Destroy target noncreature permanent.
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|Magic 2014 (M14)||Uncommon|
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|Commander / EDH||Legal|
Bramblecrush occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
3 weeks ago
(CAUTION: TL;DR Crap AHEAD; Reason: This is a set of opinions of cards of note for this deck.)
@king-saproling: After all this, I'd like a possible Review on this deck, as well as this:
Commander / EDH*
30 VIEWS | IN 1 FOLDER
This is a 1 Damage KO Deck. Utilizing Card Advantage, a Myriad of threats to slow those down, Heck, I actually put the High CMC stuff in as Atemsis Bantha Fodder. just to win a game; so they're not useless at all as this is how Atemsis, All-Seeing Works as a CMDR; high amounnts of unique CMC Costs for use.
But what about these?
Hall of Gemstone
: (I guess Omnath Reserve works here?)
(Ramp or Kill... I'd rather ramp; not enough powerful creatures to be a "Dragon"...)
(Is this why you said "No." to a
(But why use this, W/O
(I, uh,,, How good is this? I never understood how these effects are "Good".)
(It's a Random Pick, but at least you get to choose which pick needed. II keep.)
7: Teferi's Puzzle Box ( Mindmoil ? IN MY ?! Permanent Keep.) 8: Meteor Golem If only what this guy can do IRL is safe; as it's not. Awesome effect; almost like a Bramblecrush on legs; Artifice also. Keep.). 9. Cauldron of Souls (This looks good for my Cromat "No Counters Allowed" Deck. But why the recommendation?
10: Colfenor's Urn (Uh... I'd have an opinion as long as I know Exile Stoarge Plus'.) 11: Lifeline (I'd like to make a list of stuff hates, & recursion is one. Since we're in theme, this Pases.) 12: Mimic Vat (This is secret tech for Superfriends; but what to use w/ here) 13: Mirrorworks 14: Not of This World (This wasn't chopped. This was Planet-Cleaved. How many creatures here have 7 Power?) 15: Pariah's Shield (I guess it's for Omnath? I'd like to change this up after this as well as work on my Atemsis Deck for this.)
As well as the Losers of this deck...
(There is a combo involving this,
, something w/ Deathtouch, &
It That Betrays
to wipe a whole field clean while going to Value Town. Why the cut?)
(I re-entered this in as it's Mana-Pricey, but we've Omnath Anyway; so putting this online is proof of
's HUGE Ramp.)
(I guess we've already enough flying stuff; & this was just a clunker.)
(Why cut this, & not
Song of the Dryads
also? Is this for turning a creature into a mere blocker?)
(Is this Aura really that bad? Alright,
Tuvasa the Sunlit
has it now.)
(Reclaim is at least, affordable (Quasi-Recursion via Topdecking;
is basically the same, but on
level power. Why does everyone think Phyrexian Mana Cards are so good? I'll never know...)
Scour from Existence
(Do I Other Ways of Destruction? I guess I'll allow the cut.)
Ulamog, the Infinite Gyre
(Are Eldrazi that Bad here? It's either This, or Kozilek, & It that Betrays. Should I trust my gut on this?)
: Replaced by
indefinitely unless it gets banned.
Key to the City
: (I guess The Quasi-Rummage requiring more mana for one to have a creature unblackable, then untap to Draw. I didn't think I'd be better off w/o Discarding...)
(Blowing up Mana Rocks; someone said (Kinda...), But you were right about this as a cut; I thought it as sketchy.)
Sensei's Divining Top
((?_?) I mean, even
is understandable, but saying Chopp'd to a Big Staple of all Commander/EDH? I'm at a loss...)
(Should I put
((Looks at Card.) Why say no? It makes food, & ramps. Just imagine the (Weiß)Versatility this can do.
It That Betrays
(Why say no to this? is it that average? Remember that Value Town Combo...).
Kozilek, Butcher of Truth
(Does this attract that much hate? Is that why the Eldrazi are veto'd here?
