Deceiver Exarch

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Uncommon
Conspiracy: Take the Crown (CN2) Uncommon
Commander 2013 (C13) Uncommon
New Phyrexia (NPH) Uncommon

Combos Browse all

Deceiver Exarch

Creature — Cleric

Flash (You may cast this spell any time you can cast an instant.)

When Deceiver Exarch enters the battlefield, choose one ---

  • Untap target permanent you control

  • Tap target permanent an opponent controls.

Browse Alters

Deceiver Exarch Discussion

smackjack on Jeskai Kiki Combo

1 month ago

Is there a reason you dont play Splinter Twin and Deceiver Exarch

CyborgAeon on Vannifar Evolution 101

1 month ago

So currently there is a lot of interest in pod-cEDH. I spent a few weekends brewing & quickly grew tired of trying to calculate which 1-drop creature I could use to polish off a 5+ card flash-hulk chain. I had a slew of ideas and many attempts to find the right line & then I quit.

I like complex lines & unique styles of play that aren't 'punch with tymna&dorks, Draw a win' (even though it's actually just stupidly strong). Vannifar is unlike Gitrog - where usually every single card is worthwhile and has a place in the loop. In Vannifar currently a fifth of the deck is just dead cards. That's 1/5 cards sucking to draw, with only Brainstorm & Whirlpool Drake (by the way - this is a SPICY include - nice one) to fix that.

Most hulk piles use roughly the following cards: flash>hulk>body double & viscera seer>karmic guide>Reveillark This is a very basic, fairly efficient hulk-pile. It uses six dead cards, of which are not massively interchangable, and will usually suck in hand except for in fringe cases.
Most cEDH decks require a 5 card MAX in order to win. Whereas (and this is no slight on your part) vannifar lists use far beyond that efficient number of slots in order to play like it's a real pod deck.

It's down to the Vannifar community (and that includes you now) to hunt for a way to make pod decent in cEDH, as I believe that there's a great combo out there in simic that can be achieved.

WaveAmbassador on Vannifar Modern

1 month ago

smackjack my comment is a little outdated in the fact I have cut Renegade Rallier from my list for the deck. After playtesting around my LGS I discovered that the Rallier line is too vulnerable to graveyard hate and cut him for a Deceiver Exarch .

Please check out my list, I've worked hard brewing and playtesting it in the past few weeks. Make Pod Great Again

Icbrgr on Pithing Needle: What to name?

1 month ago

Exactly... because Naming Splinter Twin itself didn't work but naming the combo creature like Deceiver Exarch / Pestermite was the next best thing because Twin gave the creatures activated abilities.

I have a hunch that Birthing Pod / Splinter Twin are going to be unbanned soon...

multimedia on The Speaker of the House

1 month ago

Hey, you're missing Command Tower :) There's a few creatures who when they ETB can untap a creature this is very good with Vannifar to chain activations a turn.

Consider adding:

Quirion -> Scryb -> Bounding -> Hippocamp -> five drop (Acidic, Mulldrifter , Peregrine, etc.). Quirion and Scryb can be repeatable untap of Vannifar each turn by bouncing a Forest. Wirewood Lodge and Minamo, School at Water's Edge are lands that can untap Vannifar. Thousand-Year Elixir can give Vannifar haste as well as untap her. Fatestitcher is a good four drop here since he can be repeatable untap or be untap when unearthed.

Mana dorks are good with Vannifar. Playing her possibly turn three and then they can be used as fodder to get two/three drops.

Consider adding:

With these Elves Wirewood Symbiote can be another repeatable per turn untap of Vannifar that's also good with Sage, Visionary, Farhaven Elf , Coiling Oracle , etc. Woodland Bellower is great to tutor for Witness to then also recur a creature you saced or any other card in your graveyard. Bellower is a good six drop to Vannifar into Hulk.

Mystic Snake and Frilled Mystic are counterspells you can possibly tutor for with Vannifar. This interaction is pretty powerful.

Lands to consider adding:

Good luck with your deck.


Monti_Jones on 4C Yisan

2 months ago

Nice list! Looks like blue blood pod! Just a few thoughts:

SynergyBuild on Commanders by Power Level [EDH Tier List]

2 months ago

Lemme see, well you dropped some untappers 3 minutes ago according to the revisions so here is what is left: Quirion Ranger, Wirewood Symbiote, Concordant Crossroads, Vitalize, Dramatic Reversal, Scryb Ranger, Kiora's Follower, Pestermite, Deceiver Exarch, Bounding Krasis, Intruder Alarm, Thousand-Year Elixir, Archaeomancer (used with Spellseeker on 3 for Vitalize or Dramatic Reversal), Breaching Hippocamp, Disciple of the Ring, Chakram Retriever, Woodland Bellower (used to fetch a Bounding Krasis), and Great Oak Guardian for untappers/haste enablers for Vannifar, that is 18, with 2 undesirable lands excluding their untapping abilities, Minamo, School at Water's Edge and Wirewood Lodge.

Otherwise, the commander-centric cards don't end there. Cards that are otherwise generally bad outside of a strategy aiming to sacrifice creatures as fodder like Dosan the Falling Leaf (does see play in Sisay because it is legendary), Manglehorn (does see play in blood pod because of Birthing Pod) or a card like Archetype of Endurance in the deck specifically to be fetched after you sacrifice Protean Hulk to Prime Speaker Vannifar are clearly bad outside of this commander centric build. This means 23 clearly commander centric cards.

Then, because of the way this deck uses Vannifar to get hulk without sacrificing it immediately, the deck has cards like Crop Rotation to find High Market, more dead cards outside of Vannifar.

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Deceiver Exarch occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.01%