High Alert


Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all

High Alert


Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.

: Untap target creature.

Browse Alters

High Alert Discussion

TheVectornaut on Black/Blue/White Wall Milling

1 week ago

In my Phenax build, I've found Doorkeeper and Tree of Perdition tend to get the best results. Since you're white, though, High Alert could be strong as an alternative path to victory.

RNR_Gaming on Gather informations is the most important thing!

3 weeks ago

Being able to attack with your walls if need be should be a priority. You wont always be able to keep your commander out so cards like Assault Formation , High Alert and Rolling Stones definitely deserve a spot in the 99.

RNR_Gaming on Journey Forth from these Walls!

3 weeks ago

Gunna need Rolling Stones and High Alert to add in some redundancy. Nothing worse than walls that just sit there.

xaarvaxus on Journey Forth from these Walls!

3 weeks ago

I'm seeing 2 copies of Simic Guildgate in your list. Exotic Orchard could be a decent replacement. A lot of opponents will have either blue or green to draw from which are the 2 colors you'll need to replace.

No Shield Sphere ? Hard to argue with a 0 drop that could attack for 6.

I also don't see High Alert in your list. The deck doesn't have a great way to win without Arcades in play and I would think all opponents will be looking to keep him off the board so the enchantment provides some needed redundancy to make sure the walls stay animated.

Mageface on Arcades, the strategist EDH

1 month ago

Another card to consider from recent sets is High Alert . Does everything arcades does but replace draw for an untap ability which can make infinite mana with Axebane Guardian if you have more than five walls out.

BobbyBlue on The Best Offense Is A Good Defense?

1 month ago

I love defender decks.

Have you considered Overgrown Battlement and Doorkeeper ? Overgrown Battlement is kind of a second Axebane Guardian although not quite as good, while Doorkeeper can potentially give you a secondary win condition in a long game.

Fortified Area would be great, allowing you to block much more safely.

Wall of Stolen Identity and perhaps Mindbender Spores could be good utility as well to stop/discourage opponents from attacking you with their scary creatures in the first place.

I'd even consider Wall of Shards - in multiplayer you can spread the health around or give it all to one player who either really needs it or whose good side you want to get on. Could be an interesting tool in that regard. And considering how hard those walls can fall on people once you get Arcades, the Strategist , High Alert or Assault Formation out, a bit of extra life can be gotten around (unless it's been sitting there for like 20+ turns, at which point you could probably just win with Doorkeeper).

I'd say you probably want to take out of Wall of Reverence , though. I could be wrong, but I haven't seen anything in this deck that actually synergises with the power-based life gain.

Load more

High Alert occurrence in decks from the last year


All decks: 0.07%

Commander / EDH:

All decks: 0.01%