Stensia Masquerade

Stensia Masquerade

Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard a card, you may cast this card for its madness cost instead of putting it into your graveyard.)

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Legality

Format Legality
Oathbreaker Legal
Custom Legal
Vintage Legal
Leviathan Legal
Modern Legal
Highlander Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Limited Legal
Duel Commander Legal
Tiny Leaders Legal
2019-10-04 Legal
Casual Legal
Canadian Highlander Legal
Pioneer Legal
1v1 Commander Legal
Legacy Legal

Stensia Masquerade occurrence in decks from the last year

Latest Decks as Commander

Stensia Masquerade Discussion

Last_Laugh on Edgar, his goth girlfriends, and Cousin Vito

3 weeks ago

Copied/Pasted from my own list:

The intended use of Reconnaissance is pretty straightforward, allowing you to dodge most combat tricks, unfavorable blocks, etc. In itself a nice ability, but this card has a few tricks hidden up it's sleeves.

1) After damage is dealt players recieve priority (the chance to use spells and abilities such as Reconnaissance) while creatures are still considered 'attacking'. This means that you can use Reconnaissance to untap your creatures even after damage has been dealt, effectively granting them pseudo-vigilance. No, the "neither deals, nor recieves damage" part is not applied retroactively and technically doesn't even exist on the oracle text anymore since the rule it's referring to no longer exists. Not bad for a 1-drop enchantment.

2) Since you can attack with all your creatures every turn with no fear of losing any, you'll have more attackers than your opponent has blockers, resulting in more unblocked creatures and therefore more damage.

3) Here's where it really gets fun. Players recieve priority after EVERY combat damage step. This means that you have a chance to use Reconnaissance AFTER first strike damage, but BEFORE regular damage. This is especially broken with Stromkirk Captain / Stensia Masquerade as it makes combat entirely one-sided.

Paramourcat on Eddy Markov (WIP)

1 month ago

Since you have a lot of the ping life type guys like Blood Artist and such, I'm surprised you aren't running the Sanguine Bond and Exquisite Blood combo.

Also you are missing some other good lords and tribal vamp stuff like Bloodline Keeper  Flip Bloodlord of Vaasgoth Champion of Dusk Elenda, the Dusk Rose Falkenrath Gorger Forerunner of the Legion Indulgent Aristocrat Kalastria Highborn Legion Lieutenant Legion's Landing  Flip Malakir Bloodwitch Mavren Fein, Dusk Apostle New Blood Olivia, Mobilized for War Olivia's Bloodsworn Feast of Blood Patron of the Vein Sanctum Seeker Sorin, Imperious Bloodlord Stensia Banquet Stensia Masquerade Thirsting Bloodlord Urge to Feed Vampire Nocturnus Vampiric Fury

ok way more suggestions than I expected, but all good cards to consider! Obviously don't need all of them, it depends on your strategy and what you want to focus on. I would very highly recommend at least Bloodwitch, Mavren Fein, Sanctum Seeker, and probably Legion Lieutenant and Landing for good cheap value on the low end. There's a lot you can get into if you want to mess with madness strategies, or focus on lifegain type stuff and exsanguinate. Like typically you would run Cabal Coffers and Urborg, Tomb of Yawgmoth for an exsanguinate wincon, among other things. There are other Sorins you can dabble in if you want, but Imperious Bloodlord is probably the most value at 3 CMC and has strong synergy for straight vamp strategies.

Last_Laugh on Markov & Son Inc.

1 month ago

I would recommend Reconnaissance, Mirror Entity, and Shared Animosity over Coat of Arms and Door of Destinies.

Coat helps everyone's creatures and can backfire against other tribal or token decks. Door does nothing for your current board, costs a lot of mana for an aggro deck, and requires you to have creatures in hand to 'fuel' it after you play it.

Shared Animosity and Mirror Entity are pretty self explanatory.

Reconnaissance allows you to attack with EVERY creature safely, you'll have every one of those creatures untapped by the end of combat, and you still deal combat damage in most situations. You can untap to avoid bad blockers (only situation you don't deal combat damage), you can untap after first strike (handy for getting counters from Drana, Liberator of Malakir to your whole team and busted with Stromkirk Captain/Stensia Masquerade), and you can even untap after regular combat damage (the creature isconsidered attacking until the end of combat step ends).

Feel free to check out my list for ideas. It's one of the top rated Edgar lists on this site with lots of comments to sift through for more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Last_Laugh on Edgar and Marchesa

2 months ago

I don't know about the monarch mechanic but I have a suggestion for you. Copied/Pasted from my own Edgar list:

How to break combat:

The intended use of Reconnaissance is pretty straightforward, allowing you to dodge most combat tricks, unfavorable blocks, etc. In itself a nice ability, but this card has a few tricks hidden up it's sleeves.

