Inundate

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Inundate

Sorcery

Return all nonblue creatures to their owners' hands.

SufferFromEDHD on

10 months ago

Teferi's Response ultimate cantrip.

Forbid and/or Mystic Speculation quality effects, recyclable, token generation.

Inundate game ender.

Walk the Aeons tech.

stevezsiga on Talrand Spell Slinging

1 year ago

I like the build! I am currently working on constructing one of these myself and wanted to ask... What do you think about Jace, the Mind Sculptor and Copy Artifact? My meta is full of people with high powered decks and I'm trying to figure out a way to match their shenanigans, kind of by making a mono U prison deck that just doesn't allow for many big things to happen.

Other cards like Bribery, Inundate, and Aetherspouts amongst others seem really good.

multimedia on

2 years ago

Hey, Professor's version is interesting, but in my opinion rushed and doesn't have many cards that can setup Runo to transform which is odd since in his deck tech that's number one goal... Sakashima of a Thousand Faces is an excellent upgrade. Sakashima as well as Spark Double are not even mentioned in his deck tech and they're some of the more unique and fun effects to play with Krothuss.

There's only 6 cards to setup Runo which means consistently unless you draw Top, Remora or Study early game for draw, every game, it will be difficult to transform Runo. Using Entomb effects to help to setup Runo just to get a sea monster into your graveyard doesn't seem very good. There needs to be other uses for Entomb effects; Buried Alive at least gets you more than one creature such as Wonder. There's no reanimation here thus Entomb effects after Krothuss are only being used to get Wonder. The first changes to consider are to add more setup for Runo. Ramp is important, but I think you can afford to cut a few of the lesser rocks such as the Diamonds and Commander's Sphere.

The lack of reanimation options in Professor's version when playing black I disagree with because realistically the only way you're going to get good sea monsters onto the battlefield are more ways to cheat their mana costs. Quicksilver Amulet and Quest for Ula's Temple are good, although Quest is slow/unreliable, but you really need more. The second changes to consider are adding some reanimation replacing some of the lesser high CMC nonsea monster cards such as Octopus Umbra.


The Professor mentioned Hullbreaker Horror in his deck tech, but didn't expand on how powerful it is with Krothuss. It's most likely the best sea monster with Krothuss since when copied it can combo with mana rocks to continually bounce all your opponent's nonland permanents. When you control two or more Hullbreakers then any 0 CMC artifact with Sol Ring is infinite cast/colorless mana/nonland bounce.

Mox Amber when you control Runo/Krothuss is infinite blue/black mana with Sol. Any 2 CMC artifact that can ETB untapped to make mana + Sol can be infinite casts/bounce of all nonland permanents. By adding Everflowing Chalice and/or Amber then the Hullbreaker combo can make other sorcery speed effects that bounce less needed such as Consuming Tide and Inundate. Sol Talisman doesn't work with Hullbreaker because of suspend thus it could be cut for Chalice or Amber.

Because you have Thassa, God of the Sea then Wormhole Serpent isn't needed even though it's a Serpent it's not one you want to copy with Krothuss since it doesn't do much for five mana including not helping Runo to transform. In my opinion if you're going to play creatures who won't help Runo to transform then those creatures better give you something else that's worth playing/copying them with Krothuss. Striped Riverwinder and River Serpent are examples of lesser sea monsters who are actually really good for Runo because of their quick one mana cycling. Copying them with Korthuss isn't much better than copying Wormhole, but the difference is they can help Runo to transform and you can get two draws.

Good luck with your deck.

Tippycat on Any Color You Like

2 years ago

Sea Kings' Blessing? I mean, where else could one use this card? May be fun with Llawan, Cephalid Empress or protect your own with Inundate.

VayraTheGatherer on Mono Blue Merfolk Tribal

2 years ago

Fantastic take on Merfolk, well done.

The land base could probably use a Mystic Sanctuary by now. I'm wondering why you've included All Is Dust , wouldn't the deck be much better served with one-sided wipes like River's Rebuke or Inundate ?

x2sock on Ich hab ne Insel aufm Kopf ich bin Commander

3 years ago

Since you are playing Tatyova, Benthic Druid what about Aesi, Tyrant of Gyre Strait . I dont know if you want the landfall ability in your deck but there are a lot more great inclusions to make in a simic deck. While being on this whole Landfall thingy, Pearl Lake Ancient works then very nice.

I think Reality Shift is not bad but Ravenform should be a better fit here, also there is Rapid Hybridization Since you are already playing big bad creatures what about a good ol' Hadana's Climb  Flip Since you are short on removal what about big bad Terastodon , yes it will bounce back with your very flavourfull boardwhipe Whelming Wave but afterall, that's something good, so you can replay it ;) Dont underestimate the value of a Krosan Grip , Splitsecond can catch people on the wrong foot, interrupting combos.

Talking about Whelming Wave why not double down and put a Cyclonic Rift in there aswell? Or for flavour this guy: Kederekt Leviathan . Or something rather stupid: Aethersquall Ancient and since you are most likely to be behind on board i'd slam an Evacuation right in there aswell. And maybe even one River's Rebuke and a Coastal Breach even Inundate should be fine here.

