|Commander / EDH||Legal|
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|Ravnica Allegiance (RNA)||Rare|
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Creature — Mutant
Activated abilities of creatures you control cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
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Biomancer's Familiar Discussion
2 days ago
Considering Ravnica Allegiance is just around the corner I'd recommend looking at the simic cards. It seems like your going for a +1/+1 counter deck which will be greatly benefited by the new simic cards. Stuff like Growth-Chamber Guardian , Simic Ascendancy , Hydroid Krasis , and Biomancer's Familiar to name a few.
6 days ago
Wilderness Reclamation is kind of usless since we only have 1 adapt creature and 99% of the time we use Simic Ascendancy , Hadana's Climb Flip or Rhythm of the Wild to cheat the counter on, it was considered in the early stages of development in more of a control/ turbo fog build but spending a card on turn 4 that adds nothing to tempo seems like a waste of time.
Biogenic Ooze is way to slow and weak to removal there is a insane ammount of removal going around and in control decks, our cuttent build with the hydras is to slam it and get instant value towards the win con. Galloping Lizrog is in the deck as a finisher, it wins the game on the spot and also its a 5 drop 3/3 that does nothing although from a lot of testing we decided it is more versitile and wins the game just as often as Biogenic Upgrade which was in its slot before lizrog was spoiled.
Repudiate // Replicate doesnt work in our deck as a copied hydra doesnt come with the counters and dies instantly. Biomancer's Familiar doesnt work in this deck either because there is only 1 adapt creature. Frilled Mystic is a very good magic card however contributing nothing to counters and a 3/2 body is mostly irelevent especially in a deck thats is looking to tap down to play the biggest hydras possible ahead of curve. Essence Capture is meh in our deck as due to large hydras opponents creatures are mostly irrlevent and as the incidental +1/+1 counter is nice, you ccan look back at out earlier revisions we had stuff like Knight of Autumn and Domri, Chaos Bringer that are good cards with incidental +1/+1 counter options but due to the nature of the deck we are commited to big hydras and to make that game plan less efficient to run a 4/3 for 3 that only got us 1/10th of the way though Simic Ascendancy is just dumb.
the reason we arnt full control is because tapping down for a hydra minus 3 land is prett damn obvious tht there is a counter there and also sad especially if you didnt need the counter that turn which is why out sb has Rhythm of the Wild and Hadana's Climb Flip rythem giving uncounterable hydras haste or a extra counter is really strong towards a stright beat down plan and Hadana's Climb Flip is crazy you play it transform it on a hydra and then its a land that more then doubles the leathality of your creatures also mad synergy with Incubation Druid . even though we dont want to be countering stuff, not running 3x Negate would just be throwing away some matches and buys valuable time against control before you can Banefire them to death
6 days ago
Biogenic Ooze + Galloping Lizrog + Repudiate // Replicate works really well together with Simic Ascendancy. Also Wilderness Reclamation is super good with this deck allows you to trigger the adapt on your opponent turn or whatever you want to do. Curious on what your thoughts on Biomancer's Familiar Frilled Mystic Biogenic Upgrade Essence Capture LOVE this deck can't wait to try it, im leaning to a more controll version at least in my sideboard don't them to get rid of Simic Ascendancy
1 week ago
ZendikariWol - Are you sure you read Combine Guildmage properly? It's second ability literally removes counters from creatures. So far we have three: Galloping Lizrog, Combine Guildmage, and Bolrac-Clan Crusher, and they are all at uncommon to boot. Plus there is the rare Biomancer's Familiar that allows for additional adapt.
It isn't a lot, and I'd like to see more for sure, but there is support for counter removal.
Also, Standard merfolk just got a nice boost:
1 week ago
It is an interesting deck nonetheless! i still need to see the rest of the set myself before I know how I'll Tackle it. I haven't played in Standard since Hour of Devastation and I may get arena just to play this deck in it! my only thing is The Frilled Mystic seems to be mana dependent needing two of each color to counter spells but with Wilderness Reclamation it may work along with Shapers of Nature a very costly mana sync but has the added ability to draw you cards and paired with Biomancer's Familiar to make those abilities cheaper. tho who knows i may be thinking about too much at once lol. I haven't looked at all the counters in standard and i'm sure there aren't amazing either but nonetheless its an interesting idea looking forward to see your variation
2 weeks ago
Prime Speaker Vannifar :
@pato_mtg ; Hey There! Regarding Prime Speaker Vannifar, This basically is Birthing Pod on a stick but with no cost (+ one mana more expensive due to the )... Being a creature does indeed make it far easier for us to tutor as you mentioned.
the sole difference is birthing pod is live the turn it hits so technically it provides more tempo value as you can instantly ("at sorcery speed") pod Derevi into Hokori for example without giving your opponents a turn to think as it telegraphs what you are going to do very bluntly! Yet having two cards that do kinda the same thing isn't all too bad either because it creates consistency like fauna shaman and survival of the fittest do at the moment!
I'de say the creature version is harder to deal with for most of the CEDH decks as they lack hard removal on creatures more than interaction towards artifacts and enchantments nowadays apart from like swords and paths or plain counterspells...
I'll definitely be testing this one out in the next few weeks (Proxy) + ( if I find a reasonable cut for my meta personally)
( / Also has a nice body compared to most creatures and isn't killed by Elesh or bolt! )
I do have a few Counterspells in my sideboard (it's in the description). But yes currently I am running a counterless Stax deck due to the fact that under a lot of pressure of sphere effects these also become impossible to cast more often which was the case for me anyway! Having cards like Spell Pierce, Arcane Denial, Negate ,Nature's Claim , Swords to Plowshares and such won't hurt this deck at all and is perfectly viable if you like to run a tad more interaction depending on your meta, but it is not 100% necessary as this deck can operate fine without them! Even after suffering from a setback that got through somehow, As mentioned in the description this deck scales with the power level of your Pod... Meaning A rule of low effect can shut down all three of your opponents until they find answers whereas in a more casual pod this might do nothing and sheer counters are needed for rather "low end under the radar stuff".
(Will post a comment as soon as I see one with potential and have gone over it with a few others or if people find them in the Spoilers before I do xD )
Interesting things so far:
Biomancer's Familiar (Might be of use if you run more value engines Like Yisan and such but I currently find it a bit too specific as we don't run as many targets that can abuse - Activation Costs... Perhaps WizzardBall might like this more.
2 weeks ago
I would have loved to see Vannifar in Rakdos colors.
Add a Wilderness Reclamation and you can add 4 +1/+1 counters during your opponent's turn starting Turn 4