Wall of Tanglecord
(Actually, good piont; would rather bust defenses, not use them.)
(Are you confident to suggest cutting
It's one of the best cards in this case, sadly...)
20: Vorinclex, Voice of Hunger (Doubling Land Mana; & more so, while Halfing everyone else? Is the problem w/ big fatties I didn't know of even?) 21: Bow of Nylea (+1/+1 Counter on a Creature? 2 Damage to a flyer? 3 Life? & Retrieve 4 Cards from the Yard to the Bottom of your library in any order? Attackers have Deathtouch? Damn; I'd actually put this in now if I've a way to Untap Freely for this...)
& the underdogs?
(Is this worth keeping? Seems lackluster...)
(Searching for all Forests? Why not Landfall like mad? Opinions?)
3: Prototype Portal + Ugin's Nexus
Extra Turns w/o
. Good, or not?)
4: Sword of the Animist Is this good for ramp? I'm wondering...) 5: Umbral Mantle (Yeah, this could've been good, if the Shaman Staff 1 Damage Deathtouch Steal via IT THAT BETRAYS is far better even w/o the last piece!) 6: Yeva, Nature's Herald : (Is another Restricted to just Creatures worth it?) 7: Nylea, God of the Hunt : Already got a way to Trample like MAD, & I've other ways to increase both Power & toughness for my creatures anyway. Nylea, Keen-Eyed ? Worse here, but better in Animar, Soul of Elements all-creature builds. Oh, & the latter demands Topdecking, otherwise, you might just wasted a good card.
Sorry for the immense sized comments; I just want to point out my opinions; & I'm sorry if So, that said, I'll revise my Atemsis, All-Seeing Deck later; It's night where I'm at...
2 months ago
2 months ago
I was half expecting a ramp into Bramblecrush list, but artifact hate is neat. Best of luck with the brew- there are a few maligned 4 and 5 drops in r/g that do decent once you have a land advantage.
I'd look at something that looks at the top cards of your library so you can hunt out coating- Ancient Stirrings is one option, but there are enough other cards.
2 months ago
Looks fun, but I am a little concerned with some of the slower options like Bramblecrush and Into the North . Have you looked at some of the commands like Atarka's Command and Dromoka's Command for quick flexible options for the deck? Also for a cheap enchantment/removal option, may I recommend Destructive Revelry ? Either way, keep at it. Always fun taking a concept and adding a fun twist to it.
2 months ago
Zoo is definitely fun! Im new it it but loving it! I also wish I had cheaper CMC enchantment/artifact removal... But because my sideboard is so full im also looking for something that can be in the Mainboard that can answer Lands and Planswalkers too. I started with Beast Within thinking the "permanent" clause at instant speed would be perfect for answering miscellaneous things opponents would play; But because this isnt a BIG ZOO build that dang 3/3 Token really really got in my way/even killed me sometimes lol...and the only other things in my colors I found that would answer planwalkers/artifacts/enchantments/lands (the top things I was looking for solutions for) were Desert Twister / Generous Gift ... One being ridiculously unlikely to cast and the other just being a repeat of Beast within... So I narrowed it to destroy NONCREATURE permanents and thats how I ended up with Bramblecrush ... its kinda slow but does what I want it to do... still on the fence about it.
Originally had 2x Pithing Needle in the sideboard and dropped it in favor of Sun Droplet for the Burn matchups for having a bit more range with SB tools. My thought is that Stony Silence should take care of artifacts... But I had reservations about taking it out though because the needle can also shut down planswalkers and such... but Im hoping that my creature presence will be enough to handle PWs and the my removal with take care of the creatures having abilities... I'll see about putting it back in though... this deck is still pretty new to me!
