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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Anarchy
Sorcery
Destroy all white permanents.
plainsrunner on Tenergy
4 years ago
It looks like you've got a lot of lands in here, I usually go for at most 40 lands in a deck, unless it's a lands matter type of deck. Also, Rampant Growth, Seek the Horizon, Terramorphic Expanse, Migration Path, Nissa's Renewal, Kodama's Reach, Grow from the Ashes, Nissa's Expedition, Explosive Vegetation, Cultivate, Traverse the Outlands, Frenzied Tilling, Boundless Realms, Evolving Wilds, Spring / Mind, Attune with Aether, Myriad Landscape and Blighted Woodland won't do anything since you don't have any basics in here. This also turns off the third mode of Verdant Confluence, though you may still want it for the other two modes.
I'm not sure what Mimeofacture is supposed to do in commander, notoriously a singleton format.
Creeping Corrosion seems like a strange choice in a deck where you're running several artifacts and artifact tutors like Fabricate.
I don't usually like running color-hosers like Anarchy, since there are games where it will be a dead card in your hand.
Overall it seems like you're running two decks: an energy deck built with mainly permanents that give you energy and use it, and a big spells deck, with a lot of powerful instants and sorceries that you can copy with your commander. There's nothing wrong with having two themes in a deck, but narrowing it down to one would probably help you get down to 100 cards. Also, some cards like Mizzix's Mastery want you to play more instants and sorceries than permanents, while cards like Primal Surge want you to be playing almost all permanents. Leaning more in one direction than the other will give your deck more focus.
Homelessguy on Jund Midrange Help
6 years ago
Flashfires,Omen of Fire,Anarchy, Disorder Use a couple of these to slow them down
Caerwyn on Red Spell Question
6 years ago
I wanted to amend my statement now that I had a brief moment to run a Gatherer search. In addition to legendofa's Capricious Efreet the following can also destroy enchantments:
- Active Volcano (limited to Blue, not Modern legal)
- Anarchy (limited to White, not Modern legal)
- Fury Charm (it can remove all of one enchantment: Reality Acid)
- Jalum Grifter (luck based, and from an Unset, so not legal in any format)
- Landfill (not only from an Unset, but it's a dexterity card. Double illegal).
- Pyroblast (limited to Blue, not Modern legal)
- Red Elemental Blast (limited to Blue, not Modern legal)
I'm sure that's all more information than you wanted, but since I did the research for my own edification, I figured I would pass along my results.
Billgod247 on Mono-Red Burn in EDH
6 years ago
You might look at Anarchy for white Permanente since you have Red Elemental Blast for blue permanent.
Gosse on Daretti, Some Assembly Required
7 years ago
RingoDingo92 hey mate found an interesting option for combating stony.. seems I'm in a very white meta.. what do u think of Anarchy
Aethaleon on For the Horde!
7 years ago
Yes! Anarchy is going in, perfect card! By Force isn't as good as Shattering Spree. Replicate is copying the spell, so if I think someone is holding up counter magic, I can target the same thing multiple times to play around it.
KronicNinja on For the Horde!
7 years ago
Two more hate cards I can think of are Anarchy (you seem to not like people playing white, so here you go) and By Force (meta dependent for sure).
Also, 100% play Fissure over Lava Flow, it's strictly better at instant speed, and regeneration clause can occasionally pop up.