Bramblecrush

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Uncommon
Innistrad (ISD) Uncommon

Combos Browse all

Bramblecrush

Sorcery

Destroy target noncreature permanent.

Price & Acquistion Set Price Alerts

M14

ISD

Ebay

Bramblecrush Discussion

Earthsfire on Pauper Ponza

1 month ago

Ignore me, I forgot Bramblecrush was uncommon. Teach me to think about cards when I'm half asleep.

Earthsfire on Pauper Ponza

1 month ago

I like what you have going here. I would suggest Bramblecrush instead of Reclaiming Vines though because it hits more targets.

StoryArcher on Mono-Green Land Control

1 month ago

Morning gents (and ladies!), I've been playing around with a mono-green ramp/land-destruction deck which I really love in concept, but can't seem to quite get optimized, so I figured I'd come to the experts...

This is the deck as it stands now:

Creatures (21)

Sorcery (12)

Enchantment (4)

Instant (3)

Land (20)

Apart from ramping up to destroy my opponent's land and then pounding on him, there is also a soft-lock win con using Eternal Witness, Stampeding Serow and Primal Command which comes up more than you'd think.

While I'm open to any thoughts or suggestions, the primary things I'm struggling with right now are twofold:

1) It never feels smooth. It always seems that I either end up with way too much ramp in my hand or none at all. Is that just bad luck up to this point? I replaced Plow Under, great as it is, with Beast Within to smooth out my mana curve a little.

2) I've got slots for two big creatures in this deck, preferably ones with utility that have effects when they come into play. Right now I'm using Cloudthresher and Hornet Queen - I figure that they give me a nice bit of flexibility and I can hunt for whichever I need in the moment, but they also don't synergize particularly well (not that they need to). I'm considering Thragtusk as well and I've been bouncing back and forth between the three for a while now. I'm also completely open to another option here that I might not have considered.

So far, this deck has been incredibly fun to play, but incredibly frustrating at times as well, and I'd really like to see if I can make it legitimately competitive. I've also considered a more control-tilted version of it, splashing blue for 4x Remand and 4x Mana Leak which synergizes well, but seems to leave me a little thin, trying to ramp OR land destruct OR counter, so for right now that's on the back burner.

Darth_Savage on Mono Green Control/Prison

1 month ago

Hi mistahARK

Cool deck, however Bramblecrush is just a straight upgrade from Reclaiming Vines. Noncreature permanents include Artifacts, Enchantments, Lands and Planeswalkers. I'm not sure why Michael's deck which inspired you didn't run it, then again it ran Roaring Primadox rather than Stampeding Wildebeests, in a mono green deck...

Also I don't think Lifecrafter's Bestiary is all that effective, to be honest in that slot I'd rather run Nissa, Voice of Zendikar or use Voyaging Satyr to give a little more ramp...

Still have a +1, this looks fun (not-fun).

JuQ on All for One, One for All

2 months ago

Hi, I have a very similar elf focused Ezuri deck you might want to check out


Ezuri Turbo Tribal

Commander / EDH JuQ

SCORE: 2 | 44 VIEWS | IN 1 FOLDER


My advice, swap everything you can into a power 2 creature with the same function: Bramblecrush for Acidic Slime, Naturalize for Viridian Zealot, Call to Mind and Nature's Spiral for Eternal Witness and Den Protector, Simic Signet for some ofther mana dork, if possible get a Priest of Titania, Exclude for Silumgar Sorcerer, you get the idea.

Most of your creatures are green but your counters most of them require double blue. Try to use low cost counterspells that requiere only one blue mana. It doesen't matter if they aren't hard counters, usually the non creature spells will be the most dangerous for your, especially the sorceries. Disdainful Stroke, Stubborn Denial, Swan Song. Counterspell on a creature are also great on this deck, specially if they have evasion on their own Stratus Dancer, Siren Stormtamer, Mausoleum Wanderer.

There are a few really good blue removals Pongify, Rapid Hybridization, Reality Shift. And in green the discount instant Desert Twister Beast Within.

You will need a ton of card draw, much more than in any other deck. Your spells are cheap and you will empty your hand really fast. Life's Legacy and Give / Take (you can ignore the Give part) are my favourites for this deck because they are really low cost and give you a ton of cards. There are higher cost spells that will get you about as much without having to consume your creature or your +1/+1 counters, but the low cost is critical.

Door of Destinies will make prevent Ezuri from getting experience and is quite slow. You don't really need it because Ezuri is there to buff your creatures. For similar effects in a more efficient and explosive way Master Biomancer or Bloodspore Thrinax. The best thing is Cultivator of Blades because it gives you three experience ounters, and only buffs your guys when it attacks, so Ezuri keeps getting experience.

Mycoloth is absurdly good with Ezuri, they feed each other just what each one of them wants.

You will also need a tons of ways to save Ezuri, he will be the target of all your opponents removal.

Try to include as few lands that enter tapped as possible, a second turn Elvish Mystic is not half as good.

If you like easy wins you can also run Blighted Agent and Sage of Hours.

DarkJester187 on Commander Xenagos

3 months ago

Cool updates man. I see you're still over the golden 100. My suggestions for cuts are as follows: cut Rancor, basically everything you want to attack with already has trample, or at the very least, flying. Feels like it would be redundant more than helpful most times. Gruul Keyrune, better off using this slot for a Nature's Lore. Explore feels strange... really good first 3-4 turns then progressively worse? Thinking just playing a land in that slot may be better. Given playgroup rules, may wanna cut Volcanic Offering. Lastly cut either Nature's Claim or Bramblecrush, as they seem a bit redundant since they'd typically be used for artifact/enchantments anyway. I think that'd get you to the 100.

Hyperalgialysis on Green Insects

4 months ago

Unyaro Bees Nykthos, Shrine to Nyx would be awesome in here. Nissa's Pilgrimage is strictly better in this deck than Cultivate given that you only run forests. Vorapede is an insect too. I would want Bramblecrush as a sideboard card, as well as Naturalize, the crush hits planeswalkers so it is great. Heroic Intervention would be good for wrath effects, in case you dont get out a monument. Sentinel Totem or Relic of Progenitus for graveyard stuff too.

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