Flame Sweep

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flame Sweep

Instant

Flame Sweep deals 2 damage to each creature except for creatures you control with flying.

itsbuzzi on Red Board Wipes

2 years ago

I run in the format a bit and would like to add to the list as some of my favorites were not found. I would also like to add there are two types: large and small. Generally small red board wipes consist of 3 damage or less to the board whereas large board wipes deal more. I'll separate them into these piles. There are 2 things you are looking for when refering to red boardwipes: Mana cost and damage; you want the best bang for your buck in a sense. A semi-complete list of the best unique board wipes includes: (This list may be missing some, Gatherer missed Cinderclasm)

Small Boardwipes

Anger of the Gods: Deals 3 damage to each creature with exile clause for 3 mana at sorcery speed. A standard scale of a good board wipe.

Chandra, Awakened Inferno (Cast for 6 then -3): Deals 3 damage to each non-elemental for 6 mana at sorcery speed with potential upside after untapping next turn. Deck-dependent, if you only need a board wipe and don't need the other value this is not the card you need and isn't worth it.

Cinderclasm: Deals 1 damage to each creature for 2 (1) or 2 damage to each for 1 at instant speed. Depending on what you need the stop the instant speed is valuable as you can stop triggers ensuring what you are killing doesn't get bigger and play around any potential counterspell or protection.

Crush the Weak: 2 damage to each creature with exile clause at sorcery speed for 3 (2) or foretold to spread the mana across a couple of turns; not exactly what you want with a board wipe unless you can set it up this way. This card isn't really any better than Cinderclasm unless the is hard to cast or you need the exile clause.

End the Festivities: 1 damage to each creature and planeswalker for 1 at sorcery speed. A good standard for a tiny board wipe but is fringe in utility.

Fiery Cannonade: 2 damage to each non-pirate creature at instant speed for 2. Is deck-dependent, personally best used while piloting a pirate deck but otherwise is similar to Cinderclasm.

Flame Sweep: 2 damage to each non-flyer for 2 at instant speed. Very similar in utility to Fiery Cannonade but worse as flyers are more prevalent in the format and just in general.

Incendiary Sabotage: 3 damage to each creature at instant speed for 2 and sacing an artifact. Fringe where you need artifacts in the deck but the instant speed may be useful as described before but is somewhat on par with Anger of the Gods due to versatility but worse based on utility.

Radiant Flames: 1 2 or 3 damage to each creature depending on how many colors of mana used to cast at sorcery speed. This is a versatile board wipe and very much on par with Anger of the Gods perhaps better due to the ease of casting paired with the different modes on it but does not come with the exile clause.

Sweltering Suns: 3 damage to each creature for 1 with cycling 2 at sorcery speed. Very similar to Anger of the Gods which is a good place to be with more utility where you can get a new card from it at instant speed if it's not needed.

Vampires' Vengeance: 2 damage to each non-vampire creature. Essentially similar to Fiery Cannonade.

Large Boardwipes

Burn Down the House: 5 damage to each creature and planeswalker or 3 1/1 devil tokens with haste for the turn for 3 at sorcery speed. Depending on how much damage you need to include this one covers all your bases with additional playability with the devils.

Chandra, Flamecaller (Cast for 6 then -X): Deals X damage up to a max of 4 (unless other loyalty raising cards are used) to each creature for 6 mana at sorcery speed with potential upside after untapping next turn if it survives. Deck-dependent, if you only need a board wipe and don't need the other value this is not the card you need.

Draconic Intervention: X damage to each non-Dragon creature where X is an instant or sorcery card's mana value in your yard with the additional cost of exiling the instant or sorcery for 2 at sorcery speed. Deck dependent obviously but can go large or small just has a large additional cost. You'd want to get at least 3 damage off of this every time and more to make it really worth it.

Gates Ablaze: X damage to each creature where X is how many gates you have for 2 at sorcery speed. Very much deck dependent of course but if it fits the deck this is the card to run.

Hour of Devastation: 5 damage to each creature and each non-bolas planeswalker while losing indestructible for 3 at sorcery speed. This is similar to Burn Down the House where unless you need the additional text on the card just run Burn Down the House.

Kozilek's Return: 2 damage to each creature for 2 at instant speed with the additional bonus of exiling it from your yard as you cast an Eldrazi for 7 or more to deal 5 damage to each creature. Once again deck dependent of course but if it fits the deck this is the card to run.

Mizzium Mortars: For the board wipe mode (the only mode we are looking at) its 4 damage to each creature you don't control for 3 at sorcery speed. Not exactly the rate of a board wipe you want unless the bonus of the 1 sided boardwipe is that appealing.

Sarkhan's Unsealing: The board wipe mode is after casting a creature for 7 or more it deals 4 damage to each creature and planeswalker you don't control. Similar to Kozilek's Return but worse where you don't have the early game mode but better where it is repeatable. It doesn't look like you need this one unless it fits the deck.

Star of Extinction: The mother of all board wipes. Deal 20 damage to each creature and planeswalker while also blowing up their land for 5 at sorcery speed. Very over the top and you most likely can get what you need to do for less mana.

Storm's Wrath: Deals 4 damage to each creature and planeswalker for 2 at sorcery speed. Pretty much the best board wipe to deal 4 damage.

The Best Wipes at Each Damage

Generally speaking these are the best at simply dealing damage while staying mana conservative:

1 damage: Token hate or very aggro hate End the Festivities

2 damage: Inbetween of Token hate & standard damage Radiant Flames just due to the fact that for the same mana it can hit for 3 damage.

