|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||Uncommon|
|Conspiracy: Take the Crown (CN2)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|New Phyrexia (NPH)||Uncommon|
Combos Browse all
Creature — Cleric
Flash (You may cast this spell any time you can cast an instant.)
When Deceiver Exarch enters the battlefield, choose one ---
Untap target permanent you control
Tap target permanent an opponent controls.
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|Have (14)||salthegato , BillyBalverine , Reliva , damo_rox , electrolynx , Suns_Champion , NCN946 , Dimarx , teslacoil7992 , 7vennum7 , Laertesss , L4DMalus , theilluminaire , darthnuchi|
|Want (40)||Birchie84 , Gypsyhatten , mcslicks , Talonisnthavingit , Drizztleo , MTGhostCouncil , Chaere , CryAll , nocipher , chapohokage , killzoid23 , Emries , BorderlineEvil , Loading_Error , EcSamuel , rakdos24 , Georgez96 , king0fclubs , ray3003 , puppixx , jtwood , IsaacGreenseed , VampireArm , yuchunchang , CptnFab , CHAREDot9 , jdwork , affort , Seafoo , Magus_of_the_Brothels , finfan96 , ImmortalCancer , SamielTheDemon , Cunningcrow , MirrorMountain , jirrrrbs , Jcheese27 , SuperSoldier240 , icebeing , NightLight5454|
Deceiver Exarch Discussion
4 days ago
Nice list! Looks like blue blood pod! Just a few thoughts:
- All the untap stuff should be working nicely for Kydele. She can provide some of the needed mana for your chains too. On the other hand you don't have that support for Thrasios. Maybe consider switching?
- I don't know if untaping all creatures, especially in the combat phase, is what you want. Are Derevi and that elf good? I think Deceiver Exarch and the likes give you other pin point untap you can even use for your chains or Kiki.
- Caustic Caterpillar ! How else do you want to beat a Torpor Orb? Maybe Abrupt Decay too?
- Other cards that come to mind when looking at your list: Sensei's Divining Top , Sylvan Library , Chord of Calling , Root Maze , Survival of the Fittest
1 week ago
Lemme see, well you dropped some untappers 3 minutes ago according to the revisions so here is what is left: Quirion Ranger, Wirewood Symbiote, Concordant Crossroads, Vitalize, Dramatic Reversal, Scryb Ranger, Kiora's Follower, Pestermite, Deceiver Exarch, Bounding Krasis, Intruder Alarm, Thousand-Year Elixir, Archaeomancer (used with Spellseeker on 3 for Vitalize or Dramatic Reversal), Breaching Hippocamp, Disciple of the Ring, Chakram Retriever, Woodland Bellower (used to fetch a Bounding Krasis), and Great Oak Guardian for untappers/haste enablers for Vannifar, that is 18, with 2 undesirable lands excluding their untapping abilities, Minamo, School at Water's Edge and Wirewood Lodge.
Otherwise, the commander-centric cards don't end there. Cards that are otherwise generally bad outside of a strategy aiming to sacrifice creatures as fodder like Dosan the Falling Leaf (does see play in Sisay because it is legendary), Manglehorn (does see play in blood pod because of Birthing Pod) or a card like Archetype of Endurance in the deck specifically to be fetched after you sacrifice Protean Hulk to Prime Speaker Vannifar are clearly bad outside of this commander centric build. This means 23 clearly commander centric cards.
2 weeks ago
d3sden0va, I've been trying to make a Vannifar combo deck for the last 2 days straight and I can tell you have seriously thought about this deck and that it is really good, so kudos to you. Even so though, I still have some questions.
Where does this deck take into the consideration the case where you draw/have in your hand one of the critical components to continue the combo? For example, other than the Backup Arcanist Line that avoids Graveyard Hate, you use Fatestitcher in every combo. What happens if you naturally draw Fatestitcher or have it in your starting hand? Many other Vannifar decks I've seen run Brainstorm, or even Scroll Rack to help mitigate that problem. What would be your solution?
Going off on that, I'm a big fan of contingency plans, and I know that there is always a chance to have a combo piece somewhere where you don't want it to be (i.e. GY, exile, hand, stolen, etc.). Due to this I feel that there should be someway to include Pestermite/Deceiver Exarch/Bounding Krasis/Breaching Hippocamp/Disciple of the Ring/Tidewater Minion/Chakram Retriever->(the last one you didn't mention) in order to combo off. (I understand that after Disciple of the Ring/Tidewater Minion/Chakram Retriever you pod into Woodland Bellower/Great Oak Guardian, and although you can pod into Protean Hulk without a way to sac it after, at least you can get a Palinchron instead.)
You might want to look at this combo: https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/803528-prime-speaker-vannifar-the-birthing-pod-commander#c5
2 weeks ago
2 weeks ago
Thinking of a Vannifar line has been tricky. If we use her as the commander alone, assuming we sac a 0 drop, we could use her to pod into Quirion Ranger => Scryb Ranger => Deceiver Exarch OR Pestermite => Breaching Hippocamp => Chakram Retriever OR Disciple of the Ring and cast or exile something respectively (wish Body Double worked here though and retained 5CMC) => Great Oak Guardian OR Woodland Bellower grabbing Bounding Krasis => Protean Hulk BUT our line stops there if we can't sac Hulk. If we do find a way to sac Hulk, we can grab Ezuri, Claw of Progress and Sage of Hours with a bunch of 0 drop creatures and win from there, but we can't untap Vannifar to sac Hulk on her own. I'm stumped. I mean we do have stuff like High Market to sac and even Minamo, School at Water's Edge to untap, but that doesn't feel as streamline. Thoughts Deckwatch crew?
Currently helping with brewing this list here.
2 weeks ago
Ooh, ok, so I have been working on a Protean Hulk line, not sure what this does once we get there, but:
1 drop into Scryb Ranger
2 drop into Pestermite
3 drop into Breaching Hippocamp
5 drop into Great Oak Guardian
6 drop into Protean Hulk
dunno how to sacrifice it, also Faces of the Past is an easy win if you are a little tribal.
For winning with a Protean Hulk loop, it will probably involve Body Double again, maybe Gigantoplasm with it for more copies of the combo, Loaming Shaman with this kind of line can go infinite done well:
If you have Protean Hulk and Gigantoplasm on the field, the plasm copying the hulk, you can pay 0, sacrificing it to get a Deceiver Exarch and Loaming Shaman, hopefulling shuffling some of the line in your graveyard back into your deck, possibly sacrificing Deceiver Exarch to P-S-Vannifar, fetching back Gigantoplasm or something, starting it over, unsure of the final completed loop yet, but this may be a start.
2 weeks ago
Probably broken for EDH, just don't have the line yet. Deceiver Exarch/Pestermite are both 3 drops that let you skip to 4, and at 4 cmc... well if you can line up to 7 for Protean Hulk again... Okay maybe it isn't that bad. Cool card though.
1 month ago
L0KTAR0GAR, the combo is essentially the same as combo 1, but you don't get infinite mana. You have Pestermite or Deceiver Exarch soulbonded to Deadeye Navigator and a bounceland (like Azorius Chancery) on the field. You tap the land for 2 mana and use that to active Deadeye Navigator's ability, flickering the soulbonded creature. When Pestermite or Deceiver Exarch re-enters the battlefield, you choose to untap the bounceland with their ETB ability. Then, you can tap the land for more mana and do it over and over again. This isn't very interesting by itself, however, the addition of Altar of the Brood, Warstorm Surge, and similar cards which trigger on creatures entering under your control let you kill the opponent.