|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Rare|
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Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Fated Retribution Discussion
3 months ago
Some board wipes in red to look at:
Outside of red:
4 months ago
As for enabling your frostwaker there is Fyndhorn Brownie , Magewright's Stone , Niblis of the Breath , Puppeteer , and Puppet Strings . some of those are bound to be inexpensive, and adding in a handful of boardwipes and enablers for that strategy would lend itself to doing that strategy more often.
8 months ago
I really like this deck a lot! You might want to consider running Athreos, God of Passage and if you have the funds for it, run Vedalken Orrery . Otherworldly Journey fits your theme, as does Pyxis of Pandemonium . To fit a fate theme, run Fatespinner , Fated Return , Fated Infatuation and Fated Retribution . If you like, have a look at my Moirai deck.
I hope these suggestions have been of use to you!
8 months ago
I think this deck could use a Peregrination and a Cultivate , to stay in the theme of religious nature. Perhaps you may also want to consider Elixir of Immortality , which ensures that you shuffle your graveyard back into your library. Hymn of Rebirth might also be worthy of consideration. Elemental Bond is good card draw; Harmonize and Divination might also be worthy to consider for this reason. Favorable Winds boosts your angels. Crusade keeps to the angelic/Christian theme. Kindred Boon makes your angels truly divine. Always Watching is also a fun card. Fated Retribution is on theme as well.
10 months ago
So, you need more lands since you aren't playing green and don't have any mana ramp to help you with what is currently in your deck. These are just my suggestions for adding and removing, don't take them to heart.
Caltrops + Light of Sanction & Lightmine Field: I understand the theory/idea for this little synergy you have going here, but all your opponent has to do is get rid of your lightmine field and you won't really be able to attack with any of your creatures since most of them have low toughness.
Well of Lost Dreams: You only have four cards in your deck that gain you life so this may see barely any usage. Inheritance, Alms Collector, and Tower of Fortunes can provide possibly more stable draw usage.
Contagion Clasp + Contagion Engine : Awesome proliferate cards, sadly these appear to only be the two cards that actually give any permanents any counters and even then the payoff isn't that great when you're looking at the very amount of mana that has to be spent on them.
Spy Kit: This gives a creature the same name and not type, so it won't change whatever you equip to a knight. Oh dear lord, just realized this allows you to tutor your whole deck for each non-legendary creature with Remembrance, I mean, if that is the whole reason why you have both of these cards in there, interesting and fun combo for tutoring for any non-legendary creature in your deck, go for it, but I still think there are better cards that will perform more efficiently by themselves.
Reliquary Tower: If you possibly put more draw power into the deck based off what I mentioned in Well of Lost Dreams, you want to make sure you are able to keep your hand and not have to discard.
Emeria Shepherd: Creature version of the land, but allows you to return it to your hand if you want, and doesn't restrict to creature only.
Dolmen Gate: Prevents the combat damage dealt to your creatures.
Illusionist's Bracers: Allows you to place two training counters for your commander
Norn's Annex: Another tax card with your Ghostly Prison and Windborn Muse
Odric, Lunarch Marshal: Just an all around decent card that shares a few keyword abilities that your creatures have.
Boreas Charger: Ramp, it never hurts. Since you also have Blade of Selves and Helm of the Host you can grab yourself more land more often if you go against any sort of deck that ramps/accelerates faster then you.
11 months ago
You might want to add Champion of the Parish. I would also take out Heavy Mattock. Just because it synergises with humans doesn't mean there isn't something better out there. Your manabase could also be edited if you don't care about budget. You could add Clifftop Retreat, Rugged Prairie, Needle Spires, Temple of Triumph, Battlefield Forge, and Sacred Foundry.
1 year ago
I do not play Standard but I have to say, for the format, you have done Fate justice because your opponents are not going to like this deck! I would have put more of Fated Retribution and Fated Infatuation in. Fate Forgotten, Weave Fate ,assuming they're still Standard legal, are also good to consider. Flavour is there and it is a nasty looking deck. I hope my suggestions have helped!
If you want to see how I made Fate in Commander, you are welcome to assess my Morai deck.
1 year ago
I have had a look at this Oloro deck and I have found somethings which may boost the consistency of your deck. Get rid of Triskedaphobia to begin with - why play it without Tree of Perdition? Insidious Will and Tainted Remedy are worthy of consideration. Furthermore if you wish to be meaner, Worst Fears could be worthy of consideration. Fated Return, Fated Retribution, Shadowmage Infiltrator are three more worthy contestants. You might want to consider a few counter spells. Do any of these help?
Fated Retribution occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%