Honor of the Pure
White creatures you control get +1/+1.
|Have (3)||orzhov_is_relatively_okay819 , Obsolete , GuNDanU|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Honor of the Pure Discussion
3 weeks ago
I build my decks to do 2 - 3 things max. Aside from ramp and draw, which every deck wants to have.
Let's look at Daxos the Returned. What does he want?
Okay. Let's see. We know we want to get tokens out, and we see his activated ability is not a tap ability. So we should take advantage of this and have an immense amount of mana rocks. Yes these are artifacts, but what we want is to be able to activate his ability 3, 4 or even 5 times per turn. We need the mana, so we need the slots.
Next, we know we want enchantments. Let's look at what type of tokens he creates: They are both and tokens, so enchantments such as Bad Moon and Honor of the Pure work beautifully as early-game curve pieces, or late-game fast plays. Then you also have Righteous War which will hold synergy with both colors.
But an army of tokens isn't enough; You also want to stop opponents from interacting with you. Here, you can choose one of three routes:
- Lay hard into prisons so that nobody can touch you
- Lay hard into death & taxes to destroy plays
- Mixture of both
This comes down to your personal meta. If your meta sees lots of heavy combat, prisons are best. If your meta sees lots of combos and big plays, D&T is best. If your meta sees both, mixed is best.
But all things should revolve around Daxos pumping up his tokens. True Conviction, Whip of Erebos, Ethereal Absolution, Brave the Sands, Commander's Insignia, Death Pit Offering (Wonderful after a wrath, or early game), Etchings of the Chosen will protect Daxos... and these are just pump spells. There's so much more you can have going on in there, such as: Anointed Procession, Divine Visitation, Song of the Worldsoul, Sigil of the Empty Throne... you can combo Conspiracy with Endless Ranks of the Dead... if you give them lifelink, through the plethora of enchantments that do so, you have Necropotence, Greed and Erebos, God of the Dead who all serve as draw engines...
So my Daxos deck would do the following:
- Ramp INSANELY hard
- Massive amounts of enchantment anthems
- A mixture of prisons and stax effects
Go wide and tall at the same time while building offensive and defensive positions. No card you draw into will ever be a dud, because it'll always serve to strengthen your boardstate.
1 month ago
Think of it as an Honor of the Pure that triggers your commander AND has an upside. Good card.
2 months ago
Hello IHATENAMES! Thank you for your comments!
Personally, while I think Adeline lends herself to work well with equipment, I don't want that to be the focus of the deck - I'd like the deck to focus more on powering up the tokens through anthem effects. Most of the equipment that is there is because it's able to offer things towards our gameplan (Veteran's Armaments, Stoneforge Masterwork), give some form of protection or evasion (Loxodon Warhammer, Darksteel Plate, Whispersilk Cloak), or offers an additional form of removal (Godsend, Sword of Feast and Famine, Shadowspear). Batterskull provides an additional creature, which further boosts Adeline's power.
My main problem with mass removal in a deck like this is most of the time it's counterintuitive, meaning it messes with us more so than our opponents. Otherwise, I would run Wrath of God and Day of Judgment 100%. As for targeted removal, I am aware that my package is rather lacking. I'm a big fan of getting rid of things before they're even a threat or have a chance to be a threat, hence the Silence and Orim's Chant. I want to add more, but my problem is I also like utility and most of the cards that say "Destory target Artifact or Enchantment" are over-costed in my opinion.
As for the anthem effects you suggested, my main problem with them is they're over-costed for what we get. Take Honor of the Pure as an example - it's two mana for a +1/+1 effect for all of our creatures. Metallic Mimic does something very similar, as does Thalia's Lieutenant. Intangible Virtue is perhaps something that I might add, but all the others are too much mana in my opinion for what they do. My problem with cards like Gauntlet of Power is there is another mono-white deck at the table, and I'd rather not help them out.
Regardless, again, thank you for your comments!
2 months ago
2 months ago
Kithkin Zealot might be nice SB tech for Jund, and Augury Adept seems like a great card advantage engine. Knight of Meadowgrain is excellent with pump effects, so depending on how many you have in your updated version I'd consider it.
2 months ago
It feels like you’ve stretched your resources a little too thin, with most of the cards only being 2-ofs in the deck, you’re going to end up with a lot of inconsistency.
Also, it feels like you’re trying to combine 2 themes here, of go-wide-tribal, and “enchantments matter”… but trying to do both of these ideas in one deck just means you end up doing both sub-optimally.
I would suggest ditching all your enchants except for Honor of the Pure, which I would suggest running a full playset of, and then using those remaining free slots to get in more copies of your important creature cards. This will make your deck a lot more consistent & aggressive, and will also strengthen your creatures existing synergies.
2 months ago
I agree with Gavriel, except for one thing. The white deck could run a couple of Call to Glory to untap all creatures (also gives pseudo-vigilance and the element of surprise). The curve on the white deck is way too high, and there are too many counterspells in the blue deck. Repeatable token generation is definitely the way to go. Consider things like Populate, Growing Ranks, Sundering Growth. To interact with big threats from the blue deck, Oblivion Ring definitely could find a place. To give white a "sleep" effect, I like Blinding Light. And the Whelming Waves do seem especially cruel against the white deck. If you keep them in, you also need to give white a nasty edge to play. Celestial Dawn would wreck the blue deck entirely. You could also include things like Thalia, Guardian of Thraben, Conqueror's Flail, Grand Abolisher or Silence to give white a competitive edge against all the counterspells (and they're all pretty expensive, because they are so effective).
Rhys the Redeemed would be an awesome include for the white deck. You might also look for things that make bigger scarier tokens, like 4/4 angels Moonsilver Spear or Seraphic Greatsword. Or low to the ground anthems like Honor of the Pure. Plus a little card draw in there somehow. Not white's strong suit, but something like Mentor of the Meek might work.
3 months ago
To make the most out of the many small flyers you have, I'd suggest to use some anthem effect in addition to Hall of Triumph and Heraldic Banner (Honor of the Pure, Glorious Anthem, maybe Force of Virtue that has flash if you want a combat trick).
I'm not sure whether you are following a lifelink strategy, since you have Soul Warden and Impassionate Orator that are not flyers, but I do not see other synergies in this direction. A minor observation, but for a multiplayer game especially I'd suggest a Disenchant over Revoke Existence for the same cost: I believe that instant speed is more valuable than exiling instead of destroying.