Honor of the Pure

Honor of the Pure

Enchantment

White creatures you control get +1/+1.

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Have (2) Fatalkiller246 , metalmagic
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Honor of the Pure Discussion

Phion on An Elephant never forgets

1 month ago

Thanks dnthymamai! I like your Honor of the Pure idea, the deck could use a few buffs to make the tokens more lethal, I would definitely consider adding it but you also reminded me of Intangible Virtue which could be a real contender as well.

I think I will add Radiant Scrollwielder , I play tested this and at times it feel like there are more ways to throw things into the bin than actually remove them, so your suggestion could help just add another source for token creation.

dnthymamai on An Elephant never forgets

1 month ago

Honestly, this is a very cool deck! So many new synergies! Bag of Holding truly shines, good job! I would maybe add an Honor of the Pure , but it's only good only if the commander's engine is already working, it doesn't help it to work. But still, could give you great attacking power with all those spirits.

Moreover, I know you don't have lots of spells that deal damage, but Radiant Scrollwielder could help you by giving one of them flashback every turn. Although it doesn't synergize well with all of them. You know best.

Plus, he is pretty casual, but maybe you could give Stonebound Mentor a thought :)

Overall, I loved your deck! +1 !!!

DarkKnightCuron on White Soldier Deck for Commander, …

2 months ago

Good Afternoon, Hope everyone is doing well.

I've amassed the following cards for specifically a soldier-themed deck, but I'm having trouble narrowing down the list for an appropriate deck, so I'd like to request advice and assistance. The general idea was to summon a bunch of soldier tokens, buff them, defeat opponents, but I keep stumbling into cards that would be 'cool' or 'awesome' with the theme. Here are the cards I am looking at:

Legendary Cards (Potential Commanders) Akroma, Vision of Ixidor (Synergy with Odric) Baird, Steward of Argive (Good delay) Brimaz, King of Oreskos (Cheap commander that produces soldiers) Darien, King of Kjeldor (decent way of making soldiers, expensive) Keleth, Sunmane Familiar (only for partner) Lena, Selfless Champion Mikaeus, the Lunarch Nahiri, the Lithomancer Odric, Lunarch Marshal Odric, Master Tactician Prava of the Steel Legion Thalia, Heretic Cathar Trynn, Champion of Freedom

