Sage of Hours

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Mythic Rare

Combos Browse all

Sage of Hours

Creature — Human Wizard

Heroic - Whenever you cast a spell that targets Sage of Hours, put a +1/+1 counter on it.

Remove all +1/+1 counters from Sage of Hours: For each five counters removed this way, take an extra turn after this one.

Sage of Hours Discussion

TheBloopKing on Reyhan and Ishai's Counterattack

2 weeks ago

I'd get rid of Ajani's Welcome , Ordeal of Nylea , Ordeal of Thassa , Bloodcrazed Hoplite , and Grateful Apparition .

Ajani's Welcome is extremely slow. It's a okay turn 1 play, but in a 99 singleton card deck, you never consistently get this out turn 1. Gaining 1 life is awesome for triggers, but is extremely slow when you consider you are starting out with 40 life already. I personally feel it's a dud card and will never ever be the card that "put you so far ahead".

Ordeal of Thassa is better off a Brainstorm . Its 1 less mana, instant speed and gains you 1 more card to look at.

Ordeal of Nylea I kinda like, but I personally would just run a Kodama's Reach or Cultivate

Bloodcrazed Hoplite I am not a fan of in this deck. 100% of the time, you are going to wish it was a Sage of Hours and are going to want to put counters onto other creatures. I personally prefer Servant of the Scale as it doubles the amount of counters put from servant to x creature.

Grateful Apparition is straight up better as the OG Atraxa, Praetors' Voice . A 1/1 flying body is quite useless, and I've found it's often a wasted 2 mana and never the card you want to top deck. Atraxa atleast garuntees a proliferate and let's not forget that a 4/4 flying, vigilance, lifelink, death touch for 4 is extremely viable and offers lots of protection. I play the card as often as I can because it's a 'must remove' creature and that's useful for stripping your opponents of answers.

Drakorya on The crushing multiplayer aspect

1 month ago

There are certain cards and strategies you can use to try and mitigate repeating board wipes. Cards like Eldrazi Monument , Soul of New Phyrexia , and to a lesser extent Inspiring Call and Heroic Intervention can help protect your board.

But you can also try and use recursion cards, like Seasons Past , Praetor's Counsel , and Creeping Renaissance to refuel your hand after a board wipe.

If these don't seem to be effective, you might need to try and add more ramp and creature tutor spells and try and combo win in a single turn with Sage of Hours .

jicklemania on Atraxa and her friends are hitting the gym

1 month ago

dingdongdings I also have an Atraxa deck, Listen to the Praetors' Voice, and we have very different takes, probably mostly due to that you are trying to be budget. Some cards I think you should definitely be playing are Grateful Apparition , Mikaeus, the Lunarch , Winding Constrictor , Reveillark , Sage of Hours , and Luminarch Ascension . They are budget and they do their work.

Last_Laugh I strongly disagree about Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker . Atraxa isn't that slow with all the cards like Hardened Scales and Doubling Season , especially not if you are trying to build a budget and casual deck. There are so many counters to go around that Reyhan's ability, while very good, is not good enough to beat Atraxa. I don't think Ishai worth playing, as it has no synergy outside of buffing itself. About the mana problems I agree, especially if you aren't playing fetches or shocks. I have found, though, that you usually get there.

Vexton_Pheope on Little Rey of Ishine (Reyhan/Ishai 2.74 cmc)

3 months ago

I'd say run Ezuri, Claw of Progress because you have like 25 creatures that'll make a difference, and you already have Sage of Hours so that plus 5 experience counters at least with Ezuri is as many turns as you want

Cabaye21 on Breed Lethality Upgrades

3 months ago

Thanks. I really like Together Forever and Sage of Hours .

carlmoores on Mairsil's Jail for Combos

3 months ago

For replacing the infinite mana combos I have a few suggestions.

1: Mirror-Mad Phantasm and Laboratory Maniac .

This one you need to be holding counters for, so it's de facto more complicated then I prefer. Basically you use the stack with this one so sequence is everything. 1: Play Lab Man 2:Activate a draw a card caged ability or play a card draw spell 3: In response, activate Mairsil's caged MMP ability and shuffle Mairsil into your deck 4: Put your entire deck into your graveyard since a card named "Mirror-Mad Phantasm" is not in your deck (the wording on the ability reverts back to "mirror-Mad Phantasm" as soon as Mairsil leaves play, even though the ability is on the Stack. 5: The card draw resolves and you win because you have no card to draw and Lab Man is on board.

