Pause for Reflection
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)
Prevent all combat damage that would be dealt this turn.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Pause for Reflection Discussion
2 months ago
- Sandwurm Convergence
- Harvest Season
- Return of the Wildspeaker
- Pause for Reflection
- Shamanic Revelation
- Toothy, Imaginary Friend
- Pir, Imaginative Rascal
- Migration Path
- Kodama's Reach
- Esika's Chariot
- Giant Adephage
- Aeve, Progenitor Ooze
- Amphin Mutineer
- Cackling Counterpart
- Stolen Identity
- Littjara Mirrorlake
- Minion Reflector
3 months ago
Gotcha. The 2 cuts I had in mind were Destiny Spinner, because it's not an Elf, and Primeval Light, which I thought at first I would need more than I've found that I do. Furthermore, Elvish Herder is an elf, and that alone makes it worthwhile. For that matter, it's the same reason I chose it over Stampede Driver (not to mention that I have absolutely zero problem coming up with that one green mana to activate it).
However, I do have a lot of fog in here. I put so many in there just to make certain that I draw one or two of them during the course of the game. But I can probably do without one. So here's what I'm going to do for now, and then I'll playtest:
OUT: Destiny Spinner, Primeval Light, Pause for Reflection & one Forest
IN: Lithoform Engine, Strionic Resonator, Bellowing Tanglewurm & Bonders' Enclave
Thanks again! We'll see how this does.
1 year ago
I am hardly a spike, so if I say something stupid, forgive me. That said, your choice in fogs seems a little... suboptimal?
Angelsong and Haze of Pollen can draw you a card if you don't need the fog. Ethereal Haze , Holy Day , and Pause for Reflection are all cheaper than Dawn Charm and Clinging Mists (and really, when is Fateful Hour gonna be active?). Winds of Qal Sisma and Defend the Hearth are one-sided wraths.
2 years ago
I'd cut Hunting Triad , Llanowar Scout , Sprouting Renewal , Blunt the Assault , Defend the Hearth , Fog , Pause for Reflection , and Root Snare fogs aren't as good as you think. It just buys you a turn without dealing with any threats
2 years ago
Thanks spacecoyote1313. Yes, Root Snare is cheaper, but I like that, with Convoke, Pause for Reflection may only cost me 1 mana since I'm playing a lot of creatures. And I like the Hexproof part of Blinding Fog .
3 years ago
This deck is split two ways that don't really compliment each other. You have the value-oriented Blue-Green goodstuff, a great place for Tishana, and also have some merfolk tribal cards tossed in, despite only having 20 merfolk, you have 15 cards that want you to have merfolk. I'd suggest switching your commander for Kumena, Tyrant of Orazca and add more merfolk instead of the equipment and non-merfolk creatures, and drop the +1/+1 counter theme with cards like Bioshift, or move into the Blue-Green Value list, drop the merfolk tribal, and all of the less-than-great merfolk, and run more mana dorks like Llanowar Elves, Fyndhorn Elves, Birds of Paradise, Arbor Elf, Boreal Druid, Elvish Mystic, etc. to quickly cast Tishana and refill your hand.
You could also just go +1/+1 counters, but that doesn't synergize heavily with your list, considering only two cards of your even can have +1/+1 counters, your commander and Prime Speaker Zegana.
Cards to drop no matter what really would be Bioshift, Mu Yanling, Quietus Spike, Levitation, Pause for Reflection, Cancel, Exclude, Sage of Ancient Lore Flip, Might of the Masses, Treasure Hunt, and Crashing Tide
For more countermagic, Arcane Denial is really good, as is Swan Song, more removal would be like Beast Within, Song of the Dryads, and Imprisoned in the Moon the last two of which can turn off commanders, because you are just enchanting them, but they aren't leaving anywhere. They also lose all other types and abilities as they turn into lands, so they are effectively useless.