Normal Cards Abzan Falconer (synergy with Mikaeus) Adaptive Automaton (buffs soldiers) Ainok Bond-Kin (synergy with Mikaeus) Ancestral Blade (2 for a 2/2 creature seems good, especially if I can re-assign it to Auriok Steelshaper) Angel's Feather (Life gain) Angel's Grace (emergency + synergy with Darien)(Isochron Scepter) Anointed Procession (Double tokens, yes) Anointer Priest (life gain for tokens, seems good) Auriok Steelshaper (seems like good synergy with the equipment in the deck, if they're included. Otherwise, might toss this out) Aven Brigadier (Might toss this) Aysen Crusader (P/T based on soldiers? Yes please) Ballyrush Banneret (cheaper soldier spells) Basri Ket (Synergy with Abzan Falconer and Ainok Bond-Kin)(Produces Soldier Tokens) Benalish Commander (Roundabout way of producing soldiers) Bounty Agent (Neat way of dealing with certain cards) Call the Coppercoats (Produces soldiers) Captain of the Watch (Produces soldiers, buffs soldiers) Captain's Call (Produces soldiers) Catapult Master (Neat way of exiling enemy creatures) Cenn's Enlistment (produces soldiers, retrace) Commanding Presence (roundabout way of producing soldiers) Conclave Phalanx (can easily be a free creature + free life gain) Congregate (good life gain) Conqueror's Pledge (produces soldiers) Coordinated Barrage (meshes with soldiers well. Isochron Scepter) Crusader of Odric (can get really tough and powerful, might be worth cutting though) Daru Stinger (Could be really potent) Daru Warchief (cheaper spells, buffs soldiers, seems good) Dawn of Hope (good synergy with life gains, produces soldiers with lifelink) Daysquad Marshal (produces 1 soldier token, only really good with other buffs/cost reductions) Decree of Justice (mostly just to cycle it) Deploy to the Front (Great way of expanding ranks of soldiers) Devout Invocation (This is basically a win condition) Door of Destinies (buffs soldiers) Elspeth Tirel (makes soldiers, gain life, emergency nuke) Elspeth, Knight-Errant (makes soldiers, indestructable emblem) Elspeth, Sun's Champion (produces soldiers, cool emblem) Elspeth, Sun's Nemesis (makes soldiers or gain life, neat concept) Enlistment Officer (Good way of thinning the deck) Entrapment Maneuver (produces soldiers while protecting yourself, smidge situational) Erase (cheap removal. Isochron Scepter) Evangel of Heliod (produces soldiers, potential for lots of soldiers) Even the Odds (Nice way of getting emergency troops) Fairgrounds Warden (cool removal) Field Marshal (buffs soldiers) Fiend Binder (cool removal) Finale of Glory (basically a win condition) First Response (Nice way of benefitting from small attackers, I think) Garrison Cat (produces 1 soldier token, effectively replacing itself, might be worth cutting) Gideon, Ally of Zendikar (only really here for the emblem and possibly getting buffed on attacks) Gift of Estates (Land is always a problem for me, good deck thinning) Glorious Anthem (buff) God-Favored General (produces soldiers, albeit a bit expensive) Haazda Marshal (neat soldier producer, makes lifelink soldiers) Hero of Bladehold (battlecry + soldier producer, great with Haazda Marshal) Holy Day (defensive spell, Isochron Scepter) Honor of the Pure (buff) Hunted Witness (replaces itself with a soldier, cheap, might cut though) Intangible Virtue (buffs tokens) Intrepid Hero (Great removal, lots of great memories, nostalgic for me, etc) Isochron Scepter (Keep using certain Instants as needed) Join the Ranks (a bit expensive but makes soldiers) Journey to Nowhere (removal) Keeper of the Accord (really cool card, definitely helps with soldiers and lands) Knight-Captain of Eos (basically a holy day by sacrificing a soldier, seems really good) Land Tax (Land is always a problem) Launch the Fleet (produces soldiers, great with Odric, Haazda Marshal, Hero of Bladehold, Brimaz, etc) Leyline of the Meek (Neat little buff) Lieutenants of the Guard (neat mechanic, might cut) Loxodon Partisan (battlecry, might cut) Loyal Sentry (neat concept, cheap) Makeshift Battalion (diet battlecry) Marble Diamond (might be good) Marshal's Anthem (neat card, might be beneficial in a pinch) Martial Coup (great removal + producing soldiers) Mentor of the Meek (card draw from soldiers) Militia Bugler (decent deck-thinning, might cut since its only top four) Militia's Pride (produces soldiers, lots of good synergy) Mobilization (decent buff, built-in soldier producer, tad expensive) Mother of Runes (utility, might cut) Murder Investigation (neat little way of producing soldiers, depends) Ninth Bridge Patrol (neat way of benefitting from tokens getting destroyed) Nomads' Assembly (huge potential) Oath of Lieges (Land is always a problem) Oathsworn Giant (expensive, but decent buff) Oblivion Ring (Removal) Omen of the Sun (produces soldiers, little life gain, scry later, flash, generally good) Palace Guard (cool card) Paragon of New Dawns (buffs soldiers) Path to Exile (Removal) Patrol Signaler (roundabout way of producing soldiers, might cut) Pay No Heed (cheap defense, Isochron Scepter) Pearl Medallion (cheaper spells is always better) Pennon Blade (make something huge, kinda expensive though, might cut) Phantom General (buffs tokens) Precinct Captain (cheap, produces soldiers for attacking, decent synergy) Preeminent Captain (free cast, depending upon circumstances, decent synergy) Proper Burial (decent life gain) Raise the Alarm (cheap soldiers, Isochron Scepter) Ranger of Eos (only useful if I have a lot of cheap creatures) Reborn Hero (neat concept, can bring it back) Rebuff the Wicked (neat counter) Recruit the Worthy (cheap soldiers, Isochron Scepter) Recruiter of the Guard (decent search) Remember the Fallen (might cut, decent card) Resurrection (decent way of bringing back an expensive creature) Return to the Ranks (potentially free method of bringing cards back) Reverent Hoplite (potentially lots of soldiers) Rhox Pikemaster (Decent buff) Righteous Cause (Decent buff, tad expensive) Riot Control (neat life gain, defense) Rootborn Defenses (defense, makes a soldier, neat) Safe Passage (defense) Selfless Squire (interesting utility, might cut) Sergeant-at-Arms (can create soldiers, seems expensive though) Shielded Passage (neat little defense, Isochron Scepter) Sol Ring (obvious reasons) Soul Parry (decent defense, Isochron Scepter) Soul Snare (neat way to keep up devotion + have something on hand to deal with a creature) Soulmender (cheap creature, life gain, might cut) Standing Troops (decent card, might cut) Stormfront Riders (expensive way of producing soldiers, flying, might cut) Strata Scythe (make something huge, might cut) Strength of Arms (decent way of making soldiers, Isochron Scepter) Sword of the Meek (decent way of bringing it back from graveyard, might cut though) Sworn Companions (lifelink soldiers) Terminus (nice clutch card) Thraben Standard Bearer (cheap soldier, can be good for creating defenders in a pinch) Timely Reinforcements (neat for emergencies) True Conviction (huge buff) Unified Strike (exile based on number of soldiers, isochron scepter) Unruly Mob (might cut) Valor (easy way to get first strike) Veteran Armorer (buff, might cut) Veteran Armorsmith (buff, might cut) Veteran Swordsmith (buff, might cut) Veteran's Armaments (decent synergy, might cut) War Report (good life gain) Wing Shards (neat card, might cut) Worship (synergizes with Darien)

