Creature — Mutant
Activated abilities of creatures you control cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Printings View all
|Ravnica Allegiance (RNA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Biomancer's Familiar occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.01%
Biomancer's Familiar Discussion
2 weeks ago
Chakram Retriever seems good here. These could be decent too: Murkfiend Liege, Patron of the Orochi, Curse of Bounty, Cerulean Wisps, Biomancer's Familiar, Illusionist's Bracers, Spark Double, Sakashima the Impostor, Cryptolith Rite, Pili-Pala, Temur Sabertooth, Lightning Greaves, Springleaf Drum, Elvish Spirit Guide, Vizier of Tumbling Sands
3 weeks ago
I'm going to link to the cards referred to here (btw to make a link to a card just put double brackets on each side):
Deadeye Navigator Peregrine Drake Kenrith, the Returned King Squandered Resources Titania, Protector of Argoth Phyrexian Altar Zirda, the Dawnwaker Training Grounds Biomancer's Familiar Command Tower World Shaper Lotus Cobra (technically Amulet of Vigor)
hope this helps future commenters! I might come back with another comment myself.
1 month ago
Nice deck. If Biomancer's Familiar is such a key part of the decks win con, maybe some extra redundancy would be a good idea? Zirda, the Dawnwaker seems very strong, you can’t run her as companion but I don’t think that matters. Hope this helps.
2 months ago
2 months ago
KayneMarco I would have to disagree with you on Biomancer's Familiar due to him having a tap ability. This is what allows basics to be part of the deck. However, I didn't know about the Zirda problem. I can just swap that out though. It's a little annoying knowing that though. Is there any specific ruling I can see about it though?
2 months ago
Very cool deck! You might consider these: Biomancer's Familiar, Elite Arcanist, Lazav, the Multifarious, Helm of the Host, Wild Research, Gemstone Array, Soulfire Grand Master, Metallurgic Summonings, Dawn of Hope, Angel's Grace, Chance for Glory, Illusionist's Bracers, Crystalline Crawler, Crab Umbra, Ilysian Caryatid, Nin, the Pain Artist
2 months ago
Also: Biomancer's Familiar can’t be in a deck with zirda as companion either. It’s ability is a static ability.
2 months ago
Pretty solid list so far, I have a few suggestions though. First and foremost, if you haven't checked out the cEDH decklist database, I recommend it. If you're truly wanting to get in to cEDH, then that is a good outlet for deck brewing. There are a bunch of cards in your list that are solid picks for a Kinnan deck, but there are also some that aren't up to snuff with the meta, but that's not a necessarily bad thing. Competitive EDH is about play the most powerful cards in the your color pie to achieve your overall win condition and to do it as efficient and consistent as possible. Kinnan is quite new and people are still trying to find the best way to brew the deck, but his strategy is undoubtedly proactive, so we have to try to overwhelm our opponents as fast as possible.
Here are the cards in your deck that you just don't see in the cEDH meta. Not a bad thing, just something to consider.
Your mana dorks are higher in CMC that the meta heavy mana dorks. This puts them being cast usually around turn two, which is when you want to be casting Kinnan.
Arcum's Astrolabe - It's just way too circumstantial, especially when you only have 6 snow lands in the deck. This card would be dead in your hand most of the time. There are also better mana rocks.
Mind Stone has been sub-par for a while. In cEDH, you want to get plenty of mana as soon as possible so you can start setting up for win quickly. This is why Grim Monolith and Mana Vault are very prevalent in the meta. They are net positive mana rocks that come in quickly.
Whir of Invention and Blue Sun's Zenith are on the cusp of being played in the meta and not, mostly Blue Sun's Zenith as it's used to help draw the deck after getting infinite mana. Usually you see these more in mono blue decks because they have plenty of blue to pay the non-generic mana and can go big with the X cost, however, once you leave mono blue it's very difficult to keep up mana for interaction after casting these and usually when X is greater than 2, it's worth someone countering it. If they're countered, the feel bads set in as you're now 5-6 mana behind. I would suggest cutting at least Whir of Inventions for a cantrip like Brainstorm, Ponder, Preordain that nets you cards for cheap.
Force of Vigor - It's not bad, I've seen a few decks run it that are more on the control side, but Kinnan is trying to be more proactive than reactive. Blue has some of the best removal in the game for cheap. Maybe consider a Chain of Vapor. That way if there is a problematic card for you on the board such as Cursed Totem or Linvala, Keeper of Silence, you can hit it regardless of what it is for one mana regardless of whose turn it is.
There are a few suggestions I'd like to make for you to add that are practically staples for most of the cEDH Kinnan decks:
Seedborn Muse to help you use your commander more and acquire an overwhelming board state.
Right now, if you were to play a game with this list, I wouldn't be afraid of you activating Kinnan because there's nothing that will severely impact the game. Jin-Gitaxias, Core Augur is in a lot of the other cEDH decks because getting this guy on the field is detrimental to every opponent's strategy. I suggest you get a higher creature count and put more scary things in the deck. You'll whiff a lot with on activations with a creature count that low.
Here is a link to my current Kinnan build that has been assembling win (in a vaccum) very consistently between turns 3 and 4: Kinnan Activations cEDH