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Epic Horde (to play co-op with commander decks)

Casual Horde Magic

Neushoorn

Horde lose condition (1)


Sideboard

Other (50)

  • 1x (0/0) Construct (+1/+1 artifacts)
  • 1x (0/1) Elrdazi Spawn
  • 1x (0/1) Goat
  • 1x (0/1) Plant
  • 1x (1/1) Assassin (dmg = lose game)
  • 1x (1/1) Devil (dies = ping)
  • 1x (1/1) Eldrazi Scion
  • 1x (1/1) Insect
  • 1x (1/1) Insect (flying, deathtouch)
  • 1x (1/1) Merfolk (hexproof)
  • 1x (1/1) Sliver
  • 1x (1/1) Spirit
  • 1x (1/1) Wolf (deathtouch)
  • 1x (10/10) Eldrazi
  • 1x (2/2) Drake
  • 1x (2/2) Illusion
  • 1x (2/2) Ooze (dies = 2x(1/1) ooze)
  • 1x (2/2) Pegasus
  • 1x (2/2) Pirate
  • 1x (2/2) Shapeshifter (changeling)
  • 1x (2/2) Zombie Knight
  • 1x (20/20) Marit Lage
  • 1x (3/1) Carnivore
  • 1x (3/2) Reflection
  • 1x (3/3) Beast (deathtouch)
  • 1x (3/3) Dinosaur (trample)
  • 1x (3/3) Fish (dies = (6/6) Whale (dies = (9/9) Kraken))
  • 1x (3/3) Frog Lizard
  • 1x (3/3) Wurm (deathtouch)
  • 1x (3/4) Bird
  • 1x (4/4) Angel
  • 1x (4/4) Beast
  • 1x (4/4) Beast (trample)
  • 1x (4/4) Hellion
  • 1x (4/4) Rhino (trample)
  • 1x (4/4) Sphinx
  • 1x (5/4) Snake
  • 1x (5/5) Demon
  • 1x (5/5) Dragon
  • 1x (5/5) Wurm (trample)
  • 1x (6/12) Construct (trample)
  • 1x (6/6) Beast
  • 1x (6/6) Wurm
  • 1x (7/7) Eldrazi (annihilator 1)
  • 1x (8/8) Kraken
  • 1x (8/8) Lizard
  • 1x (8/8) Octopus
  • 1x (x/x) Elemental (p/t = creatures)

A horde deck with a twist

As with a normal Horde deck, you can play against the deck solo or co-op. This deck is meant to be strong enough to take on Commander decks, even if they can go infinite.

Setup:

  • Sleeve the Ambush cards, Defence cards and Final Fortune in different colour sleeves
  • Shuffle the Ambush and Defence cards together and put Final Fortune on the bottom.
  • Put the Tokens in a separate pile and shuffle it.

Gameplay: All Players are on the same team; they share a turn and life total (like 2HG) The Horde will execute the following actions:

  • During the Players declare blockers step it will cast all Ambush cards among the top two of its deck
  • During the Horde turn, it will attack the Player team (never a Planeswalker) with all creatures
  • During the Horde second main phase it will cast all Defence cards among the top two of its deck
  • During the Horde end step it will get 2N+1 tapped tokens (N is the number of players) from the token pile.

Special Rules:

  • The Player team starting life total is 100.
  • The player team life total cannot exceed 100.
  • The horde does not have a life total.
  • Every time the Horde takes damage, poison counters or cards would leave it's deck, mill that many cards instead.
  • The maximum number of cards that can be milled between two Horde end steps is 40 (this limits the power of infinite combos, making them go through the loop at least twice. The number 40 can be adjusted to preference)
  • Every time the Horde Gains life, take that many random cards from its graveyard and put the on the bottom of the deck.
  • The Final Fortune card cannot be milled. If it is the only card in the deck, the horde will cast it in his second main phase. If the players have not lost at the end of the Final Fortune turn, the Horde loses. This is the only way the Horde can lose.
  • If the Horde needs to make a decision, it makes the optimal play (no card in the deck requires a choice, but due to player cards it might have to).

Balancing: I have not tested this extensively and the correct balance point will depend on strength of the commander decks and the number of players in the game. Also, the Horde is naturally weaker to some strategies than to others. However, some things to try:

  • Giving the player team a few free turns at the start of the game (either Horde does nothing or Horde skips tokens) will allow the players to set up a little bit. This is especially useful if your decks are not very explosive.
  • The number of tokens generated at the end of the turn can be adjusted as needed, as can be the range of difficulties of the tokens.
  • The number of Defence cards played should probably scale somewhat with player count.

It would be cool if you can share some of your testing results if you decide to give this Horde a try!

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Top Ranked
  • Achieved #55 position overall 3 years ago
  • Achieved #1 position in Casual 3 years ago
Date added 4 years
Last updated 3 years
Legality

This deck is not Casual legal.

Rarity (main - side)

3 - 0 Mythic Rares

51 - 0 Rares

29 - 0 Uncommons

18 - 0 Commons

Cards 101
Avg. CMC 3.75
Tokens City's Blessing
Folders witzige Decks, Commander, cool, try out, Cool Stuff, Horde Magic
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