Light of Day

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Light of Day

Enchantment

Black creatures can't attack or block.

MilkmanMatty on Mono-Black Vampire Aggro

3 years ago

Not that I think it'll come up, but be careful when running Bad Moon because if someone drops a Darkest Hour it can really turn bad lol.

The more I look into it, Green and White have a lot of enchantment hate cards for mono-black:

Luckily I don't think anyone has any of these so they won't be a problem for a while. I also just realised that mono-black has no enchant removal at all, I think the best bet would be Eye of Doom and just hope that you and the teammate pick better permanents than your opponents. There is also Scour from Existence but you're probably wanting the game to be over by the time you have 7 mana.

xram666 on Lin Sivvi's Rebels

5 years ago

@ForTheOldFrame: Thanks for your upvote and your detailed comment and sorry for posting so late. I was busy the last days and didn't find the time to reply.

I will try to answer to all your suggestion but I myself aren't an expert in EDH too. So maybe I am wrong with some choices and many cards depend on teh playgroup you are playing:

So thanks again for your comment and now I have the problem to find cards to take out for your suggestions ;-)

ForTheOldFrame on Abzan Tokens: Tame the Wilderness

5 years ago

Thanks for showing up! And thanks for the recommendations, definitely!

Parallel Lives and Anointed Procession definitely belong in here; I'll figure out where to put them.

Glare of Subdual... thinking about it, I think it's better than Light of Day for this deck. Zombies seem to need 15-20 turns to become a really serious problem; I can win before then, or just outnumber them.

I hadn't known about the Cloudstone Curio combo for Stormfront Riders... Looks like it means keeping them in play. For some reason I never remembered that that was possible!

For commanders:

On the one hand, I like the tactical flexibility that Sidar Kondo and Tymna the Weaver give me: the ability to attack planeswalkers, and to top off my hand more or less at will. I need to add a Meekstone or Crackdown if I keep using them -- but I think I can drop at least one of my card-draw cards in that case.

On the other hand, Ghave, Guru of Spores probably means a faster victory, and I was already wondering about adding Ashnod's Altar to the deck. (An entertaining flavor fail: Ashnod's Altar + Farrelite Priest + Sacred Mesa .) Cathars' Crusade has obvious applicability to other decks I'm looking to build, too, and Ghave frees up another slot in the deck.

I think I prefer Sidar Kondo and Tymna for flavor, but I'll definitely experiment with Ghave and Ashnod's Altar; they'd probably make for a stronger deck...

Thank you!

ForTheOldFrame on The Abzan Enchanter's Essential Style Collection

5 years ago

Philigan87: Thank you! I feel vindicated to know that some of the old cards impress you; you clearly know the modern game very well, and I think that if you like a card, it says something!

For Omnath (and related threats), I'm planning to run Circle of Protection: Red, Slaughter, and Deathgrip. The catch is that they're all very expensive to use; I can see the point of Armament of Nyx, if you don't expect too many Wraths or have a good way to get cards back from the graveyard.

Spectra Ward: I like the abilities but not the casting cost. I'd definitely prefer Flickering Ward, especially since it's a card-drawing engine with Enchantresses in play.

Silent Sentinel: use Monk Idealist.

Agreed that Broken Fall is unnecessary with Karador. It gives you some more draw with Enchantresses, but you don't need that if you're making efficient use of your graveyard.

Definitely drop the Boon Satyr. What do you think of Brilliant Halo or Fallen Ideal in his role?

I agree that Dueling Grounds isn't the best card here; it's one of those cards that either you build the whole deck around, or you don't use at all...

Some other cards I think you'll find interesting:

  • Light of Day is a one-card win condition against most Zombie decks.
  • Allay. (Note, Shred Memory can tutor into it.) I think Allay has a place in almost any deck, but it's something to worry about once people who splash white discover it. As answers to it, there are three white counterspells in Future Sight (there's a "List of Color Pie Bends/Breaks" that mentions them) -- and there's Null Brooch, from Exodus, the same set as Allay itself.
  • Sacred Mesa. At first I was stubbornly running it because I liked the flavor; but I'm starting to think that it's a really strong card. Look at Black Market + Sacred Mesa + Twilight Drover , especially!
  • For mana ramp: Carpet of Flowers and Priest of Titania. Priest of Titania is one of those cards that breaks the game completely if she sticks around -- and I think she's on-theme for this deck, too! (Imagine getting away with Priest of Titania + Soul Foundry .)

ForTheOldFrame on Lin Sivvi's Rebels

5 years ago

Upvoted and saving for future reference; I'm debating building something similar myself at some point. Rebels strike me as an archetype that's strong to the point of being dishonorable -- even today when a 4/4 for 4 is a little expensive.

If it weren't for Lin-Sivvi, I'd suggest going WB for black's excellent card draw, and access to Deathtouch and a few black rebels; but I think Lin-Sivvi is stronger than the entire color black, in this deck.

Understand that I know very little about EDH -- I've only played a few games, and never won any -- but I've been reading up and gathering advice; hopefully what follows will be worth it.

Glad to see that you're running Devout Chaplain and Allay, and that you're considering Mentor of the Meek and Concerted Effort. I really like Ramosian Revivalist.

Thoughts, from how I understand EDH so far:

  1. Rebels are playing a long game by definition; use land fixing to match. Journeyer's Kite and Thawing Glaciers can thin out the deck as well as Green can. Land Tax might also be worth it, but definitely keep your Tithe.
  2. Run Concerted Effort (tutor it out with Lost Auramancers, Plea for Guidance, or Windbrisk Heights), and tutor out Rebels with abilities you want to share. It looks like you're running most of them already -- I'm especially happy to see Thermal Glider and Rappelling Scouts.
  3. Mana ramp? I've heard it says that whoever gets the most mana tends to win an EDH game, and I can particularly believe it for this deck. Temple of the False God is reliable, especially with the tutoring solutions I mentioned. Sword of the Animist would also work.
  4. Card draw: use Mentor of the Meek, Slate of Ancestry, maybe Jayemdae Tome and Armistice.
  5. Light of Day if your play group will tolerate it.

Breaking off here, since there's only so many cards you can propose in one comment. Will resume in a moment.

Loonmoon18 on Kor/Leonin Equipment (Please Help)

5 years ago

Equipoise, Orim's Chant, Light of Day, Abeyance, Crusade, Disenchant, Swords to Plowshares(good for indestructible creatures), Bygone Bishop, Howling Mine, Dawn Charm, Illumination, Mana Tithe, Order of the Sacred Torch, Rebuff the Wicked, Sunlance

any circle of protection to start, not all great but are at least cheap to get.

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