Lands Drifting Meadow (cycling) Emeria, The Sky Ruin (awesome card if I can get 7 plains) Karoo (neat little card, not sure if worth it) 28x Plains New Benalia (neat card, not sure if worth it) Nykthos, Shrine of Nyx (white deck, probably a good call) Secluded Steppe (cycling)

Thank you for your time and attention.

Rhyno52 on Anti-Vampire Deck

3 months ago

Sooo i would cut Captain of the Watch down to two, Akroma's Memorial completely out, True Conviction down to one, Honor of the Pure down to three, Spare from Evil down to three, Gift of Estates completely out, Slayer of the Wicked down to three, Circle of Protection: Black exchange for Prismatic Strands and also down to three. You can dash in 4 plains for that and stil have 11 slots left for nice creatures or spells.

Some would be Raise the Alarm Soul Warden

SturmMana on Lieutenant Worf, Set Phasers To Stun.

5 months ago

Apollo_Paladin

I've made my changes, and I'm definitely going to make more, but it's looking better now I think. Originally, this deck was built around hoping to deck the opponent which...didn't really work most of the time. Now, with your suggestions, I've added the ability to actually kill an opponent off. Limiting the number of lands in play is also still a focus, but now the limit is 2-4, instead of 0-1, although either can work I think. Knight of the White Orchid is still in my maybe, as I have to play a bit more to see if getting lands out will be an issue for me. Honor of the Pure is a card I want to add, but I'm not sure what will be worth it to swap out for Honor. Like I said, more testing will show me what to do next I think. Once again, thank you!

