Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
Printings View all
|Time Spiral (TSP)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Sudden Death Discussion
2 weeks ago
There have been a lot of comments on this deck already, and I admit honestly that I did not read the majority of them. However, this was the most recent deck listed on the Advertise Your EDH Deck thread, so I'll add my two cents anyway, for what it's worth.
Really, though, the only thing I can think of that's not already on your list is that you have plenty enough creature kill capability to successfully run cards like Waning Wurm, Rotting Regisaur, Clackbridge Troll or Yargle, Glutton of Urborg.
That's all I got. Cheers!
1 month ago
Return all creatures to their owner's hands. Target opponent takes an extra turn after this one.
4 months ago
Spellskite, Crackling Doom, Wing Shards, Melira, Sylvok Outcast, Solemnity, Sudden Death, Sudden Shock, Engineered Explosives, Chalice of the Void, Deflecting Palm, Grim Lavamancer, Darkblast, Night of Souls' Betrayal, Collective Brutality, Wipe Away, Polymorphist's Jest, Sudden Spoiling, Go for the Throat, Porphyry Nodes
5 months ago
No no, I certainly didn't think you were being rude. I enjoy the fact that you like deck, and I love answering questions about it!
Typically when I goldfish, I'll win around turn 5 or 6. I try to play out and around stax pieces and cast interaction as if I have opponents, so unless I'm testing for speed, the "god hand" scenarios are not the norm.
The only type of removal that would stop the combo, apart from something with Split Second like Sudden Spoiling, Sudden Death, or Sudden Shock, would be Enchantment/Artifact removal targeting Altar or Earthcraft. Since Marath needs to be recast, the stack needs to clear each time and you could lose a combo piece at instant speed.
Analyzing this deck to this level has made me find a few weak spots, so I appreciate the chance to go as in depth as I have. Two small changes I am making, and I believe them to be about where I will leave it (until the meta changes and new/different stax pieces are needed), include:
Removing Static Orb for Sensei's Divining Top. Orb is a very strong stax piece. Too strong, in fact, for even us in many cases. It is very difficult to break parity on this Artifact without a commander who can tap it like Urza or Derevi, even with Seedborn Muse, Garruk, and Gaea's Cradle. Our dorks are how we get ahead on mana, and tapping them as well as Birthing Pod only serves to slow down our own plan. Divining Top, on the other hand, synergizes well with our 16 shuffle effects, as well as Enlightened Tutor, Sterling Grove, and Noxious Revival. Digging and card selection are also sorely lacking so this will be of great use.
Lotus Petal, while powerful, is unfortunately one-time-use. Getting a stax piece out early is great, but doing so repeatedly is much better. Gemstone Caverns, while risky, has much better upside, and with Lotus Cobra and Collector Ouphe, a softened floor. Drawing this after our opening hand is a downside, but in our opener it is a pre-game Mox Diamond (perfect for battling turn 0 Sushi-Hulk combos), and hurts less drawing it later than does the Diamond. This card is a fickle, but welcome, addition.
1 year ago
1 year ago
Suppression Field taxes the activated abilities, making them harder to use.
Trickbind is another counter that has the added benefit of Split Second, and could be worth including.
Sudden Spoiling neuters Mairsil for the turn.
1 year ago
Rules about priority from the Comp MTG Rulebook:
116.3b The active player receives priority after a spell or ability (other than a mana ability) resolves.
116.3d If a player has priority and chooses not to take any actions, that player passes. If any mana is in that player’s mana pool, they announce what mana is there. Then the next player in turn order receives priority
116.4. If all players pass in succession (that is, if all players pass without taking any actions in between passing), the spell or ability on top of the stack resolves or, if the stack is empty, the phase or step ends.
The proper play here would have been to target the mana dork your opponent controls with Sudden Death , triggering the Emperor Crocodile 's ability forcing your opponent to sacrifice it before ever dealing any damage. Or if your opponent had more than those two, target Emperor Crocodile with Sudden Demise after damage had been dealt.