Sage of Hours


Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Mythic Rare

Combos Browse all

Sage of Hours

Creature — Human Wizard

Heroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

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Sage of Hours Discussion

WalkingIllusion on Advertise your COMMANDER deck!

21 hours ago

I need some improvement on this casual deck, it's all over the place but I like how it is. Please give me some useful insight about upgrading it!

Oh and I want to avoid tutoring for Sage of Hours since that's not fun at all...

Merang on Mimeoplasm EDH Casual

2 weeks ago

Hello, and welcome!

I'm in class currently so I can't look too thoroughly at your list, but I can post mine: The Mimeoplasm V3 for you to compare and get some ideas from. Mine is a bit more of a combo list but there are some very good cards that are relatively cheap and very effective.

From what I can see, I would add more effects that bring cards from your graveyard to the battlefield as your main form of recursion. With mimeoplasm your graveyard is one of your most important resources. You want the ability to be able to get whatever you want out of it when you need it. I would also include a little more point removal and maybe some more ramp. You can never go wrong with a Beast Within or Explosive Vegetation.

I would also add some things to put cards into your graveyard. Deadbridge Chant is an excellent way to hit multiple of these points and is very cheap as well. It is fairly efficient to get the engine running in my deck and can sometimes slip under the radar until you bring back something huge.

The Mimeoplasm is an absolute blast to play, and there are so many ways to play him. My best advice is to decide on what you want your wincon to be, and then attempt to get to your wincon faster and faster. Whether that's comboing out with counter strategies like Sage of Hours / Triskelion , or with commander damage using Death's Shadow and Gaea's Revenge to one shot people, or even milling your oppenents out or milling yourself to win with Laboratory Maniac.

Clawsun73 on Mimeoplasm EDH Casual

2 weeks ago

Hello, welcome to EDH!


Firstly, 27 lands is not enough, especially in a three color deck. I would aim for 35-37 in this deck since you have 6 mana rocks.

If you are up for ordering cards, Command Tower should go in any commander deck with more than one color.

Evolving Wilds is exactly Terramorphic Expanse, but having both doesn't hurt for consistency.

Recently rotated from standard lands that are pretty cheap right now: Sunken Hollow, Hissing Quagmire, Lumbering Falls

Pain lands are pretty cheap too: Yavimaya Coast, Underground River, Llanowar Wastes

Counterspell is strictly better than Cancel.

You are going to want Swiftfoot Boots to protect your commander and give it haste.

There are 2 different ways you can go about building the deck.

  1. You can go for easy wins with Blighted Agent and Jodah's Avenger.

  2. Or you can go for more fun stuff like Mycoloth, Sage of Hours, Master Biomancer, and Cold-Eyed Selkie.

Either way is valid and enjoyable, it just depends on who you play with and how you like to play.

For either one though, you need more big creatures for Mimeoplasm's second targer for counters. Some good cheap options are Krosan Cloudscraper and Ghoultree. Inkwell Leviathan and Gaea's Revenge can be used as targets for the first or second ability.

Terastodon can be used as removal and then as counters later in the Mime.


Firstly, Gifts Ungiven is banned in commander. If you are playing casually it shouldn't be too big a deal, but I thought I'd let you know.

Artisan's Sorrow or Relic Crush. 3/4 Enchantment/Artifact Removal is a little overkill.

Metallic Rebuke is not very good here because the only non-creature artifacts you have produce mana, so you can't really use the improvise that often.

I don't know if you are going for a recursion theme, but generally in this deck you want your creatures to stay in the graveyard, so Wander in Death, Fortuitous Find, and March of the Drowned don't seem very good in this deck. A little bit of recursion is good in any deck, but this is too much.

Kinpa6Ansatsu on Ezuri, Simic Schemer

2 weeks ago

Not sure if I can help with the elf tribal, but some cards that have worked in Ezuri for me are Aluren, Shrieking Drake, and Sage of Hours. Your list looks good.

3kronor on CDR Newzuri

2 weeks ago

Sage of Hours has been moved to the sideboard to make the deck less reliant on combos.

