|Commander / EDH||Legal|
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|Magic 2014 (M14)||Uncommon|
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Destroy target noncreature permanent.
5 months ago
Here are some budget friendly non-creature removal spells you should consider running:
5 months ago
About the specific cards in the set:
Sharptooth Croc: He looks fairly balanced when compared to Two-Headed Zombie and Dross Crocodile, but for a Primal creature, I think the high power makes it too desirable to have Menace. To make it more of a choice, compared to the Zombie, I'd vote, make it a 3/2, Primal 1. Also, why does a Croc have the creature type "Alligator"?
Hunting Settlement: The ability that gives your creature Lifelink will prevent them from getting benefit from Muraganda Petroglyphs style-effects. I think that would be an unfortunate interaction. The ability should change.
Tibalt, Havoc-Bringer: should a mono-red planeswalker summon red and black critters?
Wooly Grazer: this ability would go perfect with Primal.
Ubo-luk's Idol: the wording is awkward, and the effect is insane powerful for the cost. It's like your own personal Wheel of Fate, but you're not forced to use it during a later upkeep, you can use it at any time. That card would be banned for the same reasons as Smuggler's Copter. Needs serious power reduction.
Ancient Gharial: They use the creature type Crocodile, now. Even Rootwater Alligator is officially a Crocodile in Oracle text.
Basking Plaeosaur: I'm not sure how much I like the "enter the battlefield" ability with Primal. IF you don't want to make it "Primal 2", then a sacrifice-type ability like Viridian Zealot would definitely be worth only +1/+1.
Bloodfall Axe: The equip cost is prohibitive. The Murderer's Axe cost worked because the set had a Madness theme. The effect is just Barbed Battlegear. It might work if it had a Skullclamp on death ability, to recover the cost.
Chieftain Ubo-Luk: I'd compare him to Sek'Kuar, Deathkeeper. He should make simple 1/1 red goblins (to stay on theme with "no abilities") whenever any nontoken creature you control dies, not just Goblins. I would say instead of giving an ability like Menace, (because it goes against the theme), it should be the simple "can't block" ability.
Clever Improvisor: It's insane that he makes better equipment than the Conch-tipped Spear. They should be +1/+1. Also, instead of making it every creature that enters the battlefield after him, just create 4 of them, kinda like a slower red Verdurous Gearhulk. Otherwise, there will be an ever-increasing supply of power that will never leave the battlefield.
Cloak of Leeches: I would say you should vote to avoid giving the creature an ability. Something like Blessing of Leeches would be interesting, since they no longer use regeneration.
Conch-tipped Spear: It's a No-Dachi. Can you do anything more on-theme, that doesn't give the equipped creature an ability?
Daelin's Spellbinder: This card seems almost too powerful. The "nontoken creature" thing is awkward. Can it be "discard a card" or something more elegant?
Diving Fluoraptor: His activated ability is too expensive. It could be the same as Bloodpyre Elemental without too much loss, or cost only 2 and stay instant.
Downpour: I think this effect has incredible potential. Instead of a sorcery with bulky rules text, an instant "Tap all Permanents" would basically be the same thing, with far more simplicity.
Egg Nabber: Just exile the card, and skip the craziness.
Encase in Magma: Cannot be allowed to enchant enchantments; it's not red's deal. It should just be a colorshifted Imprisoned in the Moon.
Enraging Provocation: I dislike having a temporary ability and a permanent effect on the same card. I don't have any examples of any cards that do this.
Enriching Pitcher Plant: Love it.
Enticing Pollen Spewer: I think it's too expensive, when we compare it to its symmetric counterpart: Rage Nimbus.
Fangs of the Terrosaur: Perfect equipment for this set.
Fight Once More: It seems out of place on a world where humans are basically cavemen. It would be more on theme with a set like Innistrad, but here it's not really on flavor with primitive tribal humans.
Flame-Spewing Ruckus: I don't understand how this card is meant to be used: the turn you play it, you could pump your two creatures with prowess triggers, but the goblin can't attack without Haste. It would be interesting to have an enchantment "whenever you play a noncreature spell, enchanted creature gets +1/+1 until end of turn" (because I don't think you want to avoid effects that give creatures abilities in this set).
Fossil Sage: This might not be the right card for this set, because reanimating a creature with an extra ability plays poorly with Primal. You will always want to not make the token Primal, so you can keep the indestructibility.
I'll write some more thoughts later, since I'm only up to F.
7 months ago
One of the important goals is to keep this deck below 200, which takes Tarmogoyf out immediately. As for the value engine in Ghost Quarter and Ramunap Excavator , I'm trying to swerve away from the tempo strategy and simply win games as quickly as possible. Plus, with the amount of land destruction we already have, we can easily disrupt our opponent in the turns that matter so we can get far enough ahead that their removal proves futile, assuming they even get a land out. Ponza is inherently resilient to Control and Tron simply because of how seriously these problem matches lean on their mana bases for the right play each turn.
