|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Uncommon|
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Creature — Eldrazi Drone
Devoid (This card has no colour.)
Whenever you cast a colourless spell, target opponent exiles the top card of his or her library.
Thought Harvester Discussion
2 months ago
So, currently, my Ugin deck uses Ugin, the Ineffable to swarm my opponent with cheap Dimir Eldrazi, like Thought Harvester and Breaker of Armies . The deck has Kozilek, the Great Distortion to give me massive card advantage, but recently it's been losing against an Esper mill/fliers deck. I want to know if there are any colorless spells I should add as a major threat to my opponent.
3 months ago
Looking for any and all suggestions to make this better. Planning on updating to some fetches in the near future. Cards I'm contemplating on removing if I can find some better alternatives are Aetherflux Reservoir , Vesuvan Shapeshifter , one of either Altar of the Brood or Thought Harvester , Blasphemous Act , and maybe a few others
8 months ago
I don't really see a home for Thought Harvester in this deck. Is this for a backup mill strategy? I'm sure there is a recurring bounce line of play that I'm not seeing, but is it worth it? Purphoros, God of the Forge looks like your alt win con.
How often is Disrupt effective at stopping something after turn 3 or 4? It seems to me that if you don't have it in your opening hand that its a dead draw and I don't know how effective cantripping is going to be in this build. Either Swan Song or Stubborn Denial would probably be better in this slot if you want to keep X number of counters for the deck.
The deck is still a little heavy at the top end and I doubt this suggestion will go over well, but since he doesn't technically have 'annihilator', maybe cut Ulamog, the Ceaseless Hunger ?
10 months ago
1 year ago
1 year ago
Alright so initial thoughts: needs more ramp, needs more card draw and needs more interaction.
Ramp: You are in green so there is a lot of really good and cheep ramp you should add. You have the three two mana rampent growths which are good, but you should have at least 10 pieces of ramp in your deck, generally I like the higher mana ones that get two lands. The two mana ones are better in faster playgroups, but with how slow our games usually are, card efficiency and advantage is more important in my opinion. Cards I suggest: Cultivate, Explosive Vegetation, Kodama's Reach. You might also consider running all the signets though you may not need them. Also a note on mana, I'd say you should still run at least 36 lands, 34 is a bit low. For budget reasons you can probably cut the scry lands too. Look at: Kazandu Refuge, Highland Lake, Simic Guildgate, Timber Gorge, Woodland Stream. You also need to add some Mountains to your deck, at least 4 I'd say. You can also try to reduce the number of tap lands but yeah.
Card draw: One note first, make sure you add Ancestral Statue. Honestly your card draw isn't to to bad. I'd include Fierce Empath to for tutors, Skullclamp is always great card draw too. Secret Plans is cheap and goes with your deck. Trail of Mystery is also a good card, remember you can unmorph inside of combat too. Salt Road Ambushers is also a morph card that goes really well with other morph creatures. Remember megamorph is the same thing as morph, except when it flips it gets an extra +1/+1 counter. Whisperwood Elemental is crazy good card advantage too. Ixidor, Reality Sculptor is really crazy good when you can turn expensive un-morph creatures face up for only 3 mana too. Master of the Veil is also really good to rebuy some of the unmorph effects.
Interaction: This is one you could use some more work on. Most of your interaction will come from creatures but you still need to have some. For artifact and enchantment destruction you should be running a few of these: Acidic Slime, Nantuko Vigilante And a few ways to interact with creatures: Thousand Winds And maybe some spell removal: Beast Within, Primal Command, Shatterstorm.
Cards I dont think are pulling their weight: Recurring Insight is bad imo, if you want Fact or Fiction is better I'd say. Ashcloud Phoenix really slow and probably not going to recur. Broodhatch Nantuko interesting if you block a big creature and unmoroh it but even then I dont think its that good. Dawntreader Elk unless you are returning it from the graveyard I like other ramp more. Desolation Twin only good when you are ahead and even then questionable. Fathom Seer good card, but may not always have two islands, or just needs to be a consideration when you are ramping. Protean Hulk really good for combos and sometimes ok for value. In your deck of high cmc creatures though not as good. Unless he's a combo piece I'd say you can cut him. Thelonite Hermit dont think its worth it. Thought Harvester good if you are comboing it with Ancestral Statue or the like for a game winning combo, so probably fine, doesn't do much if you are not comboing though. Tishana, Voice of Thunder probably only good if you are already winning, may be fine but also cuttable for budget reasons. Flash really doesnt need to be here. Swan Song is a great card but can also probably be cut.
On other notes, your curve is looking pretty good, and overall it looks like a good deck. You can move a few cards around for budget reasons, but really your almost as low as you can go. Cards you can probably cut for budget reasons: Solemn Simulacrum, Voidmage Prodigy, Shaman of Forgotten Ways, Rootbound Crag, Protean Hulk, Cinder Glade, and Swan Song. Other than that it gets iffy I'd say. Let me know if you have any further questions.
1 year ago
Animar is my pet deck but I have gone for a more competitive route. Big Eldrazi Animar is a lot of fun to play for sure though. I would suggest Ancestral Statue which you can bounce infinitely with 4 counters and make Animar infinity large. Very cheap card.If you are going for a colorless style deck I would recommend Thought Harvester and Nettle Drone. You need more removal as well so maybe Kozilek's Return or Lightning Bolt World Breaker
1 year ago
Thought Harvester isn't really good IMO, maybe Pyxis of Pandemonium instead? If you put the cards of your opponent into the graveyard anyway from exile, this is a very one-sided effect and can win you lategame. ;)
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