Sudden Death

Sudden Death


Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Target creature gets -4/-4 until end of turn.

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Set Rarity
Time Spiral (TSP) Uncommon

Combos Browse all


Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Sudden Death Discussion

Epicurus on Toshiro the Vagabond

2 weeks ago

There have been a lot of comments on this deck already, and I admit honestly that I did not read the majority of them. However, this was the most recent deck listed on the Advertise Your EDH Deck thread, so I'll add my two cents anyway, for what it's worth.

Really, though, the only thing I can think of that's not already on your list is that you have plenty enough creature kill capability to successfully run cards like Waning Wurm, Rotting Regisaur, Clackbridge Troll or Yargle, Glutton of Urborg.

Also, I might mention that I've always liked Sudden Death, Deathstroke and the classic Terror and Rend Flesh as removal.

That's all I got. Cheers!

DeinoStinkus on Card creation challenge

1 month ago

Time Fissure



Return all creatures to their owner's hands. Target opponent takes an extra turn after this one.

Seems like something bad they'd print in a Standard set that'd never see play. Do another split second card (a la Krosan Grip, Sudden Death.)

thinkoriginal on Wrath of Marath 3.0

5 months ago


No no, I certainly didn't think you were being rude. I enjoy the fact that you like deck, and I love answering questions about it!

Typically when I goldfish, I'll win around turn 5 or 6. I try to play out and around stax pieces and cast interaction as if I have opponents, so unless I'm testing for speed, the "god hand" scenarios are not the norm.

The only type of removal that would stop the combo, apart from something with Split Second like Sudden Spoiling, Sudden Death, or Sudden Shock, would be Enchantment/Artifact removal targeting Altar or Earthcraft. Since Marath needs to be recast, the stack needs to clear each time and you could lose a combo piece at instant speed.

Analyzing this deck to this level has made me find a few weak spots, so I appreciate the chance to go as in depth as I have. Two small changes I am making, and I believe them to be about where I will leave it (until the meta changes and new/different stax pieces are needed), include:

  1. Removing Static Orb for Sensei's Divining Top. Orb is a very strong stax piece. Too strong, in fact, for even us in many cases. It is very difficult to break parity on this Artifact without a commander who can tap it like Urza or Derevi, even with Seedborn Muse, Garruk, and Gaea's Cradle. Our dorks are how we get ahead on mana, and tapping them as well as Birthing Pod only serves to slow down our own plan. Divining Top, on the other hand, synergizes well with our 16 shuffle effects, as well as Enlightened Tutor, Sterling Grove, and Noxious Revival. Digging and card selection are also sorely lacking so this will be of great use.

  2. Lotus Petal, while powerful, is unfortunately one-time-use. Getting a stax piece out early is great, but doing so repeatedly is much better. Gemstone Caverns, while risky, has much better upside, and with Lotus Cobra and Collector Ouphe, a softened floor. Drawing this after our opening hand is a downside, but in our opener it is a pre-game Mox Diamond (perfect for battling turn 0 Sushi-Hulk combos), and hurts less drawing it later than does the Diamond. This card is a fickle, but welcome, addition.

SenseiRamen on

1 year ago

Sudden Death not a bad option. Could replace Grasp of Darkness .

MizzMizz on Mairsil, The Pretender

1 year ago

Thanks fellas!!, I'm gona try Solemnity , Phyrexian Revoker , Sorcerous Spyglass and Sudden Death out and see if that helps.

Caerwyn on Mairsil, The Pretender

1 year ago

There are a couple cards that completely stop opponents from using creature-based activated abilities: Cursed Totem , Damping Matrix , Linvala, Keeper of Silence , and Voidstone Gargoyle

Phyrexian Revoker and Sorcerous Spyglass allow you to stop Mairsil without targeting it, so it bypasses flicker mechanics.

Suppression Field taxes the activated abilities, making them harder to use.

Trickbind is another counter that has the added benefit of Split Second, and could be worth including.

You could use removal with split second to kill Mairsil without it being able to flicker in response: Molten Disaster , Sudden Death , Take Possession , Wipe Away .

Sudden Spoiling neuters Mairsil for the turn.

Raging_Squiggle on Can I deny a response …

1 year ago

Rules about priority from the Comp MTG Rulebook:

116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.

116.3d If a player has priority and chooses not to take any actions, that player passes. If any mana is in that player’s mana pool, they announce what mana is there. Then the next player in turn order receives priority

116.4. If all players pass in succession (that is, if all players pass without taking any actions in between passing), the spell or ability on top of the stack resolves or, if the stack is empty, the phase or step ends.

As you can see from these, once your Sudden Death resolves, the active player (your opponent) immediately receives priority again, allowing him to cast his Giant Growth to save his creature.

The proper play here would have been to target the mana dork your opponent controls with Sudden Death , triggering the Emperor Crocodile 's ability forcing your opponent to sacrifice it before ever dealing any damage. Or if your opponent had more than those two, target Emperor Crocodile with Sudden Demise after damage had been dealt.

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