Howlpack Resurgence

Howlpack Resurgence

Enchantment

Flash (You may cast this spell at anytime you could cast an instant.)

Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.

Browse Alters View at Gatherer

Trade

Have (0)
Want (1) manperson000

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
Canadian Highlander Legal
Highlander Legal
Duel Commander Legal
Modern Legal
Unformat Legal
Leviathan Legal
Legacy Legal
Block Constructed Legal
Vintage Legal
2019-10-04 Legal
Custom Legal
Commander / EDH Legal
Tiny Leaders Legal
1v1 Commander Legal
Limited Legal
Casual Legal
Pioneer Legal

Howlpack Resurgence occurrence in decks from the last year

Latest Decks as Commander

Howlpack Resurgence Discussion

HalbrechtHalbrecht on Wolfbois

1 month ago

I haven't run this through any playtests, but at first glance, it seems to have a decent curve, some interaction / protection, and several anthem effects. Can you give more of an idea of what makes it feel like something's missing? Are you running into snags while playtesting?

Otherwise, just a couple general comments: I feel like Lambholt Elder  Flip and Mondronen Shaman  Flip are a bit weak. I'd replace them with a stronger creature (see below). And while I like the transformed side of Kruin Outlaw  Flip giving menace to all your dudes, that double red worries me. Have you had trouble casting it on T3? I also don't know if I'm a fan of Instigator Gang  Flip. Maybe I'd feel differently if I playtested it, but +1 to attackers seems low impact for 4 CMC. Sure, you get +3 at some point, but I'd evaluate it more on its front face.

If you were to cut any of those (potentially up to 9), here's some possible additions:

  • As a 4 CMC replacement for Instigator Gang, Nightpack Ambusher is both an offensive and defensive buff, and its flash speed allows it to be a combat trick as well as allowing you to better control which turn spells are played on for transform. Finally, it can generate you some bodies.

  • For similar reasons, Spirit of the Hunt can be a good 3 CMC replacement.

  • Speaking of 3 CMC, not a creature but Howlpack Resurgence is strong. Again with the flash, but in addition to the buff, you get trample, which can be really important in some matchups.

  • Speaking of trample, Waxing Moon is another way to get it. This might be better as a sideboard card, though, if you ever end up adding one.

  • And lastly, speaking of a sideboard, Silverfur Partisan might be good against certain matchups that want to one-for-one your creatures with kill/bounce effects. Full on hexproof would be better, but this at least makes the transaction more in your favor.

Finally, as an upgrade to the manabase, I'd replace Kazandu Refuge with one that doesn't enter tapped. Lots of options to choose from, but some of the better ones are Copperline Gorge, Fire-Lit Thicket (cheaper now thanks to its Double Masters reprint!), Grove of the Burnwillows, and of course Stomping Ground. Any of those could replace Karplusan Forest as well.

Hope some of this helps! +1 from me.

Kazierts on Fool Moon

6 months ago

Very interesting build! It's quite sad that Moonmist can't transform some of the werewolves in Eldritch Moon.

I've got a few suggestions for the sideboard, if you don't mind.

  • Howlpack Resurgence is good but I think there are better options even taking budget into account. One of those options is Rhythm of the Wild which can give a more permanent boost, thanks to the +1/+1 counter, or allow you to pressure your opponent with hasty werewolves while also giving your creatures some resilience as counterspell protection.

  • Cindervines would look amazing in this deck. Not only it provides enchantment and artifact spells, but also punishes your opponents for playing some spells, which is very good given the fact that you don't want them to do so because that could transform your creatures back to their regular forms.

  • Mondronen Shaman  Flip is a similar case to Cindervines. It's a werewolf that's going to punish your opponents for casting a lot of spells, which,in theory, should allow you to have your werewolves transformed for longer.

  • Lambholt Elder  Flip can be nice once it transforms. However, Hermit of the Natterknolls  Flip can provide way more utility and discourages your opponents from casting spells on your turn.

These are just some suggestions. Let me hear what you think before giving any others.

