Endure

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Endure

Instant

Prevent all damage that would be dealt to you and permanents you control this turn.

Hi_diddly_ho_neighbor on GW Angel Tribal

3 years ago

Cool deck. I am not sure if you are really looking for suggestions, but I had some thoughts when looking over your list.

I ran a Boros angel-tribal-reanimator list for a while, but eventually took it apart. One thing I learned when playing that deck was that a critical mass of low cmc utility creatures was needed in order to keeping me in the game long enough to start casting my Angels. I'd suggest adding Sakura-Tribe Elder (absolutely great with Emeria Shepherd), Selfless Spirit (more protection), and Remorseful Cleric (good early, excellent utility later) over some of the less impactful angels.

You might also consider swapping Graceful Reprieve with Brought Back as it is both more powerful and versatile. The new Obscuring Haze or the good old Comeuppance seem like better options over Endure. I also think Angelic Arbiter fits well with your Angel/protection theme.

Also, also, there seems to be very little card draw in the deck. Even adding some more egg style mana rocks like Mind Stone and Commander's Sphere might be helpful, but Greater Good and Rishkar's Expertise would both be fantastic here.

+1 from me!

CaosSorge on Wheel With It Niv-Mizzet Parun EDH

6 years ago

First thoughts, be careful with the use of Thought Reflection. Wouldn't want to accidentally mill yourself if you hit Enter the Infinite and they have a way to survive - like say, Urza's Armor, Battletide Alchemist, Chameleon Blur, Channel Harm, Endure... Counterspells are nice, but you may need them to shut down your opponent's combos instead of saving them to save your own combos. You only have 4 guaranteed counters that don't have conditional modifiers after all...

You also might want to include either a method of massive mana ramp High Tide + Palinchron style, or a separate win-condition besides your commander's ability and Psychosis Crawler, something that could get around damage prevention.

Although, feel free to take these suggestions with more than a pinch of salt - I've personally never played Commander so I don't know much more than the fact that only one of each card is allowed... But generally speaking, if you think there's even a CHANCE of ever successfully casting Enter the Infinite, you'd better have a method of guaranteeing you win within a single turn when your entire deck is in your hand. Which means, making sure you have enough mana to cast counterspells, mill, damage, or loop back to the start through Time Reversal for yourself as necessary, even after counting the 12 CMC of EtI. Include at least one combo that acts as an auto-win if they don't have a counter - because with how powerful a card Enter the Infinite is, if they have a counterspell they're going to use it then.

It's definitely an interesting deck idea, but could use refinement still - I definitely think (should you be able to afford them) that Mind Over Matter or Omniscience would be a great addition.

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