Whirlwind

Whirlwind

Sorcery

Destroy all creatures with flying.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
Commander 2014 (C14) Rare
Starter 1999 (S99) Rare
Urza's Saga (USG) Rare

Combos Browse all

Legality

Format Legality
Leviathan Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Legacy Legal

Latest Decks as Commander

Whirlwind Discussion

Lanzo493 on Elven Warfare

1 week ago

Avoid Fate —> Heroic Intervention It’s just better in general.

Whirlwind This is a situational bordwipe that will usually be a dead card in your hand. Depends on your meta though. If flyers are a big problem from one player, then the best removal is player removal I say.

Sylvan Awakening You’ll generally want to use your mana for Ezuri, not for lands.

Naturalize You’ve got quite a bit of this kind of destruction anyway. You can cut the worst one.

I’d also suggest running more basics to make better use of Extraplanar Lens. I’m not a fan of Zhalfirin Void, and since you can just regenerate your blockers, Maze of Ith and Labyrinth of Skophos seem unnecessary. I do like Labyrinth, though, since you can remove blockers and let damage trample over, but with that much mana you could also just activate Ezuri again. Probably get more damage in that way, too. If you need them to deal with voltron commanders, they are pretty useful, then. Just try to keep track of how many times the pesky creatures have hexproof to see if it’s worth it to run the lands.

ZooManiac on Rin and Seri

2 months ago

Could try Gleam of Battle, Anointed Procession, Purphoros, God of the Forge, or Intangible Virtue for other enchantments for your tokens.

For flying protection, might want Gruul Charm and/or Whirlwind

A strong defensive spell might be Cleansing Nova, Boros Charm, and Return to Dust. Possibly even Ghostly Prison.

Tzefick on How would you give white …

3 months ago

I've been absent from the topic for a while, I find it best to let the thoughts at the time of writing settle down and then revisit with a fresh mind.

Gidgetimer First of all I don't agree about white's lack of card draw in the Commander format is a content creator conjured issue. Content creators are just a very broad place I can refer to as a common platform where people share their beliefs. And I wanted to not only resort to the anecdotal experiences of me and my play group. Although for reference, most players in my play group agrees that white is the weakest singular color in Commander and one of those reasons is lack of card draw.

It may be a slight miscommunication but the thread could easily be about card advantage and not specifically card draw. I've made several of the suggestions in the OP not be direct card draw but rather an ability to access more card resources (like through the graveyard). So feel free to post ideas about mechanics that enables card advantage but not strictly through card draw.

This got rather lengthy Show

This kinda sums up my point:

Overall I don't see white always coming out of a board wipe having equalized the card access/advantage. And even if that was true it reads like white is always behind up until the point that they equalize. That doesn't seem like a good position to be in.

Futuremonk on The Circus of Value, Yarok Landfall EDH

3 months ago

This looks great. The one thing that sticks out to me is that I don't see very many board wipes -- just AEtherize unless I'm missing one.

To go with Yarok's ETB theme, I'd recommend Massacre Girl. She is also great for being able to be flickered and recurred.

It doesn't look like you have too many flyers, so Whiptongue Hydra could be good as well. Doubling its trigger doesn't really do anything, but it is still a solid creature and board wipe. Whirlwind would be a more budget-friendly alternative.

You might also want to add a few multicolor lands, but maybe that won't be a problem with all the land ramp. I'd suggest the bounce lands at least because the would both fix your colors and let you replay lands for extra landfall triggers.

You might want to consider cheaper cmc ramp as well. Cards like Veteran Explorer, Font of Fertility, and Sakura-Tribe Elder would all bring the curve down. Also, it's a great card, but I'm not sure this deck really needs or wants Sol Ring.

Rasaru on High Risk, Higher Reward

5 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

FYI – There are 2 brutal flyer decks in my playgroup. Alela, Artful Provocateur and a dragon tribal, piloted by Torbran, Thane of Red Fell. That is why I originally added cards like Predator, Flagship, Clip Wings and Whirlwind.

It's frustrating that they can just fly over everything… but if there are better cards, then let’s add them! My notes are below!

Predator, Flagship - see comment above

Emerald Medallion – I see that you’re saying here. I currently have x8 1, x2 artifact creatures and x3 others, for a total of 13, that wouldn’t benefit from this card. However, I still have 26 creatures (that includes my commander) that can use it. Is that not enough to justify the 2 cost of the artifact?

Burgeoning – You’re probably right, plus it would give me some additional budget to work with.

Prodigious Growth – I originally added this for 4 reasons (prob not good ones!) 1. I could slap it on commander for more dmg. 2. I could slap it on my larger dorks for survivability. 3. I could slap it on one of my creatures with reach to take care of some dragons without dying. 4. Card draw, based on creature toughness. I definitely like bear umbra though! Colossal Majesty – I’ve never played elves before, but it seemed while most of their power is lower than 4, their synergy allows them to build quickly. However, I def like Rishkar's Expertise more!

Clip Wings – I can see how this card can be weak, given that the opponent gets to choose which flyer gets destroyed. And obviously this only works against flyers.

Jungle Basin – Understood. Consider it out of there! Replace it with a forest?

Desert Twister – I totally understand what you’re saying here and agree. I’m just trying to stay under budget!

Tranquility – Understood. What would you replace it with?

Whirlwind – see comment above

Journey of Discovery – Replacement options?

Nature's Spiral - Eternal Witness,

Regrowth is strictly better. - I can see why after reading the text!

Overrun - Roger that!

Gaea's Bounty – I see that it’s like Journey of Discovery. Replacement options?

Rude Awakening/Sylvan Awakening – I don’t think I get the “combo” you’re talking about. Are you just saying that you wouldn’t have to tap the lands for mana, but attack with them because you could use cradle to produce mana?

Rasaru on Profet93

5 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward

5 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

Rasaru on High Risk, Higher Reward

5 months ago

Again, excellent information, Profet93! Can you tell I’m still a bit “green” when it comes to deck building?

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