With that in mind, I put this up without a complete sideboard. I had meant to finish it, but it was late when I posted this deck. Your sideboard suggestions will definitely be put in, along with Magus. As for Bramblecrush, its technically a weaker Mwonvuli Acid-Moss, considering it doesn't get us ahead of our enemy except through removal, while the Moss has removal and ramp in one package. Again, that being said, Affinity and fair decks like Humans are probably some of the most problematic matches due to their ability to swarm a board with creatures before we can get their lands off the board. So we need sweepers, most likely Anger of the Gods, as well as Shatterstorm for Affinity.
This is the list I gathered my information from. I hope this post was helpful! Thank you for your feedback! :)
7 months ago
As for the brawler, he's actually pretty good! A reliably 4/3 for 2 mana is venturing on goyf levels of awesomeness, especially early game. For more sideboard tech, Torpor Orb stops humans fairly reliably, which is a solid chunk of the meta rn. If you really wanna take out the brawler, Tarmogoyf is 100% your best bet. If your match up against burn is bad, chuck in a Life Goes On or a Leyline of Sanctity to counter those pesky bolts, but I doubt you would have any trouble in those match ups. Beast Within is bad in alot of matchups, as, unlike commander, a 3/3 beast is VERY relevant. Instead, use, I would say, Broken Bond, as exploring is by far worth the extra mana over Nature's Claim in your deck. And while I know beast hits lands, creatures and planeswalkers, destroying a creature just to give them a creature feels bad alot of the time, and with your aggro strategy, planeswalkers shouldn't be a problem. If you really want to hit lands tho, how about Bramblecrush? It doesn't hit creatures, costs and extra mana and is a sorcery, but ay, no 3/3 :P
7 months ago
No room for blue, unfortunately... As a suggestion, with the amount of recursion you have, Novablast Wurm might be an interesting choice if you're looking for a wipe. On a smaller but more spot removal-y scale, Bramblecrush is a pretty versatile option. Honestly, all of the cards I was going to suggest are already in here. Great idea, solid execution.
9 months ago
Remove anything that doesn't say, "you may draw a card when a creature enters" or you might just deck yourself with your all-cheating. Momentous Fall, Soul's Majesty, or Life's Legacy could probably draw much better than Elemental Bond. With all the card draw this deck does, some redundancy with maximum hand size helps a lot. Spellbook, Library of Leng, Thought Vessel
I'm thinking a Brass Squire would be a nice inclusion, especially with some of my suggestions, or just because you move a lot of equipment around. Helm of the Host, can let you copy Grothama and have it fight itself for 20 cards drawn.
There are two big glaring weaknesses of this deck: Flyers, and removal. For removal best to worst: Beast Within, Song of the Dryads, Karn Liberated, Argentum Armor, Steel Hellkite, Spine of Ish Sah remove anything. Reclamation Sage, Acidic Slime, Bramblecrush, Woodfall Primus can slow down your opponents while building your board.
Never go without graveyard interaction, Tormod's Crypt, Scavenging Ooze, or Relic of Progenitus will put an end to the Spore Frog + Meren of Clan Nel Toth combo, Archaeomancer + Time Warp, and other shenanigans
Multani, Yavimaya's Avatar and Ulvenwald Hydra are both giant reach creatures that hang back on D. They can fight Grothama and live too, just be sure to Fog so they don't go attacking with 10 damage marked on them. Tornado Elemental, Whirlwind, or Hurricane can deal with your archetypal Angel, Demon, or Dragon, tribal decks. Alternatively, Deadly Recluse or Hornet Queen will make no one want to attack you
10 months ago
kamarupa, thats for your suggestions.
Sorry but I don't think I will add Howl of the Night Pack, Liege of the Tangle or Harvest Season. I think that Wolfbriar Elemental fills the role of Howl of the Night Pack, Liege of the Tangle I find is too fragile (Can be Path to Exiled or kill by other removable before it can make your lands 8/8) and cards like Harvest Season don't give you board presence which can let your opponent get ahead.
When it comes to the cards you suggested for the sideboard, right now this deck doesn't have a sideboard but I am working on one. I was planing to play Broken Bond instead of Naturalize because I think the upside is worth the downside of not being an instant. I was thinking of one copy of Bramblecrush in the side board but I think you are right and Beast Within would be better. Pithing Needle is fine, but there are already other cards I would rather play in the sideboard.
Thanks for your comment kamarupa. :)
1 year ago
Ignore me, I forgot Bramblecrush was uncommon. Teach me to think about cards when I'm half asleep.
Bramblecrush occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%