|Commander / EDH||Legal|
Printings View all
|Journey into Nyx||Mythic Rare|
Combos Browse all
Sage of Hours
Creature — Human Wizard
Heroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.
Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.
Price & Acquistion Set Price Alerts
|Have (10)||Forkbeard , bradyofportdetroit , rikertchu , warcry02 , DarkAndFluffy , Venser_the_Sojoner , cburns , Snydog17 , DudeMan1031 , CampbellStev|
Sage of Hours Discussion
6 days ago
Excellent list! If I had to make any suggestions, consider something like Cephalid Inkshrouder, as it's an amazingly cheap way to give Mairsil shroud and make him unblockable, if combat is a focus in this deck, all the cheap cost of discarding a single card. Another card I'd like to recommend is Frantic Search, because it's free card draw and discard, and maybe something like Anthroplasm+Sage of Hours for infinite turns. I don't believe unearth applies to Mairsil, as his ability is a static ability; hence it doesn't work in the graveyard, which I know sounds odd, but I just learned this today. Finally, I believe Painter's Servant is banned in EDH, though it may have been unbanned? I'm not quite sure.
6 days ago
I do have to admit I am not a big fan of infinite combos for the sake of infinite combos. Before anyone points out I am a hypocrite, I like the way Mairsil operates, because whilst the infinite combos are almost inevitable, the deck has a lot of utility and interaction, i.e. it is not a deck you play solitaire with.
That being said, Sage of Hours also works with Phyrexian Devourer (not as an infinite, but one extra turn is pretty dank anyway). Anthroplasm is pretty good even without the Sage of Hours combo - it has quite a lot of potential with Pestilent Souleater.
Although I might add Nim Deathmantle (I didn't add it into the maybeboard T_T), I feel like adding Mindslaver is only really good when wrapped up into that one combo, and mediocre otherwise. Until I'm convinced that there is nothing better to add, I won't add it.
The reason why I want Lightning Greaves is less for the shroud (Mairsil, the Pretender is really hard to kill even without shroud) but more because it is a free source of haste, which is useful with Deadeye Navigator. E.g. Deadeye Navigator + Gilded Lotus on Mairsil + Lightning Greaves is another infinite mana combo.
As an aside... I think this deck looks a lot better on paper than it is in practice. It really, REALLY suffers from having a combination of no creatures on board and not intending to win on turn 4-5. Similarly, smart opponents can work around Mairsil's failsafes - as much as I like to think that Cavern Harpy makes him close to untouchable, since you can only activate the ability once, two opponents dropping removal on him is devastating. And let's face it: this deck has quite literally nothing without Mairsil. I ran a test game (using 95 cards... should add them), where Mairsil got Nevermore'd... Yeah.
6 days ago
No Quicksilver Elemental? CAGE it and use all abilities as much as you want to.
AEtherling for evasion and every single COPY spell that may put copy of Mairsil on board, ETB triggers, legendary rule applies to copy, and viola, You have another CAGED card.
1 week ago
I've wanted to build Mairsil deck, but he has the game issue as Neheb, the Eternal and The Locust God. They are just too overpowered in my opinion to be at helm of deck. Too many interactions and infinite combos to enable.
But my suggestions are:
A MUST - Quicksilver Elemental - For you may target Mairsil himself and break the "one use per turn" part, he just becomes completly broken
1 week ago
Remember untap effects for abuse- things like Horseshoe Crab seem terrible but are sweet here.
1 week ago
I don't know how much success you're having with Undergrowth Champion, but I never liked it very much. Just personally, I would suggest dropping it.
Somehow, you're not running Master Biomancer. Do it.
Sapphire Drake gives everything flying. That's always a good thing in mainly green decks.
You've got mostly green, so Reverent Hunter would make a good choice.
If you have tokens or lots of creatures often, play Stag Beetle.
Oran-Rief, the Vastwood makes for a good land for boosting your creatures, as do graft lands.
Minamo, School at Water's Edge lets you untap Vorel.
Gutter Grime creates increasingly large slimes. Ew.
Garruk Wildspeaker is a useful endgame planeswalker.
Everflowing Chalice for ramp.
For adding +1/+1 counters at instant speed, Strength of the Tajuru.
Often, you can check Auto-suggestions for cards this deck could use. I used that to bolster my advice. (Bolster is another nice +1/+1 counters ability, btw.) I also used my Vorel deck: http://tappedout.net/mtg-decks/when-you-have-too-many-counters-blame-vorel/ . It has a card-draw subtheme, but most of the cards are related to this.
A couple other deck ideas:- Atraxa, Praetors' Voice covers so much more ground with +1/+1 counters--you can play Abzan/Dromoka cards, Golgari cards, even the Orzhov Syndicate has powerful spells with counters. And those are just tribes/guilds.- Partner commanders. If Sultai is workable, use Reyhan, Last of the Abzan and Kydele, Chosen of Kruphix for a sacrifice-card draw theme. I have a deck based on that.