Witchstalker

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare

Combos Browse all

Witchstalker

Creature — Wolf

Hexproof

Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.

Witchstalker Discussion

Rome921 on Walks-The-Counters

1 month ago
  1. I love this commander and think you've got a great start and idea, but you need to fully commit to the fact that this deck is all about Skullbriar being huge and smashing face, or one of his friends doing it. .
  2. You should put in Increasing Savagery , Hardened Scales , Solidarity of Heroes , Reyhan, Last of the Abzan , Fungal Behemoth , Vastwood Hydra , Retreat to Kazandu , Predator Ooze , Blessings of Nature to push the +1/+1 theme to the max. .
  3. Now, 2nd problem is having big creatures without trample. I see Tuskguard Captain and you've got Rancor already, which is 100% awesome and reusable, but you should have 2 reusable trample activators, so I recommend also adding Ring of Kalonia . .
  4. Having big creatures attacking also is usually stopped by awkward blocks. You need slightly better cheap removal so I recommend Titanic Brawl , Ancient Animus , Abrupt Decay . .
  5. 3rd Problem is when they actually block and kill something because they have no other way to deal with it. Make them hate blocking by just having Mer-Ek Nightblade on your field. And then resummon stuff with Journey to Eternity  Flip! .
  6. 4th Problem is when you're smashing for 17 trample damage a turn, but they've got some stupid elf-shaman combo or human-ally combo that gains them 20 life a turn. And now they're at 55 life. Awkward. Get a sneaky kill in instantly with Tainted Strike on one of your big trample guys, just make sure you were about to do 10+ normal damage, and surprise win. (please put Tainted Strike in, even if you ignore every other card I suggested) .
  7. 5th Problem is your life-total. Sometimes you just need your 12/12 to have lifelink. Best way is Loxodon Warhammer , plus it gives you another trample activator!! .
  8. Also for ramp you should include Incubation Druid and Rampant Growth . I'd also use hexproof enabling with Alpha Authority .
  9. I would definitely remove the following since they don't fit with your deck idea overall to make room: Elves of Deep Shadow (don't need), Longtusk Cub (it ain't ever gonna happen), Witchstalker (useless against a red/white/green deck), Gaze of Granite (since it kills your things too), Animation Module (its slow and you should have better things to do with your mana than make 1/1s), Cloak and Dagger (no rogues, it's slow, Alpha Authority is better), Golgari Signet should be replace with Golgari Cluestone so you can sac/draw when you don't need mana anymore. Manalith (you have an aggro curve, don't need THAT much ramp), Plague Boiler (you're not a control deck), Skullclamp (since we're taking out Animation Module , you've got enough good draw), Wayfarer's Bauble (Rampant Growth is better), Greater Good (you're aggro not a graveyard-based-conrol deck), Preferred Selection & Primitive Etchings (because again you're not control, you want to be aggro). .
  10. I would also cut down on the # of fancy lands that don't add b/g, and play a few more basics for fetching with your ramp cards and being able to play commander on turn 2 more likely.

VarietyBlack on 7 Days To the Wolves

1 month ago

I think Witchstalker as an on-tribe hexproof beater is enough to stick around, and it's got great utility when Solemnity isn't on the board. Shalai as well. You've got to consider Solemnity as only 1/100th of the deck, unless you're planning to go all in on the strategy with tutors.

As for Helix Pinnacle - I've never been a fan, personally. It's a mana sink, sure, but I think there are more productive ways to spend a turn. If it was more like Simic Ascendancy I'd be more supportive.

Looking at your list, I would cut Helix Pinnacle and maybe a field wipe spell like Planar Cleansing or Cleansing Nova . If the combo comes up, it's a replacement field wipe anyway.

Cicjose on 7 Days To the Wolves

1 month ago

Interesting thought, didn't put Young Wolf in because he seemed like the weakest of the wolves but the combo seems useful.

Solemnity is obviously a non-bo with Witchstalker , Juniper Order Ranger , Shalai, Voice of Plenty , Arlinn, Voice of the Pack and

Helix Pinnacle

Thoughts of what to swap out if i was to add this combo?

Cicjose on 7 Days To the Wolves

1 month ago

Interesting thought, didn't put Young Wolf in because he seemed like the weakest of the wolves but the combo seems useful.

Solemnity is obviously a non-bo with Witchstalker , Shalai, Voice of Plenty , Arlinn, Voice of the Pack and Helix Pinnacle

Thoughts of what to swap out if i was to add this combo?

Kjartan on Green Angry Wolves

2 months ago

Couldn't those two Lone Wolf be more Witchstalker s instead?

lSeph on ...and out come the wolves

8 months ago

Maybe you could swap Rot Wolf with Witchstalker?

lagotripha on Wolf Pack

1 year ago

Hermit of the Natterknolls  Flip? Lupine Prototype? Spirit of the Hunt if you see anger of the gods in your meta? Witchstalker?

Aragon_Neotrix on Mono Green Stompy

1 year ago

3 drop wise you could use

Managorger Hydra, Renegade Krasis only needs one other creature to start being explosive, one Rhonas the Indomitable I think is a good decision, Groundbreaker can end games with aspect of hydra, Spawnwrithe can force bad blocks, Witchstalker isn't bad, Boon Satyr is great mid and late game. Still gonna suggest Thrashing Brontodon and Beast Within for sideboard

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