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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Heat Stroke
Enchantment
At end of combat, destroy each creature that blocked or was blocked this turn.
FormOverFunction on Goblinnia, warrens voice
2 weeks ago
Whenever people talk about goblins I always want to remind people about Heat Stroke as I believe it’s one of the best ways to spend a goblin. For blue you might want card draw and Wizard Class to make sure you don’t run dry and rely on top-decking your goods.
Crow_Umbra on Isshin Aristocrats
1 year ago
Just thought of another one! If you load up on more of the "Whenever a creature dies" type effects, & really lean into treating tokens like fodder, you could include Heat Stroke
FormOverFunction on Goblin deck opinions
1 year ago
I always recommend every goblin deck use Heat Stroke... ‘cause I’m not always very bright
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
2 years ago
Went through and made some minor updates to the primer, as well as some card changes to add some more Christmas spice!
Buried Ruin out for Command Beacon: Really should have done this sooner with how frequently I've had to recast Ib compared to how often I benefit from recurring an artifact, especially at the cost of losing the land. Also allows Ib to be cheated in, which prior to Command Beacon was not possible.
Goblin War Party out for Beetleback Chief: This has been a long time coming as I've slowly made the deck able to take advantage of creatures more than spells. The haste is now less important due to the increased amount of non-combat shenanigans the deck is doing, so it is outclassed by a body that makes tokens. This could be Siege-Gang Commander instead, or in addition if I can find another space.
Jeska's Will out for Tibalt's Trickery: This deck has always been the most fun for me and the rest of the table when it is was at it's most unpredictable, and Jeska's Will is just kinda boring from that perspective.
And for the most controversial swap of the day...
Faithless Looting out for Heat Stroke: (thanks Rasaru for the suggestion, I had never seen it!). Faithless Looting, as much as it was so good in Modern it had to be banned, with my version of Ib I find myself perpetually with a 0-1 card hand, where I can't cast or re-cast Faithless without losing everything I would draw.
As for Heat Stroke, note that it says after each combat, so not only does this "buff" our Ibsplosions (or provide redundancy when Ib isn't out!) to where they kill anything they hit, it only hurts us in the sense that we are incentivized to not block when we get attacked, but it will also destroy any blocked or blockers in any other combat as well. Chaos and disarray over control and planning!
All in all I am very happy with the current list, everything feels good and fun, it's balanced for my playstyle. Other than a couple lands or artifacts I don't feel anything is included just because it's a staple, but because it's the best card for what I want to do.
Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]
2 years ago
Went through and made some minor updates to the primer, as well as some card changes to add some more Christmas spice!
Buried Ruin out for Command Beacon: Really should have done this sooner with how frequently I've had to recast Ib compared to how often I benefit from recurring an artifact, especially at the cost of losing the land.
Goblin War Party out for Beetleback Chief: This has been a long time coming as I've slowly made the deck able to take advantage of creatures more than spells. The haste is now less important due to the increased amount of non-combat shenanigans the deck is doing, so it is outclassed by a body that makes tokens. This could be Siege-Gang Commander instead, or in addition if I can find another space.
Jeska's Will out for Tibalt's Trickery: This deck has always been the most fun for me and the rest of the table when it is was at it's most unpredictable, and Jeska's Will is just kinda boring from that perspective.
And for the most controversial swap of the day...
Faithless Looting out for Heat Stroke: (thanks Rasaru for the suggestion, I had never seen it!). Faithless Looting, as much as it was so good in Modern it had to be banned, with my version of Ib I find myself perpetually with a 0-1 card hand, where I can't cast or re-cast Faithless without losing everything I would draw.
As for Heat Stroke, note that it says after each combat, so not only does this "buff" our Ibsplosions (or provide redundancy when Ib isn't out!) to where they kill anything they hit, it only hurts us in the sense that we are incentivized to not block when we get attacked, but it will also destroy any blocked or blockers in any other combat as well. Chaos and disarray over control and planning!
All in all I am very happy with the current list, everything feels good and fun, it's balanced for my playstyle, and other than a couple lands or artifacts I don't feel anything is included because it's the "best red card" of it's type, but that it's the best card for what I want to do.
paytongamer on Ib Halfheart, Goblin Sac-tician [PRIMER]
2 years ago
Rasaru, I like Invasion Plans. I ran Grappling Hook in my deck at one time. Ib's sac a goblin to damage a blocking creature hasn't come up all that often for me in the games either. Players who want to block and don't want their creatures blown up generally prioritize getting Ib off the battlefield. I can't say I gave hook a great chance to prove it's worth in the deck but I remember the 8 mana to play and equip was just too much investment when I should have been focused on developing my board state. Heat Stroke seems redundant. I would hope your Ibplosion would have done the job, especially if you have one of the many ways to increase that damage out on the battlefield. Invasion Plans definitely looks like the best option for a strategy where you want to Ibsplode lots of stuff. In the right Meta it sounds like a blast.
At this point I generally won't even run Ib out until I am getting close to being able to go off and win or I have decent protection for him. Sacrificing lands to make gobos is the ability I use to reliably win games. In a game last night I tried to alpha strike with a huge swarm of gobos to clear the board before I went for the win. One of my opponents played a fancy fog that ruined the attack so just sacked the team to Goblin Bombardment. It was a very silly game and I had Gratuitous Violence & Fiery Emancipation on the battle field so each Bombardment trigger hit for 6. Game over.
Rasaru on Ib Halfheart, Goblin Sac-tician [PRIMER]
2 years ago
I can't remember if this was already discussed, but what are you thoughts on Invasion Plans, Heat Stroke and Grappling Hook? In my experience with this deck (played it about 20 times now). I've only every used Ib's first ability (sac and deal 4 dmg) only once (just yesterday)! As a result, I started digging trying to find ways to utilize this ability more. I decided to remove Magus of the Moon and Blood Moon, so I've got a couple free slots open :)
Stardragon on Blowing Stuff Up
3 years ago
FormOverFunction I just removed Dingus Staff from my 99 lol not sure who mauch use the Egg and Ankh are going to be maybe sideboard? have no interest Pestilence but Plague and Heat Stroke could be fun. Inferno i don't think is going to make it 7 mana for only 6 damage to every creature and player? when Star of Extinction cost the same but does over triple the damage sure it can't it players but thats why i added Stuffy Doll, but it another source for stuffy to use just wish it was 5 mana i think 7 is to much. AEther Flash will help with 90% or more of tokens but they also hit mine so I gotta think on that one
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