BRG24 on Selesnya Wolves

6 months ago

Cool deck, but there are a few things that I’m not so sure on. Howlpack Resurgence feels like it has to be run as more than a one of, the anthem and it’s flexibility are too strong not to. Silverfur Partisan and Nightpack Ambusher are both strong cards, but there seems to lack any support for either, since you lack any targeting spells and relying on Vivien, Champion of the Wilds for flash seems too risky and inconsistent. Spirit of the Hunt seems quite good, and also gives more support for Ambusher, and running some wolf synergy auras like Mantle of the Wolf, Raised by Wolves or Wolfkin Bond, while perhaps to expensive in terms of mana, combine really well with Partisan. Moonlight Hunt is a brilliant card that I think would allow for much needed removal as well. My final suggestion may be slightly controversial, as I feel that a red splash for something like Arlinn Kord  Flip or Ulrich of the Krallenhorde  Flip might be better than white for Tolsimir? Not as sure on that one, but it’s certainly something to consider, although whatever colour you splash I’d recommend focusing your mana base much more towards green. I appreciate that this is a bit long, but I hope that you find this helpful in some way.

ConstantVigilance on Wolves take 2

6 months ago

Looks cool! Maybe Howlpack Resurgence ?

I'm not good at building decks, so i couldn't tell you if it would be great in your deck, but i think it could work

Zooby9 on Morphin Time! R/G Tribal Werwolves

9 months ago

Drewber_Thegreat I would take out 1 copy of Huntmaster of the Fells  Flip and 1 copy of Ghor-Clan Rampager. I know those are two of your strongest cards, but since they're at the top of the curve it would be best to take out copies of them. I think only taking out one copy of each still makes the deck consistent, but I think Howlpack Resurgence is a good include.

Drewber_Thegreat on Morphin Time! R/G Tribal Werwolves

9 months ago

Help!!! I really want to fit in Howlpack Resurgence but have no idea what to slot out for it!!!

Antarktika on Mono Green Wolf Werewolf Tribal

9 months ago

I think this is pretty good if you're just intending for it to be a casual deck for teaching people. My nitpicks would be that Wicked Wolf seems kind of out of place, and you have no way to give it food; my other thing (this one is pretty minor), is that you don't have too much holding the tribal theme together. You've got Silverfur Partisan, Full Moon's Rise, Howlpack Resurgence, Moonlight Hunt, and Arlinn, Voice of the Pack as your "wolves-matters" cards, and three of those are being run as 1-ofs.

However, that's all getting into pretty nitpicky territory if you're just teaching people how to play. I like this as a starter deck.

Vulnoth on Fur-Fag, The Deck

11 months ago

Upvote purely for the audacity in naming and describing your deck the way you did.

I recommend maxing out as many cards as you can for consistency, unless you just like particular cards too much to cut, which I'd understand. Rot Wolf will psych out a lot of new players because of Infect, but smart players will just tank the Poison Counters until dangerous levels because you have it inconsistently and it will cost you actual damage, so I'd cut it. Skalla Wolf sounds nice, but isn't worth the 5 CMC. Silverfur Partisan is great, but not in this deck as it wants you to run pump spells and the like, unless you play with people who pack spot removal into every deck. Spirit of the Hunt can do some cute tricks but nothing truly meaningful. Lastly, Emerald Medallion can do wonders for acceleration, but you'll lose games by only running one due to inconsistency, I'd personally cut it to include more relevant cards since you realistically only need one on board.

Duskwatch Recruiter  Flip gives you something to do with free mana and maxing Mayor of Avabruck  Flip helps accelerate tokens. Wicked Wolf can put in a lot of work purely because it picks off an opponent's creature on ETB. Ferocious Pup seems decent if you max out on buffs as it creates an additional body on ETB. Timberpack Wolf is worth trying, if only because Wolf as a tribe is limited.

Howlpack Resurgence is worth maxing due to Flash, and trying out Curse of Predation could be worthwhile for keeping your field swole. It's not truly a Wolf, but Metallic Mimic puts in work for tribal decks.

Hope this helps.

Load more