Mandalorian on Riku the Doubler

3 weeks ago

I don't think you currently have a way to have infinite turns since Part the Waterveil exiles itself on resolution and Walk the Aeons requires sacrificing lands to buy back. Here are some ways to go infinite with Riku

Eternal Witness+Conjurer's Closet+Walk the Aeons

Cast Walk the aeons, end step Conjurers Closet targets Witness, Witness gets back Walk the Aeons, take extra turn, repeat.

Sage of Hours+Sandsteppe Mastodon+Roaring Primadox or Conjurers Closet

Put 5 counters from Mastodon on Sage of Hours, remove counters to take another turn, next turn upkeep return Mastodon and recast, repeat. Or end step Conjurers Closet target Mastodon and bolster Sage of Hours again, repeat.

The oldest infinite turns combo that's ever existed is expesive but efficient if you can afford it. Time Vault+Voltaic Key

Tap Time Vault, take extra turn, untap Time Vault with Key, repeat.

Other infinite combos you can do in Temur colors

Presence of Gond+Intruder Alarm for infinite tokens

Splinter Twin or Kiki-Jiki, Mirror Breaker+Deceiver Exarch or Pestermite or Bounding Krasis or Zealous Conscripts for infinite copies or Combat Celebrant for infinite combats.

Ex. Put Splinter Twin on Pestermite, token copy of Pestermite untaps original Pestermite with Splinter Twin on it, tap again to make another copy, repeat

Squirrel Nest+Earthcraft+Goblin Bombardment for infinite damage

Make a squirrel, tap squirrel to untap land with Nest on it, and then sacrifice tokens for damage

Hive Mind+Summoner's Pact or Pact of Negation or Pact of the Titan

Cast Pact, then each opponent is forced to cast a pact, on upkeep if they are playing the color of the pact and are unable to pay the upkeep cost they die.

Hope this gets the brewing juices flowing!

R-ev_Med on Ezuri, the claw of regress

3 weeks ago

Well ... in my mind (and the way i play it for now) Krasis Incubation is more like an Arrest that you can get back into your hand to manage the board pressure and threats as I'm mostly playing in multiplayer format (an often 5 players) which is MUCH slower and wrathy than the usual 3 player thus it often (in the previous versions of the deck, i often had card draw problems, although i might have overdone it) end with a 1-shot like Blighted Agent with 9 +1/+1 counters or infinite turns with Sage of Hours. I might come back to my word if Overflowing Insight does not live up to it's cost. Anyways thank you for taking your time to review my deck.

Ammend : I did put 2 Path of Ancestry, one of them is a Wily Bandar.

Reverie42 on Atraxa Goodstuff

3 weeks ago

Thanks for the comments/suggestions Mint0055 :)

In general, this deck isn't really trying to go wide, but instead get at least one counter on Atraxa and hold down the board while she beats down and grows (with the option to put them on things like Master Biomancer, Fathom Mage or Fertilid for extra value). In general, I aimed to focus on using creatures or incidental effects to get that counter so that if Atraxa gets hit with a single-target removal, it's not card disadvantage. Mikaeus pumping the whole board is fairly relevant, and has a sort of jank fringe case of being Reveillark fetchable if Zameck Guildmage is around to give him a counter as he comes in.

Give / Take is an interesting option. I think it'd compete for the same spot as Shapers of Nature. It has the advantage of having more immediate upside at the cost of not providing a recurring mana sink (the thing I like about Shapers is that it can both sink extra mana and also just win the game if I go infinite with Astral Cornucopia + Filigree Sages . I'll definitely test them both. Great suggestion.

I've gone back and forth on trying Sage of Hours. I keep not running it because I have so few heroic enablers, but maybe I should try it just to see if I can make it work. It synergizes well with Ezuri, Ghave and Shapers of Nature. That might be enough when combined with proliferate and counter amp effects to be an effective second Magistrate's Scepter. Thank you for pointing this one out.

The graveyard options you mentioned are all neat, but I think it'd be hard to make room for them. On the plus side, when I want to go deep on graveyard interaction, I can always bring out Meren or Gisa :)

Thanks again for the recommendations. Much appreciated.

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