Sage of Hours


Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Mythic Rare

Combos Browse all

Sage of Hours

Creature — Human Wizard

Heroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

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Sage of Hours Discussion

Pervavita on Reyhan/Silas Renn Proliferate Artifacts

3 days ago

I have been thinking about both Ezuri and Meren but I have a vary limited creature base that I'm not sure on there viability here. I should just buy them to test as Exuri is near nothing and Meren is a good card that isn't as expensive as she once was (If I remember right).

Sage of Hours I don't think it will work as I only have two cards that will trigger the heroic and it wipes his counters to trigger the extra turns. I did run before Lighthouse Chronologist before as a backup and was unimpressed with him.

Birthing Pod is a cool card though I don't think I have enough creatures to make it work and I would have to restructure my creature base to support it. As of now I have 1 two drop, 3 three drop, 7 four drops, 3 five drops, 1 six drop, and 2 seven drops. both my commanders are 3 drops and that would help in that regard. If I go a more creature centered version of this deck then it might be viable.

Thank you for the comments and suggestions!

VoodooJorge on Reyhan/Silas Renn Proliferate Artifacts

3 days ago

I agree with Hades_Shadow that Ezuri, Claw of Progress and Meren of Clan Nel Toth would be great included to help with counters, recursion, and more reasons to proliferate. I would also suggest Sage of Hours as a back up for Magistrate's Scepter combo. Another addition could be Birthing Pod to help you tutor your creatures.

OriginalBlue on Atraxa Counters

3 days ago

I'd add a Scrounging Bandar to the mix. With Vorel of the Hull Clade it can create a slow bomb, although the move of counters only happens during your upkeep.

To protect the Sage of Hours, add Release to the Wind, just to keep it safe.

Because you (should be able to) draw extra cards, I wonder if the mana boosters are really necessary.

Ezuri, Claw of Progress is my favourite to play with Atraxa, since your experience counters keep growing, as well as the +1/+1 counters on your creatures.

IAmTheWraith on The Deckwatch [Home Base]

2 weeks ago

Looked at my decks, realized I dont have alot of aggro going on. So, with that in mind, I came up with this.

Lets Go Tall...

Commander / EDH IAmTheWraith


All suggestions are welcome (Except Sage of Hours...), and much appreciated!

Thanks guys!

Regoober on

2 weeks ago

Nice Start. My version centered around Sage of Hours infinite turns, but this is way more kind-hearted. I recently retired him because he was very two-note (either infect or infinite turns). I also ran Man-o'-War, Shrieking Drake and AEther Adept with Aluren for infinite experience. Another infinite Experience combo was Cloud of Faeries or Peregrine Drake with Deadeye Navigator.

Now that the price has come down a bit Devoted Druid is a nasty little trick. Also, Deranged Hermit is 5 Experience for 5 which can really change a game. Panharmonicon is a neccesity as it makes your commander's etb skill trigger twice (and your ten creatures with etb triggers twice, too!)

Billgod247 on Swiss Army Mairsil, the Pretender

2 weeks ago

I am aware of one or two combos that I have not put in. One that I found involves Mirror-Mad Phantasm, I did not put it in because it does not work as the poster described. If anyone figires it out I am all ears. For extra turns you could put in Sage of Hours and Anthroplasm. Once both are caged you just need to tap Mairsil paying 5 for Anthroplasm's ability then activate Sage of Hours. Repeat the process each of your turns for Infinite turns. Enjoy!

Ruffigan on Infinite Turn Combo Using 2 ...

3 weeks ago

@kanokarob: Not the guy who posted, but that combo does work in Muldrotha:

Whenever you have 5 experience counters, you are able to put 5 +1/+1 counters on Sage of Hours with Ezuri, Claw of Progress's triggered ability. Remove the counters to get and extra turn. Beginning of combat on your next turn do the same thing again.

EDIT: Sorry, misread your comment. You said specifically with Muldrotha.

AkrosTheClear on Infinite Turn Combo Using 2 ...

3 weeks ago

Ezuri, Claw of Progress and Sage of Hours gives you infinite turns extremely easily. I also really like Eye of the Storm and any extra turn sorcery's. As long as you manage to cast an instant or sorcery on every one of those turns you get to take as many extra turns as you want.

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