Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Zealous Persecution Discussion
3 months ago
Vampiric Tutor isn't legal
Night of Souls' Betrayal kills all your opponents creatures and keeps them dead for only 4 mana while not killing your creatures (does put GoA in bolt range, though)
4 months ago
Maybe consider splashing B?
5 months ago
Very Nice Aggro Edgar Markov list especially for a deck that is your first foray into commander. The Main problem I see you running into with this deck is that it is very soft to board wipes, and you will almost certainly lose the game if one resolves. I would recommend including Teferi's Protection , Flawless Maneuver , Boros Charm , Make a Stand , Unbreakable Formation , and Patriarch's Bidding . While these cards are skillful to utilize and require an understanding of your opponent's decks to know when to leave up mana to utilize them you will find you will be grateful to have them and win more often because of them.
Necropotence is an insanely strong card advantage engine especially in Edgar Markov that I would highly recommend as it allows the deck to continue to have the steam it needs going into midgame and mid-late game. In fact, when I am going for the aggressive strategy in my own deck it is the first card I tutor for if I can. Champion of Dusk , Pact of the Serpent , and Stinging Study are almost as good and serves the same purpose.
Stromkirk Condemned Is a pretty strong lord that most games you should have the land to pitch to it to boost your board, especially if you include some of the card advantage I recommended.
Reconnaissance Is also an amazing card for an aggressive strategy as it essentially gives all your creatures vigilance and you can remove any unfavorable blocks in combat.
For cards to remove to play them I will suggest cutting cards in different area's that I think have their advantages but probably benefit your decks aggro plan the least
Zealous Persecution and Vampiric Fury are not very necessary for yours deck. If you have not seen it already in time you will find that your anthem affects lords Shared Animosity , and Sanctum Seeker will be more than sufficient to win the game. Additionally, the card is quite soft to fog effects which are not too uncommon in commanders.
Anointed Procession is simply a card that is too slow for what an aggressive Edgar Markov deck wants to be doing and is much more suited to midrange aristocrat lists. Spending 4 mana for an effect that does not do anything is too slow and you would much rather want to be playing things like Sanctum Seeker , Vampire Nocturnus , and Bloodline Keeper Flip
Abrade , Dismember , and Nameless Inversion have two main problems. For one when you are playing an aggressive Edgar Markov deck you are committing to winning the early mid-game so spending the time you need to kill your opponents interacting with their board states is not doing you any favors. Secondly, as an aggro deck the only permanents that are outright going to stop you are Magus of the Tabernacle , Windborn Muse , Propaganda , Ghostly Prison , Collective Restraint , Sphere of Safety , and Humility so if your going to play removal spells in your aggro deck the spell at a minimum should target enchantments though creatures as well can be valuable.
Obelisk of Urd Is ok but is probably to expensive on mana and you would rather be punching with creatures than using them to convoke this spell out.
Bloodcrazed Paladin is really only good when there is a board wipe and that is the last thing you want to happen to your board so would not recommend playing a creature that's only strength is to give you a measly benefit in the worst-case scenario.
Bloodthrone Vampire is not very good in aggro since you want to have as many creatures around as possible for all of your tribal payoffs and since your deck is not particularly geared towards and Edgar Markov Aristocrats Strat.
Stoneforge Mystic and Steelshaper's Gift help you get Skullclamp but you probably don't want to be looking for that card too hard especially if you play Necropotence , or Champion of Dusk as I recommended as you don't have to sacrifice your board state to get card advantage when a wide board state is exactly what you are looking for. Additionally, you are not playing too many sacrifice effects anyway so when you play a lord it effectively turns off your Skullclamp .
Those would be my additions and removals for your removals but your the one who gets to play the deck so make adjustments to suit your playgroup and what you want to get out of the deck. Feel free to check out my own Edgar Markov Deck A Vampire Storm *Primer*, not the exact same strategy as your deck, but you may find some useful advice in my section on my mindset of how I play Edgar Markov aggressively. Would be happy to hear your thoughts on my suggestions as well as what you think of my own deck.
6 months ago
Hour of Reckoning is another good wrath for this deck.
Zealous Persecution claps enemy 1 toughness creatures while buffing all your dudes.
6 months ago
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent
1 year ago
The real problem, like Flooremoji pointed out, is that you cannot force them to tap their land unless you add more cards. To stall your game plan, they just need to not tap the land enchanted with Spreading Algae. Once you start losing more card slots just to make it work then it starts looking like a bad combo.
Instead, try something like Kormus Bell + Urborg, Tomb of Yawgmoth and Cower in Fear. You can replace Cower in Fear with a lot of other cards like Doomwake Giant, Ethereal Absolution, Festering March, Profit / Loss, Make Obsolete, Plague Mare, Zealous Persecution and even Elesh Norn, Grand Cenobite.
Though, I am guessing, a deck built like this wouldn't be popular with the people you play with.
1 year ago
You, sir. I admire your earnestness.
For getting more counters, I HIGHLY suggest Yawgmoth, Thran Physician. Golgari is an excellent color combination for getting a ton of cards in your hand and a ton of mana, so you could easily go from a couple of counters to 10 in a turn. Same logic for Planewide Celebration. 7 mana for 4 counters each isn't a bad deal. Lean into green ramp. You can definitely afford to fire off 1-for-1 2-mana green ramp spells, so long as you're drawing with Tymna.
You can amplify the effects of your infect and proliferate cards with Winding Constrictor and Corpsejack Menace. Hand of the Praetors and Phyrexian Swarmlord are infect lords, so they should probably see play. Hapatra, Vizier of Poisons means that all of your infect creatures explode into deathtouching snakes when they trade in combat.
Swamp Mosquito doesn't say infect, but it has non-keyworded Infect. Suq'Ata Assassin has non-keyworded Fear, but also gives poison counters with evasion. If you want to load up on the cheapest, most efficient bodies with infect, then it might be worth running Pit Scorpion, too.
The reason why I would go for a bigger spread of bodies is that it will ultimately be more efficient to load up on instant-speed mass pump spells, rather than having to draw and cast poorly-suited cards for Commander like Giant Growth. In priority order, I'd go Return of the Wildspeaker, Overrun, Pride of Conquerors, Make a Stand, Dark Triumph, Borrowed Grace, Zealous Persecution, Fortify, Sigil Blessing.
1 year ago
Version 2.1. Mystery booster draft best picks. -Moldervine Reclamation, +Kin-Tree Invocation // -Bedeck / Bedazzle, +Azra Oddsmaker // -Ethereal Absolution, +Zealous Persecution // -Castle Embereth, +Artisan of Kozilek // -Gate Colossus, +Renegade Map // -Clockwork Servant, +Sigil of Valor // -Diamond Knight,+ Bomat Bazaar Barge // -Griffin Protector, +Cast Out // -Shining Aerosaur, +Dictate of Heliod // -Battlefield Promotion, +Cartouche of Solidarity // -Terror, +Skeletal Scrying // -Raging Goblin, +Ghitu Lavarunner // -Ancient Hellkite, +Flametongue Kavu // -Overgrowth, +Grapple with the Past // -Unsummon, +Man-o'-War // -Chillbringer, +The Mirari Conjecture // -Thunder Drake, +Sigiled Starfish