MagicalHacker - Deckspert

Greetings, fellow planeswalkers! The name's MagicalHacker (Magical_Hacker on Magic Online), and I'm primarily a Commander/EDH player, and its really the only format I play anymore. Sure, I might draft or play at a pre-release every now and then, but mostly, I play strange Commander decks for my own amusement and at the expense of my friends. I love the format so much that I have started making resources for you, YES YOU, to improve your EDH deckbuilding!

First, I have created lists of staples classified by card function:

Secondly, I have built what I call "backbone decks" for many playable commanders based on maximum synergy, which is to say that you can take the backbone deck of 100% synergy and 0% versatility, replace cards from the deck with cards from the above staple lists, and VOILA, youve got your very own powerful deck to play! To find these backbone decks, the name is ALWAYS going to be "MagicalHacker (insert name of commander here)" (with only a handful of exceptions).

If you are having trouble finding a particular deck, just comment here, and I'll be happy to help! Fortunately, soon after I became unable to continue to churn out these decks, rose into popularity, and it fulfills this job pretty well. That said, there are still many cards that the site can't suggest, so I still lurk around making weird suggestions for cards that are too synergistic to not include.

Happy deckbuilding, and again, let me know if you want any advice!

The Decks I'm Playing

MagicalHacker says... #1

meowndabout, the problem should be fixed by now.

oliveoilonyaasscureshemorrhoid, glad that I could help!

Gaymer04, that's not a bad idea! I'll have to think about it and get back to you on it.

January 29, 2018 4:52 p.m.

yeaGO says... #2

your commanderless deck hack has come back to haunt you

oh wait, it came back to haunt me :P fixed

January 28, 2018 5:36 p.m.

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In my playgroup, planes walkers are so tough to defend from multiple opponents that I only run them if I'm okay with them dying after a single activation. Best of luck with your build!

February 20, 2018 12:31 p.m.
February 18, 2018 3:07 p.m.

Yes, 3x costing Boomerang/Eye of Nowhere/AEther Tradewinds/Capsize/Consign to Dream/Crosis's Charm/Grixis Charm/Recoil/Regress/Rescind/Resounding Wave/Wipe Away mean that either the ability is too powerful or can't go on a commander with blue. But that's not even the worst of it, as there are more wording problems... How would Aether Gale even work with overload?!

February 10, 2018 9:56 a.m.

Except each player only reveals 1 card.

February 9, 2018 6:15 p.m.

I am super interested in more cards like Cackling Counterpart that don't actually mix well with Overload.

The main reason I'm not too worried about the interaction of Vindicate-like effects with it is because the ability would likely be put on a commander that is not white, black, or green, but rather just izzet. That said, I would be worried about Chaos Warp. That does not sound like a fun card.

February 9, 2018 4:57 p.m.

lukas96, there are a few knobs to tweak, like the multiplier for the overload cost (three times, four times, etc.), the mana cost for the commander, turning the ability into an activated ability, changing the cost for said activated ability, giving it only to the first/next spell cast, etc.

That kind of thing could be balanced, so the ability itself is not impossibly over-powered.

HangDoll, I wonder if they would change the wording to something like "Choose target creature. Create a token copy of it." if something gave that spell Overload...

OR I'd be fine with some kind of amalgamation. If they created another spell that said "Create a token that's a copy of up to two target creatures you control. (Permanents that are copies of multiple other permanents have all text of all permanents copied this way, adding when necessary, such as for mana cost, power, toughness, and loyalty.)", that would also provide an explanation for how it would work...

February 9, 2018 8:53 a.m.

AoOMike, it was in the deck in the past, but I removed it because I removed all cards that required a steep cost to continue to use (in this case, discarding a card). It's a great card, but not a good enough pillow fort card for just any old deck.

February 9, 2018 7:39 a.m.

Said on Plant Commander?...


I think making both abilities symmetrical would actually still be a fun commander! (If the card draw ability is too good for opponents, I would nerf it for all players.)

February 9, 2018 7:37 a.m.

For me, commanders based on Storm, World Enchantments, Clash, Cipher, Miracle, Manifest, Living Weapon, Overload, Bestow, and Curses could be cool considering the low likelihood of those mechanics being used in future sets.

A few abilities for commanders:

When ~ enters the battlefield, the next spell you cast this turn gains storm as you cast it.

At the beginning of your upkeep, you may return a World Enchantment from your graveyard to the battlefield.

At the beginning of your upkeep, clash with an opponent. If you win, you may cast the card you revealed this way without paying its mana cost.

As you cast the first spell you cast each turn, if its an instant or sorcery card, it gains cipher.

When ~ enters the battlefield, name an instant or sorcery card.

Cards you own with the chosen name have Miracle .

Whenever you cast a spell, manifest the top card of your library.

Equipped Germ creatures you control have +1/+1.

Equipment you control have Living Weapon.

Instants and Sorcery cards you own have Overload. The Overload costs are equal to twice the mana cost of the card. (Mana costs include color.)

Creature cards you own have Bestow. The Bestow costs are equal to twice the mana cost of the card. (Mana costs include color.)

As Auras with Bestow enter the battlefield, they lose all abilities, enchanted creature gains all those abilities, and enchanted creature has +X/+Y, where X is the aura's power and Y is the aura's toughness.

When ~ enters the battlefield, reveal cards from the top of your library until you reveal X curses, where X is the number of opponents you have. Enchant a different opponent with each curse revealed this way.

February 9, 2018 7:36 a.m.

Thanks, griffstick! I've really enjoyed this deck, in spite of having a commander that is mainly just a mana dork in the command zone lol

Maybe one day WotC will fulfill my dreams and give me a gruul-colored enchantress commander (that cares about non-auras)...

February 6, 2018 10:29 p.m.

Said on I think it ......


In my Today, Gruul DOESN'T Fight?! (Radha Primer), I didn't know how powerful having Abundance, Possibility Storm, and Enchantress's Presence out simultaneously until every enchantment I played gave me two nonlands into my hand. Fuuuuun lol

February 6, 2018 9:14 p.m.


Shouldn't This be BANNED?! (Medomai Primer)

Commander / EDH* MagicalHacker


Dealing 120 DAMAGE in 4 Turns?! (Purphoros Primer)

Commander / EDH* MagicalHacker


Mono-White is Too POWERFUL?! (Nahiri Primer)

Commander / EDH* MagicalHacker

SCORE: 148 | 50 COMMENTS | 14524 VIEWS | IN 44 FOLDERS

Today, Gruul DOESN'T Fight?! (Radha Primer)

Commander / EDH* MagicalHacker


Are YOU a Hopeless Necromantic?! (Teneb Primer)

Commander / EDH MagicalHacker


IMPOSSIBLE to Get Bored of This?! (Jeleva Primer)

Commander / EDH* MagicalHacker


Finished Decks 662
Prototype Decks 91
Drafts 5
Playing since New Phyrexia
Points 1380
Avg. deck rating 7.27
T/O Rank 79
Helper Rank None yet
Favorite formats Pre-release, Commander / EDH, Planechase, Duel Commander
Good Card Suggestions 183
Venues Titan Games & Hobbies, Wasteland Games, Titan Games
Cards Added/Fixed 3
Last activity 3 days
Joined 6 years
MTGO Username Magical_Hacker