Sage of Hours

Sage of Hours

Creature — Human Wizard

Heroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

Browse Alters View at Gatherer

Trade

Have (3) metalmagic , Forkbeard , sonnet666
Want (1) BreauxCPA

Printings View all

Set Rarity
Journey into Nyx (JOU) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Pioneer Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sage of Hours occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Sage of Hours Discussion

JustinWunderlich on Ezuri's Claw

1 day ago

PurePazaak Well like you said, Sage of Hours lol. Other than that, Champion of Lambholt, Cultivator of Blades, Fathom Mage, and then a bunch of conditional mana dorks that can win the game with Staff of Domination like Gyre Sage, Marwyn, the Nurturer, Viridian Joiner, There is much work to be done on my list. I'm new to playing Ezuri but I like it so far. Thanks for the suggestions. I'll test them out some time.

PurePazaak on Ezuri's Claw

4 days ago

Love to see Ezuri played! This list is far different from mine - I love how flexible this guy is!

I've got one question and a couple suggestions...

Q: What are some of your main targets for Ezuri's counter distribution? Ezuri usually wins by dumping power onto some good beaters (or Sage of Hours, but y'know, whatever), so which creatures do you want to get big?

As far as suggestions go, you'll want these in here for sure:

Last_Laugh on [Commander/EDH] Reyhan & Ishai┬┤s Partnership

1 month ago

Deck looks really good for a first draft.

Evolution Sage - I was a greedy shit and ran all 10 fetches.

Jarad, Golgari Lich Lord - Ends games fast and outside of combat.

Sage of Hours - Feels cute sometimes but moving counters to this guy can get nuts.

Together Forever is a flavor win that works surprisingly well here.

multimedia on Seeking Assistance Simic Tokens

1 month ago

Hey, you should consider looking into using Ezuri, Claw of Progress as the General for your deck. Ezuri can be an enabler for big green ramp with mana dorks that can tap to make mana equal to their power and/or number of +1/+1 counters they have.

At combat put all the experience counters on one of these dorks and then use that dork to make mana at your second main phase or after. Use all this green mana with token mana sinks:

Other reasons to use Ezuri with tokens are to take more advantage of Champion of Lambholt and Sage of Hours . Lambholt can make your token army unblockable and she gets a counter whenever a token is created. She can get huge with Ezuri and tokens. Hours can give you infinite extra turns with Ezuri. All Hours needs are 5 experience counters which can be placed on him via Ezuri each combat. This lets you attack with the tokens at the extra turn and keep doing this until all your opponents are dead.

TortillaConfetti on Varolz, the necrotic shaman

1 month ago

Anthroplasm y Sage of Hours con el Necrotic Ooze en campo, turnos infinitos xD

Wrathhawk on Atraxa Proliferate

2 months ago

Wow, multimedia, thanks for the insights and detailed response!

I agree that I need to add more lands. My EDH group uses Partial Paris mulligan rules, so we can usually run with a little less land than normal, however I've been doing test draws and seem to be a little short on land, even for that.

I love the Forgotten Ancient + Sage of Hours combo that you suggested and will be adding that in. I can see Forgotten Ancient being used with many other creatures as well. I will also be adding in Exotic Orchard , Opal Palace , and Mirrodin's Core . I didn't realize how inexpensive these were.

The Sylvan Caryatid is in because I already own that card. The same goes for the check-lands that you mentioned at the end of your comment.

I agree with the first 10 cards on your list for suggested cutting, although many of the dual (gain 1 life) lands are there because I already own them. I would prefer to have more pay 1 life (or pay 2 when ETB) dual lands to fuel the initial counter on Font of Agonies , but they are expensive.

I'm going to keep Volrath, the Shapestealer because I like the idea of using -1/-1 counters (along with proliferate) as a way to incapacitate opposing commanders and certain other creatures (without actually killing them and having them brought back). Plus, Volrath's ability to copy ANY creature that has a counter on it gives it great versatility with some of the creatures my group uses ( Gisela, Blade of Goldnight , for example).

I think I'll also keep The Wanderer in place of adding Swords to Plowshares , Beast Within , and the like, mainly because of her additional passive ability, hoping that I can proliferate fast enough to keep her alive. That card along with Lux Cannon and Font of Agonies are my main way of dealing with single threats until Venser or Teferi's ultimate abilities come online.

I'll make the updates a little later this evening and see how the test draws go.

Thanks for your help!

multimedia on Atraxa Proliferate

2 months ago

Hey, overall well done. It's pretty difficult to make a budget Atraxa deck when you're including cards such as Season and Teferi, good job.

No basic lands is strange and 28 total lands is pretty low. I think basic lands are better than lands such as Guildgates, Blossoming Sands, Thornwood Falls, Dismal Backwater, etc. With four colors and not having any Fetch lands because of the low budget then you need more lands. My advice is play 36 lands, adding 11 basic lands: 5x Forest, 2x Swamp, 2x Island, 2x Plains

Budget cards to consider adding:

The majority of these cards can be repeatable sources of counters which is good with proliferate. Just about all these cards use counters in some way. More cards that can put a counter on Atraxa are helpful since then she can proliferate herself. Forgotten Ancient is repeatable source of a lot of counters since you put a counter on it each time a player casts a spell this includes your opponents. You can then at your upkeep move those counters around and put them on any other creatures you control. Combine Ancient and proliferate with Sage of Hours for a budget repeatable way to take extra turns. Taking extra turns is powerful with Planeswalkers and when you can attack with Atraxa who herself is big from counters.


Cards to consider cutting:

  • Blossoming Sands
  • Dismal Backwater
  • Graypelt Refuge
  • Rupture Spire
  • Simic Guildgate
  • Thornwood Falls
  • Shimmering Grotto
  • Grixis Illusionist
  • Scute Mob
  • Simic Initiate
  • Ainok Bond-Kin
  • Sylvan Caryatid
  • Rosethorn Acolyte
  • Abzan Battle Priest
  • Oneirophage
  • Volrath, the Shapestealer
  • Ethereal Armor
  • Tezzeret, Master of Metal
  • The Wanderer
  • Ancient Animus
  • Battlefield Promotion
  • Choking Fumes
  • Hindervines
  • Courage in Crisis

To make room for $9 of price cut Sylvan Caryatid . There's nothing wrong with Caryatid, it's a fine card, but $9 can be better spent such as Sol Ring and Eladamri's Call , etc. The Pioneer format is here and as a result the legal Fast lands have spiked in price. They're no longer budget options for manabases and honestly they aren't very good lands in Commander especially not for their new inflated prices since they will consistently ETB tapped in 99 card singleton Commander. Seachrome Coast , Razorverge Thicket , Botanical Sanctum can be cut to clear a lot of price if you want that.

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