Yargle, Glutton of Urborg


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Yargle, Glutton of Urborg

Legendary Creature — Frog Spirit

Price & Acquistion Set Price Alerts



Yargle, Glutton of Urborg Discussion

Metroid_Hybrid on ALL HAIL YARGLE!!!

1 week ago

So I decided to embrace the new Dark Vanilla Legendary Overlord: Yargle, Glutton of Urborg, and as such, have crafted a Voltron strategy around him..

I’ve looked into several dedicated Voltron strategies that have already been popping up across the Internet, and to that point, here’s how mine broadly compares:

  1. Test’s positive: Infect is fully embraced here, but no Infect creatures outside of Plague Myr..
  2. This is not a budget-build..
  3. I’ve inserted some alternate wincons in case Yargle gets effectively hated out of the game..

(I think it’s also worth mentioning that I’m building this to be my go-to “competitive” deck for Commander..)

The alternate wincons mentioned above come in two forms, both of which builds off of the early game Mana-ramping that will be happening anyway: “-Burn” (Torment of Hailfire, etc), and Beaters that scale in size (Nightmare, etc)..

All I need now is a little help cutting a handful of cards from the list, sleeve it up, and beat face! YARG!!!


Commander / EDH* Metroid_Hybrid


I also have a bare-bones outline of a Primer started that I will flesh out as I get to spend some time piloting Yargle..

ActionMan on W/B Vamps, Arvad the Cursed

3 weeks ago

Vraska's Contempt is a must. Instant, so you can react to opponent movements; can target Planeswalkers, not many cards can do that in the enviroment right now.

Black/White mana, has not a solid base right now. I would include Isolated Chapel, and change Hierophant's Chalice with Chromatic Lantern. Your deck does not have a lot of double color spells, so this will be only relevant if you find yourself having problem with fixing the mana.

If your plan is to shift to Vampires Legion Lieutenant, Legion's Landing, Champion of Dusk and Radiant Destiny should be right choices. Adding Vanquisher's Banner is for late, and with no mana acceleration could be a little heavy, but the card draw power is quite good in a tribal deck. Blood Operative is good against the new mechanic Jump-start, but you need more cards with surveil for it to work. Twilight Prophet and Sanctum Seeker are pretty strong too. I feel as you have little removal, Cast Down and Price of Fame are both pretty solid, the later being specially good in a format with a constant legendary treat.

Consider taking outYargle, Glutton of Urborg 5 manas, no vampire, no tramble or other evasion. Arvad the Cursed You don't have a lot of legendary creatures, 5 manas for a 3/3 with no evasion, you can find better things.Encampment Keeper and Walking Corpse must go if you want to take the tribal approach. I would changeCobbled Wings for Captain's Hook, it can do a lot of damage, and is pretty good in creatures with lifelink. Queen's Commission might be nice too.

Good Luck. P.S.:Sorry for my bad english.

ramen44 on Black/Red thud rush (looking for feedback)

1 month ago

Angrath doesn't do enough when he enters for 5 Mana.

Banefire is overcosted way to thud Yargle, Glutton of Urborg or Inferno Hellion. Amount of times I cast yargle, pass, and the opponent expects to chump block him or multiblock him is crazy. Then I thud/Gravitic Punch and they lose.

I think skizzik is weak because theft is only as good as the creature your opponent has. Although it's good sideboard for decks that do have lots of big creatures.

Wanted Scoundrels trades pretty well, but so does Hired Poisoner and Raptor Hatchling and these don't give your opponent any help.

Goblin Motivator can occasionally give you haste when you need it, but how often is that? And wouldn't you rather use him to block rather than feel like you gotta protect him for that haste he might be useful for?

Demanding Dragon is okay, the flying is great he would love the haste from motivator, but the effect is usually just a sacrifice so he makes the deck more risky. Risk in that it's hard to ensure how much damage is occurring. He's a decent fling.

I don't run direfleet ravager because I often run very close games where I will end up not blocking so I can swing for a few points, and then cast yargle or inferno hellion and thud for a win. The ravager seems to make it faster, but you gotta have cards to seal the win right after using him or you're very vulnerable.

Keldon Overseer is too much Mana for a deck that wants to win by turn 6. Theft is unreliable, might not give you a good thud creature.

Sword-Point Diplomacy is bad. Run Risk Factor the only reason is that swordpoint will let our opponent choose to take the damage on cards you need and let you have the ones you don't. Risk factor has jumpstart so you can just jam it until it works. People take about 8 damage from risk factor and then let you draw.

I like Murder over cast down because it kills anything. If it's small enough I use Lightning Strike or Shock.

Decks usually can't handle multiple casts of Gravitic Punch it wins games. Like literally win from gravitic punch on inferno hellion, pass, jumpstart to do it again and finish with thud.

I try to play a bit of aggro with Raptor Hatchling and Goblin Instigator Hired Poisoner and Viashino Pyromancer. These give me enough blockers and a bit of damage to control the board, either to cast risk factor or use lightning strikes and the like to keep the board down so I can draw until I'm ready to finish them with a thud.

TheGeneralAdvisor on super fun time commander deck

1 month ago

Celestial Mantle and Pestilence Demon dont work the way you describe. You have to deal combat damage to double your life total. Both are still sweet in their own though.

Only thing I can see as an issue is your land count. At minimum, I would add 3 more lands, but ideally I would run 38 in a deck with such a high cost. Maybe cut some of the weaker or vanilla cards like Spirit Link and Yargle, Glutton of Urborg for some more land.

JoeFerreira on JoeFerreira

2 months ago

looks good and annoying lol. I keep thinking you should put in a creature card that has high stats like Yargle, Glutton of Urborg or something like that so just in case your opponent has just small tokens that aren't worth stealing. Now I could have aggro eyes right now lol and could be wrong about it.

bananachip on Thud/Fling OTK

3 months ago

Sounds interesting I plan on running two Fling and Yargle, Glutton of Urborg seems like an excellent splash but it does feel tough to keep it budget while splashing effectively enough to get consistent hands

Poaralion on Thud/Fling OTK

3 months ago

Yargle, Glutton of Urborg is a nice splash option. It cost 5, but enable Traxos to untap and get in for a big attack ( and he is really big too ). Splashing black allow you to have some removal too, so it could be a nice thing.

Else deck seems nice. Fling is a must have in your sideboard against control. He will never let you thud at sorcery speed but if you have fling, you can do it at the end of your turn when they tap out for some random reason.

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