might try to fit those in there. As for Bramblecrush, we'll see. The way this has been playing I think I'm going to end up putting in the elf ramp anyway, and if I do that I'll have some extra space for things like that. I was thinking Naturalize to begin with, but I like the idea you have of land shenanigans!
3 months ago
Arbor Elf pairs great with Wild Growth or Utopia Sprawl. I like Sylvan Scrying as a way to get out Nykthos, Shrine to Nyx. Something else that might interest you would be the land destruction option you have starting on turn 3. It requires you to have an Arbor Elf and Utopia Sprawl or Wild Growth in play right away, but you can then play things like Bramblecrush and other less powerful versions that also hit lands. Might be a good sideboard trick.
3 months ago
Bramblecrush is great and hits planeswalkers too. I really like Root Out since you get some draw out of it. also any spells with multiple modes like Blessed Alliance Sultai Charm Orzhov Charm any charm spell or escalate spell really since they are seldom dead in your hand. What to cut? When you play with the deck, everytime you draw a card and wish it was something else right down the card name. After you see some repeat 3-5 times you can drop them for other stuff since you don't get value out of them anyway.
5 months ago
3 removals, like you said, is definitely way too low. Of course, doesn't have a LOT of removal, but you can consider those :
Scour from Existence, Bramblecrush, Desert Twister, Mwonvuli Acid-Moss, Reclaiming Vines. Land destruction is good for those who use Glacial Chasm, which is bad for your strategy. All Is Dust ONLY if you're in a pinch.
To a certain extent, you can go the route of making everything on the board an artifact with Mycosynth Lattice and all the green artifact/enchantment removal becomes effective against anything - even lands.
Also, an elf deck without Freyalise, Llanowar's Fury? BLASPHEMY! (I'm joking.)
Non-elf too good to pass : Eternal Witness.
Notable utility : Mirri's Guile is a free pseudo scry 3, every turn. Abundance if you do not need any other land drop OR if your absolutely need a land, you can choose... AND! If you got Sylvan Library out with it, it transforms it into a free Draw 3 every turn due to its replacement effect!
Hope this helps a bit!