|Commander / EDH||Legal|
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|Oath of the Gatewatch (OGW)||Uncommon|
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Creature — Eldrazi Drone
Devoid (This card has no colour.)
Whenever you cast a colourless spell, target opponent exiles the top card of his or her library.
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Thought Harvester Discussion
2 weeks ago
6 months ago
8 months ago
Alright so initial thoughts: needs more ramp, needs more card draw and needs more interaction.
Ramp: You are in green so there is a lot of really good and cheep ramp you should add. You have the three two mana rampent growths which are good, but you should have at least 10 pieces of ramp in your deck, generally I like the higher mana ones that get two lands. The two mana ones are better in faster playgroups, but with how slow our games usually are, card efficiency and advantage is more important in my opinion. Cards I suggest: Cultivate, Explosive Vegetation, Kodama's Reach. You might also consider running all the signets though you may not need them. Also a note on mana, I'd say you should still run at least 36 lands, 34 is a bit low. For budget reasons you can probably cut the scry lands too. Look at: Kazandu Refuge, Highland Lake, Simic Guildgate, Timber Gorge, Woodland Stream. You also need to add some Mountains to your deck, at least 4 I'd say. You can also try to reduce the number of tap lands but yeah.
Card draw: One note first, make sure you add Ancestral Statue. Honestly your card draw isn't to to bad. I'd include Fierce Empath to for tutors, Skullclamp is always great card draw too. Secret Plans is cheap and goes with your deck. Trail of Mystery is also a good card, remember you can unmorph inside of combat too. Salt Road Ambushers is also a morph card that goes really well with other morph creatures. Remember megamorph is the same thing as morph, except when it flips it gets an extra +1/+1 counter. Whisperwood Elemental is crazy good card advantage too. Ixidor, Reality Sculptor is really crazy good when you can turn expensive un-morph creatures face up for only 3 mana too. Master of the Veil is also really good to rebuy some of the unmorph effects.
Interaction: This is one you could use some more work on. Most of your interaction will come from creatures but you still need to have some. For artifact and enchantment destruction you should be running a few of these: Acidic Slime, Nantuko Vigilante And a few ways to interact with creatures: Thousand Winds And maybe some spell removal: Beast Within, Primal Command, Shatterstorm.
Cards I dont think are pulling their weight: Recurring Insight is bad imo, if you want Fact or Fiction is better I'd say. Ashcloud Phoenix really slow and probably not going to recur. Broodhatch Nantuko interesting if you block a big creature and unmoroh it but even then I dont think its that good. Dawntreader Elk unless you are returning it from the graveyard I like other ramp more. Desolation Twin only good when you are ahead and even then questionable. Fathom Seer good card, but may not always have two islands, or just needs to be a consideration when you are ramping. Protean Hulk really good for combos and sometimes ok for value. In your deck of high cmc creatures though not as good. Unless he's a combo piece I'd say you can cut him. Thelonite Hermit dont think its worth it. Thought Harvester good if you are comboing it with Ancestral Statue or the like for a game winning combo, so probably fine, doesn't do much if you are not comboing though. Tishana, Voice of Thunder probably only good if you are already winning, may be fine but also cuttable for budget reasons. Flash really doesnt need to be here. Swan Song is a great card but can also probably be cut.
On other notes, your curve is looking pretty good, and overall it looks like a good deck. You can move a few cards around for budget reasons, but really your almost as low as you can go. Cards you can probably cut for budget reasons: Solemn Simulacrum, Voidmage Prodigy, Shaman of Forgotten Ways, Rootbound Crag, Protean Hulk, Cinder Glade, and Swan Song. Other than that it gets iffy I'd say. Let me know if you have any further questions.
10 months ago
Animar is my pet deck but I have gone for a more competitive route. Big Eldrazi Animar is a lot of fun to play for sure though. I would suggest Ancestral Statue which you can bounce infinitely with 4 counters and make Animar infinity large. Very cheap card.If you are going for a colorless style deck I would recommend Thought Harvester and Nettle Drone. You need more removal as well so maybe Kozilek's Return or Lightning Bolt World Breaker
1 year ago
Thought Harvester isn't really good IMO, maybe Pyxis of Pandemonium instead? If you put the cards of your opponent into the graveyard anyway from exile, this is a very one-sided effect and can win you lategame. ;)
1 year ago
Too slow you say? I wonder how we can make it faster.
There are three copy effects available to you in Standard:
Standard is pretty fast right now with the best decks winning on turn 4. There are other combos for lower-tiered decks that win on turns 5-6.
In order for you to win with a mill strategy, you can combo to mill their entire deck in one shot, or you can grind them out over a few turns, all the while armed with removal/counterspell disruption in order to not let them get a foothold.
In theory, blue would allow you to do that. You could play a blue control game for some turns until you get the mana you need to copy a couple Startled Awake Flips. By that point, however, you may want to find a faster win condition.
I'm sure the deck is fun to play. I would like to make it fun and even more efficient at what it does!
So, if we multiply the copy effects, and look for other mill effects. The other mill cards in standard:
Cards that exile from the top of the library:
- The Eldrazi that have ingest
- Thought Harvester
- Dimensional Infiltrator
- Oblivion Sower
- Sire of Stagnation
- Ulamog, the Ceaseless Hunger
They're all pretty slow... So I'm still wondering how it can be made faster.
1 year ago
In decks first mono-blue iteration, I was running Thought Harvester. Could possibly replace Gravity Negator. I have another Eldrazi deck that utilizes Conduit of Ruin and Reality Smasher. I appreciate your suggestions and input!
1 year ago
Me again LOL. I have a few suggestions for cards to make use of the Ingest mechanic and the cards placed in your opponent's exile. Consider Blight Herder (decent body and more mana ramp), Conduit of Ruin (seems really good too and allows you to search for something huge maybe a Breaker of Armies which would decimate your opponent's board when it attacks), Cryptic Cruiser (again seems good making use of your opponent's exile pile to tap creatures), Deceiver of Form (could fill that Breaker of Armies slot for the Conduit of Ruin and has a pretty bomb ability), Drowner of Hope (seems good for control again), Matter Reshaper (this card is just awesome and usually does really well even if it doesn't catch a 3 CMC creature it's extra card draw), Oblivion Sower (uses the exile mechanic and steals lands for you), Reality Smasher (again just so much value), Ruin Processor (if you find you need life and makes use of the exile mechanic, also the search from Conduit of Ruin), Thought Harvester (exiles you more cards to feed the beast). Anyways I think I've provided you with more than enough to contemplate here, and it wasn't my intention to rework your deck as I love the original. Just some additional options to consider. Cheers!