1) After damage is dealt players recieve priority (the chance to use spells and abilities such as Reconnaissance) while creatures are still considered 'attacking'. This means that you can use Reconnaissance to untap your creatures even after damage has been dealt, effectively granting them pseudo-vigilance. No, the "neither deals, nor recieves damage" part is not applied retroactively and technically doesn't even exist on the oracle text anymore since the rule it's referring to no longer exists. Not bad for a 1-drop enchantment.

2) Since you can attack with all your creatures every turn with no fear of losing any, you'll have more attackers than your opponent has blockers, resulting in more unblocked creatures and therefore more damage.

3) Here's where it really gets fun. Players recieve priority after EVERY combat damage step. This means that you have a chance to use Reconnaissance AFTER first strike damage, but BEFORE regular damage. This is especially broken with Stromkirk Captain/Stensia Masquerade as it makes combat entirely one-sided.

Edgar's Dega Vampires for reference.

2black2well on Markov Estate

2 months ago
  • abby315 Thank you, that was very informative and extensive and i appreciate the effort.

I didn't know cards like Soul Shatter even existed and that will be of great use in the interest of utility, if thats what i need to add to this deck to round it out. I initially passed over Anowon, the Ruin Sage because of both his 5CMC and the fact i have a Meren of Clan Nel Toth deck that is essentially just forcing everyone to sacrifice their valued creatures when i sacrifice my 1/1 tokens, but i see how avoiding him leaves potential on the table. If i'm going to raise my curve (and i will!), Patron of the Vein seems like a strong contender as well.

I particularly liked "...You get outscaled. The changes I outlined above are also similar to what I did to turn Freyalise into a more streamlined Ezuri deck. You have to add a lategame. This is also why I recommend adding ramp to more reliably cast Edgar; he's an extremely powerful finisher with a board full of small vampires, and the deck relies on him for more than just 1/1s!"

It really asks me to change my perspective on how this deck is intended to thrive, and i think that will be key. I also appreciated that you made a specific list of which vampires to drop. Thank you!

  • King_marchesa Thank you for your input, though i find it odd you say i don't have enough white mana. I thought that would be the least common color in the deck and with Arcane Signet, Command Tower and a smattering of dual color lands, i would be OK. God-Eternal Bontu is a fantastic card, but im hesitant about sacrificing my tokens to reload my hand in this current version, probably because the deck is shaky as is. Hopefully once i raise the curve, and add removal, he will be a welcome addition.

  • Omniscience_is_life Thank you, that seemed to be a common suggestion. I will keep these cards in mind, especially as i love Burnished Hart and Solemn Simulacrum !

  • Heliogabale Thank you. your input is particularly interesting because it seems to me like taking out Goblin Bombardment and Impact Tremors for cards like Cover of Darkness, Stensia Masquerade and Berserkers' Onslaught definitely changes the direction of the deck from forcible chip damage to favorable combat damage. I also greatly appreciate you linking your own deck as it not only lets me see a successful version of what i'd like, it also shows me other ways to make edgar markov work, and as an added bonus i get to vicariously get more advice from the suggestions on your own deck!

Heliogabale on Markov Estate

2 months ago

Some good suggestions already in the previous comments.

I would definitely lose all the lands that enter the battlefield tapped, that is most likely slowing you down. Use Filter lands or Bond Lands, both are affordable right now.

You can easily lose Arguel's Blood Fast, Goblin Bombardment and Impact Tremors. In my build I use Cover of Darkness, Stensia Masquerade and Berserkers' Onslaught.

Here is my list for inspiration


The Partnership | Edgar Markov

Commander / EDH* Heliogabale

SCORE: 5 | 10 COMMENTS | 1077 VIEWS | IN 2 FOLDERS


Gorbah on Edgar Markov, Lord of Clan Markov

3 months ago

Taking out Stensia Masquerade is kinda bad ... imagine this card with Reconnaissance ! Everything has first strike and since combat damage phases in 2 different steps ( 1st First strike damage and 2nd normal combat damage) You can just take all your blocked creatures out of combat before the normal combat damage is assigned .. Filthy plays is what I like ! you ? :)

And to discuss Necropotence this card is by far one of the strongest cards to tutor for in my deck, the life loss is no problem at all when you have fuel to pump your board and gain lifelink back.

Check out my build if u like : Bloodline of an Ancient Coven

SlayerK113 on Bleed It Out

4 months ago

Think about Stensia Masquerade. Really makes those attacking vampires extra scary.

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