|Commander / EDH||Legal|
Printings View all
Combos Browse all
Creature — Wolf
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
Price & Acquistion Set Price Alerts
5 days ago
1 week ago
Then, if I wanna keep going with wolf stuff, since I have lots of creatures, I can use Kessig Cagebreakers, and for more spell punishing, Witchstalker. This is 23 creatures, so I've got room for Decimator of the Provinces and Hamlet Captain (Two cards that I just like playing). That brings me to 25, Plus the gods and Eternal Witness makes 29, plus... I think I'll do Metallic Mimic. Thanks for helping with the creature base!
1 week ago
Thank you all for your suggestions.
Sgt.Pickles I have play-tested this deck quite a lot and 20 Forrests seems quite fine for me. On the other hand, I was forced to run Rancor 4x in the mainboard plus I also put in Silhana Ledgewalker, which is more agressive than Troll Ascetic.
The idea of this deck is to run it Mono-Green so other colors are out of debate. TappedOut is full of GW hexproof decks, I wanted to created something different and unique in its own way :)
2 months ago
2 months ago
Look for more cards you can put in to discourage your opponents from casting spells. The ones you have and mention in your description are already good, but maybe you can add Taurean Mauler or Witchstalker (also the Dragonlair Spider I mentioned before). I did a search on Gatherer to find other good triggers like that, but I didn't see any.
In terms of other good stuff, have you thought about Bow of Nylea? Any turn you can activate it, there's a mode you can use that will come in handy. Plus, there are ways to anthem trample in your deck, so Bow of Nylea giving your dudes deathtouch makes blocking you a really bad idea.
2 months ago
Mono black deckbuilder's toolbox is my big list of effective mono-black cards. Blasting Station, fun, but I'd run Mind Slash for the gravecrawler lockdown against control. Nantuko Husk also performs admirably I'd want, Back to Nature or Fracturing Gust sideboard. Bojuka Bog is a similar option. Alltold a nice setup, like the eldritch evolutions- some sideboard creatures as answers might work well- Acidic Slime,Witchstalker,Thragtusk, SKullmuncher and similar, depending on meta.
3 months ago
Most important thing in modern? manabase. You can't afford mana screw the first three turns unless you have a very weird deck. For budget lists I tend to stick to monocolour- I have some neat mono-black lists that kick butt. Knotvine mystic, as much as I love it, will not survive the turn it is played, and as much as I love Meglonoth and Godsire you will never be able to cast them against any deck playing removal (read, every deck bar some extreme aggro strats).Card advantage and board presence are big things in modern, and broadly speaking you have three strategies- aggro, which runs a lot of 1-drops and just kills turn three/four. Look at Goblin Bushwhacker/Reckless Bushwhacker, Loam Lion, Kird Ape and co if you want to try this. Cards like Vines of Vastwood to protect your creatures. For midrange, you want removal spells like Path to Exile, Condemn and so forth for the first few turns, alongside some acceleration into cards that trade two or three for one, to take out an opponent in those middle turns of the game. Some strategies include Troll Ascetic, Thrun, the Last Troll, Witchstalker or planeswalkers, or a more focussed strategy like Avalanche Riders type land destruction or Demigod of Revenge reanimation. Control decks basically just run removal, card draw and a couple things which eventually win. Its pretty rare to see one of these in naya colours.
Haste is a wonderful ability for your larger cards, and cards with it only rarely break the bank- a Stormbreath Dragon will soon dodge almost all relevant removal in the format, often closing out the game. Cards like Fatal Push, Path to Exile, Lightning Bolt, Abrupt Decay are all there to watch out for.
For mana cards the important thing is those first three turns. that means that lands that come in tapped are a major disadvantage. While on a budget, cards like Battlefield Forge, Inspiring Vantage, and so forth that are cheap, are untapped, but unfortunately don't pump Wild Nacatl and co.Biggest peice of advice? cut it to two colours or to monocolour if you're working on a budget, as lands and mana consistancy is where budget decks struggle, focus on three or four cheap, efficient cards that you want to cast every game and just build your deck to do that. Mayael's Aria/Greater Gargadon for example, and build the rest as manadorks and removal to achieve that. Lightning Helix/Condemn as removal/lifegain, for example.Good luck, have fun brewing, and test your decks before you buy.