Sphere of Duty

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Sphere of Duty

Enchantment

If a green source would deal damage to you, prevent 2 of that damage.

EDH 0 / 0
Ruric Thar, the Unbowed feature for Burn Thar

Shaddaran on

1 year ago

This deck is not legal : Warping Wurm is of Simic Identity, Tsunami is of Green Identity, Spatial Binding is of Dimmir Identity and that deck is of Jeskai Identity.

That being said, the core mecanic of it seems to be a waiting game toying with phasing while stuff goes boom (Armageddon Clock, Time Bomb...), pushing opponents to forfeit by ruining their manabase or to voltron-ish out with Ishai, Ojutai Dragonspeaker (Also, since phasing is neither a cast nor an ETB trigger, Commander's Insignia seems of poor value here).

There is a bunch of stuff that seems to have no interest whatsoever to further this deck agenda (such as Thran Lens, the Sphere of Duty and the other spheres, etc...) which could hold fairly more interesting cards instead. There is no particular synergy between the commander(s) and the deck in itself, questioning why those in specific.

It feels like the deck hopes to be annoying enough to get you to victory... I mean it's not illegal... (some even jackoff on that)... but then if that's the flavor of it, there is fairly better way to achieve that goal, so I'm wondering what's the core mecanic you intended ?

On a building note, I have a hard time believing a 3 colors deck working well with basic lands only, but I'm a heavy user of none basic, so... this deck feels like it never has been built, feels really theorical and not actually functional.

There is a bunch of stample of the phasing mecanic you missed, such as Teferi's Protection, Teferi's Isle, Out of Time... that could get great value... the combo from Hexi180 with Balancing Act if a clear finisher, since it doesn't exclude lands...

I don't comment often, I hope this will be taken in a way that helps you to possibly improve it, this has no intention to seems harsh but I know how written wordings can be. I've a good list of worked on deck and I wanted to help, I tend to try to give some "flavor" to them rather than just piling on powerful card... If you wanna chat about it and discuss more feel free to.

austintayshus on

5 years ago

Oh, I see.

I would take out Palliation Accord and Righteous Cause and Teferi's Moat and Sphere of Duty only because they're expensive. It's better to have protection on turn 3 than turn 5.

TheRedGoat on The Halls of Protection

6 years ago

Okay, so ignoring the useless comment above, I would point out that half of your tags do not fit your build. You have a lot of enchantments for instance, but the deck does not win because of them, so as a personal thing at least I would not say your deck is an enchantment deck.

For your "group hug" and "counters" tags though, you very clearly have no such abilities in your build. Nothing in your deck uses any kind of consistent +1/+1 counter syngeries or has an effect that benefits the entire board. Even if you were mistakenly thinking of countering spells and having symmetrical effects, like with Sphere of Duty and its ilk, then the tags are still wrong as you have no counter spells effects, nor will the protection effects be seen as helpful as much as hateful towards the one color.

Now there are counter spells within white, but they almost exclusively revolve around countering spells that are targeting you, the player directly, or one of your permanents. Group hug effects in white as well are more commonly life gain based, or at least 2 cards I know of grant tokens or +1/+1 counters for creatures. If you want to incorporate these type of effects I can give some ideas for cards, but your current build would need a major overhaul as well, so I doubt that is what you're going for.

Based on your description, your actual play style seems to be that of a pillow-fort-prison deck that wants to lock others out of the game while you play a slow beatdown strategy. And even if that is your goal you could do with some major upgrades in your arsenal. But I do not know the nature of your meta either, which may be less competitive that I might be thinking. Nor do I know what kind of budget you're working with if at all.

To ask directly, what is your local meta like and are you working on a budget or personal restriction of some kind?

MrWaffles on

6 years ago

Thinking about taking out the color-wards for the Sphere of Duty cycle. Tell me what you think.