MagicalHacker - Deckspert
meowndabout, the problem should be fixed by now.
oliveoilonyaasscureshemorrhoid, glad that I could help!
Gaymer04, that's not a bad idea! I'll have to think about it and get back to you on it.
January 29, 2018 4:52 p.m.
your commanderless deck hack has come back to haunt you
oh wait, it came back to haunt me :P fixed
January 28, 2018 5:36 p.m.
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In my playgroup, planes walkers are so tough to defend from multiple opponents that I only run them if I'm okay with them dying after a single activation. Best of luck with your build!
February 20, 2018 12:31 p.m.
February 18, 2018 3:07 p.m.
Yes, 3x costing Boomerang/Eye of Nowhere/AEther Tradewinds/Capsize/Consign to Dream/Crosis's Charm/Grixis Charm/Recoil/Regress/Rescind/Resounding Wave/Wipe Away mean that either the ability is too powerful or can't go on a commander with blue. But that's not even the worst of it, as there are more wording problems... How would Aether Gale even work with overload?!
February 10, 2018 9:56 a.m.
Except each player only reveals 1 card.
February 9, 2018 6:15 p.m.
I am super interested in more cards like Cackling Counterpart that don't actually mix well with Overload.
The main reason I'm not too worried about the interaction of Vindicate-like effects with it is because the ability would likely be put on a commander that is not white, black, or green, but rather just izzet. That said, I would be worried about Chaos Warp. That does not sound like a fun card.
February 9, 2018 4:57 p.m.
lukas96, there are a few knobs to tweak, like the multiplier for the overload cost (three times, four times, etc.), the mana cost for the commander, turning the ability into an activated ability, changing the cost for said activated ability, giving it only to the first/next spell cast, etc.
That kind of thing could be balanced, so the ability itself is not impossibly over-powered.
HangDoll, I wonder if they would change the wording to something like "Choose target creature. Create a token copy of it." if something gave that spell Overload...
OR I'd be fine with some kind of amalgamation. If they created another spell that said "Create a token that's a copy of up to two target creatures you control. (Permanents that are copies of multiple other permanents have all text of all permanents copied this way, adding when necessary, such as for mana cost, power, toughness, and loyalty.)", that would also provide an explanation for how it would work...
February 9, 2018 8:53 a.m.
AoOMike, it was in the deck in the past, but I removed it because I removed all cards that required a steep cost to continue to use (in this case, discarding a card). It's a great card, but not a good enough pillow fort card for just any old deck.
February 9, 2018 7:39 a.m.
I think making both abilities symmetrical would actually still be a fun commander! (If the card draw ability is too good for opponents, I would nerf it for all players.)
February 9, 2018 7:37 a.m.
For me, commanders based on Storm, World Enchantments, Clash, Cipher, Miracle, Manifest, Living Weapon, Overload, Bestow, and Curses could be cool considering the low likelihood of those mechanics being used in future sets.
A few abilities for commanders:
When ~ enters the battlefield, the next spell you cast this turn gains storm as you cast it.
At the beginning of your upkeep, you may return a World Enchantment from your graveyard to the battlefield.
At the beginning of your upkeep, clash with an opponent. If you win, you may cast the card you revealed this way without paying its mana cost.
As you cast the first spell you cast each turn, if its an instant or sorcery card, it gains cipher.
When ~ enters the battlefield, name an instant or sorcery card.
Cards you own with the chosen name have Miracle .
Whenever you cast a spell, manifest the top card of your library.
Equipped Germ creatures you control have +1/+1.
Equipment you control have Living Weapon.
Instants and Sorcery cards you own have Overload. The Overload costs are equal to twice the mana cost of the card. (Mana costs include color.)
Creature cards you own have Bestow. The Bestow costs are equal to twice the mana cost of the card. (Mana costs include color.)
As Auras with Bestow enter the battlefield, they lose all abilities, enchanted creature gains all those abilities, and enchanted creature has +X/+Y, where X is the aura's power and Y is the aura's toughness.
When ~ enters the battlefield, reveal cards from the top of your library until you reveal X curses, where X is the number of opponents you have. Enchant a different opponent with each curse revealed this way.
February 9, 2018 7:36 a.m.
Thanks, griffstick! I've really enjoyed this deck, in spite of having a commander that is mainly just a mana dork in the command zone lol
Maybe one day WotC will fulfill my dreams and give me a gruul-colored enchantress commander (that cares about non-auras)...
February 6, 2018 10:29 p.m.
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Commander / EDH*
SCORE: 62 | 84 COMMENTS | 8426 VIEWS | IN 10 FOLDERS
Commander / EDH*
SCORE: 26 | 55 COMMENTS | 4698 VIEWS | IN 11 FOLDERS
Commander / EDH*
SCORE: 148 | 50 COMMENTS | 14524 VIEWS | IN 44 FOLDERS
Commander / EDH*
SCORE: 66 | 18 COMMENTS | 3528 VIEWS | IN 5 FOLDERS
Commander / EDH
SCORE: 28 | 1164 VIEWS | IN 4 FOLDERS
Commander / EDH*
SCORE: 84 | 8 COMMENTS | 2883 VIEWS | IN 10 FOLDERS
|Playing since||New Phyrexia|
|Avg. deck rating||7.27|
|Helper Rank||None yet|
|Favorite formats||Pre-release, Commander / EDH, Planechase, Duel Commander|
|Good Card Suggestions||183|
|Venues||Titan Games & Hobbies, Wasteland Games, Titan Games|
|Last activity||3 days|