3 damage: Standard amount of damage It's very close but just for ease of casting Radiant Flames beats out the competition unless the cycling fits well or the exile clause is needed.

4 damage: Inbetween of Smaller and Larger amount of damage Storm's Wrath Not even a question is the best by far.

5 damage: Larger amount of damage Burn Down the House. It's close but the additional option of the card helps it beat out.

Anything Larger: Star of Extinction Basically, if you need to board wipe in red and need to deal more than 5 damage you're generally out of luck and should look elsewhere. Star of Extinction is not really a card you want to be running if you can avoid it the mana cost is just so high.

multimedia on Dragons Forever

2 years ago

Hey, you're welcome.

Because you have Gnawbone and Goldspan you don't really need the ramp from Ramos since getting ramp from him is slow and honestly not really worth it. He's pretty subpar for a six drop Dragon.

If you're against a Goblin deck you most likely want to deal with lots of 1/1 Goblin tokens. You probably want some low CMC damage wipes that don't hurt flying Dragons such as Earthquake and Flame Sweep. Pyroclasm and Anger of the Gods wreck tokens for low CMC and don't outright kill Dragons.

carlmoores on Feather Redeems Boros in EDH [Primer]

3 years ago

Hey there, Long time follower of this page/ your list and was wondering if you could critique my own. After your latest update I am already considering the following changes (includes: leering emblem reckless rage winds of abandon intimidation bolt krark the thumbless (playtest at most) inventor's fair Chandra's Ignition

cuts: sword of the animist myth realized Aetherflux resvoir Volcanic Torrent )

Obviously, my list is much more budget than yours (which has more to do with concentrating my MTG $ on other, more cEDH-minded decks than anything) but just wondering where you see room for improvement? My main issues seem to be:

1: Unless I have an opening hand with two lands, rocks, a cantrip and a protection spell I am VERY slow to get rolling. Sometimes if I have a trip but no protection I'll leave a white open to bluff protection but, especially early, Feather going to the CZ can be crippling (part of reason for inclusion of Sevinne's Reclamation ).

2: Hard time closing games: I find Reservoir and Sentinel tower not to be reliable ways to close out games and Aria is also risky as often I've had it gain opponents ten life and be immediately removed. Should I consider more of a Voltron Strategy perhaps?

3: Difficulty dealing with small creature/ token swarms: I'm thinking of including one of my fave Historic cards Flame Sweep and similar cards to address this. I seem to fair better vs. Stompy type builds than go wide.

Hope you have time to check the list and offer a critique. Cheers in advance! Carl

Reevah on UR Dragon: Reignited

3 years ago

jamochawoke

Yeah you are right on swan song, my logic was that I can block the flier easily but that can be said on their side too. I'm gonna say no to Counterspell as double blue might be too heavy, which is why I opted for Negate over it. Regrowth might find a place as I tend to want cheaper spells so I still have lands for responses or dragons. As for the suggestions -

  • I tend to not like to bring UR Dragon too much, it's a mana sink that has a huge risk attached to it.
  • Interesting suggestion, but I'm not sure on the only colourless mana. It's a consideration though.
  • I like this one, screws up the dorks though which is an issue. Would be funny against an Urza deck tbh
  • Ah yes Kolaghan in enchantment form, I like this card tbh
  • I used to run Scourge Of The Throne, but it's usefulness was completely reliant on the game-state and was only good with a haste outlet.
  • A spicy anthem effect has been on my mind. I was thinking of Crucible of Fire but the cmc is way too high.
  • Yeah flying usually has it's own evasion to it, I'd only use that if the local meta had a lot of flier decks.
  • I should think about running Descendants Path again, my fave art in mtg too.
  • I should get one of those again tbh. They keep going up which is annoying.
  • Unfortunately I can only seeing this being good with something like Dragon Broodmother out, at best I have 5 dragons on board without her.
  • This is one I have been meaning to get but keep forgetting it exists. Flame Sweep is arguably better than Seismic Rapture imo
  • 6 cmc might be too heavy, I do like the card but I don't think it's for me.

I_Want_To_PlayAllTheDecks on Energy Colors in Pioneer

3 years ago

The kaladesh block was when I first really got into magic and I would like to make a deck themed around energy for it. My problem is that I don't know what colors to play. I was thinking for sure blue and green because Rogue Refiner is the best energy card in the game based of it being banned in standard. Green is also great because it gives Attune with Aether and Bristling Hydra But then I'm not sure whether my third color should be black or red. Red gives access to damage based sweepers like Flame Sweep and removal like Harnessed Lightning , but black gives thoughtsieze and good removal like Fatal Push and Assassin's Trophy . I'm not sure where to go here so any color help or suggestions would be much appreciated.

AjMcGamer on Shrine of Uro

3 years ago

Hey mikeb388 I left a comment on your deck responding to your query. Thanks for checking our the deck.

Open question: I am considering either Flame Sweep and/or Storm's Wrath and would love to hear what people think.

I was thinking of cutting: 1x Sanctum of Tranquil Light 1x Sanctum of Shattered Heights 1x Shatter the Sky to make room for 2 and 1 respectively.

Thoughts?

5dollarMTG on $5 Budget Dragons

3 years ago

That will depend on your meta Ninokun, but if you're going to play a budget sweeper I would recommend Flame Sweep or the Rough side of Rough / Tumble rather than Fiery Cannonade.

5dollarMTG on $5 Budget Dragons

3 years ago

Or Flame Sweep for the flavor.

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