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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Honor of the Pure
White creatures you control get +1/+1.
aholder7 on White spirit token cards that …
3 months ago
I'd honestly be more concerned that people would confuse if they have flying or not because of the wings but no keywords. the color of the tokens doesn't usually come up unless you are making use of it in your own deck with something like Honor of the Pure. I think the cards you linked might have actually been intended to be colorless and non-flying which was what the spirits during old kamigawa had like on Forbidden Orchard. Ultimately so long as your opponents understand what the card represents any tokens should work. i have seen people use a 1/1 red goblin to represent a 2/2 blue flying bird. we just put a die with a 2 on it and agreed to just remember it had flying.
lespaul977 on All the King's Men (Human Soldier Deck)
8 months ago
Squee_Spirit_Guide, good call on Honor of the Pure. It would be another great anthem card to have alongside Always Watching and Benalish Marshal. Admittedly, I wasn’t 100% sure about Serra's Embrace; I think I wanted it in there more out of nostalgia than anything else, but it does feel like filler compared to everything else I have going on.
I’m definitely going to look into options for replacing Deftblade Elite. With this being a soldier deck, I feel like I’ll need to put in one-drops to replace it so the deck can play fast enough (although White Knight does look pretty sweet). However, I think this deck could benefit from abilities given by larger creatures. What are your thoughts on this?
Thank you very much for the feedback!
Squee_Spirit_Guide on All the King's Men (Human Soldier Deck)
8 months ago
Nice build, as usual! Straight to the point, and nice synergy. As far as suggestions, I think Honor of the Pure could be a nice buff alongside your Glorious Anthem, maybe in place of Serra's Embrace. I agree with Balaam__ that the Deftblade Elites are a little weak. I'd go for the classic White Knight or Knight of the Holy Nimbus for fun. He's a little on the expensive side, but Darien, King of Kjeldor could be really strong here as a one-of.
legendofa on Rafela, Sound of Sunrise
11 months ago
This would push white weenie into overdrive. Honor of the Pure, Rally the Ranks, and a pile of Elite Vanguards and Expedition Envoys will turn into a value machine, and +1/+1 counters are easy to come by. Even dropping it down to base power 1 might not be enough.
My first thought is that if you want it to allow multiple draws per turn, make it a quantity limit, something like "Whenever you attack with six or more creatures, draw a card for each attacking creature beyond the fifth." I'm guessing at the numbers, so that might be too restrictive.
This card has potential, but I think it's giving a little too much free value to white, playing too much to its strengths.
ClockworkSwordfish on Mono white soldiers feat. Brimaz
11 months ago
I understand that the list as presented here is made up of cards from your pre-existing collection, but you may find it worthwhile to track down a few upgrades for the fun of it!
The main suggestions that come to mind include Field Marshal, Honor of the Pure, Mobilization and Mentor of the Meek. One or more of these might be worth trying!
wallisface on Eldraine Knights
1 year ago
Not aware of the format you're referring to, but as a general deck, i've got the following suggestions:
If you're planning on making the deck "Go Wide Weenies", then you should be aiming to keep your mana curve as low as possible. Having spells costing 4 or more mana feels counter-intuitive to an aggressive gameplan.
You have a LOT of 1-of and 2-of cards in the deck, which is going to make is super inconsistent. I'd suggest getting more playsets of the cards that matter.
You currently have very few cards that help you go-wide, or benefit from doing so. I'd suggest focusing more heavily on the strategy of a quick, go-wide gameplan, and have cards that actually reward you for doing so (i.e. Honor of the Pure).
TypicalTimmy on Commander Deckbuilding Advice - A …
1 year ago
I build my decks to do 2 - 3 things max. Aside from ramp and draw, which every deck wants to have.
Let's look at Daxos the Returned. What does he want?
Okay. Let's see. We know we want to get tokens out, and we see his activated ability is not a tap ability. So we should take advantage of this and have an immense amount of mana rocks. Yes these are artifacts, but what we want is to be able to activate his ability 3, 4 or even 5 times per turn. We need the mana, so we need the slots.
Next, we know we want enchantments. Let's look at what type of tokens he creates: They are both and tokens, so enchantments such as Bad Moon and Honor of the Pure work beautifully as early-game curve pieces, or late-game fast plays. Then you also have Righteous War which will hold synergy with both colors.
But an army of tokens isn't enough; You also want to stop opponents from interacting with you. Here, you can choose one of three routes:
- Lay hard into prisons so that nobody can touch you
- Lay hard into death & taxes to destroy plays
- Mixture of both
This comes down to your personal meta. If your meta sees lots of heavy combat, prisons are best. If your meta sees lots of combos and big plays, D&T is best. If your meta sees both, mixed is best.
But all things should revolve around Daxos pumping up his tokens. True Conviction, Whip of Erebos, Ethereal Absolution, Brave the Sands, Commander's Insignia, Death Pit Offering (Wonderful after a wrath, or early game), Etchings of the Chosen will protect Daxos... and these are just pump spells. There's so much more you can have going on in there, such as: Anointed Procession, Divine Visitation, Song of the Worldsoul, Sigil of the Empty Throne... you can combo Conspiracy with Endless Ranks of the Dead... if you give them lifelink, through the plethora of enchantments that do so, you have Necropotence, Greed and Erebos, God of the Dead who all serve as draw engines...
So my Daxos deck would do the following:
- Ramp INSANELY hard
- Massive amounts of enchantment anthems
- A mixture of prisons and stax effects
Go wide and tall at the same time while building offensive and defensive positions. No card you draw into will ever be a dud, because it'll always serve to strengthen your boardstate.
AShadyZebra on Wake the Guardians
1 year ago
Think of it as an Honor of the Pure that triggers your commander AND has an upside. Good card.
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