Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
: Untap target creature.
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
High Alert occurrence in decks from the last year
All decks: 0.07%
Commander / EDH:
All decks: 0.01%
High Alert Discussion
6 days ago
Haha, I like this idea! I think this is a good example of too much of a good thing. ;) You're relying a lot of getting your Commander out to make your walls more than walls. As an opponenent, I'd realize this quickly and if I can keep your Commander off the board...I most likely win.
So I would add in some protection for your Commander so you can keep him on the board as long as possible! I would shave some Walls and add in a suite of 10-15 counterspells or enchantments to make your Commander Hexproof. Then you've got a wall for your Wall Commander. lol
Also a couple cards to check out (I know you're trying to keep it on the budget side):
1 week ago
Such a great commander! When it was first announced I immediately started building the deck, it is so fun to play. The drawback is that the deck is very commander-dependent.
You absolutely need to add High Alert as a redundancy, it is much better than Assault Formation, although you could keep both and lose something with less value like The Birth of Meletis. Then lose your least-favourite wall and add Chulane, Teller of Tales, which will add draw and land drops.
You will need to protect you board; I see you have a few cards in that price range, so I would highly recommend Privileged Position. You may also want to have Diplomatic Immunity to protect Arcades or Chulane.
I hope some of these suggestions are helpful; if looking for inspiration you can consult We Don't Need No Education.
2 months ago
2 months ago
Must haves in defender decks
Tetsuko Umezawa, Fugitive - this card essentially makes all of your creatures unblockable
Sidar Kondo of Jamuraa - same idea as tetsuko; evasion and pushing through damage
2 months ago
The landbase seems a little too simple for a 3-colour-deck. May I suggest du add at least Evolving Wilds and Terramorphic Expanse ? They aren't expensive and help a lot. Primal Druid and Wild-Field Scarecrow are fitting ramp/fixing options, and Scaretiller might be worth a look, as well.
Two more interesting options are Tetsuko Umezawa, Fugitive and Mistford River Turtle to make your walls unblockable. Oh, and a way to give your creatures vigilance seems importan as well ( Always Watching is fine for that). Three more nifty cards for toughness-decks are Bident of Thassa , Angler Turtle and Profaner of the Dead .
Keep up the work, you definitely are on a good way.
2 months ago
Gilarth, Void Guardian 0
Legendary Creature - Gargoyle
~ can't attack.
~ may block any number of creatures.
WBR: ~ gains indestructible until end of turn.
I intentionally didn't give it defender so it can't be made able to attack by High Alert etc..
Do that ninja's challenge. And if you like, I'd like a mono-blue commander that bounces in an out of the battlefield.
3 months ago
I would remove some of the creatures and up the land count to 36 or 37 since I don't think 29 lands is a very good idea.
Panharmonicon would be a good card to add since you will draw 2 with arcades when a defender enters.
Slaughter the Strong would be another good board wipe to add into the deck.
Angelic Chorus is another good addition so you can gain a nice amount of life whenever one of your walls enters.
4 months ago
Once again, I have to admit: Yes, gargoyles are awesome. I really like how you included Guild summit as a draw engine, this is pretty great flavourwise. In my gargoyle list, I included High Alert to have the Goyles hit a little harder and without an animation cost.