High Alert

High Alert


Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.

: Untap target creature.

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Set Rarity
Ravnica Allegiance (RNA) Uncommon

Combos Browse all


Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Arena Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

High Alert Discussion

MagicMarc on Walls need mortar

1 day ago

Do you have High Alert in the deck already? for when you lose your commander or don't have him out.

Other good choices;

Creatures: Stalwart Shield-Bearers & Oathsworn Giant.
Equipment: Mirror Shield.
Enchantments: Sight of the Scalelords,Spidersilk Armor, Treefolk Umbra, Eland Umbra & Leyline of Vitality.
Planeswalkers: Elspeth, Sun's Champion.

Heliogabale on Para Bellum | Arcades, The Strategist

3 days ago

Hello Beotooth, thank you for commenting!

This deck is meant to play casual Battlecruiser Commander, so we do not allow infinite combo in our meta. Given the untap ability built into High Alert, I a m not playing Overgrown Battlement or Axebane Guardian in this build.

If you like the deck don't be shy and upvote!


DiretheKingEternal on Death and Taxes plus Walls

1 week ago

I'd say replace indomitable ancients with fog bank, since it doesn't work with arcades' ability. arcades only affects creatures with defender, not with high toughness. also, cards like High Alert and Assault Formation offer some redundancy for when you lose arcades

DeltaMoth on Arcades - Quarantine King

1 month ago

Heyya Sheldaconda! Fellow Arcades user here, love the deck and the flavour! I have a few suggestions.

Ensnaring Bridge: "Us advocates feel this overpass can't be overcome!"

The Bridge works in both ways, allowing us to attack under it with our 'low-power' creatures and stifling other players by not letting them over it. Note also the incredible card advantage of Arcades and his leagues of bulwarks may stymy you somewhat.

Axebane Guardian: "Our efficient bane to our opponents!"

Axebane Guardian is similar to Overgrown Battlement in that it supplies a Cradle-esque effect dependent on the number of defenders you control. However, it adds any colour you choose, making it a defender all-star!

If you have enough defenders, Axebane goes infinite with High Alert. But as the deck is staying casual, you may want to omit this suggestion.

Brago, King Eternal: "Blink and you'll miss him!"

If you do decide to swing in, Brago can be a big help with built-in evasion and the ability to flicker all our creatures (for draws off Arcades, the Strategist) and artifacts such as your Sol Ring for double usage.

Static Orb, Winter Orb and Tangle Wire: "Our stacks of STAX will surely stack our odds!"

Various STAX card with various effects. They can play off your mana generating creatures as well as your artifacts. The best one for you here is Static Orb which shuts everyone down equally while you keep up strong creatures for big punts.

Wall of Roots, Ulvenwald Captive  Flip, Sylvan Caryatid and Vine Trellis: "Our dorks draw for us and excel us forward!"

These dorks can trigger Arcades due to being defenders as well as tapping for mana or in some cases giving us immediate mana. They also play well with STAX cards that tap lands down as you won't need them anymore!

I have many more suggestions, but this is all for now. If you like these and want more, say so!

Thank you!

arturfag on Arcades, the strategist EDH

2 months ago

Where is High Alert??

DeltaMoth on 『Primer』Combo-Cades: The Wallmaster | EDH

2 months ago


We thank you for your comment and your enjoyment in reading our Bible!

The cards listed are more tailored to a build of The Wallmaster that is far more combat-based.

Assault Formation is a great mana sink for a finisher turn, being able to buff all our walls up very quickly and performing an alpha strike. We use High Alert instead, as it acts as a combo piece with Axebane Guardian and enough defenders.

This could be good for the list due to it being easily grabbed by Muddle the Mixture, but as of yet there's no space.

Shifting Wall is actually pretty viable for our list, acting as a secondary Shield Sphere, at least CMC wise, for a free draw with Arcades. The issues are the bad interaction with Cloudstone Curio, or moreso, the lack of interaction, and the fact that we need to put at least 1 mana into it to make it stick. It could be useful in an Intruder Alarm wall-spam turn, however.

Necropolis is interesting, but the CMC is too high for the base stats and effect, also we tend to appreciate recursion, (Sevinne's Reclamation, Dawn, Eternal Witness) over scavenging.

Dragon Throne of Tarkir is a power-matters card, which we can't commonly see being higher than 3. However, it is very powerful on those big, swingy turns.

Our deck looks for combo over damage, we may build a more 'restrained' Bible sometime, which is more based on beating face. If that comes, the Throne is in.

K4m4r0 on Nobody has the intention of building a Wall

3 months ago

KongMing I really like Zendikar, also! Hopefully there will be some cool and fluff(-ish) cards in it. While I really love the mutate mechanic, I just think this is not the deck for it. Those cards are really nice, especially Sea-Dasher Octopus, but I think they would water the deck down and you might run low on "denfender draws". If you put them in a deck please tell us the outcome!

bl4ckb0l7 everything what THCue said. I was never in need for High Alert and also have a very high win rate. My group always rolls their eyes when I bring Arcades to the table.

bl4ckb0l7 on Nobody has the intention of building a Wall

3 months ago

Beginner here!

Want to make an Arcades-Deck and found this one.

It looks awesome, but I wonder, how vulnurable is it to creature removal. There is only one "backup" in the form of High Alert, if Arcades is not on the field.

Is this enough?

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