High Alert

High Alert


Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.

: Untap target creature.

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Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Historic Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

High Alert occurrence in decks from the last year


All decks: 0.07%

Commander / EDH:

All decks: 0.01%

High Alert Discussion

dbige83 on Walls

6 days ago

Haha, I like this idea! I think this is a good example of too much of a good thing. ;) You're relying a lot of getting your Commander out to make your walls more than walls. As an opponenent, I'd realize this quickly and if I can keep your Commander off the board...I most likely win.

So I would add in some protection for your Commander so you can keep him on the board as long as possible! I would shave some Walls and add in a suite of 10-15 counterspells or enchantments to make your Commander Hexproof. Then you've got a wall for your Wall Commander. lol

Also a couple cards to check out (I know you're trying to keep it on the budget side):

Riptide Turtle Mirror Shield Axebane Guardian

Backup Win Conditions High Alert Assault Formation Huatli, the Sun's Heart

Heliogabale on bantish wall budget

1 week ago

Such a great commander! When it was first announced I immediately started building the deck, it is so fun to play. The drawback is that the deck is very commander-dependent.

You absolutely need to add High Alert as a redundancy, it is much better than Assault Formation, although you could keep both and lose something with less value like The Birth of Meletis. Then lose your least-favourite wall and add Chulane, Teller of Tales, which will add draw and land drops.

You will need to protect you board; I see you have a few cards in that price range, so I would highly recommend Privileged Position. You may also want to have Diplomatic Immunity to protect Arcades or Chulane.

You want to add more flicker effects; Brago, King Eternal is a good way to do that. If you cand spend to add a planeswalker, Venser, the Sojourner is great in this deck.

Panharmonicon will straight up double your draw from Arcades. To stay on theme and add a bit of bite, I like Dragon Throne of Tarkir to equip on Arcades.

I hope some of these suggestions are helpful; if looking for inspiration you can consult We Don't Need No Education.

TheShadowNite on Walls work, just ask Arcades

2 months ago

High Alert can go infinite with Axebane Guardian, then you can use something like Doorkeeper or Wall of Kelp to win

RNR_Gaming on Hey Tough Guy

2 months ago

Must haves in defender decks

Axebane Guardian - absurd ramp and can combo with Freed from the Real

High Alert and Rolling Stones - the key to consistency is redundancy; your commander may not always be able to be casted so having similar effects is very important.

Tetsuko Umezawa, Fugitive - this card essentially makes all of your creatures unblockable

Sidar Kondo of Jamuraa - same idea as tetsuko; evasion and pushing through damage

seshiro_of_the_orochi on SUPER BUDGET ARCADES

2 months ago

The landbase seems a little too simple for a 3-colour-deck. May I suggest du add at least Evolving Wilds and Terramorphic Expanse ? They aren't expensive and help a lot. Primal Druid and Wild-Field Scarecrow are fitting ramp/fixing options, and Scaretiller might be worth a look, as well.

You should play copies of each High Alert , Assault Formation and Belligerent Brontodon as backups for your commander. Wakestone Gargoyle might be very useful as well.

Two more interesting options are Tetsuko Umezawa, Fugitive and Mistford River Turtle to make your walls unblockable. Oh, and a way to give your creatures vigilance seems importan as well ( Always Watching is fine for that). Three more nifty cards for toughness-decks are Bident of Thassa , Angler Turtle and Profaner of the Dead .

Keep up the work, you definitely are on a good way.

seshiro_of_the_orochi on Card creation challenge

2 months ago

Gilarth, Void Guardian 0

Legendary Creature - Gargoyle


~ can't attack.

~ may block any number of creatures.

WBR: ~ gains indestructible until end of turn.


I intentionally didn't give it defender so it can't be made able to attack by High Alert etc..

Do that ninja's challenge. And if you like, I'd like a mono-blue commander that bounces in an out of the battlefield.

Joe_Ken_ on Arcades, the Strategist

3 months ago

I would remove some of the creatures and up the land count to 36 or 37 since I don't think 29 lands is a very good idea.

Panharmonicon would be a good card to add since you will draw 2 with arcades when a defender enters.

High Alert and Assault Formation are good additions to make sure you can still attack even if arcades dies.

Sight of the Scalelords will give your walls a nice bonus to attack and vigilance and Brave the Sands will turn them into even better blockers.

Slaughter the Strong would be another good board wipe to add into the deck.

Angelic Chorus is another good addition so you can gain a nice amount of life whenever one of your walls enters.

seshiro_of_the_orochi on The Walls have Ears

4 months ago

Once again, I have to admit: Yes, gargoyles are awesome. I really like how you included Guild summit as a draw engine, this is pretty great flavourwise. In my gargoyle list, I included High Alert to have the Goyles hit a little harder and without an animation cost.

Great job!

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