6 months ago
Bitte ändere den Decktyp mal von Standard zu Commander. Ansonsten bekomme ich immer eine Warnung für jede Karte, die ich empfehlen will, die aber in dem Format nicht legal ist
Hier noch einmal ein paar Kreaturen, die ich eigentlich sehr geil und günstig finde - besonders, wenn dein Commander sie noch mit Trample ausstattet: Altered Ego , , Zameck Guildmage Gruul Ragebeast (nette Kombo mit Foe-Razer Regent ) , Ravager Wurm , Stonebrow, Krosan Hero (die Kombo ist wohl offensichtlich)
Vessel of Endless Rest warum willst du das spielen? Wenn du Mana-Ramp willst, gehe am besten gleich zu den Signets: Gruul Signet Simic Signet Izzet Signet . Dann gibt es auch noch die Cluestones: Gruul Cluestone Simic Cluestone Izzet Cluestone
Deine Kreaturen sind teilweise recht teuer. Du musst natürlich austesten, wie das Deck läuft, aber ich würde zumindest zu Anfang die Daumenregel nutzen, dass man 38 Länder und 6 - 8 Mana-Artefakte spielt. Ich würde bei den teuren Kreaturen lieber mehr Mana als weniger spielen und dann vielleicht noch Karten spielen, in die du überschüssiges Mana pumpen kannst, wie River Hoopoe (nur als Beispiel, dass mir gerade einfällt). Ansonsten finde ich Hydras recht cool. Die kann man mit viel oder weniger Mana spielen und viele freuen sich sehr über das Trample, dass Surrak ihnen gibt. Außerdem kann man in viele Hydras auch später noch Mana pumpen. Schau mal hier: https://scryfall.com/search?as=grid&order=name&q=type%3Ahydra+commander%3AURG
Wenn du mit Paleoloth ein wenig in die "Power Matters" Schiene möchtest, wären vielleicht folgende Karten eine Sichtung wert: Drumhunter , Exuberant Firestoker , Mossbridge Troll (Wenn du Kreaturen mit Wachsamkeit nutzt, wird der völlig absurd), Mouth , Shamanic Revelation , Spearbreaker Behemoth , Where Ancients Tread .
Was mir auch aufgefallen ist: Du hast kein Removal. Ja, im Mehrspieler ist es immer besser, wenn man die anderen Spieler dazu überredet, ihr Removal zu nutzen, aber du wirst selber was brauchen um Bedrohungen die nur dich angehen zu beseitigen - oder einfach, um etwas zu tun wenn keiner der anderen Removal auf der Hand hat: Klassische Karten: Acidic Slime , Artifact Mutation , Beast Within , Blue Elemental Blast , Decimate , Krosan Grip , Manglehorn , Meteor Golem , Natural State , Nature's Claim , Pongify , Thrashing Brontodon Meine Geheimtipps: Bramblecrush , Broken Bond , Cindervines , Hull Breach , Hoard-Smelter Dragon , Descent of the Dragons (Damit kannst du auch deine eigenen kleinen Kreaturen zu Drachen machen), Unstable Obelisk (völlig unterbewertet), Storm the Citadel (deine Kreaturen haben Trampel, was ziemlich vernichtend sein kann)
8 months ago
I have the same deck (obviously a little different), which I haven't updated in about a year. This will help with that. After having played it a ton I'd say some of the most high impact cards you don't have are Elvish Guidance (talk about ramp! this guy kills), Bramblecrush (contributes as solid point removal), Song of the Dryads (deals with commanders in a humorous way), Harmonize , Shamanic Revelation . I could probably find some more but overall, I'd say the most effective thing I've found for going off with mana and ezuri pumps is having a lot of low-cost producers that also do stuff. Taunting Elf will win you tons of games (and can be regenerated by Ezuri). There's a one-drop elf I'm blanking on that taps to let you play an extra land each turn, which can be helpful for ramp. I could really go on but I have just ONE more lol. Rude Awakening can sometimes feel like a dead draw but it never is. Turns a game around.
As you can probably tell I have a passion for this deck. I love it, even though my friends do not.
Hope this helps!
8 months ago
IF you wanted to keep the flavor, I use Bramblecrush as the signature spell.