|Commander / EDH||Legal|
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Destroy target noncreature permanent.
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|Have (7)||pskinn01 , saj0219 , PTsmitty , Falte , ironax , thekingpinBR , bradyofportdetroit|
1 month ago
1 month ago
Torrent Elemental is not a legal card with Surrak as the commander. Both colors of the hybrid mana in either the casting cost or ability activation cost must exist in the commander's color identity. So, for example, you could play Giant Solifuge in this deck (not that I would, but it is legal to do so) but it would be illegal to play Nightveil Specter.
Frost walker and Cyclone sire are more 60-card format cards.
Torrent elemental is illegal.
Gruul turf and Izzet boilerworks seem good, but they're really just strip mine/wasteland bait.
Gruul charm is bad. Be greener and invest in trample.
Nissa's Renewal is late game ramp. That's bad. Early game ramp is better.
Burn is bad in EDH.
I would suggest (these are all just good cards for your consideration, I know there are probably more than I suggested taking out):
For a 3 color deck, the landbase would also be improved by taking out basics and putting in things like:
Ideally, for a landbase you'd have shock lands such as Steam Vents, fetch lands such as Scalding Tarn, and regular dual lands such as Volcanic Island, but those things are expensive and this is a game.
1 month ago
Ooh, I get to be the first to look this over! OwO
The first thing I would suggest is a better description, to be honest. It's hard to critique something with zero knowledge of its goals. I see you're working on a budget, so I'll tailor my advice accordingly.
I would also try to put in a bit more draw that's not dependent on having large creatures (Rhystic Study is pretty sweet).
Bonds of Mortality is trash under most circumstances. I wouldn't normally play it unless I had a very specific reason to do so.
You don't have a Sol Ring in here. You should fix that.
Quicksilver Amulet is a great way to cheat things in early and unexpectedly.
Of your maybeboard, I would definitely try and find space for Command Tower, Fierce Empath, Lightning Greaves, Soul of the Harvest, and Temple of the False God. I would cut Manaweft Sliver, Sylvan Scrying, Bonds of Mortality, and Natural Connection.
Hope this helped - happy deckbuilding!
4 months ago
Abzan Battle Priest: Malisimo. Todo lo que tenga Outlast es malo. Es de las peores habilidades que sacaron en el ultimo tiempo. Es demasiado lenta. Y no ganas un partido curandote. En vez de usar algo que hace que no te mueras, usa algo que gane el partido.
Abzan Falconer: Idem. Le doy el beneficio de la duda porque da volar, y es bastante relevante. Pero a la larga la vas a terminar sacando.
Briarbridge Patrol: Si queres robar carta, usa mejor Duskwatch Recruiter Flip, que no depende del combate ni del estado de la mesa. No estas jugando eldrazis o bombas incasteables como para que tengas una necesidad de hardcastear tu mano. El mazo tiene una curva relativamente baja, para ser Commander.
Kessig Cagebreakers: Lo veo poco relevante, lento. Funciona solo cuando estas perdiendo. Que se yo...le doy el beneficio de la duda.
Asceticism: Redundante. Hace lo mismo que el comandante, y probablemente este en mesa seguido. No es mala carta, pero ya tu comandante hace el 70% de esa carta. Usa el slot en otra cosa
Raking Canopy: Poco relevante. No sabes si va a haber criaturas voladoras en mesa, no sabes si van a ser 4/4, o mas.
Wrap in Vigor: No previene la ira mas comun de todo el formato. No sirve.
Reclaiming Vines: Idem
Day of Judgment: Para que???? Estas jugando casi 10 cartas para que lo tuyo sobreviva a una ira, y vas a jugar iras?? no tiene el mas minimo sentido...
Planar Outburst: Idem
Throne of Empires: No hace nada que quieras hacer en el mazo.
5 months ago
5 months ago
Looks good, I think there are a few catagories of cards you need more of though.
Card draw: EDH games tend to go on a lot longer than other formats. This means that you will soon run out gas in hand and be reliant on topdecks. This is where card advantage comes in. Cards that allow you to draw more than 1 card are good ways to restock your hand Regal Force or Lifecrafter's Bestiary are other options for you. I can suggest others but they are sorceries.
Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. Within green your best options are Boompile and Nevinyrral's Disk.
Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast. Duplicant, Song of the Dryads, Lignify and Ambush Viper are decent options.
Noncreature removal: Artifacts and Enchantments are also pretty common and its important to have answers. You have some already put they are often instants or sorceries, but i'd consider Wickerbough Elder, Ainok Survivalist (both are shamans) or Acidic Slime.
As for cards to take out:
Dowsing Shaman: you don't have enough enchanments
Trusted Forcemage too small of an effect
Riftsweeper situational at best
Bramblecrush I'd swap this for slime
Naturalize swap this out for noncreature hate that's a permenant
Lure don't think it does enough here
Again good deck, just think it needs a couple small tweaks.
6 months ago
Song of the Dryads why yes that problematic commander is now a tree AND STUCK THERE.