The additional advantage of running the Phantasm is that he acts as a risky AF version of Traumatize ing yourself if you cast him and activate. You may reveal him ten cards from the top, but also maybe 80 cards from the top.

2: Sage of Hours and Anthroplasm infinite turn lock.

Technically not game ending and slightly mana intensive but once you have demonstrated that unless the opponents can remove Mairsil you have established a lock all but the most stubborn opponents will scoop.

3: Necrotic Ooze + Phyrexian Devourer + Triskelion / Walking Ballista The Diversion.

Technically not a Mairsil combo but synergizes with many cards you will be running anyway, specifically Buried Alive . I have found this combo makes the deck far more deadly because it 1: Doesn't rely on the Commander and 2: Is incredibly hard to interfere with. If you need an explanation of how it works, ask and I'll elaborate but it's a pretty well known combo that appears in a lot of decks. I definitely recommend running Chainer, Dementia Master and possibly some GY recursion like Reanimate and Animate Dead though if you're going to run this.

On the subject of the wheels and Niv-Mizzet/ Locust God/ you forgot Nekusar. You could just do that as a different deck TBH.If I was going to play one, and you should be hard up for slots by this point really so I would only pick one, I'd go with Locust God as he provides chump blockers and if removed can be caged. Also, most smart players will remove Nekusar on sight.

As for counters: Perfect. Turn Aside and Negate are exactly the type of cards I'm talking about.

You're right. Most of the cuts have to do with the fact they're infinite mana enablers but not much use besides that. As for the two you specifically mentioned, Deadeye is just a personal bias. I think his CMC is too high in a deck where mana, especially blue mana, is such a precious resource. He's amazing when you can get him online (though not perfect, he doesn't do anything against board wipes) my concern is getting him on board able to protect himself AND Mairsil from one removal spell is 8 mana. Think of it this way, if Deadeye Nav said "to cast this card tap all your lands and skip this turn you may not cast instants or play abilities until your next turn" would you play him? I imagine the answer is no, but that is pretty much his casting cost in a deck where keeping a few lands open as much as possible is so important.

As for the poltergeist, your protection via caged effects should be limited to the littlest slots possible, this deck is trying to accomplish alot and 100 card syndrome hits is hard and even though Cavern Harpy and Thalakos Scout are 100 times better as caged protection, even that is not the best case scenario. This deck CAN live without Aetherling, but it is arguably the most important card in the deck. Protecting Mairsil doesn''t amount to much if you aren't caging things while you do it. I'm looking at Poltergeist and going "That slot could be a Corpse Connoisseur that gets me Aetherling or a combo piece" (This is where your deck durdling comes in)

Finally, here's my suggestions to add in terms of creatures and I'll give each a quick purpose blurb

Thalakos Scout : Said already Corpse Connoisseur : Tutor, chump blocker, tutor again Eater of the Dead : Untaps. Eats recursion targets in GY decks. Dralnu: Recycles boardwipes, tutors, card draw Magus of the Wheel : Obvious Notion Thief : Robs opponents of card draw, draws hate, combos with any wheel Pestilent Souleater : Mana free Infect as a backup plan. Traumatize : Mass cage targets if not running the MMP/ Lab Man combo Telepathy Knowledge is SO powerful in Mairsil Azami, Lady of Scrolls : Card draw that doesn't need Haste. Galecaster Colossus : Also cheats Haste, faux-removal. Crypt Rats Faux board wipe. Lim-Dul's Vault Cheap faux tutor Glacial Chasm Stalling tactic. Hard to remove, one card pillowfort

Anyway, that's all I have for now. Once again, check out the MTG Muddstah video's featuring Harry's Mairsil deck, you'll find it very enlightening. Hope you start enjoying the deck more and let me know how it works out if you stick with it.

beardumbra on Pir and Toothy Superfriends

4 months ago

If you're looking for extra turns that happen to synergize with Pir, you could look at Lighthouse Chronologist , Magistrate's Scepter , Part the Waterveil , and even Sage of Hours . I only went with Part because it's non-repeatable works on its own; if you are looking for ones that give you a better chance to win and don't care about Pir synergy, then definitely the ones you mentioned are better.

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Sage of Hours occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%