Deceiver Exarch


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2013 (C13) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all

Deceiver Exarch

Creature — Cleric

Flash (You may cast this spell any time you can cast an instant.)

When Deceiver Exarch enters the battlefield, choose one ---

  • Untap target permanent you control

  • Tap target permanent an opponent controls.

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Deceiver Exarch Discussion

SynergyBuild on [List - Multiplayer] EDH Generals by Tier

2 days ago

Aphoticate okay, I'll give it to you straight. What do you recur using Buried Alive to instantly win the game in The Scarab God, in Sedris, I fetch Phyrexian Delver, Kiki-Jiki, Mirror Breaker, and Pestermite/Deceiver Exarch, then I pay 3, recur the Phyrexian Delver, to recur Kiki-Jiki, tap him to copy the delver, recur Pestermite, and win.

Okay? Yes Scarab God has other combos, but each and every one I have seen hasn't been fully fetchable from a single card and goes off with one reanimation effect. No Buried Alive or Intuition line I have ever seen in Dimir is that powerful. Each one in requires double the setup, setting them about a turn or a turn and a half back in average speed, leading it to be a tier or more lower.

Yes, people run 1-2 color decks, but they don't run 1-2 color reanimation combo decks in cEDH, look at the best decks in the format, mono-green brostorm with Selvala or Yisan, high tide, Azami combo, and Chain Veil Teferi aren't reanimator lists, so of course they can run mono-colored. That isn't an applicable argument to claim your reanimator deck doesn't need to be in three colors because an unrelated deck isn't.

The Scarab God can be built to be a very powerful deck, but use it as a stax deck with good countermagic and removal, you know, like a dimir control-stax build, and work it from there. Use its abilities to scry with decent card selection and you'll do much better than reanimator. Without grixis, reanimator fails most of the time, with extreme minor exceptions.

SynergyBuild on [List - Multiplayer] EDH Generals by Tier

3 days ago

Soren841 & buildingadeck To start, I don't think Animar deserves to be tier 1. I explained that prior, however Kiki-Jiki, Mirror Breaker & Deceiver Exarch/Pestermite combo is fully fetchable from an Imperial Recruiter, or just some other tutors, so I wouldn't claim it is super reliant on its commander. Also, Animar, Soul of Elements isn't the most easy to remove of all creatures, so I wouldn't say it as awful as most decks if it is a little bit too reliant on him. I think it deserves tier 1.5, no higher, or lower.

n0bunga, Yisan, the Wanderer Bard and Selvala, Heart of the Wilds are indeed reliant on their commander, but they can all easily win without them, and if they do get bounced, though it slows them in most games, cards like Concordant Crossroads can mean they get right back into the game with little diruption in their game-plan. Honestly I don't pilot Yisan, only Selvala, but I have been told they are extremely similar Brostorm lists, so I might be wrong.

SynergyBuild on Ancestral Animar

6 days ago

I mean, Imperial Recruiter gets Kiki-Jiki, Mirror Breaker which copies it to fetch Deceiver Exarch and wins, yes, it needs like to win, but I'd say any 5 mana instant win with an Animar, Soul of Elements and only one other card is worth it.

SynergyBuild on Ancestral Animar

6 days ago

DreadSpud, I think Dark-Dweller Oracle came in around that time, which is basically Skullclamp #2, and the metamorph can't compete. With Imperial Recruiter lines and Phyrexian Metamorph, Kiki-Jiki, Mirror Breaker/Deceiver Exarch has replaced them, as the line is more compact and instantly wins.

SynergyBuild on Ancestral Animar

6 days ago


This is a very land-light deck and Burgeoning will mostly only drop one or two lands maximum for a card. It also doesn't put counters on Animar, can't be tutored for, and is a bad draw at any time except turn one to drop a turn two Animar. Carpet of Flowers more consistently ramps this deck into a turn two Animar and still doesn't deserve a spot because just getting a turn two animar by spending a mana isn't enough, it normally has to either be free like Lotus Petal, Chrome Mox or the similar effects or be a creature like Birds of Paradise.

Venser, Shaper Savant is not useful in the same way Man-o'-War is, being that both can bounce themselves, but Man o' War can do it for half the mana, putting twice the +1/+1 counters that Venser will on Animar. This is a huge difference when you need a number of counters to cast a game-winning spell by turn 4 or trying to win right there.

helldanno due to Animar, Soul of Elements having protection from white & black, that means I assume you are running into blue/green/red removal.

Against Red Removal, Blasphemous Act type effects are unaffected by Lightning Greaves/Swiftfoot Boots, so I assume this isn't your problem. Against Lightning Bolt effects stuff like Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, Pact of Negation, and Mental Misstep can counter as well as just putting a few counters on Animar, Soul of Elements. Against Chaos Warp, we still have Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, though you could run some cards like Swan Song and Dispel can be flex slots. They also happen to slow your opponents down if they try to combo out.

