Retreat to Coralhelm


Format Legality
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Retreat to Coralhelm


Landfall &mdash Whenever a land enters the battlefield under your control, choose one —

  • You may tap or untap target creature.
  • Scry 1. (Look at the top card of your library. You may put that card on the bottom or your library.)

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Recent Decks

Retreat to Coralhelm Discussion

LabManiac_cobblepott on Tatyova Stax

12 hours ago


I originally had Reservoir in there, but pulled it after testing showed it to be unnecessary.

Once you achieve a lock (Orb of Dreams / Frozen AEther + Static Orb / Back to Basics / Floodbringer or Sakura-Tribe Scout / etc + Words of Wind + Retreat to Coralhelm etc.), it's very hard for opponents to wiggle out. The most typical kill is infinite loop with Sunscorched Desert. Otherwise you just beat down under the lock.

WayMaker on Evolve? I think you're playing the wrong game...

1 week ago

nicochulo on Sindbad's Infinite Adventure

1 week ago

DragonGodKing90 Thanks for the feedback! It is mostly very good criticism (I mean, I don't expect this to be a tier deck or anything close. Also I got two retreats for the combo, I just forgot to mention both were necessary), but what I do want to say is that this combo has turn 4 potential:

T1: land

T2: land, Walking Atlas

T3: land, Retreat to Coralhelm, tap Walking Atlas, play a land, untap him, repeat another time and play Sindbad

T4: Second copy of Retreat to Coralhelm and combo

Appart from that, I just want to make a few land adjustments (mostly), because that's the main area I can improve

DragonGodKing90 on Sindbad's Infinite Adventure

1 week ago

you would actually need to have 2 Retreat to Coralhelm to draw through the entire deck. honestly though, this is not a combo that can be made to be viable. the combo requires a high land count, which just isn't doable due to the fact that you need tutors to search your combo pieces, and interaction with the opponent just to survive. theres also the fact that its a 4 card combo, all of which are very vulnerable to removal. at best, your combo goes off turn 5, in a turn 4 format.

T1: land

T2: land, Walking Atlas

T3: land, activate Walking Atlas for another land, play Retreat to Coralhelm

T4: land. now that you have 5, use 2 for Sindbad, the other 3 for Retreat to Coralhelm.

T5: combo off.

the problem with this is that this line of play requires 9 specific cards by turn 4. 5 lands, 1 Sindbad, 1 Walking Atlas, 2 Retreat to Coralhelm. by turn 4, a player will have only seen 10 cards from their hand if they're on the play.

maxon on Tatyova Take Ova

2 weeks ago

As far as counterspells, that's kind of up to you and how you wanna play this deck. If you're just trying to protect your stuff, then yeah there are too many.

If you wanna cut some, I'd remove Cancel, Rethink, and Unwind to start. There are always better options than Cancel (Disallow comes to mind), and Rethink and Unwind may not always work, and you want your counters to always work.

To replace stuff I'd try and get more advantage from your extra land dropping.

Retreat to Coralhelm will let you scry before you draw off Taty. Roil Elemental is just fun, and a little mean, but fun. Avenger of Zendikar would actually be decent with all your extra land drops. Rampaging Baloths is just great value. Ulvenwald Hydra is a card I underestimated when I first traded for it, but given that it gets you ANY land, and the reach, it's actually a decent card.

I mean, you're gonna have the extra mana, might as well cast some monsters!

VanDerTroll on Sir Bounce-a-Lot

1 month ago

Cloudstone Curio + Retreat to Coralhelm + Budoka Gardener / Llanowar Scout / Walking Atlas + a land to draw whole deck and win with Laboratory Maniac (which is missing atm) / Sunscorched Desert to kill all opponents. Alternatively you can use Words of Wind to bounce your opponents permanents.

Ghostly Flicker + Peregrine Drake + Archaeomancer / Eternal Witness for infinite mana which can lead to a kill with Blue Sun's Zenith or pumping lands with Kamahl, Fist of Krosa .

Gain ridiculous amount of turns with Walk the Aeons + Crucible of Worlds and cards that allow you to play extra land drops.

These are the main lines. You can also do shenanigans with Trade Routes to draw lots of cards.

Let me know if you test this build or a build of your own!

KittenPetter on Tatyova, Value Engine

1 month ago

Those are great recommendations! I should put that Retreat to Coralhelm in my deck for sure! I keep getting told about how sweet Boundless Realms and Splendid Reclamation are. I am not a fan of instant win conditions though that is a great idea. Earthcraft seem's awesome too.

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