Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Rare|
|Planar Chaos (PLC)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Frozen Aether Discussion
5 days ago
You might like these: Mangara of Corondor (put his ability on the stack, then untap him and reuse the ability multiple times before it resolves!), Coastal Piracy, Reconnaissance Mission, Ohran Frostfang, Storage Matrix, Opposition, Seedborn Muse, Frozen Aether, Kismet, Glare of Subdual, Nature's Revolt, God-Pharaoh's Statue, Disruptive Pitmage, Spark Double (two Derevis!), Azami, Lady of Scrolls, Quest for Renewal
2 weeks ago
Also while you're kind of on to it already, more cards which discourages your opponents from casting their stuff so that you have more to work with: AEther Barrier, Aura of Silence, Aven Mindcensor, Frozen Aether, Grand Arbiter Augustin IV, Kambal, Consul of Allocation, Land Equilibrium, Linvala, Keeper of Silence, Loxodon Gatekeeper, Mana Breach, Overburden, Suture Priest
2 weeks ago
1 month ago
In order of importance: Sphere of Resistance Drannith Magistrate\Lavinia, Azorius Renegade, Frozen Aether, Arcane Laboratory, Rule of Law, Hannah, Ship's Navigator. Dream Trawler would be a fun addition as he serves triple duty as an evasive beatstick blocker that produces great card draw. I’m concerned that consecrated Sphinx will fill our hand too quickly given the grinding-halt board state we intend to produce. We need to dramatically reduce the number of creatures. We should take out Thalia as she’s better for creature-based strategies (such as Derevi) and is counterproductive to enchantment and artifact based strategies. We could remove world queller, Teferi (I know, it hurts!), Vedalken mastermind, and Elesh Norn (yes, that’s rough). We need far more countermagic to protect our oppressive board state. I recommend Dovin's Veto, Miscast, Force Spike, Spell Pierce, Mana Tithe (is amazing because it’s off color) and last but not least Disrupt. You could replace some of your counters with these and you will be satisfied because of their synergy with a stax build. Just be sure to know exactly how much open mana your opponent have at all times. We need to devise a secondary win con (stax struggles with this so be creative). Good luck.
3 months ago
Well, that depends WanderingSpirit, what is your meta like?
If you face a lot of creatures pillowfort with Ghostly Prison, Propaganda, No Mercy, etc. May be a good idea. If your opponents deal a lot with haste Frozen Aether, Blind Obedience, Authority of the Consuls, etc. are a good idea.
5 months ago
Thanks for the suggestions, followed a bunch of them (see update)! I guess the one area that I am tentative about switching is targeted pinging for universal pinging. I find in my playgroup universal pingers such as Glint-Horn Buccaneer receive a lot of hate vs. targeted pings such as the Nivs. I have been able to playtest a few times, but have not drawn into a Niv yet, so leaving in Niv-Mizzet, Parun for now until I get a feel for it. The draw/ping seems worth the cost to me. I took the Tithe out of another deck, so put that in place of Kismet or Frozen Aether. My worry with those two is that in an ideal world those get out turn 3, but otherwise, the cost is enough that others have already done the worst of their ramping by the time they are out. It might be worth playing around with though, I may be proved wrong. Huge call on the Vedalken AEthermage, I hadn't realized how many wizards were in here. Thank you!
5 months ago
Great list you've got going. I love the spell-slinging for value approach you've taken. I have a couple budget additions for you if you like.
Also, you don't have a lot of alternative ramp cards like Dockside Extortionist and Smothering Tithe. If you're on a budget, I suggest putting in the Talismans and pulling Myriad Landscape as its just too slow. Also, Migratory Route cycles to color fix you, but it only gets a basic and is practically unplayable. If you're going to keep a landcycler in, I suggest Sanctum Plowbeast. Granted, it's not exactly playable either, but it cycles for a "Plains" or an "Island", so you can go grab a basic or your Irrigated Farmland or your Prairie Stream or your Raugrin Triome, or any other fetchables that you end up putting in the deck. You might also consider putting in something to slow your opponents down like Kismet or Frozen Aether.
Seriously consider keeping Curator of Mysteries in for top deck filtering when you cycle. You could put Crystal Ball in instead, but Curator works with the cycling theme. We all would love to stick Sensei's Divining Top in our decks, but $$$$. Also, if you have Decree of Silence, put it in. At it's floor, it's a free counterspell with Gavi or New Perspectives, and at its ceiling, it eats your opponents next three spells.
I also suggest Hall of Heliod's Generosity to put Decree or Astral Drift or any of your other enchantments back on top of your library. If you're gonna run Akroma's Vengeance and Dismantling Wave, you should have a way to get your enchantments back.
Savai Thundermane isn't necessarily cost effective. I would suggest pulling it for the new Drannith Stinger. Ping ALL of your opponents for free when you cycle, rather than paying two to hit one target. If you're worried about targeted removal, don't forget you have Lightning Rift which does the same thing as Savai for one less mana and is much less likely to be hit by a wrath.
Have you play tested this yet? I've always found both Niv-Mizzets prohibitive in casting. Brallin, Skyshark Rider Flip and Glint-Horn Buccaneer work very similarly with Curiosity and Ophidian Eye, are far less prohibitive to cast, and with how fast this deck draws, you should have no problem getting to 8 cards.
Let me know your thoughts!
5 months ago
I put Mana Vault, and Basalt Monolith in the deck th get nezahal out as early as possible, but I think you are definitely right about needing the mana for late game, especially since I probably won't be playing Nezahal, Primal Tide the turn I cast mana vault, or the monolith. I also really like Recurring Insight and will see where I can slot that in. I think Mana Breach, Stasis, and Rising Waters wouldn't help so much as hurt though i'll likely be playing more spells than my opponents. Standstill, Frozen Aether, and Sunder all look interesting though, so ill try them out to see if I like them. Lastly I think the instant/sorcery spell recursion is really nice as well, so ill make some changes to accomodate them.
Thank you for all the good feedback, it was really helpful!