MagicalHacker - Deckspert
xander11, fantastic! That is definitely a success in the book of any deck advisor, lol
May 13, 2017 11:43 p.m.
So with the nekusar infect I am working on poison counters is only one way to win just making people draw cards is another, with either strategy they are normally deck by turn 7 on average right now so I feel like rebuilding the deck from the ground up isn't really necessary, however you made a lot of great suggestions and I think I know what I really need to add now.
May 13, 2017 4:39 p.m.
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May 23, 2017 7:01 p.m.
You said that you want some help with facing control... I would recommend checking out MagicalHacker - List of All Anti-Control Cards for some options facing those blue counterspells and MagicalHacker - List of All Protecting Cards facing targeted removal (although that second one is more for protecting commanders that are central to strategies, which I assume you could use in a deck like this).
May 23, 2017 1:28 p.m.
Oh, prime was intended to work for any color actually xD I should have clarified that it works for all five colors.
May 20, 2017 5:55 p.m.
Return to Balance
Prime -- As an additional cost to cast ~, sacrifice all lands you control except for basic plains.
Each player chooses a basic land type. Then each player sacrifices all lands except for basic lands of the type they chose.
Make another card with Prime.
May 20, 2017 5:21 p.m.
Saw your reddit post!
May 19, 2017 4:58 p.m.
After your clarification, I think this seems like an interesting idea!
May 18, 2017 7:54 p.m.
I keep coming back to Notion Thief because I want to use it here so much, but I think I'm finally going to add it thanks to your suggestion! And if you have a deck with lots of ramp, just try Future Sight for a couple of ganes, and I dont think you will be disappointed!
May 17, 2017 10:30 a.m.
SpiritoftheSands, the reason he is best for this, is because there is a subtheme of voltron in the deck, and indestructible protects me from my biggest weakness: spot removal.
May 17, 2017 9:50 a.m.
The Rouge Rogue
Legendary Creature - Rogue
If ~ would deal combat damage to an opponent, instead gain control of up to one artifact that player controls, that player reveals his hand, and that player put the top X cards of his or her library into his or her graveyard, where X is one fourth of his or her starting life total, rounded down.
Make another legendary creature that has a play on words in its name.
May 17, 2017 9:37 a.m.
IronCube, thank you for the kind words! I'm glad that this deck has helped you at least in part with your rebuilding of your Silumgar deck!
In my playgroup, people tend to kill planeswalkers as soon as possible, which is problematic in a multiplayer format, so I tend to not include planeswalkers unless I'm happy only getting two activations of their plus abilities, which I haven't found useful for any of my decks. Clever Impersonator could be good, but with all the effects of stealing available to me, why go for copying instead? I'm not running Confiscate and friends either, but I would run those cards over Clever Impersonator in order to catapult myself farther ahead than my opponents. With regards to planeswalkers, I'm glad that my commander can deal with them so easily. Plopping him down and stealing a planeswalker to ultimate it right away is one of my favorite things to do.
May 16, 2017 1:48 p.m.
Well, just out of curiosity, what about those times when you get passed a rare/mythic? Or what about the times that a pack also has a foil rare? Wouldn't those examples increase the maximum possible number of rares in a draft deck?
May 16, 2017 11:27 a.m.
chaosumbreon87, thanks for the feedback! Phyrexian Metamorph, along with other fantastic ways to clone cards, such as Clever Impersonator, Copy Artifact, and Copy Enchantment, just don't fit with the deck because I would rather use cards that steal, since they're more effective and there are plenty of them to use. Shared Fate would let me cast opponents' cards, but it would prevent me from being able to draw my cards that let me steal cards, and I find that trade to be hurtful rather than helpful. Decree of Pain has always been either too much mana or not enough effect in my experience.
Everflowing Chalice along with Sisay's Ring and Ur-Golem's Eye are just ways to ramp by or more, and if we ever get better ramp options for that in these colors, you can bet I will be dropping them for those. I think I'll probably drop Coalition Relic first before any other ramp spell, but the three previously mentioned ones are next in line. Future Sight and Magus of the Future are a lot better than I thought they would be when I played with them for the first time, as I was able to draw a card whenever I played ANY card, as long as it was the one card on the top of my library. In a way, it let me generate a huge board presence without losing card advantage in my hand, and it only gets crazier due to the fetchlands and Sensei's Divining Top. If you don't find them that good, I would highly recommend playing with them, because they have the possibility to absolutely blow you away with value!
