Sage of Hours

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx Mythic Rare

Combos Browse all

Sage of Hours

Creature — Human Wizard

Heroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

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Sage of Hours Discussion

Sir_Jinx on Edric, The Returner

2 days ago

Sage of Hours for all of the turns

leviathan_cross on Mairsil, the Pretender / Combo

6 days ago

Excellent list! If I had to make any suggestions, consider something like Cephalid Inkshrouder, as it's an amazingly cheap way to give Mairsil shroud and make him unblockable, if combat is a focus in this deck, all the cheap cost of discarding a single card. Another card I'd like to recommend is Frantic Search, because it's free card draw and discard, and maybe something like Anthroplasm+Sage of Hours for infinite turns. I don't believe unearth applies to Mairsil, as his ability is a static ability; hence it doesn't work in the graveyard, which I know sounds odd, but I just learned this today. Finally, I believe Painter's Servant is banned in EDH, though it may have been unbanned? I'm not quite sure.

VD_D on Can we fix it? Well, Wizards can't... (Mairsil)

6 days ago

I am certainly adding Quicksilver Elemental - I completely skimmed over this card; I didn't take into account that it can target itself. I will also add Pili-Pala and Basalt Monolith.

I do have to admit I am not a big fan of infinite combos for the sake of infinite combos. Before anyone points out I am a hypocrite, I like the way Mairsil operates, because whilst the infinite combos are almost inevitable, the deck has a lot of utility and interaction, i.e. it is not a deck you play solitaire with.

That being said, Sage of Hours also works with Phyrexian Devourer (not as an infinite, but one extra turn is pretty dank anyway). Anthroplasm is pretty good even without the Sage of Hours combo - it has quite a lot of potential with Pestilent Souleater.

Although I might add Nim Deathmantle (I didn't add it into the maybeboard T_T), I feel like adding Mindslaver is only really good when wrapped up into that one combo, and mediocre otherwise. Until I'm convinced that there is nothing better to add, I won't add it.

The reason why I want Lightning Greaves is less for the shroud (Mairsil, the Pretender is really hard to kill even without shroud) but more because it is a free source of haste, which is useful with Deadeye Navigator. E.g. Deadeye Navigator + Gilded Lotus on Mairsil + Lightning Greaves is another infinite mana combo.

As an aside... I think this deck looks a lot better on paper than it is in practice. It really, REALLY suffers from having a combination of no creatures on board and not intending to win on turn 4-5. Similarly, smart opponents can work around Mairsil's failsafes - as much as I like to think that Cavern Harpy makes him close to untouchable, since you can only activate the ability once, two opponents dropping removal on him is devastating. And let's face it: this deck has quite literally nothing without Mairsil. I ran a test game (using 95 cards... should add them), where Mairsil got Nevermore'd... Yeah.

Ziembski on Mairsil's Super Jank Combo

6 days ago

No Quicksilver Elemental? CAGE it and use all abilities as much as you want to.

Add Thran Dynamo or Gilded Lotus with Pili-Pala or Morphling/Torchling for infinite mana.

Also, Sage of Hours + Anthroplasm for infinite turns.

Any reason to not include Mindslaver? Add Cauldron of Souls and some untap (as those above) to control every one.Or simple equip Nim Deathmantle with infinite mana.

AEtherling for evasion and every single COPY spell that may put copy of Mairsil on board, ETB triggers, legendary rule applies to copy, and viola, You have another CAGED card.

Ziembski on Can we fix it? Well, Wizards can't... (Mairsil)

1 week ago

I've wanted to build Mairsil deck, but he has the game issue as Neheb, the Eternal and The Locust God. They are just too overpowered in my opinion to be at helm of deck. Too many interactions and infinite combos to enable.

But my suggestions are:

A MUST - Quicksilver Elemental - For you may target Mairsil himself and break the "one use per turn" part, he just becomes completly broken

Quicksilver Elemental + Gilded Lotus + Morphling/Torchling/Pili-Pala = infinite mana

Pili-Pala works with Thran Dynamo or any other 3 colorless mana rock.

Sage of Hours + Anthroplasm + 5 open mana = infinite turns

Mindslaver + equipped Nim Deathmantle + infinite mana = control every player

Advanced Hoverguard = Y use Lightning Greaves when You can get shroud for

RazortoothMtg on Mairsil, The Pretender Ideas?

1 week ago

Remember untap effects for abuse- things like Horseshoe Crab seem terrible but are sweet here.

Mairsil + Anthroplasm + Sage of Hours = infinite turns.

Mairsil + Deadeye Navigator + Lightning Greaves + Gilded Lotus = Infinite mana. Gilded Lotus replacable with Prismatic Geoscope.

Sarkhan_Dragonclaw348 on Vorel and his Merry Counters

1 week ago

I also suggest Altered Ego as a strict upgrade on Clever Impersonator, unless you're using the Impersonator to copy noncreature permanents.

Look at your legality section. Lumbering Falls and Kiora, Master of the Depths are both illegal, apparently.

I don't know how much success you're having with Undergrowth Champion, but I never liked it very much. Just personally, I would suggest dropping it.

Somehow, you're not running Master Biomancer. Do it.

Spike Weaver and Spike Tiller both enter with counters and transfer a counter for 2. The Weaver has a fog effect and the Tiller makes 2/2s, so that's also nice.

Instead of Lighthouse Chronologist, use Sage of Hours. My personal suggestion; I see you've already considered him, though.

Two enchantments I like: Bred for the Hunt and Curse of Predation. They give you counters for attacking and dealing combat damage to a player respectively.

Sapphire Drake gives everything flying. That's always a good thing in mainly green decks.

Instead of Woodland Bellower, Genesis Hydra. Much more flavor in this deck.

You've got mostly green, so Reverent Hunter would make a good choice.

If you have tokens or lots of creatures often, play Stag Beetle.

Vastwood Hydra gives away its counters even when it dies, as does Servant of the Scale.

Oran-Rief, the Vastwood makes for a good land for boosting your creatures, as do graft lands.

Minamo, School at Water's Edge lets you untap Vorel.

Gutter Grime creates increasingly large slimes. Ew.

Fog.

Garruk Wildspeaker is a useful endgame planeswalker.

Everflowing Chalice for ramp.

For adding +1/+1 counters at instant speed, Strength of the Tajuru.

Often, you can check Auto-suggestions for cards this deck could use. I used that to bolster my advice. (Bolster is another nice +1/+1 counters ability, btw.) I also used my Vorel deck: http://tappedout.net/mtg-decks/when-you-have-too-many-counters-blame-vorel/ . It has a card-draw subtheme, but most of the cards are related to this.

A couple other deck ideas:- Atraxa, Praetors' Voice covers so much more ground with +1/+1 counters--you can play Abzan/Dromoka cards, Golgari cards, even the Orzhov Syndicate has powerful spells with counters. And those are just tribes/guilds.- Partner commanders. If Sultai is workable, use Reyhan, Last of the Abzan and Kydele, Chosen of Kruphix for a sacrifice-card draw theme. I have a deck based on that.

Funkydiscogod on Simic Infinite Counters Combo deck ...

4 weeks ago

Sage of Hours+View from Above+Fieldmist Borderpost is a pretty low opportunity cost to add one more infinite turn combo.

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