Virtue's Ruin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Virtue's Ruin

Sorcery

Destroy all white creatures.

derekross305 on None

3 years ago

I can understand the Invoke Prejudice one. I guess you could make the case for it representing medieval executioners but I'm not going to get into that. If Cleanse is going to be considered racist than Virtue's Ruin should be too. Personally though, I think that's a slippery slope and kind of ridiculous to say Black/White creatures in the game are like Black/White people in real life. This game has always had the 5 colors and they are not about race. Crusade and Jihad seem more focused on religion than race and the artwork on those aren't bad at all. I don't see how Predash Gypsies is racist and I personally have never heard the word Gypsy used as a racial slur. Are gypsies even a race? Even if they were, that card says nothing bad about them. As far as Imprison and Stone-Throwing Devils go, it seems like they're just creating racism where it isn't. You'd basically have to be racist yourself to see some of these as racist. I don't see why we have to have politics/race seep into every aspect of our lives anyway. Just let us play our card games.

RiotRunner789 on None

3 years ago

Cleanse was an overreach. It was banned for, as you said, referring to the destruction of black creatures. I do not believe any magic player is confusing the color pie with ethnicity.

Also, if cleanse is banned so should Virtue's Ruin, Mass Calcify, along with a ton of other cards that reference black, white, red, etc.

Jihad and Crusade have problematic names due to history but I do not believe they should have gotten the axe either.

Stone-Throwing Devils and Pradesh Gypsies have been used as slurs before. So while the art doesn't look bad it was banned for that reason.

Overall I think WOTC made the right choice except for Jihad, Crusade, and Cleanse. I also think they should have put the art behind a click screen instead of straight removal. Just removing the art partly feels like they are hiding some of their choices in the past.

RazortoothMtg on Cards that Hate on Specific …

6 years ago

I'm looking to compile a list or something of every card that specifically hates a color out. Things like Northern Paladin / Southern Paladin / Eastern Paladin / Western Paladin , Choke, Virtue's Ruin , Flashfires, Boil, Stench of Evil etc. Thanks in advance!

R0llingThunder on Maga, the not so tiny

6 years ago

Changelog:

-Tsabo's Web, -Rancid Earth. +Virtue's Ruin, +Engineered Plague.

The only lands deck around disappeared and more tribal aggro decks popped up.

Nisoth on Black Anti-White

6 years ago

Anti-white, huh?
Black Knight is a cheap, efficient creature that your friend will never be able to block.
Dystopia could help against enchantments, if that's what your friend is going for.
Gloom will be essential, especially if you decide to go the discard route.
Hand of Cruelty is like Black Knight.
Inquisition is inexpensive, and gives you some reach.
Jovial Evil is similar to Inquisition.
Knight of Infamy, Knight of Stromgald, Order of the Ebon Hand and Stromgald Crusader would be good if you decide to go aggro.
Lifebane Zombie is a solid pick, especially for the discard route.
Marauding Knight could be a bomb against your friend.
Self-Inflicted Wound gets around protection.
Stromgald Cabal should probably go in no matter what.
Virtue's Ruin should definitely go in no matter what.

Pieguy396 on Magical Hack card question

7 years ago

No, because Magical Hack says "one basic land type". You could make Aysen Highway give all green creatures plainswalk if you want, but you can't make it explicitly give only your creatures plainswalk. An easier way to counter his deck would be Virtue's Ruin, though, Aysen Highway is a pretty bad card.

Lilbrudder on Oh, I'm Sorry....Did I break your concentration?

7 years ago

iamyoona: while working on another deck I got some interesting suggestions to help me deal with stax that you might find interesting. What do you think of Seeds of Innocence and Virtue's Ruin? They could completely blow out your play group without affecting you much or at all.

Winterblast on Chinese Suicide

7 years ago

Bhaal666 there is indeed a lock with Maralen besides Mindlock Orb or Stranglehold and I played it in the two player version until now: If you have Teferi's Puzzle Box your opponents can only cast one card per turn at instant speed and lose all their hand while you can play one card per turn normally (you stack the abilities so that your opponents search first, then put their hand on the bottom and you do the other way round). The problem in a multiplayer game is that - unless your opponents are at zero cards in hand anyway - someone might kill Maralen with an instant and then everyone can cycle their hands and actually profit from the puzzle box. It's the same problem that Leovold faces...if you kill the commander you can exploit the lock pieces for positive results instead.

Rune-Scarred Demon won't be cast from my hand anyway, it's the same with Sheoldred, Whispering One...I won't get 7 mana easily so there are reanimator targets. I used the demon because it can work with Shallow Grave at the end of turn, then search for hatred and attack on my own turn. Or reanimate it as a sorcery and attack with swiftfoot boots and hatred...it's the same with Sidisi, Undead Vizier. At least that's the main plan for these guys, even though they might search for something else when the situation requires it.

I would say someone always plays white or green or both and these two cards gloom and dystopia are absolute killers. I used to play Perish and Virtue's Ruin too but I've already cut them in favour of other stuff. If I notice that players abandon white and green in favour of other colours I probably can remove them...but everyone here has at least one deck including green and/or white. I have decks with white or green myself and it's unrealistic that in a 4 or 5 player game no one uses white/green. With 2 or 3 players it might be irrelevant but I rather have them in the deck for larger rounds...with 2 or 3 people the deck is better anyway, so for more players I need something that can potentially shut down one or two people completely.

I've considered the use of Liliana's Caress which is a better Megrim but it doesn't fit into the plan. I want to play mass discard like Ill-Gotten Gains (would be awesome with Leyline of the Void or Planar Void but the leyline interferes with the bloodchief ascension combo and planar void works against my own reanimator plan. I could rebuild the deck around these cards though, especially adding the leyline + Helm of Obedience combo but that's a different concept then), Mindslicer and the enchantments that make you discard each turn and get everyone very quickly to zero cards. Maybe I cut Duress and add Dark Deal instead because that would also be such a global discard effect - with the commander it makes everyone discard their hand and with Waste Not it would be a massive advantage with tokens, carddraw (not with Maralen of course) and mana. If you know similar effects like that...I couldn't find any useful ones.

What do you think of adding The Tabernacle at Pendrell Vale? maybe instead of Maze of Ith? or instead of something else? I'd have to switch it between decks or get a prox though, because I only have one

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