Strength of the Pack

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Strength of the Pack

Sorcery

Put two +1/+1 counters on each creature you control.

TypicalTimmy on Answers to Massacre Wurm for …

1 year ago

A card like Strength of the Pack nullifies Wurm for the turn as the -2/-2 and two +1/+1 counters equate to 0/0.

So your 1/1 token gets to become a 3/3, and then Wurm knocks it back down to a 1/1. So, it survives.

And, six mana in Gruul is child's play. If you can't reliable hit 6 mana, you're not playing Gruul aggressively enough ;)

I haven't taken a gander but if you don't have him, slot in Xenagos, the Reveler. You can thank me later. His 0 is far more useful than you might first imagine, and his +1 is perhaps the best ramp on any Planeswalker in the game, aside from the emblem Liliana of the Dark Realms provides you.

BrassLord on Harry and his bucketful of dinosaurs

2 years ago

Howdy! Gishath is a fun choice for dinosaur tribal, can't go too wrong!

In terms of general advice for cuts, I'd try to evaluate the cards in terms of if it wins the game or furthers your gameplan for the deck. For example, in your current decklist, Slayer's Cleaver doesn't seem to gel with either your ramp or dino matters themes, and it strikes me as a dead draw.

Also, while cool, Morophon, the Boundless unfortunately has the color identity of all 5 colors, so you can't "legally" run it with your current commander.

All in all though, I'd recommend focusing on cards that you enjoy playing, even if it's not "optimal!"

So with that out of the way, here are some cards I'd recommend cutting hahaha XD Frilled Deathspitter Thrash of Raptors Territorial Hammerskull Ravenous Daggertooth Frenzied Raptor Bonded Horncrest Rallying Roar Huatli's Spurring Slayer's Cleaver Overgrowth (There are cheaper cmc options that will both ramp AND color fix for you), Strength of the Pack .

Those are all cards that strike me as cool, but maybe worth cutting.

As for suggestions, Ikoria brought about a LOT of cool dinosaurs! Quartzwood Crasher can put in some work! I'd play Titanoth Rex over Ancient Brontodon as you can still cycle it for less mana, both are just big dumb creatures! It would take some cuts, but I've seen some people run Kaheera, the Orphanguard as a companion for your commander, so that could help you make some cuts as well? And for flavor Zilortha, Strength Incarnate is a flavor win!

I'd also recommend Kinjalli's Sunwing . It's a "hate dinosaur" that has evasion and can stall opponents enough that you can summon your big boy dinosaur! Speaking of, Apex Altisaur and Zacama, Primal Calamity are the biggest.

The thing I'd probably recommend adding over anything is Pyrohemia . It's a board wipe in a pinch (something that is needed to get to late game) and allows for some cheeky interactions that can be frustrating to deal with. It turns Siegehorn Ceratops Snapping Sailback and Bellowing Aegisaur into creatures that keep getting bigger or pump your entire team all while clearing the board for bigger attacks. Not to mention it also is a handy source for one ping damage for enrage triggers.

Hope these suggestions help! Happy hunting!

Mechanon on Xenagos' Revenge

3 years ago

Hey there! I would swap out Vorstclaw for something more useful. Reclaim the Wastes might be a better substitute for Lay of the Land and Vastwood Surge for Strength of the Pack . Cultivate is also a nice card. Check out my Zilortha deck Strength Incarnate for more cards that might be useful.

Omniscience_is_life on stampeding Dinosaurs!!!! RUN!!!!!!!!!!

3 years ago

You probably don't need Belligerent Brontodon, as in averaging out P/T of your creatures you don't gain much if anything with it. You'll also probably want to switch out Strength of the Pack with an Overrun variant, perhaps End-Raze Forerunners on a budget. And, finally, seconding the others--fewer lands, more ramp. That means Rampant Growth, Cultivate, Nature's Lore, Farseek, etc. Sol Ring and Command Tower are automatic includes in a Commander deck, as well. Good luck! Looks like a fun deck!

Elmoisamac on Jurassic Park

4 years ago

This is a good start! Here are a few suggestions.

  1. Make sure you run 38 lands. You mana curve is pretty high and your commander is expensive so you want to be playing lands every turn.

  2. Cards to remove: Altar of Dementia , Arcum's Astrolabe , Prying Blade , Ephemerate , Huatli's Spurring , Shake the Foundations , Fight with Fire , Strength of the Pack , Form of the Dinosaur , any of the weaker dinosaurs or non-dinosaur creatures.

  3. Consider adding removal/boardwipes like Fumigate , Swords to Plowshares , Oblivion Ring .

  4. More card draw Shamanic Revelation , Guardian Project are a couple off the top of my head.

Mwncisee on

5 years ago

Looks interesting. I wonder though if going for the little red is worth it or not. I'd be tempted to go just blue/green will be more versatile in getting the mana you need early game. With adding counters maybe consider Strength of the Pack and Biogenic Upgrade . I've been using them in a mono green ramping elf deck and they will can combine well to ramp tokens fast and then a killer blow with the Biogenic Upgrade

Elode on RG Elves Pioneer

5 years ago

I kind of like the idea for Tilonalli's Summoner, but besides Shock, I do not see a place to put it in that is already not taken up by an Elf, and the deck does have plenty of mana sinks as it is.

I have been thinking about sideboarding Carnage Tyrant as both a finisher and a piece against control, but it is really expensive currently, and I just do not have the budget to spend. I'd prefer to keep the deck semi-budget anyway.

For creature protection, the deck was running Blossoming Defense, but that rotates out, so I have removed it, and the deck is already far to hungry on Green to even think about going into blue. I really hope we get that card back though, it is really nice. Any specific suggestions? I cannot think of one, and I have looked, but maybe I missed a card.

Are there any mass pump spells in RG currently? The deck does have the potential to fairly reasonably have 4 Elvish Clancallers on the battlefield, which sort of work like mass pump. Strength of the Pack is the only one I can think of, and the kicker one that does a similar thing, but I feel like the lords accomplish the same purpose.

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