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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Divine Sacrament
Enchantment
White creatures get +1/+1.
Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
StoryArcher on Balaam__
1 month ago
I very much appreciate the compliment - just today I locked down the exact composition of the deck that I'm going to play.
Everything I've seen shows Crusade as currently legal, including when various 'influencers' play the deck online in premodern match-ups. An AI search came up with the following:
_Crusade is legal for paper Premodern play, but banned on Magic Online (MTGO).
** Paper vs. Digital Legality** Paper Play: Crusade was originally printed in sets spanning Fourth Edition through Scourge (legal sets for Premodern). Because Premodern is an independent, community-created format with its own ban list, Wizards of the Coast's official soft-bannings for cultural reasons do not automatically apply to paper Premodern. It is not on the official Premodern ban list.
Magic Online (MTGO): Crusade is restricted and not legal for play because the digital client enforces Wizards of the Coast's platform-wide removal of culturally sensitive cards.
Tournament Considerations Venue Rules: Some local game stores, tournament organizers (TOs), or larger convention events that align closely with WotC sanctioning guidelines may restrict the card.
Recommendation: Always check with your specific event organizer ahead of time if you plan to register Crusade in a paper tournament._
If it were not legal wherever I decided to play, I'd certainly switch those slots out for Divine Sacrament or Glorious Anthem depending on the meta, but either would be sub-optimal. It pisses me off on a number of levels that this is even in doubt as the banning of Crusade was beyond stupid in the first place and Bad Moon is obviously still out there.
Since I've got you - what do you think about 1-of Cursed Totem in both the main deck and the sideboard? I haven't played enough premodern yet to know how potent it's likely to be, and it has poor synergy with Mother of Runes. I'm strongly considering Story Circle in that slot, though I'm trying to keep as many cards as possible in that 1-2 CMC range. Tormod's Crypt is another option.
I gotta say, I'm old school and it's damned hard playing mono-white anything without Abeyance or Tithe...
legendofa on what do you think
3 years ago
If you're just playing with your friends, and everybody's okay with Crusade, I don't see any real issue with it.
Without throwing this can of worms all over the table again, as long as you and everybody is respectful to each other and those around you, in and out of game, and you follow the official banlist when appropriate, everything should be good. As a measure of preemptive respect and banlist considerations, it would probably be a good idea to have a card like Divine Sacrament or Honor of the Pure on hand.
Eaterofvegans on
Friendly Griffins
5 years ago
Removing Ring of Thune for Fellwar Stone Removing Spellbook for Arcane Signet Removing Mace of the Valiant for Ghostly Prison Removing Divine Sacrament for Sphere of Safety
I love Spellbook, but with how limited the draw abilities are in mono white, this slot is better served for ramp. I felt the same way about Ring of Thune. It takes to long to get going to be really relevant. That slot was also better served for ramp. Mace of the Viliant was replaced with protection for the same reason. Divine Sacrament buffs opponents and I felt like adding additional protection would be better use of that slot.
Idoneity on
Avacyn Reigns Supreme
6 years ago
So, Divine Sacrament doesn't quite do much for the deck, as the lack of creatures and ways to fill the graveyard cause it to add a little power to the board. I would just add Rest in Peace for disrupting the opponents.
Forenamed was the lack of creatures. Answered Prayers won't actually gain you that much life over the course of a match, thence I would cut it for Morose Machine.
Emerge Unscathed, Gods Willing, and Brave the Elements are fine spells. They are a solid one-for-one, but they act best in decks that can draw lots of cards. Mono-White cannot do that, so things that trade with the opponents don't cut it. Lightning Greaves continuously protects, Fractured Powerstone accelerates your game plan, and Enlightened Tutor is fantastic utility.
Loxodon Lifechanter probably isn't going to do that much in terms of gaining life, and six mana is a lot to get chump-blocked. Kill it for Kor Cartographer.
So, this deck is one that wishes to constantly hit land drops. You virtually have 35 lands accounting for Maze of Ith. I'd remove Mass Calcify due to its lack of utility for Seraph Sanctuary.
Anent being bereft of many lands, Temple of the False God is oft a dead card. It is only active if you are serendipitous enough to hit five lands without having much card draw. Scavenger Grounds hits the graveyards as a bonus to just being a lovely land.
Lastly, a Plains could be a Kor Haven, for it defends and produces mana.
That shall be all from me. May fortune betide!
kimmokissa on
Mono-White Angels
7 years ago
I would start out with cutting a lot of those enchantments like, Crusade , Honor of the Pure , Divine Sacrament and Marked by Honor . Why would you want that many anthem effect on already "huge" bodies?
I dont know your meta, but at least in my playgroup i had the problem with mono w angel tribal that its just too slow, So i had to have more removal to even survive.
Cards that i suggest are (There are way more but these come to mind first): Emeria Shepherd - Just too good recursion, gets more out from your grave than Reya, Pearl Medallion - Helps with ramping, Angelic Arbiter - Makes opponents choose between casting or attacking, Guardian of the Gateless - make this guy indestructible and its a golden blocker against go wide decks, Hour of Revelation - Hits all nonland permanents, and in multiplayer game easy to cast for 3 mana, Return to Dust - One of the best spot removals, Brave the Elements - cheap way to protect your dudes from something nasty, Cleansing Nova - Mass removal that lets you choose mode, yes please, Nykthos, Shrine to Nyx - Just way too good mana for mono colored deck,
joshw335 on
Odric, Marshal of Men
8 years ago
Remove:
Add for basic boosts:
Add for keywords:
Add for Control:
Korlus on
Kitties!!
9 years ago
Terrible cards:
Creatures:
- 1x Leonin Elder
- 1x Pride Guardian
- 1x Ajani's Sunstriker
- 1x Felidar Cub
- 1x Leonin Den-Guard
- 1x Leonin Skyhunter
- 1x Oreskos Sun Guide
- 1x Sunspear Shikari
- 1x Whitemane Lion
- 1x Healer of the Pride
- 1x Seht's Tiger
- 1x Kemba's Legion
Artifacts:
Enchantments:
Lands:
- 1x New Benalia
Bad cards:
Creatures:
Instants:
Enchantments:
Sorceries:
- 1x Wrath of God
- 1x Mass Calcify
Fine cards:
Creatures:
- 1x Ajani's Pridemate
- 1x Enlightened Ascetic
- 1x Leonin Relic-Warder
- 1x Felidar Guardian
- 1x Jazal Goldmane
- 1x Felidar Sovereign
- 1x Jareth, Leonine Titan
- 1x Spirit of the Hearth
Artifacts:
- 1x Bonehoard
- 1x Coat of Arms
- 1x Mind's Eye
- 1x Argentum Armor
- 1x Door of Destinies
- 1x Konda's Banner
- 1x Leonin Sun Standard
- 1x Mask of Memory
- 1x Strata Scythe
- 1x Sword of Vengeance
Lands:
Good cards:
Creatures:
Artifacts:
- 1x Skullclamp
- 1x Sol Ring
- 1x Pearl Medallion
- 1x Swiftfoot Boots
- 1x Sword of the Animist
- 1x Godsend
- 1x Loxodon Warhammer
- 1x Spear of Heliod
Instants:
Enchantments:
Lands:
- 36x Plains
- 1x Windbrisk Heights
You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:
Hedron Archive, Mind Stone, Marble Diamond, Worn Powerstone etc.
Other cards you may want to consider are:
White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.
I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.