|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
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Retreat to Coralhelm
Landfall &mdash Whenever a land enters the battlefield under your control, choose one —
- You may tap or untap target creature.
- Scry 1. (Look at the top card of your library. You may put that card on the bottom or your library.)
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Retreat to Coralhelm Discussion
2 weeks ago
Hey FrigidOfficial, I mentioned some of the blue cards in the Alternative Cards section. Apart from the ones you mentioned, there's Tatyova, Benthic Druid for card draw, Roil Elemental to steal creatures, Oboro Breezecaller for untapping, Muldrotha, the Gravetide for recursion, Arixmethes, Slumbering Isle as a land that can be cast, Realmwright to change land types, Deadeye Navigator to flicker.
2 weeks ago
Hey elgosu, I've been meaning to make a lands-matter deck for quite some time and this list has really given me the push to finish the brew. I decided to go with Yidris, Maelstrom Wielder for a sort of unconventional 4c lands deck; we don't get too many new cards by adding blue to your Jund build, but they are very powerful. With blue, I saw potential in the following cards:
Hedron Crab (the least exciting one by far, but still decent by all means)
Thrasios, Triton Hero (yet another infinite mana sink)
Kiora, the Crashing Wave (may be a bit lackluster, but you can never have too many "play extra lands" cards)
Kefnet the Mindful (land bounce and draw seems good)
Patron of the Moon (the most exciting for me personally; does wonders with amulet)
Retreat to Coralhelm (there's gotta be an infinite untap combo somewhere in here)
Sunder (our own version of hurkyl's recall)
Trade Routes (seems pretty solid in general as a discard outlet and bounce outlet)
Lastly, we can obviously play more karoos, which works well with amulet. So, if you were to add blue to this list, would you consider adding any of the above cards or any others I haven't mentioned, and what would you take out if you did?
3 weeks ago
3 weeks ago
1 month ago
Really like the deck, just a few thoughts.
I would go more into the landfall theme. Lifegain doesn't win games, but card draw and mana ramp does.
Cards like Rampaging Baloths, Retreat to Coralhelm, and Trade Routes could all be great additions. If you add retreat, I would recommend putting in creatures that tap to put a land in play, like Walking Atlas, Sakura-Tribe Scout, and Llanowar Scout. With retreat and Simic Growth Chamber, this generates infinite draw, which is a good reason to add Laboratory Maniac.
Hope this helps!
1 month ago
3 months ago
Philoctetes great suggestions, thank you!
I've read your primer and know you're a great advocate of Pir's Whim. I'll try it out too once I get a copy of it.
The creatures that taps to put lands into play were in my earliest version of the deck but they didn't fare as well in this deck as compared to those that run Retreat to Coralhelm. I've since axed them and stick closer to my spellslinger theme, running only a skeletal crew of creatures to support the spells.
You're spot on about Constant Mists as I can easily swap that in if I'm facing creature heavy decks.
I was debating whether to include Chord of Calling or Green Sun's Zenith as my only creature tutor but ended up with the latter only because it cost less and my low creature count. The 3 creatures I most commonly tutor for are Azusa, Lotus Cobra and Safekeeper, all of which I want them to hit the field early to support/protect Tatyova. Usually my field is void of creatures then to benefit from Convoke.
3 months ago
Aggravated Assault gives infinite mana and combats once all your lands are animated. Chakram Retriever is an Elemental Paradox Engine if you have something like Bloom Tender or Selvala, Heart of the Wilds, or an animated land producing a lot of mana.
A sac outlet like Ashnod's Altar could be great since you can recur creatures from the graveyard, especially with Maelstrom Wanderer. Ashes of the Fallen choosing Elemental allows you to recur any creature, as does Arcane Adaptation.
Sacrificing and recurring Realm Razer can give infinite landfall and mana. This and Dimensional Breach also steals opponents' lands if you have Oblivion Sower, but that might be seen as slightly evil although it is quite a janky combo.
You could take a look at my Windgrace deck for some other cool things to do with lands.