Creature — Mutant
Activated abilities of creatures you control cost less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
|Want (2)||MvaVR , Kongtwenty12|
Printings View all
|Ravnica Allegiance (RNA)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Biomancer's Familiar occurrence in decks from the last year
All decks: 0.09%
Commander / EDH:
All decks: 0.01%
Biomancer's Familiar Discussion
2 hours ago
I very much still am active on this primer! I really appreciate any kind of question and I'm happy to answer any of them!
In my opinion, you shouldn't really heavily depend on Tasigur's activated ability for value. The reason being is that Tasigur's activated ability is extremely costly, like you point out. Even if he had an activated ability like Thrasios or Kenrith, 4 mana for just one card hardly is a good deal in cEDH. He's a great sink for dumping excess mana, but utilizing him as your primary source of card advantage is going to be very rough because of how mana intensive he is. Instead, you should really be looking to develop another card advantage engine first (Sylvan Library / Dark Confidant / Oakhame Adversary / Rhystic Study / Mystic Remora / Necropotence / etc). These kinds of tools can really help you generate the value you're looking for. And then once you have your card advantage and ramp set up, you can funnel excess mana into Tasigur activations.
In my opinion, the mark of having six mana up for Tasigur activation AND a counterspell is a sweet spot for me. Perhaps in your pods you might have like a lot grindier games where that doesn't cut it though. If you're looking to squeeze more value out of Tasigur activations or hold up more mana for counterspells, I would highly suggest trying out Training Grounds or Biomancer's Familiar. I recently cut Training Grounds in my most recent update, but I've honestly been really thinking about going back on it lately. I think particularly Training Grounds would be an amazing addition to help you with this exact dilemma you're describing.
Not sure if I entirely answered your question, but hope it helps! Please feel free to shoot another comment if you have any follow-up questions or whatnot. Thanks!
1 week ago
if you are going to play this deck, you probably should be playing Biomancer's Familiar, Mox Diamond, Dack Fayden, as well as removing kiki, pod, felidar, and other bad wincons that don't allow you to win at instant speed. adding another land would also be good, as well as playing pyroblast.
1 week ago
CrimsonWings3689, I have taken the Diffusion Sliver in and out of my deck. I've realized that my current meta focuses a lot more on mass removal and hardly any targeted removal so I just haven't found it that useful. If and when the meta begins to shift I will definitely be slotting it back in and may look into picking up the Unsettled Mariner as well.
As for Biomancer's Familiar and Seedborn Muse they are both very good cards and I'm sure they would be useful in this deck but I do want to keep it on somewhat of a theme, so I only include slivers (changelings are fine too because they still technically are a sliver). While I want the deck to be powerful that is one constraint I have placed on it.
Thanks for the suggestions though I'll take a look at your deck for some inspiration.
1 week ago
As someone who also has a Sliver Overlord deck, I'm very surprised to see you not running Unsettled Mariner and Diffusion Sliver for the innate protection they provide to your pieces. Often times your opponents' just won't be able to pay for the tax while you build your combo.
2 weeks ago
This may not work well as it doesn't contribute itself to Kraj, but Biomancer's Familiar would help lower the activation costs of a lot of your creatures, notably Gilder Bairn, Pili-Pala, and Arcanis the Omnipotent.
2 weeks ago
Hey saw your post on reddit. You might like these: Biomancer's Familiar, Illusionist's Bracers, Trading Post, Mindslaver, Splendid Reclamation, World Shaper, Scrap Trawler, Myr Retriever, Sphinx Summoner, Baleful Strix, Wayfarer's Bauble, Trinket Mage, Desecrated Tomb, Syr Konrad, the Grim, Silas Renn, Seeker Adept, Birthing Pod
3 weeks ago
Burnished Hart seems like an odd choice for a deck with green in it. Especially since there are still decent options like Sakura-Tribe Elder.
You could also consider Training Grounds and/or Biomancer's Familiar to go along with Thrasios. You also have Cancel on this list, but it should likely be Force of Negation, Disallow, or Whirlwind Denial.
3 weeks ago
with Kenrith there is a card that is not a win con but acts like one with him in play it is. but that is up to you i know that you want as many alt-win cons as you can. but a fun idea as well is Tainted Remedy. The best way to set it up is to use ether Training Grounds Heartstone or Biomancer's Familiar. then you need to have Composite Golem ether in the graveyard or in play and you will have infinite mana of every color but black by just reanimate him with kenrith and do it over and over and then with any card with a death trigger that pings for 1 or you give any player five life with tainted remedy out it will kill them by draining 5 life from them and not you. as well ask help with other stuff. overall you if have any question about anything just ask i may not have explained it very well. i love the deck and am staring to put and alt-win con deck together as well +1 from me and keep up the good work love it