May 16, 2017 11:10 a.m.
I guess I'm making an infinite combo piece then.
Creature - Elemental
Protection from artifacts and enchantments
, Put three -1/-1 counters on ~: Add to your mana pool.
Make a card that has in its rules text the name of the only card that singlehandedly goes infinite with the card I designed in this post.
May 15, 2017 7 p.m.
Artifact Creature - Avatar Construct
All other creatures have base power and toughness 1/1.
Make a card based on a pop song.
May 15, 2017 4:32 p.m.
Counter target spell.
"I hereby prohibit your action, for it is now a crime!"
Knowledge of Impossibilities
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
"Studying the ancient scripts, I now see the futures that cannot be."
Spray of Poison
~ deals 3 damage to target creature or player.
"This one is especially potent, hurting even the most powerful of mages."
Destroy target artifact or enchantment.
Reflex of Aggression
Destroy all creatures.
"All life has offended nature, and I alone can right those wrongs."
Make a cool legendary artifact that would be broken if it wasn't legendary. Bonus points if you can design it without mentioning "legendary" in the rules text.
May 15, 2017 1 p.m.
This is kind of outside my comfort zone as typically I pick the commander first, then build the deck; but this time, I built the deck, then had to pick a commander. Radha seemed to be the most helpful. Plus, she is technically a "bear", so I guess I get theme points? lol
May 15, 2017 10:15 a.m.
Kayenna of Brighthearth
Planeswalker - Kayenna
+2: Choose one:
- Put a +1/+1 counter on target creature.
- Scry 1.
- Put a -1/-1 counter on target creature.
- Deal 2 damage to target player.
- Put target card from your graveyard on top of your library.
-1: You may activate one of Kayenna's loyalty abilities once this turn as though none of her loyalty abilities have been activated this turn.
-X: Choose X:
- Put X target nonland permanents on top of their owner's library.
- Each opponent puts the top X cards of his or her library into his or her graveyard.
- Each creature gets +X/-X until end of turn.
- X target lands gain "Whenever this land is tapped for mana, add or to your mana pool."
- Create an X/X green and white Elemental creature token.
- Each opponent lose 2 times X life and you gain 2 times X life.
- Return X target instants and/or sorceries from your graveyard to your hand.
- Destroy target nonland permanent with converted mana cost X or less.
- X target permanents gain indestructible.
- Draw X cards.
Make a legendary crocodile from Amonkhet
May 15, 2017 10:12 a.m.
It wasn't the original scope, but that's what it kind of turned into! I really just wanted a place to use both Blood Moon and Primal Order, and this is kind of the natural progression of those ideas. Gruul enchantress hatebears (without the bears) lol
May 15, 2017 9:43 a.m.
Planeswalker - Tibalt
+1: Target player draws a card, then discards a card at random. If you discard a card this way, you may deal 1 damage to target creature.
+4: Discard your hand.
-2: Target player may discard any number of cards then loses X life, where X is twice the number of cards in his or her hand.
-7: You get an emblem with "At the beginning of your end step, each opponent discards his or her hand except for two cards."
Make another balanced planeswalker with a design that has never been done before.
May 14, 2017 2:48 p.m.
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Commander / EDH
SCORE: 18 | 63 COMMENTS | 4840 VIEWS | IN 3 FOLDERS
Commander / EDH
SCORE: 13 | 38 COMMENTS | 2494 VIEWS | IN 3 FOLDERS
Commander / EDH
SCORE: 52 | 35 COMMENTS | 5616 VIEWS | IN 18 FOLDERS
Commander / EDH
SCORE: 13 | 20 COMMENTS | 1855 VIEWS | IN 3 FOLDERS
Commander / EDH*
SCORE: 13 | 5 COMMENTS | 599 VIEWS | IN 1 FOLDER
|Playing since||New Phyrexia|
|Avg. deck rating||5.00|
|Helper Rank||None yet|
|Favorite formats||Pre-release, Commander / EDH, Planechase, Duel Commander|
|Good Card Suggestions||180|
|Venues||Titan Games & Hobbies, Wasteland Games, Titan Games|
|Last activity||6 hours|