|Commander / EDH||Legal|
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|Time Spiral (TSP)||Uncommon|
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Target creature gets -4/-4 until end of turn.
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Sudden Death Discussion
2 months ago
Have you considered Snuff Out, Sudden Death or Rend Flesh? The majority of your removal is 2 CMC or less and often has a caveat of some sort. Rend Flesh and Sudden Death are 3 CMC, but I'd consider them pretty reliable removal since (a) the caveat of Rend Flesh is pretty uncommon, I think, and (b) the split second on Sudden Death will ensure the kill. As for Snuff Out, this card functions like another Pact. I assume you'll most often be casting it by paying life rather than hard-casting, and the deck already has plenty of life-costed spells so I don't imagine one more will hurt the balance.
Lastly, why no Sol Ring? I assume its because most your kill spells are only 2 CMC and/or have double black. Did you ever try running it? How did it play out?
3 months ago
Under ordinary circumstances, yes, you can respond to something that removes Slimefoot, the Stowaway from the battlefield. For example:
- Opponent casts Go for the Throat targeting Slimefoot, the Stowaway.
- Go for the Throat is now on the stack, but has not resolved. Priority passes to you to respond.
- You may do anything you could do at instant speed, including activate Thallid Omnivore. Those activation go on top of the stack.
- Slimefoot, the Stowaway is still on the battlefield and sees your Saproling creatures die, adding a new triggered effect to the top of the stack.
- When no player has any additional responses (priority has passed between all players without action) the top item on the stack, your Thallid Omnivore activation, resolves.
- Items are resolved from the stack in last-in-first-out order, or "down" the stack, until we get to Go for the Throat, where it resolves and Slimefoot, the Stowaway is moved to your graveyard.
There are cases where you cannot respond, or points at which it is too late to respond; as when a creature dies from a state-based action like combat damage, an opponent controls a situational prohibition effect like Grand Abolisher, or when the spell has split second like Sudden Death.
3 months ago
Alright lets see if we can resurrect this
Thoughts of Ruin ados lands
Defensive Formation you get to puppet how damage gets threw asign all 12 of ghaltas damage to a pathetic 1/1 which is also being blocked by a deathtouch creature
Purify destory all artifacts and enchantments for 5 count me in
Planar Void do you reconize the effect?... anwser is Rest in Peace and Leyline of the Void the void is $27 rest in peace is $4 (as of masters 25) but whats the price of planar void...28........CENTS WHY IS IT ONLY $0.28 BESIDES THE FACT IT HITS EVERYBODY!!
Outmaneuver here let me give my dudes or your dudes super trample for the attack
Harmonic Convergence enchantments to top which is hate love it
you think Reflect Damage is the only option for this think again we also have Mirror Strike which is one mana less by the way and a creature that does this magic trick its name is Glarecaster ability actiavtion is exspensive but did you notice the part its like shooting everything with redirect damage
Death Match token and creatures 3 toughness or lower hate coming at ya
Debt of Loyalty i will save your creature from being put into the graveyard.....too bad i get to steal it right after
Teferi's Veil unearth and i have to exil...oh wait they don't exist so the exile clause doesn't work and i get to keep my stuff lol
AEther Flash i promise this is underplayed not even the dinosaur tribal decks are using it that much
Tranquil Grove a infinite use enchantment nuke wonderful
AEther Barrier NOW WHAT DO YOU GOT TO SAY FOR YOURSELF ANIMAR!!! >:P
Sudden Death nice try breya
Yixlid Jailer goodbye graveyard evil
to be continued......
3 months ago
Also, I doubt that this could be an option but I know an interesting card that can synergise well with this deck.
This Momentary Blink can actually be a counterspell through Torrential Gearhulk, if you choose Unwind or Rewind, it actually untaps more lands than you've used. That's very helpful to cast a full powered Sphinx's Revelation at your opponent's endphase.
I'm new here so let me just relink you correctly my decklist :
Things I added :
Wrexial, the Risen Deep (not very strong but cool card)
6 months ago
The first card that comes to mind is Yahenni, Undying Partisan; it's a step toward the speed problem and not enough fatty problem, and fits the sac theme if you decide that. Sometimes to speed up your game, you have to slow down your opponent with Frozen AEther, Urabrask the Hidden, Baral's Expertise (which speeds you up as well), Vandalblast, Static Orb, etc. Beside that, there's ramp and sneaking in cards to really speed up your game. Consider Sneak Attack or Quicksilver Amulet, Deathrender or Clone Shell; also consider rocks like Commander's Sphere, Dreamstone Hedron, Hedron Archive, Heartstone/ Carnival of Souls for unearth, Semblance Anvil and Nightscape Familiar. There's also cards that help your opponent as well, but if you've more value it could work: Mana Flare, Dream Halls, Braids, Conjurer Adept.
