|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
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Retreat to Coralhelm
Landfall &mdash Whenever a land enters the battlefield under your control, choose one —
- You may tap or untap target creature.
- Scry 1. (Look at the top card of your library. You may put that card on the bottom or your library.)
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Retreat to Coralhelm Discussion
1 week ago
Ik denk dat je sowieso naar meer creatures (merfolk) moet gaan. 19 creatures is echt te weinig voor een tribal deck. 30-35 creatures is een beetje de richting die je op zou moeten gaan.
Tips (Ook wat slechtere tips maar om het een beetje budget te houden):Voor untap: Intellectual Offering, Breaking Wave, Retreat to Coralhelm, Quest for Renewal, Merrow Commerce, Dramatic Reversal, Curse of Bounty, Benefactor's Draught (Kan ook tussen opponent's combat!)
Voor creatures:Deepchannel Mentor, Merrow Harbinger, Riverwise Augur, Seafloor Oracle, Surgespanner, Tempest Caller, Tidal Courier, Fallowsage, Drowner of Secrets, Jungleborn Pioneer, Merfolk Sovereign (Lord), Merrow Reejerey (Lord), Stonybrook Banneret, Lord of Atlantis(Lord), Master of the Pearl Trident (Lord), Merfolk Mistbinder (Lord), Coralhelm Commander (lord)
Qua versnelling, ik zag je van de week al Urban Evolution spelen, met alle exploration is dat prima acceleration in dit deck.
dan kan je ook gaan denken aan Explore, Enter the Unknown, Path of Discovery, Summer Bloom, Rites of Flourishing. ik weet niet of je Kiora, the Crashing Wave had maar dat is ook wel een goede voor in dit deck. Hou er wel rekening mee dat het dan een goed idee is om 38 a 40 land te gaan spelen voor een hogere pakkans. Landjes met cycling zorgen er dan weer voor dat je niet te veel land op hand houdt.
2 weeks ago
Fun combos I've found so far,The Locust God/Bident of Thassa + Docent of Perfection (obvious) Consecrated Sphinx + Dictate of Kruphix + Horn of Greed (with the Locust God out this gets really fun in multiplayer)Kindred Discovery + Laboratory Maniac + The Locust God (this was put in as a possible win condition)I'm adding Retreat to Coralhelm and Walking Atlas to combo that with Horn of Greed
1 month ago
Super late but!
SufferFromEDHD Yes, those are good cards! However like I mentioned in my intro, I only use card with the modern-frame onwards; if you like them you can definitely put them in yourself!
straborn Hm, the main combo itself is not too hard to assemble considering that the only specific piece you need to grab is Retreat to Coralhelm. And in the event it does go south, you have a few outs with the other combos that aren't as simple but use redundant pieces. If you're looking for it to be a bit more streamlined, using something like Academy Rector or Idyllic Tutor can help. Considering that you don't have those two cards you mentioned, I would definitely make an effort to put in stronger tutors since you only have access to the main combo really. I'll take a look at other combos when I have time, but essentially anything that acts like a good infinite mana-sink helps! The biggest card recently that I'm considering is Thrasios, Triton Hero.
legomackley That is a good suggestion, I think that if Valakut, the Molten Pinnacle is added then Prismatic Omen is definitely an auto-include and adding more of white's enchantment tutors is warranted.
Jamminmagician Awesome combo, I'll take a look at it and play around with it! I've always loved Realm Razer so an excuse to use it is always welcome. I personally agree with you that I like a more value-based deck myself, so I think tweaking this deck to be less linear and more value-based is something I'd do as well. For Expedition Map I have considered it and think that it could be really powerful. The biggest thing it would search for would be Oboro, Palace in the Clouds considering that there's enough ravnica karoos in a 4C-deck that searching for one isn't super necessary. I haven't loved it in practice but I do think that it is one of those cards that should be considered for this deck.
2 months ago
While the main plan of knightfall is to out value and out tempo our opponent, some of the cards that are used for this purpose are pretty toolbox-y. However, this isn't the main theme of knightfall. Therefore, I definitely don't plan to play more than 1x Eldritch Evolution, but that 1x is Not the flex sideboard spot (That's Courser of Kruphix and Reclamation Sage).
Eldritch Evolution is reasonable against fair, non-blue decks, but mostly, it's there for combo decks (Knightfall's worst matchups). Due to the sheer number of creatures in this deck, there is usually some creature that helps out in the matchup and is worth tutoring for. While you could try something like Chord of Calling for this reason, Chord of Calling is usually at least 2 turns slower.
It might be a little easier to say a few matchups that I'd bring it in for (not a full list): Affinity, Burn, Jund, Junk, Tron, Lantern Control, Dredge, Infect, Elves, and Living End. If you look at that list, Burn, Tron, Elves and Living End can be some pretty challenging matchups. The card does a bit more than double duty.
Affinity is a pretty favored matchup. For reference at the Modern Open, I played 4 matches against them and lost 1 game (albeit, I usually lose a few more game 1s). This seems to happen for a few reasons.
The biggest reason is because of Spell Queller. Spell Queller stops a relevant spell while being bigger (before buffs) than their fliers. Of course, it can also be flashed in before blocks with no spell on the stack. Therefore, I can not stress enough how much of an all-star this card is.
The main plan is just to stall as long as you can and make as many favorable trades as possible. Hopefully, you can create enough of a board state where they lose too much by attacking (aka a board stall) and Knightfall rarely loses from a board stall.
Therefore, so long as you don't draw too many Scavenging Ooze and Voice of Resurgence and they don't have a super speedy draw (Mox Opal...), then game 1 can be pretty close. Of course, post-board Knightfall becomes favored.
-3x Scavenging Ooze, -3x Voice of Resurgence, -2x Retreat to Coralhelm for +1x Eldritch Evolution, +2x Izzet Staticaster (Best Card and generally what Eldritch Evolution finds), +2x Kitchen Finks(The gain 2 life and +1 power sells me on it over Voice of Resurgence even at the cost of one mana (Mostly because both suck in this matchup)), +1x Manglehorn, +1x Reclamation Sage, +1x Reflector Mage
Post-Board, around 1/3 of the deck is removal. Of course, once again, the goal is to stall for as long as possible. Once again, the longer the game, the higher the probability that knightfall wins.
2 months ago
2 months ago
What're your thoughts on adding a singleton Retreat to Coralhelm? Makes your Knights get really big, really quick to close out games.
2 months ago
Thanks a lot for the suggestions Josu and VesuvanDoppelbanger! First and foremost, I can't believe I forgot to add Loxodon Smiter at least somewhere in the 75 as it is great against disruption and works well to activate Rhonas the Indomitable and Ghalta. Knight of the Reliquary is also an interesting suggestion. With all the fetches I'm running, it could definitely get out of hand quickly. I'll have to do some testing to see how it performs, mostly I'm just worried that it could be just a bit slow without the Retreat to Coralhelm combo. Regarding the lands, I would most likely add Kessig Wolf Run over Gavony Township because it can give trample to Ghalta for just which, at that point, is already pretty much game over. As for Phyrexian Soulgorger and Soul's Fire, these are the kind of janky combos I really love to see. I will surely do some testing with them but I think I'm going to have to save at least the soulgorger for a Solemnity combo deck with some Kitchen Finks, and Phyrexian Unlifes; the deck could be pretty scary imo.
2 months ago
Oh I see, sure didn't think about that. Retreat to Coralhelm then maybe for free taps then?