Muraganda Petroglyphs

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Muraganda Petroglyphs

Enchantment

Creatures with no abilities get +2/+2.

awesomedude20 on Sekki, Ghost Piñata

1 year ago

Profet93 ALRIGHTY let's try this again, shall we?

I'm actually quite fond of Abundance, solely for... well, y'know, its intended use haha. Guaranteeing either lands, or something else, is woooonderful for me, since missing a land drop is kinda fatal in a deck with an 8cmc dude on top of it. That being said, hilariously enough, I had actually removed Sylvan Library for this as a sort of money thing, completely missing the interaction they have together, which is awesome. If anything, all I've learned from this is that I should put Sylvan Library back in haha
Okay so, I'm fond of Colossal Majesty since it can't like... wholly miss, I guess? Like sure maybe Sekki is smaller than 4, but as soon as it's up to par, the card will start working. Garruk's Uprising is a fantastic card, but all things considered I'm not casting a lot of creatures really, so the odds of the initial draw missing are kinda high, as well as just casting creatures in general. I believe I only have Craterhoof Behemoth, Grothama, Vigor, and Topiary Stomper, plus Sekki of course, to trigger the second draw effect on Uprising. The trample enabling is nice for sure though, but I don't think the rest of the card is worth it. Elemental Bond suffers from a similar issue. I don't have many creatures to cast that satisfy the 3 power or more condition, it really only adds Kodama of the East Tree to the above list. It does trigger off of tokens, but they're 1/1s. IF I can manage to get them entering as 3/3s, Elemental Bond suddenly becomes amazing though. Sounds like a decent reason to throw Bloodspore Thrinax in. If I had more board-wide anthems, or stronger anthems in general, I could see this making the cut. Maybe swap Gaea's Anthem with Coat of Arms or something similar? Hell, maybe even Muraganda Petroglyphs, though that doesn't help Sekki survive, so I'm not sure about that one. Trading some defense for offense, yadda yadda lol
Definitely including this for the ramp, and I mean, technically as possible blockers too in a pinch. In my testing I've done, it has worked out quite nicely, to the degree that I'm genuinely tempted to also throw in From Beyond.
Talked to my friend about this one. I don't particularly run enough 1 drops to warrant Terramorph over Migration Path, and the cycling ability would probably come in great if I'm already swimming in mana in the late game.
I'm super conflicted on whether I want to get rid of this. My feeble brain is probably just not comprehending the value of instant speed one-off protection haha. I like the card so much since it obviously protects all my creatures from removal, since I don't run very many, and excluding the ramp creatures, the stuff I do run is relatively impactful, so the hexproof enabling is quite swell. Not to mention the regenerate clause protecting Sekki of course, but other things like Grothama if someone were to beat him up and then try to remove him. That being said, I'm very much willing to take it for a spin, so I'll maybeboard it for now, and then swap the cards when I test the deck later on!
Added it lol.
Okay so, card is fantastic, but I have a few issues with it in Sekki. Firstly, I have all my ramp and draw to get me to the point where I can actually cast Sekki in a reasonable timeframe. There's 2 issues with the card that I can see. Firstly, yes it gets cheaper scaling with the power of my strongest creature, but my options for making that useful are a healthy 8/8 Sekki, Grothama, or Vigor if I'm fine with being a little suboptimal. Sekki is of course, the reliable choice here, and the ramp is nice, but I need the ramp BEFORE Sekki is out, since after he's out, I already have 8-9 mana to play with and ramp is less of an issue, and the card will likely be uncastable BEFORE Sekki is out, which I'd like to avoid. If you really think it's worth it, I'm always welcome to trying it out, but I think it'll mostly wind up being either uncastable, or unneeded. In regards to its draw effect, it's a similar issue to Garruk's Uprising, since I'm not casting all that many creatures.
I would windmill slam this into absolutely everything if I could, but... generally speaking, when it comes to those really expensive generic staples like that and Mana Crypt, etc. etc., my playgroup tries to not use them if only because it's really just shelling out money to be better than the rest of us, which would require the rest of us to shell out money to get back on par, and add hundreds of dollars to what are already pretty pricy decks, and blegh. Long story short, excellent recommendation, but I'm sorta skipping this one on purpose, though Sekki could 100% use it lol
I like this, I really wasn't sure what to add for Planeswalkers, but that has some good utility stapled to it. Plus, protecting it shouldn't be too hard with all the Spirits running around. Maybeboarded for now, but I can definitely see myself swapping something out for this, and if you have any recommendations for what to swap out for it, I'm all ears.
Greater Good is interesting. If I can hold on to Sekki being at a decent power WHILE having at least 8 spirits out, I can use that effect and bring Sekki right back as an 8/8 again. If I find a spot for One with the Kami there's some memes to be had there I think, infinite draw?? Definitely at least putting that into the maybeboard for now, but considering I want to make room for Bloodspore Thrinax and One with the Kami already, this would go quite well. Could even chuck The Ozolith in if I really wanted to.
I've definitely seen and considered this, but from everything I've heard about it, the general consensus seems to be "It's really okay, but it's better than nothing." If I do indeed find myself at the point of having nothing superior, I'd gladly toss it in, but I think there are still better options floating around.
This is a great draw card, but my usual worries with these apply, being "Sekki might be tiny at the moment, and Grothama is either dead or in the deck." Everything else I could target it with would just not be worth the 6 mana. That being said, the second half of it would function quite well, since most of my deck is pretty cheap, I'd probably find myself rarely not having anything to toss out with it. I'll maybeboard it, but if you have any specific reasons for why I should swap something out for this, I'd love to hear it!

seshiro_of_the_orochi on Bear Pride

1 year ago

Her Royal Fluffness approves of your idea here. But it's hard arguing against Muraganda Petroglyphs in Ruxa. Another idea: With that few non-basics, maybe try out Primal Order?

Voodoo_Gremlin on Vanilla Sundae

1 year ago

I admire your restraint not having Muraganda Petroglyphs and using creatures with abilities. More people should learn to not be slaves to their theme!

WhiteEagle_12 on Land and Insect Deck

1 year ago

No problem! I feel like if you wanted to make overrun work as a win-con, you would have to add something like Hornet Queen instead of Spring Leaf Avenger. Otherwise, it just becomes a battle of attrition. If you wanted to go a little less aggro and a little more attrition, you might just want to add a constant buff card, like Muraganda Petroglyphs.

legendofa on Card creation challenge

1 year ago

Wait. One ancient alien theory says that aliens messed with ape genomes and "uplifted" them to sapience. This was recorded in petroglyphs. Muraganda Petroglyphs is a cards that takes simple creatures and "uplifts" them into powerful beings. Obviously Muraganda Petroglyphs shows ancient aliens, and Muraganda is the ancient alien plane!

Anyway...

Divine Chariot

Artifact - Vehicle

Flying

As long as a God creature is crewing Divine Chariot, Divine Chariot has shadow.

Crew 4

4/4


Create a creature the size of a planet.

MountainMan817 on LOVEbears

1 year ago

Niko9 this deck used to run on Muraganda Petroglyphs; I can't be expected to remember what cards do! but Ayula changed that and Realmwalker solidified it.

Descendants' Path is kind of a budget Aether Vial but is cute to activate Mutavault on upkeep, we'll see if I ever want to make that investment.

Beware on Casual building edh

2 years ago

Ayula, Queen Among Bears along with Muraganda Petroglyphs can be fun and is an entertaining deck building challenge. There’s lots of ramp strategies that could be fun in this context as long as you avoid the usual “I win” buttons like Tooth and Nail.

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