Against Blue Removal, which I assume is your problem, Chain of Vapor, Into the Roil, Rapid Hybridization and Cyclonic Rift can still be blocked with Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation, but also can be blocked by some of the flex slots I talked about prior.

Green removal is pretty much just Beast Within and Song of the Dryads and is generally rare, but if it is really hurting your, Spellskite, Sylvan Safekeeper, Glen Elendra Archmage, Force of Will, and Pact of Negation can stop them all, and Caustic Caterpillar, Brutalizer Exarch, Ulamog, the Ceaseless Hunger can deal with Song of the Dryads type effects.

The point is, I don't see your reason for Swiftfoot Boots or Lightning Greaves, they are two mana non-creature permanents that protect things at sorcery speed, unlike the rest of the answers.

Now while I respect your opinion in your meta on the use and capability of Emrakul, the Promised End, in this deck it commonly reduces it's cost by 1-3 mana, and can be reduced by 4-7 on a mid-sized Animar, Soul of Elements like you said, so 5-10 mana on normal by turns 5-6, or mid game. Even saying it costs is pushing it and if that is the case, you should run it if your meta is overrun with decks that are ruined by it. However due to the top tiered decks normally running a high number of instants that can be used to disable their own ability, think Chain of Vapor, they could commonly stop you from ruining themselves too bad in response to the ability before their turn. Rarely can it do more than a Word of Command because of stuff like that. Even if it just killed target player, like you said about swinging in with a swoll Animar, it doesn't win you the game to kill one player.

Again, that is only the reason that it isn't good enough for JMCraig to toss it in with the goal of this for cEDH decks, but if it works in your playgroup, do it! I have only the best wishes for you and your Animar deck!

You want a backup-backup plan I think was that second-to-last line? I don't understand why you think that is nessecary, but I will go over the plan:

Main Plan : Animar + Statue + Outlet = Win

Backup Plan : Kiki-jiki + Untapper = Win

We have a backup plan, why do you assume we need another?

You seemed to argue for Tishana over Big Kozi, but Kozilek, Butcher of Truth does have other use in the deck, and I would argue is better with a pumped Animar than Tishana. It can be free if you need a wincon and have Ancestral Statued Animar, Soul of Elements to infinity and beyond and just need to win, but don't have much more mana, Kozi is free, also with Survival of the Fittest you can fetch him and discard him to reshuffle your yard back in if you couldn't otherwise get back a card. Due to the discard being the cost, you could then fetch out a card that was in your graveyard when you fetched, making a really cool Primal Command effect for and a Survival of the Fittest.

Arguing Tishana can be fetched with Fierce Empath is fair, no arguement here, and it is even a decent option, but Imperial Recruiter has a ton of much better options, like Kiki-Jiki, Mirror Breaker to copy the recruiter fetching Deceiver Exarch and winning the game. I can't think of a game I have ever played with Animar in which I wished I had a tishana to fetch with Imperial Recruiter. But yes, it isn't technically wrong.

The last thing I want to cover was one of your first points, about the lack of outlets to win with Ancestral Statue, with Purphoros, God of the Forge and Walking Ballista being the outlets of choice, if you have found problems tutoring tehm out, try also running Reckless Fireweaver. It doesn't combo with Man-o'-War or Shrieking Drake, but is still very useful.

SynergyBuild on Funerapolis (Marchesa, the Black Rose EDH)

1 month ago

Also, Reanimate, Buried Alive, etc.

If you buried alive a Kiki-Jiki, Mirror Breaker, Pestermite/Deceiver Exarch and a Phyrexian Delver, if you reanimate the delver, to reanimate Kiki-Jiki, tap him to copy the delver, bringing back the mite/exarch, then untap Kiki-Jiki, you win the game by making infintie copies of Pestermite/Exarch.

SaberTech on Ancestral Animar

1 month ago

Even without Tarnished/Quarry, I haven't had many issues with pulling off the RRR for Kiki. Sometimes it has meant using Pestermite/Deceiver Exarch to untap a red source to net that third red mana, but overall its fairly easy to manage if you think ahead a little while deciding which lands to fetch for.

And I agree with JMCraig about Ainok being the flex slot for Scavenging Ooze if you are expecting to be up against Breakfast Hulk type shenanigans. The Ainok is mostly in there as an extra answer to Torpor Orb, which might pop up as a meta option to help deal with decks like General Tazri; Breya, Etherium Shaper; and Sidisi, Undead Vizier. For that sort of effect though, I think that you are more likely to see a Hushwing Gryff from a BloodPod player than a Torpor Orb.

JMCraig, what's your experience on the likelihood of someone running a Torpor Orb? Your meta regularly has to deal with your Animar deck, so do people in your meta play it often or do they opt for other type of disruption instead?

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