|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Common|
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Creature — Eldrazi Drone
Devoid (This card has no color.)
: Nettle Drone deals 1 damage to each opponent.Whenever you cast a colorless spell, untap Nettle Drone
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Nettle Drone Discussion
6 days ago
Shivan Gorge adds more opponent damage.
And Torment of Scarabs would be fun!
1 week ago
You've got some sweet creatures, but you really need more ways to ping your opponents if you want to use Rakdos as your commander. A few good cheap cards for that:
1 week ago
Considering how many artifacts you have, you may want to consider Nettle Drone as another universal damage engine. It untaps for about 1/3 of your deck and does double duty with Paradox Engine.
1 month ago
Ok, so you have some interesting choices here, but to better suit the deck for cEDH, I think you may want to refocus it on being a combo/reanimator deck. One of the win line would still be to kill the table through a high sotrm count using either Ancestral Statue or Cloudstone Curio + eldrazis, but I think it should not be played as a storm deck, it should be played more like a combo/reanimator. That way, if you can't combo, you will still have some relevant targets to reanimate and some nice things to do.
Also, for this combo, I have found some interesting synergies that could help you tutor it pretty easily: Demonic Consultation/Tainted Pact(For this one we would need to rework the landbase). You also need to have Eternal Scourge in your deck as one of the eldrazi. The idea is to use one of the exile tutor to get Cloudstone Curio. This way, you have a lot of chance to put Scourge in exile, and with any other eldrazi either in your hand or on the battlefield already, you can storm/win on the spot. It is even better if you have an eldrazi with an actual cast effect that can win the game (Oblivion Sowerbeing the cheapest CMC wise at 6).
For the Ancestral Statuecombo, I think Nettle Droneis really nice. It would let us kill the entire table, and the Drone is not dead outside the combo: it would ease us into casting our commander, and it would later help reducing the mana cost of creatures we want to cast by 3. Even if they are less powerful, I would consider other pingers like Thermo-Alchemist (nice things to do is tapping him -> tutor a creature which untaps him-> tap him again for a total reduction of 6, enough for the Cloudstone combo above), Shepherd of Rot, Lobber Crew. Maybe also Heartless Hidetsugu, but it costs more mana, and I never tested it.
As for the reanimator part I talked about, I think it would synergize well with the combo aspect. We already need to draw a lot, so a lot of cards would go to the graveyard, and there are a lot of wheel effects in cEDH to help refill hands (not only from us but opponents also) like Wheel of Fortune. This could be ussed to put a lot of creatures in the graveyard. You could then reanimate them, stuff like Void Winnower, Sire Of Insanity are some really good reanimation targets in rakdos. We can run spells like Animate Dead, Reanimate, Dance of the Dead, Necromancy...
Going the reanimation route would let us cheat big eldrazis for the combo to work easier, if they ever die/get countered we have easier access to them. We could also even try a Buried Alive/Entomb combo with something in the likes of Necrotic Ooze + Kiki-Jiki, Mirror Breaker + Mogg Fanatic and something to give Ooze haste (like Anger in the graveyard). This could be a backup win condition that can be assembled easily by a single tutor, which is not to overlook.
1 month ago
I'm afraid that DEVOID doesn't affect color identity.
2 months ago
I find that having playable hands comes down to flexible color mana and cheap to cast free to repeat damage. These 2 factors lead to Rakdos, Lord of Riots dropping at least turn 4.
You defiantly need more dual colord lands. As of this statment you have 3 lands and 4 mana rocks that can tap for either. that means you only have 7 chances to get a card that can pay for either the , or in Rakdos, Lord of Riots cost.
Lobber Crew, Nettle Drone, Thermo-Alchemist, Shepherd of Rot, and Endbringer are a good start for casting enablers. I will absolutly steal Plague Spitter, and Cryptolith Fragment Flip for my desk. I would also recommend Cinder Pyromancer, and Tunneling Geopede Basically I try to run 10 or more cards that don't take mana away from casting Rakdos, Lord of Riots, while still dealing at least 1 damage to an opponent.
The decklist is out of date from my current build but I am sure you can find some fun tools in Comrad Rakdos
I hope these tips help.
2 months ago
Alright, so taking a look at this, I see a few cards that can be immediately cut. Ruin Rat is just bad. Doomfall doesn't work in EDH, Nef-Crop Entangler has better cards, Toil isn't great here unless you're pointing it at yourself, Tresspasser's Curse doesn't help you get big things out, Horror of the Broken Lands is just bad, Carnage Gladiator is kinda meh, Prismatic Lens is weak AF, Kozilek's Pathfinder just doesn't really do anything here outside of being a colorless mana sink (which you don't really have support for) and Desecration Demon will likely never attack.
Nef-Crop Entangler out, Nettle Drone in. Nettle Sentinel is bonkers and I KNOW you have a copy of it somewhere (I legit gave my copy of it to you).
Toil out, Bloodgift Demon in. Not only is Bloodgift a decent beater, but he gives you card draw. Basically a dude version of Phyrexian Arena with a side of hitting opponents too.
Ruin Rat out, literally anything else in. Probably Endbringer, simply because I think you have my copy of it. Use it.
Horror of the Broken Lands out, Conduit of Ruin in. Bad card out, better card in. Tutor + cost reduction is nutty.
Trespasser's Curse out, Combustible Gearhulk in. Not only do you need more dudes, but you need better dudes. Combustible shouldn't be hard to find rn and is very powerful in a deck with Eldrazi.
Carnage Gladiator out, Duplicant in. It's free removal. Just do it.
Kozilek's Predator out, Pestilence Demon in. This Demon can make multiple opponents lose a lot of life very quickly, as well as nuke crappier creatures. It also beats for 7.
Desecration Demon out, Pathrazer of Ulamog in. Self-explanatory.
Rakazeth's Rite out (it's a bit expensive for a tutor), Crypt Ghast in. You'll appreciate the ramp as well as the Extort triggers.
Doomfall out, Hero's Downfall in. I think I have one lying around and Downfall is just better.
Loxodon Warhammer out, Neheb, the Eternal in. Someone'll get it eventually, and he's just baller.
Seer's Lantern out, Sin Prodder in. Yes, I hate Sin Prodder. But goddamn if it isn't fun AF to nug someone for 12 off a blind flip, and synergistic in this deck as well.
Traveler's Amulet out, Hellkite Charger in. You know you want infinite combats with Neheb. Don't deny it.
2 months ago
Creatures Nettle Drone x3Falkenrath Reaver x1Valakut Predator x1Pyre Hound x1Shivan Dragon x1Makindi Sliderunner x1Embodiment of Fury x1Cinder Hellion x 1Markov Crusader x1Sanitarium Skeleton x2Walking Corpse x1Vampire Noble x1Ghoulcaller's Accomplice x1Fourth Bridge Prowler x1Bane of Bala Ged x1Emrakul, the Promised End x1Void Winnower x1
sorceryShamble Back x1Ruinous Path x1Dark Salvation x1Mire's Malice x1Liliana's Indignation x1Bone Splinters x1Collective Defiance x1Sparkmage's Gambit x1Chandra's Revolution x1Cone of Flame x2Incendiary Flow x1Magmatic Chasm x1instantsMurder x1Borrowed Malevolence x1Fiery Temper x1Stonefury x1Essence Extraction x1EnchantmentsConsecrated by Blood x1