MagicalHacker - Deckspert
Thanks for the page, I'll take a look!
May 7, 2018 2:15 p.m.
Well I would suggest this for your list but not sure if it fits either of the draw catergorys
Lim-Dul's Vault is good for a list I would have suggested it to a list but I couldn't figure out which category it fits its (by the rules it didn't fit in either of the drawing criterias.)
Oh and if you want to go really really deep into the rabbits hole of hidden gems this is for you
May 6, 2018 3:34 p.m.
TheDeckMaker2300, you may have read this already, but...
Currently in that process, but handling that is not going as quickly as usual because I'm also juggling all the work for my YouTube channel (which you should totally check out if you haven't already), and you can see my two draw lists have been updated.
Those types of cards are all over my lists if you're looking hard enough, but I have been thinking about other lists I could make, including one just for cards that work better in multiplayer games or one for lock combos, but I haven't been completely sold on any ideas just yet.
May 6, 2018 8:17 a.m.
Well two things
1# how much longer till return to dominaria stuff gets added to your edh staples lists?
2# have you ever considered a category of hidden gems for edh better termed as "this is better than it looks" type of cards?
May 5, 2018 1:27 p.m.
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PIZZ_PAZZ, that's a great idea! I'm currently going through the process of updating all my lists (as well as making new scryfall links for each one), but I have not been able to update them as quickly as I would like while juggling my youtube channel as well. Once I get to this list, I'll update it with that combo too. Thanks!
May 23, 2018 7:43 p.m.
flluid, it is in fact going into a Mathas deck to try to get extra triggers from him, but I wanted to see if there was anything else that synergized with the whole deck (it's not a curse deck, cause I really want to have blue with my curses).
May 23, 2018 4:20 p.m.
Assault Suit is unique in that prevents the equipped creature from being sacrificed due to any effect, including your own. So what combos can you think for it? The weirder, the better!
May 22, 2018 6:30 p.m.
The reason I have this list and not "Free value burst" is because these cards get their power from being repeating. Without that aspect, they are still okay, but not so good that I would recommend (like I do for this list) that they be included whenever the deck is built to abuse them. These permanents are among the most powerful in the game, because either they get answered or their controller gets cards cast for free or put onto the battlefield for free. Hope that makes sense :)
May 22, 2018 9:35 a.m.
DemonDragonJ, there are some significant biological differences between men and women that could lead to choices made to have different lengths of hair, such as the fact that "[d]uring cold exposure, women will likely experience greater hypothermia than men", which means that long hair may be helpful in keeping warm for them. (Source)
On top of that, it makes sense that sometimes "real-world trends" arise due to the effects that we see in the real world, and that those effects being changed don't actually improve the fantasy world significantly. Even in this world, some men have long hair, and some women have short or no hair at all. So maybe, Will and Rowan's adherence to this "real-world trend" is indicative of their personalities, and to change that simply for diversity's sake would be creatively ill-fitting.
May 22, 2018 8:24 a.m.
Okay here is the text of the card again:
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Notice how it says "as long as any of those cards remain exiled". This means that Breach keeps track of what it has exiled. More importantly, it later says "that plater returns one of the exiled they own to the battlefield". Not only did it already define those exiled cards, but it also doesn't tell you to only return permanent cards this way, as opposed to returning cards that can't be put onto the battlefield at all, since only permanent cards are going to be exiled by it.
It can't return sorceries, but it also can't return permanents exiled another way either.
May 20, 2018 12:25 p.m.
They are finding either your deck or you to be the scary factor. Let someone else borrow your deck for a game and see what it is. Bonus points if that person let's your borrow one of their decks. Even better if everyone agrees to randomly distribute decks.
May 20, 2018 11:56 a.m.
I know draw engines are powerful, but I typically don't build with them in mind. I'll play Cryptbreaker if I have zombies, Well of Lost Dreams if I have life gain, and Geth's Grimoire if I have discard, but the synergistic cards won't automatically find a spot in the deck unless that card is also synergistic with a good number of cards in the rest of the deck too. For draw, I just pick single cards for draw, and if I accidentally assemble an engine, great. I won't cripple my deckbuilding to try to have one though.
May 17, 2018 11:47 a.m.
To everyone mentioned in this comment:
Thank you for your comments, and I'm sorry that it has taken me so long to reply to you. Between managing all my lists and setting up everything to be able to post commander gameplay videos to my YouTube channel, I have been overloaded with work. Thank you for your patience :)
Voxzorz, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Recross the Paths is no longer a spell that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!)
