Retreat to Coralhelm

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Retreat to Coralhelm

Enchantment

Landfall &mdash Whenever a land enters the battlefield under your control, choose one —

  • You may tap or untap target creature.
  • Scry 1. (Look at the top card of your library. You may put that card on the bottom or your library.)

Retreat to Coralhelm Discussion

IAmTheWraith on Tatyova v1

8 hours ago

This list really needs a Laboratory Maniac for a few reasons

  1. It can be a secondary wincon because there are times you can go off almost by accident

  2. It is the last piece needed to win with Simic Growth Chamber , Retreat to Coralhelm , and Llanowar Scout / Skyshroud Ranger

just a thought, looks like a blast to play, as are most Tatyova, Benthic Druid lists :)

Dawson_Von_Darkcastle on Arixmethes, Slumbering Storm

1 month ago

I'm currently making an Arixmethes, Slumbering Isle deck myself and i'm running a lot of untap cards ( Argothian Elder , Krosan Restorer , Pemmin's Aura , Freed from the Real and Counter removal cards ( Power Conduit , Clockspinning , and Chisei, Heart of Oceans .

My suggestions would be Shimmering Wings and Llanowar Scout / Sakura-Tribe Scout

Shimmering Wings can be cast as many times as you have 2 blue mana and has the added benefit of giving your creature flying.

Llanowar Scout / Sakura-Tribe Scout combos nicely with Retreat to Coralhelm .

AnchorCity on Tatyova Take Ova

1 month ago

into the wild is a good way to get an extra and free land every turn, and would probably be extremely effective in your deck with the huge land count. Retreat to Coralhelm will also allow you to get some scrying or tapping down creatures, Retreat to Kazandu will also give you a landfall trigger to utilize.

AnchorCity on Tatyova Take Ova

1 month ago

into the wild is a good way to get an extra and free land every turn, and would probably be extremely effective in your deck with the huge land count. Retreat to Coralhelm will also allow you to get some scrying or tapping down creatures, Retreat to Kazandu will also give you a landfall trigger to utilize.

Atuva on Death by Tide Pods

1 month ago

Glacial Chasm is my go-to land if I think I might be vulnerable to aggro or rushed by tokens. You should be able to combo out before it kills you. Retreat to Coralhelm might not be bad. Also why are you not running Minamo, School at Water's Edge and/or Wirewood Lodge ?

sv_fedik on Tatyova turns

1 month ago

The combo is to have Retreat to Coralhelm + Tatyova, Benthic Druid + Oboro, Palace in the Clouds or Simic Growth Chamber (in hand Simic Growth Chamber but Oboro, Palace in the Clouds can on the battlefield) + Sakura-Tribe Scout or Skyshroud Ranger (and whit no summoning sickness, so Concordant Crossroads is halping there but you can Chord of Calling them at the end stem of other players turn). The combo goes you tap the Sakura-Tribe Scout or Skyshroud Ranger puting Oboro, Palace in the Clouds or Simic Growth Chamber into play and bouncing them and drawing a card from Tatyova, Benthic Druid and untaping Skyshroud Ranger or Sakura-Tribe Scout whit Retreat to Coralhelm and then you repeat until you draw your deck and then you play Nexus of Fate it goues to your deck and that is your only card so you can take infinit turn. BTW you are going to put all your lend into play and only Oboro, Palace in the Clouds or Simic Growth Chamber if you don`t have any lends in your hand.

Funkydiscogod on budget landfall

2 months ago

You could probably easily fit the old infinite combo and still be under budget: Retreat to Coralhelm , Skyshroud Ranger , Simic Growth Chamber .

Rzepkanut on Chain Hulk - Vannifar Flash Hulk

2 months ago

With Retreat to Coralhelm in play you could use mana tutoring dorks and make a chain like like Veteran Explorer > Viridian Emissary / Primal Druid > Farhaven Elf / Wood Elves > Wild Wanderer / Solemn Simulacrum > Gobbling Ooze > Ulvenwald Hydra > Protean Hulk. You should have mana left over and a sac outlet to use on the hulk at the end of it. Even if you get fizzled somehow you ramp out a bunch of mana in the process. Imagine it happening with Amulet of Vigor or Lotus Cobra in play too...mmmmm yummy over kill.

Could be an interesting angle to explore for the deck. However it since it requires the enchantment to be in play to function, we need ways to find it. I think the best tutor for it might be Drift of Phantasms... which also conveniently finds Intruder Alarm and Faces of the Past (which probably enables some decent elf/wizard/ooze chains too). Getting the Drift of Phantasms in hand should be easy enough with all the creature tutors available in green. Could be cool, maybe even good ;)

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Retreat to Coralhelm occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%