HalbrechtHalbrecht on "...and Lions, Oh My!" (Modern GW Cat Aggro)

5 months ago

ellie-is — I know, that rat art is so cute! They would be perfect for your deck! I guess look on the bright side.... I've heard the foil Secret Lair cards are extra horrid as far as foils go. Wouldn't do your deck much good if they were so curled they weren't tournament legal! Heh

Thanks for the resource suggestion. I'm totally out of touch with the Modern meta these days, so yeah, I'll check that out and see what sideboards look like these days.


I_Want_To_PlayAllTheDecks — Thanks for the feedback! I love the effect of Kaheera; not so big a fan of the depictions of cats in Ikoria. That said, you're right that there's no reason to not run it, deckbuilding-wise, and since it starts outside the game, maybe I can imagine it as, like, some mystical cat spirit from the spirit world, a la Avatar: The Last Airbender. ;)

As to Cubwarden and Huntmaster Liger, I did actually consider them when I was initially looking at my cat options, but in addition to being the weird Ikoria cats, they're also 4-drops and don't play nice with CoCo. Do you think I should move away from CoCo to open up my options?


abbatromebone — I agree, Feline Sovereign is awesome, and it's a must-run in any full-blown cat deck. But as mentioned in the description, this is specifically a lion deck, so cats like Regal Caracal and Steppe Lynx don't fit in. I realize this flavor decision makes the deck weaker, but I'm fine with that.

CoCo is already in the mainboard, and I'm also already testing out Honor of the Pure. But I had never considered Lead the Stampede before; I'll have to test it. What's the minimum creature count a deck is recommended to have to make Lead worth it? Same as CoCo?

As to lands, would you still recommend me replacing Canopy Vista, even though I don't need the extra fetches for Steppe Lynx?

I would gladly welcome some help with the sideboard! But I don't have a meta right now. I've been out of Modern for a few years, but my playgroup recently decided to try getting into it. So what would you recommend for the sideboard for the overall Modern meta right now? That'll be good enough until I get into a local meta.

Apollo_Paladin on Lieutenant Worf, Set Phasers To Stun.

5 months ago

That link for Honor of the Pure links to someone's deck with that name. I had the spelling wrong, my bad.

HalbrechtHalbrecht on "...and Lions, Oh My!" (Modern GW Cat Aggro)

5 months ago

ellie-is — Thanks once again for your comment and help!

I pretty much agree with all your evaluations. I was also leaning toward Honor of the Pure and Radiant Destiny. As you say, Honor not affecting Pride Sovereign is irrelevant.

I do recognize that Always Watching is pretty much strictly better in this deck (cuz yeah, I'm only generating tokens with Sovereign's ability if I'm on the defense and blocking with him.... and sometimes not even then, as I'd then lose him as a blocker for the next turn). But of all the anthems, Watching has the most egregious artwork — it's creepy and absolutely doesn't fit. Lions are majestic, which is why I can get behind stained glass and god rays in the art. LoL

I agree on the others. They're just not as good or too slow. I do like the combat trick factor of Force, but I'm not sure how to fit it in.

Speaking of, as much as I agree with you that Whitemane Lion should be the one to go, I don't really want to go below 26 hits for CoCo. (In my Modern Elves, I had 36 creatures for Coco!) Until WotC prints another good lion, Whitemane will have to stay. :\ I've considered -2 Whitemane for +2 Sovereign, but I haven't tried that yet.


So on to a different question.... I was checking out your profile, and saw your Saproling deck (love the idea, by the way! Haven't had a chance to take a thorough look yet, but I plan to leave a comment and +1). Anyways, saw your deck, and all I could think was.... Damn, she'll pump so many Saprolings out, she'll just keep chump-blocking my lions and I'll never get them through! So do you know of any efficient ways to give the team evasion like trample or flying (though that's not very on theme)?

Although even if you suggest something awesome, I'm not sure what to take out without compromising CoCo. Maybe I need to just take CoCo out and focus in another direction.... despite the new lion art CoCo has in its Secret Lair version....

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