Gaspacho, thanks, I've removed those group hug cards except for Tempt with Discovery, because you will always get more ramp than each opponent regardless of how many fall into temptation. Also, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Spoils of Victory is no longer a spell that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!)
Intergalactic_Hegemon, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Sea Scryer is no longer a spell that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!) As for one-time-use mana acceleration, my reasoning for not including them is this: If you use mana acceleration at the beginning of the game, your board state will be much better than each opponents', which causes opponents to become more afraid of you, which in turn makes it much harder for you to win as your opponents are more likely to be focusing their attention on you instead of on each other; if you use it towards the middle of the game or later, you give up explosiveness to do a smaller version of what these types of ramp spells do. Either way, since the average game is about 11 turns long, it makes no sense to try to replace cards that give a significant permanent boost in mana with ones that give a temporary boost, even if that boost is much higher.
xevecx1, after coming back to this list, I've decided to not include the majority of spells that ramp up by a single mana, so Yavimaya Dryad, Yavimaya Granger, and Dawntreader Elk no longer are spells that would fit to this list. (If you would like to see my reasoning for that, simply read the disclaimer at the top of the description of this list. Thanks!)
May 14, 2018 5:47 p.m.
Valley of the Shadow of Death
As long as you don't own ~, it has "At the beginning of your draw step, draw your entire library. Until end of turn, you may cast spells from your hand without paying their mana costs."
Pick a movie and create an artifact based on an artifact in that movie.
May 13, 2018 7:36 p.m.
No, but I do have a linky link.
May 11, 2018 11:05 a.m.
May 11, 2018 10:27 a.m.
Don't forget to include ways to recur artifacts if you're gonna be looting. Dumping a whole bunch of artifacts, then playing Open the Vaults sounds too fun to ignore.
May 11, 2018 7:31 a.m.
Why does it matter how long ago a card being reprinted was last printed? If it's expensive, that's enough to warrant a need for a reprinting imo.
May 11, 2018 7:29 a.m.
sleeper_agent007, I could actually see Thada and Grasp replacing some mana ramp options because of the fact that they could easily grab Sol Ring. However, Acquire is much better than both of those for this reason: if I wanted to grab a card with the highest impact possible, that is most likely going to be a high cost card, potentially 6 mana or more, so I would rather pay than for X=6. The only exception to that rule is when opponents aren't playing any artifacts worth stealing with either Thada or Acquire, so the point is irrelevant. Fortunately, the "early game" doesn't really matter, as "struggling in the early game" is one of the best strategic choices I have seen if the goal is to be the winner of the game.
I also do see where you are coming from as well, and I think you hit the nail on the head when you said it comes down to card preference. I could definitely see replacing a few of the ramp cards with those cards in the future.
May 10, 2018 5:13 p.m.
AlexoBn, "Why ghave again?" Because it's in the Atraxa deck? They don't change decklists in an anthology release, obviously lol
meatsmith, what deck would you have preferred reprinted here? Not including any of the wedge commanders, the mono commanders, or the experience counter ones, since we already have one from each of those.
May 10, 2018 1:43 p.m.
I do have it in the section "1-card combos" (since Planar Bridge is all you need on the field to get the combo started).
May 8, 2018 1:27 p.m.
Both of those cards are really great in the right deck, but since I'm aiming to show the most cost effective cards, I don't have room to showcase a card that can put X cards from your graveyard on top of your library for X+3 mana or a card that can reanimate 1 card for 5 mana, even though I know that they are powerful cards that are great in many decks. Thanks though!
May 8, 2018 1:24 p.m.
eljeffe_demagico, there are plenty of cards that will let you get a creature from your graveyard onto the battlefield for less than 5 mana, and even in mono white, there are a few.
griffstick, while Mortuary Mire is good in the same sense that a Disentomb is, Mortuary doesn't help you recur cards, it only helps you not need recursion after you get it down. That's why it isn't good enough for the list, if that makes sense.
Lord_Khaine, glad I could help!
May 8, 2018 10:14 a.m.
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Commander / EDH
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|Playing since||New Phyrexia|
|Avg. deck rating||8.33|
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|Favorite formats||Pre-release, Commander / EDH, Planechase, Duel Commander|
|Good Card Suggestions||184|
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