Lunar Force

Lunar Force

Enchantment

Whenever an opponent casts a spell, sacrifice Lunar Force and counter that spell.

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Set Rarity
Eldritch Moon (EMN) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Lunar Force Discussion

Jack32226 on Rot and Ruin (Muldrotha EDH)

1 month ago

EternalFreeze - Thank you for commenting! Yes, Cephalid Coliseum has some very nice synergy with Narset, Parter of Veils and Notion Thief. I've also been seriously considering cards like Jace's Archivist or Windfall because of those two cards (plus these wheel effects discard your hand, which you can then replay with Muldrotha).

As for Lunar Force, I have a couple issues with it. The biggest problem is that it will never counter something you want it to. Because of this, I think it's better to analyze the card not as removal/interaction but as a stax piece. Ideally your opponents will either not play a spell or one person will waste a card out of their hand to remove Lunar Force. Now, as a stax piece, are their better alternatives? There certainly are in my opinion. Lunar Force just seems to make too little an impact at too great a mana cost.

If you're looking for a good stax piece though, I would recommend Zur's Weirding. I haven't included it in my decklist since my opponents can stop me from drawing important X-spells (which can't be replayed with Muldrotha), making the card a little awkward. But with a different deck focus, that card is very good.

Andrew30001 on Thefty Muldrotha

1 month ago

Nice unique take on Muldrotha! For starters, I would try to cut as many nonpermanents as possible because the less of those, the more cards you can cast with Muldrotha. I would take out Counterspell, Devious Cover-Up, and Price of Fame and replace them with cards like Lunar Force and Decree of Silence or even Siren Stormtamer and Kheru Spellsnatcher. You could also replace them with plain removal like Pernicious Deed, Oblivion Stone, Hostage Taker, etc. However, I very much like Spelljack because it is so on theme with the deck, keep it in! In terms of ramp, Cultivate and Explosive Vegetation are great choices, but you can get by with using Sakura-Tribe Elder, Wayfarer's Bauble, Khalni Heart Expedition, The Mending of Dominaria for your ramp package. These are useful because, once again, they are repeatable. I would also cut the Llanowar Elves if you add enough other ramp cards. Archaeomancer can be upgraded for Eternal Witness. Bond of Insight, Merfolk Secretkeeper, and Mire Triton feel a little out of place because they only mill a few cards. If you want big mill spells I would put in Mind Funeral and Traumatize and for permanents that mill, Sidisi, Brood Tyrant, Stitcher's Supplier, and Dreamborn Muse from your sideboard are all great cards and to top it all off Mesmeric Orb is a terrific card. If you want more instant and sorcery recurral The Mirari Conjecture is great for that. I'm not sure what Deadeye Navigator and Peregrine Drake are doing for you when they are on their own. Evil Twin, and any cards that copy other creatures are flavorful additions. Lastly, why not just steal their permanents when you can also steal their turns with Mindslaver. I hope my ideas have helped, and I hope you keep improving this deck!

king-saproling on Kykar for Annie

1 month ago

I believe for Kykar + Ruby Medallion + Sluggishness to produce infinite mana you would also need something like Spark Double, Illusionist's Bracers, or Anointed Procession, right?

These might interest you: Wild Research, Lunar Force, Hall of Heliod's Generosity, Distant Melody, Bident of Thassa, Coastal Piracy, Idyllic Tutor, Merchant Scroll, Requiem Angel

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