Sphere of Law

Sphere of Law

Enchantment

If a red source would deal damage to you, prevent 2 of that damage.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Odyssey (ODY) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sphere of Law Discussion

SideBae on BragoSTAX

5 months ago

Hey man! I got a few suggestions:

  1. Vintage Xerox-style cards are very powerful in EDH. Ponder and Preordain belong in pretty much any blue deck, and Brainstorm is good if you put in three or four more fetch lands to prevent yourself from getting Brainstorm -locked. Between them, these three will make sure you get to what you need and past what you don't; they may not look good, but they're busted. Some fetches (outside the Zendikar/Onslaught cycles) to consider: Grasslands , Flood Plain , Bad River (which will all grab your Hallowed Fountain and Prairie Stream ), Evolving Wilds , Prismatic Vista , etc.

  2. Swords to Plowshares is the best spot-removal in the game... I suggest running it, even though I'm generally against one-for-ones in EDH as usually they're simply not efficient enough; however, Swords to Plowshares is one mana, does not ramp your opponent like Path to Exile , and a single one-for-one is alright.

  3. Narset, Parter of Veils is an EXCELLENT card I see you're running. Consider universal mass-draw to accompany her: Timetwister is the best, but as it costs the same as a used car, Windfall is a much more common option.

  4. You've got a good amount of artifact ramp, but there're some other rocks you should consider. Talisman of Progress is a really good two-mana mana-rock you should consider, and Voltaic Key / Manifold Key pair well with your Mana Vault and Basalt Monolith . Even if your general is flickering the vault so it enters untaps, the keys will make two additional mana.

  5. Whir of Invention is an artifact-tutor to consider. If you have access, Transmute Artifact and Reshape are also great. These will get whatever Stax piece you need, or, more likely, find your Isochron Scepter if you have Dramatic Reversal in hand.

  6. Silence is a good form of combo-protection. On the turn you want to go off, it can be difficult to ensure that you're not facing any counter magic. Silence is a must-counter that you can use to blank an opponent's turn if necessary.

  7. There are some other flicker-able cards in your colors you should consider. Watcher for Tomorrow is a good way to Impulse every time you trigger your general. Rishadan Cutpurse is similar to your Rishadan Footpad , though being less mana to cast is significant; since Rishadan Footpad is four mana, it'll be competing with your general to be cast. I'm not sure if it's quite good enough for a final list, but I've seen Ichor Wellspring in a lot of Brago lists. If you choose to run snow-covered basics, Arcum's Astrolabe seems straight better than the wellspring. Finally, Snapcaster Mage can be BUSTED if you have the funds to get ahold of it.

  8. I see you have the Archaeomancer + Temporal Manipulation loop. Have you considered Savor the Moment instead of Temporal Manipulation ? If you flicker your general and three mana in rocks, you can pull off the loop with less mana (your general untaps the mana and himself).

  9. Depending on your meta, Devout Lightcaster seems like a pretty busted flicker target. Similarly, consider Chill , Sphere of Law and Tidal Control .

Good luck! Hope this helps.

SPITZtheGOD on Return of Manaburn

2 years ago

I use a deck similar to this and its absolutely brutal. People will take damage every time they exist. They will hate you for it, so multiplayer tends to put a massive planet sized target on youManabarbsPersonal SanctuaryEnlightened Tutor just to be safe

Sphere of LawSulfuric Vortex

Boros Reckoner just to keep you in a life leadDeflecting Palm

SpellshockAnkh of MishraPyrostatic Pillar

The_Overlord_666 on Do They Work together

2 years ago

I plan to put in my mono white deck a Sphere of Reason, and a Sphere of Law (along with the other spheres).

My question is will they both activate if a creature like The Locust God were to do damage to me and prevent 4 damage?

LogicalGaming on Anti-Red

3 years ago

Volcanic Eruption seems expensive compared to the other options available. With 4 copies of Chill, and 2 copies of Sphere of Law already, I don't see adding a 3rd. Disciple of Law was an option that I was considering, but other than Cycling, I see no real advantage to it over the other options.