Stensia Masquerade

Stensia Masquerade

Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard this card, you may cast this for this card's madness cost instead of putting this into your graveyard.)

Latest Decks as Commander

Stensia Masquerade Discussion

Last_Laugh on Edgar's Festivities in Blood

3 weeks ago

Nice deck. I do have a few suggestions for you though.

First is the ULTIMATE way to push the gas pedal and keep it floored turn after turn. Reconnaissance allows you to swing with EVERY creature safely, deal combat damage in most situations, and have EVERY one of those creatures untapped and ready to block/deter attacks by the end of combat. It untaps to avoid bad blockers (only situation you don't deal combat damage), it untaps after combat damage is dealt, and it can even untap after first strike but before normal combat damage( This is especially broken with Stromkirk Captain/Stensia Masquerade, Drana, Liberator of Malakir, and Captivating Vampire). Creatures are considered 'attacking' until the end of combat step ends. During this step (and after first strike) priority passes around the table, giving you a window to untap).

Second is Scapegoat. It pseudo dodges hard to dodge wraths like tuck, exile, -X-X, sacrifice, etc. If you ever decide to run Purphoros, God of the Forge (who domes all opponents for 4 for every vamp you cast) it also pulls double duty as a finisher. Boros Charm/Flawless Maneuver are worth running also imo. As you stated, this deck folds pretty hard to wipes.

Last but not least, run more draw. Necropotence, Dark Prophecy, and even Greed will ensure you've got gas even after a boardwipe. You're doing the whole black = life for resources... offset it with Exquisite Blood, Sorin, Solemn Visitor, and plenty of lifelinkers.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Last_Laugh on Edgar Markov - Just Vampire Things

1 month ago

I have 2 suggestions for you. Shared Animosity and Reconnaissance. Shared Animosity is pretty straightforward, but Recon needs an explanation because it is absolutely disgusting in this deck.

Reconnaissance allows you to attack with EVERY creature safely, deal combat damage in most situations, and have EVERY one of those creatures untapped and ready to block/deter attackers by the end of combat.

A creature is considered attacking even after combat damage has already been dealt. At the end of combat stage right after damage is dealt priority passes around the table and you untap at this time. This happens after both first strike and normal combat damage so with Stromkirk Captain/Stensia Masquerade out it makes combat entirely one-sided.

Feel free to check out my list for ideas. It's retired but still an excellent reference and has a lot of comments and a big sideboard to sift through too. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

libraryjoy on Messing with Lore

3 months ago

As always, what's my budget, what cards do you own/not own? That's the first step. Maybe artifacts like similar to Ichor Wellspring, like Filigree Familiar that give you benefits for entering the battlefield. You definitely need at least 3 more lands. Buried Ruin should be one of them. Boros Garrison is another good include. I'm not a fan of Mindslaver, myself. It's too mean. My current favorite Boros combo is Basalt Monolith + Zirda, the Dawnwaker for infinite colorless mana. I always like to have Elixir of Immortality to bounce my graveyard back to my library, especially if there are mill effects involved. I like Darksteel Forge and Darksteel Reactor, but your mileage may vary. Foundry Inspector would definitely not be a bad idea. Maybe something like Stensia Masquerade or Archetype of Courage to give your team first strike, if you don't want to pony up for Akroma's Memorial. Puppet Strings is a good way to get an extra activation of your commander. Scrap Mastery is good. I'm also a fan of Darksteel Juggernaut. Sorry this is pretty scattered. I hope it gives you some ideas. Here are a couple of artifact decks I've built in the past, that you may find interesting:

Losheel's Toy Soldiers Ultrabudget EDH

Svella, the Rock Collector - Budget EDH

More Shiny! Jori En Artifacts

TreezNutz on Big S U C C

3 months ago

Thank you, Vessiliana! For your second comment, I hadn't seen Malakir Bloodwitch, but it seems like a great inclusion! As far as Licia, Sanguine Tribune goes, I've found her to be a very good commander. Using cards like Chaplain's Blessing allows you to get her out as early as turn three, as you reduce her cost to just . In addition, some of the red cards are very fun to use, with cards like Stromkirk Captain, Rakish Heir, and Stensia Masquerade boosting all your other vamps.

Last_Laugh on Edgar's Value Engine: Vicious Vamps (Tuned EDH)

7 months ago

Reconnaissance allows you to attack with EVERY creature safely, still deal combat damage in most situations, and have every one of those creatures untapped by the end of combat. Players receive priority after combat damage (including first strike which makes Recon busted with Stromkirk Captain/Stensia Masquerade) while the creature is still considered 'attacking' (you untap at that time). It allows safe hyper agression while having everyone available to block/deter attacks. Easily my #1 tutor target in my Edgar list.

Edgar's Dega Vampires for reference.

Hardhitta7 on Edgar Markov, Counters and Life-gain

8 months ago

Looks good! I looked over the deck list several times and couldn’t find many suggestions, you got all the good ones.

Maybe Stensia Masquerade ? And maybe Painful Truths if you want more draw, or Phyrexian Arena .

Last_Laugh on Edgar Markov - Aggro

8 months ago

Look into running Reconnaissance (in throne of the god Pharoah's spot). Reconnaissance allows you to attack with EVERY creature safely, deal combat damage in most situations, and you'll have EVERY one of those creatures untapped by the end of combat.

Untaps to avoid bad blockers (only situation you don't deal combat damage), it untaps after first strike damage but before normal combat damage (handy for getting counters from Drana, Liberator of Malakir to your entire team and it's flat out busted with Stromkirk Captain / Stensia Masquerade ), and it even untaps after normal combat damage is dealt due to the creature being an "attacking" creature until the end of combat step ends.

Feel free to check out my list for ideas. It's one of the top Edgar decks on this site, has a huge maybeboard to help people, and there's over 150 comments to sift through for insight and more ideas. Upvotes on any of my decks are appreciated. Edgar's Dega Vampires

Last_Laugh on Edgar, his goth girlfriends, and Cousin Vito

10 months ago

Copied/Pasted from my own list:

The intended use of Reconnaissance is pretty straightforward, allowing you to dodge most combat tricks, unfavorable blocks, etc. In itself a nice ability, but this card has a few tricks hidden up it's sleeves.

1) After damage is dealt players recieve priority (the chance to use spells and abilities such as Reconnaissance) while creatures are still considered 'attacking'. This means that you can use Reconnaissance to untap your creatures even after damage has been dealt, effectively granting them pseudo-vigilance. No, the "neither deals, nor recieves damage" part is not applied retroactively and technically doesn't even exist on the oracle text anymore since the rule it's referring to no longer exists. Not bad for a 1-drop enchantment.

2) Since you can attack with all your creatures every turn with no fear of losing any, you'll have more attackers than your opponent has blockers, resulting in more unblocked creatures and therefore more damage.

3) Here's where it really gets fun. Players recieve priority after EVERY combat damage step. This means that you have a chance to use Reconnaissance AFTER first strike damage, but BEFORE regular damage. This is especially broken with Stromkirk Captain / Stensia Masquerade as it makes combat entirely one-sided.

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