Playing Return of the Wildspeaker but not Soul's Majesty ? Seems like a hard miss for me.

Kodama of the East Tree seems like a good fit here, to cheat out some of the expensive stuff when you cast another one already, also works on lands. Something that works similar would be Imoti, Celebrant of Bounty . More on the topic cheating the mana cost, what about an Elvish Piper or a Quicksilver Amulet

Something protective is always good Thryx, the Sudden Storm

Your carddraw seems to be based on playing creatures with Garruk's Uprising and Elemental Bond (which is better in your deck because of it's Synergy with the tokens from Koma, Cosmos Serpent . But you can double down on that with cards like Guardian Project , Beast Whisperer , and The Great Henge . Colossal Majesty works similar to you but since you are ablte to include very high CMC stuff just slam a Zendikar Resurgent in there aswell.

But Since you should have the mana, what about a Blue Sun's Zenith , Stroke of Genius , Pull from Tomorrow or maybe just a Genesis Wave

Thrasios, Triton Hero and Staff of Domination will help you do something with excess mana.

Ramp is all fun an games, but your cmc is very high so why not go for Skyshroud Claim , Explosive Vegetation , Migration Path , Circuitous Route

Now to some more flavour which might not be good, but flavour you know? Kiora Bests the Sea God

And you are in Simic anyways, so let me dump some simic staples here anyways Oko, Thief of Crowns , Uro, Titan of Nature's Wrath , Fierce Guardianship , Mana Drain , Force of Will

and last something very special, you are already very high in CMC, why not double down and play a Keruga, the Macrosage , you can double down and play it as your companion, that'd be fun. You wont miss out on too much. A lot of it is also available in 3CMC like Disallow , Saw It Coming , Simic Locket or Search for Tomorrow Some cards have CMC 3 but you can still do stuff on turn 1 and 2 ;) but that's up to you and how much you want to go down that road of memes and shattered dreams.

Lands looks fine, but since you are able to untapp some lands, maybe use a Lotus Field or atleast a Castle Garenbrig . Since your Devotion can be very high at somepoint Nykthos, Shrine to Nyx but be worth it.

Tzefick on How would you give white …

3 years ago

Vash13 I appreciate your opinion. However like Optimator mentions, granting white card advantage through card draw or another way is not deconstructing the color pie. Moreso every other color has access to direct card draw or a very similar mechanic, so what's the reason to keep white out of it?

It also sounds rich to say "keep the color pie intact" while there are so many dips from each color into another color's design space. Blue's thing was that they couldn't interact very well with the board, as in lacking hard removal and board wipes. Then a load of them gets printed with Inundate, Cyclonic Rift, River's Rebuke to deal with large boards - which I think is fine for the Commander format and something mono blue needed (with a possible exception of Cyclonic Rift that simply covers too much). As for hard removal there's still Reality Shift and Curse of the Swine that even covers white's standard removal counter and replaces them with some meaningless tokens or Imprisoned in the Moon as one of the better Commander removal options. And there is many similar cases for the other colors.

Keep in mind that this thread is mainly aimed at Commander so it's not necessarily Standard you need to consider, but of course the suggestions have to keep at least Legacy and Vintage in mind. If we find a suitable and flavorful way to grant white card advantage that doesn't break constructed in any sense, then it could even be introduced in a Standard legal set. And there's only so much design space for WotC to explore within the given confines of that color's current design space. Adding new mechanics could be a way to keep the game moving and fresh.


I deleted a rather lengthy segment to keep with my own condition to keep discussion on whether or not to give White card advantage to a minimum and focus on suggesting ways to grant white card advantage that is flavorful and could be considered within their color pie.

If you don't believe white should get card draw, perhaps you can find an alternative route to grant white more card advantage? Like Gidgetimer said before card draw is not the only way to get access to more cards/resources.

Tzefick on How would you give white …

3 years ago

I've been absent from the topic for a while, I find it best to let the thoughts at the time of writing settle down and then revisit with a fresh mind.

Gidgetimer First of all I don't agree about white's lack of card draw in the Commander format is a content creator conjured issue. Content creators are just a very broad place I can refer to as a common platform where people share their beliefs. And I wanted to not only resort to the anecdotal experiences of me and my play group. Although for reference, most players in my play group agrees that white is the weakest singular color in Commander and one of those reasons is lack of card draw.

It may be a slight miscommunication but the thread could easily be about card advantage and not specifically card draw. I've made several of the suggestions in the OP not be direct card draw but rather an ability to access more card resources (like through the graveyard). So feel free to post ideas about mechanics that enables card advantage but not strictly through card draw.

This got rather lengthy Show

This kinda sums up my point:

Overall I don't see white always coming out of a board wipe having equalized the card access/advantage. And even if that was true it reads like white is always behind up until the point that they equalize. That doesn't seem like a good position to be in.

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