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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other that Werewolves and Wolves.

TMMadsen on (G/R) Werewolves

3 months ago

Very cool deck

I never got Full Moon's Rise to work well in my deck.

I find that if used right, Moonmist can have a much greater impact.

However my deck (Wolves of Armageddon) is quite different than yours.

BadRandolph on Wait, where did the deer go? (Budget)

6 months ago

Nice deck I like to use as basis, but I've got some questions: How is Moonmist (really) useful in this deck? The newer wolves and Arlinn are all daybound/nightbound, so they can not be transformed outsides of the day/night mechanic. The only thing it does is preventing damage for them? Do you have a suggestion on what to replace it with? Maybe bolts?

UrzasUnderstudy on Tiny Wolves

1 year ago

Soooo I had written this huge awesome thoughtful comment that I had just gone and previewed when the site hiccuped and there went an hour's worth of words....

Anyhow, in brief and now in list form, here are some cheap, thematic cards you might want to consider: Breakneck Rider  Flip, Domri, Anarch of Bolas, Duskwatch Recruiter  Flip, Geier Reach Bandit  Flip, Hermit of the Natterknolls  Flip, Inscription of Abundance, Howlpack Resurgence, Kessig Wolf Run, Mage Slayer, Mayor of Avabruck  Flip, Moonlight Hunt, Moonmist, Natural State, Path of Ancestry, Pit Fight, Neglected Heirloom  Flip, Silverfur Partisan, Soul's Fire, Village Messenger  Flip, and Vines of Vastwood

Phule451 on Gruul Werewolves

1 year ago

Since a lot of your werewolves have Night/Day you should consider replacing Moonmist for something else as Night/Day stipulates that those creatures can not transform in any other way. I might recommend Werewolf Pack Leader.

Nurlonn on You don't find many old werewolf hunter's

2 years ago

I maybe wrong on this, but I do not think Moonmist transforms the new "Nightbound" werewolves.

Phule451 on Bad Moon Rising (Werewolves)

2 years ago

Just an FYI, Moonmist unfortunately won’t transform any of the newer werewolves as the day/night bound mechanic specifically says they can not transform in any other way other than it becoming day or night. Sucks I know, but the s the rules Wizards made up

Polaris on Can Moonmist transform daybound creatures …

2 years ago

Daybound and nightbound are keyword abilities, so Humility removes them. Without the ability, Moonmist will work.

It's not the most effective interaction though, since the back face will still be a 1/1 with no abilities, and the moment they get the ability back they'll immediately switch to the current day/night state. You do at least get the Fog part of Moonmist though.

nimble_fox on Can Moonmist transform daybound creatures …

2 years ago

Say there's some daybound Human Werewolves and an ability removing effect on the battlefield, Humility for example. Can I cast Moonmist to transform the Human Werewolves?

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