Situations where you're in a stahlwart, loosing, and have huge problems, are different from situation where you're at parity and have equal footing. At parity, card advantage and evasion rule. Chariot of Victory and Haunted Cloak, Archetype of Endurance/ Archetype of Aggression/ Filth/ Wonder/ Brawn, Hot Soup/ Deepfathom Skulker/ Whispersilk Cloak, maybe Trailblazer's Boots or Prowler's Helm, all of these can help close a game. This deck needs much more draw, especially with some discard outlets you have. Cards like Arcanis/ Humble Defector (good unearth target), Skullclamp, The Immortal Sun, Harvester of Souls, Phyrexian Arena, Divination/ Faithless Looting/ Concentrate, Chandra, Flamecaller, Open Into Wonder. If you're loosing, usually board wipes are the best answer. Black Sun's Zenith, Toxic Deluge, Archfiend of Depravity, Perilous Vault/ Worldfire, All Is Dust, all for dealing with indestructible. You could also add some fatties or deathtouchers like Taurean Mauler, Consuming Aberration, Scourge of Geier Reach, Nighthowler, Ophiomancer, Ogre Slumlord.
It's rather hard to suggest versatile cards without answering direct metas, do you have any specific cards or strategies giving you trouble right now?
For general versatility, there's Rakdos Charm/ Rampaging Ferocidon, Gravepurge/ Footbottom Feast to protect your graveyard, which is rather important in this deck, Thief of Blood/ Vampire Hexmage for atraxa/ planeswalkers. For a combo heavy meta, there's Time Stop/ Summary Dismissal, Torpor Orb/ Kalitas, Traitor of Ghet, Praetor's Grasp/ Sadistic Sacrament to extract combo pieces. Stranglehold, Defense Grid/ Wild Ricochet (which is a counterspell) for control decks. Clever Impersonator or Phyrexian Metamorph adds a bunch of versatility, maybe some tutors to directly answer something.
For this deck, I would reinforce your themes of mill, reanimation, and draw, and probably add more ramp and board wipes. I personally like ETB/ death triggers over big 'uns and tokens, so that's going to heavily influence my opinion. If you were to go wide, you could add threaten effects and Faerie Artisans to sac them, you could add Genesis Chamber/ Grave Titan/ Wurmcoil Engines/ Spawning Pit for tokens, Dragon Throne of Tarkir for combat tricks. Also, to make the deck stronger, I could point out some of the weaker cards. Like Worn Powerstone, I'd rather add Hedron Archive or Dreamstone Hedron; Star Compass is OK, but I wanted to point it out because it doesn't fix your colors, I'd suggest Realmwright to unearth/ Fellwar Stone; Spell Pierce is not too good in my opinion as is way too easy to pay, I'd rather have Mental Misstep/ Foil; Death's Approach can be replaced with Snuff Out, Sudden Death, Sickening Shoal with all the big creatures you have. You made a lot of good picks though, like Teferi's Veil, Flayer of the Hatebound, Stitch Together, etc., those are rather strong in my opinion.
If I had the commanders or strategies you're facing I think I could answer better, but I hope this helps you take step towards a stronger deck! I'm always here
8 months ago
Thank you for taking the time to write down all those suggestions.
I did have a lot of Basic lands, I replaced eight of them with Dimir Guildgate, Temple of Deceit, Sunken Hollow, Smoldering Marsh, Temple of Malice, Crumbling Necropolis, Vivid Marsh and Barren Moor. I also cut Mycosynth Wellspring < Gem of Becoming and Manalith < Fellwar Stone which I think are superior.
I followed your advice and replaced a few removals and less good board wipes. Sudden Death < Doom Blade, Consuming Vapors < Dreadbore, Grasp of Darkness < Cemetery Recruitment, Extinguish All Hope < Victimize and In Garruk's Wake < Syphon Flesh.
Still tweaking a few things left and right, let me know what you think. Thanks !
8 months ago
Upvoted, cool deck :D
For my suggestions, I'd run more of the lords/tribal effects (vampires have a ton), and cut some of the more vanilla vampires. I'd search gatherer for any card containing the rule text "vampire" (and limiting to your colors).
Also, EDH is all about huge effects, and Stensia Innkeeper or Night Revelers are going to have a tough time keeping up. I like to imagine the worst case scenario, and see how the creature would do. For instance, your opponent has a Followed Footsteps on a Grave Titan. Something like Bloodline Keeper might stall a bit, but Falkenrath Reaver is just going to get overrun.
My friend has a vampire deck, and some effective bombs that I'd suggest are Anowon, the Ruin Sage, Malakir Bloodwitch, and Patron of the Vein.You could also run more solid, supporty cards like Rakish Heir, Stensia Masquerade, Stromkirk Captain, and Aphetto Dredging. Also, Basilisk Collar, Lightning Greaves, and Swiftfoot Boots are nice for your commander.
IMO, burn spells are generally not as good as the straight removal some of the other people suggested. My suggestions would be Sudden Death, Sudden Spoiling, and Urge to Feed, or, if you want a burn package to finish out opponents, Burn from Within, Fall of the Titans, Devil's Play, or Banefire (all of which have some sort of utility/reusability).
8 months ago
Insurrection costs too much, Rites of Flourishing don't seem that good, as I'd rather the game go slower than faster. Also it's a permanent. what would I use Enlightened Tutor for? Rhystic Study draws peoples' attention to me, which is never a good thing in this deck, and also is a permanent. Cast Through Time costs too much for a small effect. I get to kill 2 creatures instead of one? Easier to just cast another removal most of the time. Also it's a prime target for others' enchantment removal. Lotus Cobra is a creature, dies to board wipes, and produces mana in my main phase (which I don't usually need). Exploration would probably be good, but I have burgeoning in the deck already. Might swap azusa for it some day. Dismember is counterable and answerable. Sudden Death is not, and I've used it to kill sackable creatures before.