Rage Reflection

Rage Reflection

Enchantment

Creatures you control have double strike.

Latest Decks as Commander

Rage Reflection Discussion

Fasrielyn on Wolf's Howl

4 months ago

Big thing that the new Tolovar, Dire Overlord wants is trample and possibly double strike. I would look into cards like Rage Reflection, Primal Rage, and Overwhelming Stampede. If you don't have much for trample Tolovar will fall behind for his first ability. Which in my opinion is really the more important thing.

Coward_Token on Innistrad: Midnight Hunt. A Good …

4 months ago

Coraking Counterpart: Like may others, I don't really get the flavor behind this one. Yes, Cackling Counterpart was printed in the original set. Yes, witches are a thing on the plane, especially in this set. But it's not turning someone into a frog, it's making a frog-copy of something. Anyway, the upside over Cackling Counterpart (which, mind you is an Instant while this is a Sorcery) is that it can target other people's stuff, and its flashback cost is quite a bit more reasonable.

Unnatural Growth: Xenagod on crack at the same mana value. I think it'll mostly play out the same as Rage Reflection. However, even a single extra combat step will lead to quite dramatic power on board (you'll probably need some mana fixing for that color weight tho).

Sludge Monster: Basically a mono-blue Oko on legs. Kinda feel like it could have an Ooze and/or Eldrazi, but whatever. As with Glorybringer, the "Non-Horror" part is to prevent chicken races in mirror matches rather than true tribal support.

iammute on Kresh ball lightning tribal

5 months ago

Rage Reflection and Berserkers' Onslaught could help you get extra damage from your Ball Lightning effects. Should let you get postcombat damage from Greater Good too

Selvala, Heart of the Wilds is a great power matters card if it’s in your budget

legendofa on Best objectives for deck idea: …

6 months ago

I had another deck concept this morning: Use the cascade from Flamekin Herald to cast Resurgent Belief for a big pile of enchantments. I'm looking for some direction to go forward with this idea. Budget isn't a serious concern, but it should match the competitiveness. I don't want to put a $300 card in a casual jank deck. Similarly, I tend to play toward the lower end of the competitive EDH scale. I like to win, but I like to mess with the game and try new things just as much. Uniqueness is more important than victory, as long as victory is possible.

Right now, I see two ways to design this thing. First is straight enchantment combo, something like Havoc Festival + Wound Reflection that just wins the game. Second is Voltron, using something like Eldrazi Conscription and Rage Reflection .

I'm also not sure where to go with the commander. I'm looking hard at a partner set. Sets that support the Voltron line are Kediss, Emberclaw Familiar + something , or Bruse Tarl, Boorish Herder + pretty much anything at MV 2. Akiri, Line-Slinger is on color and MV 2 for the cascade, but the ability doesn't offer much. So basically, I need a partner set that includes:

  • a very cheap (MV 2) option
  • + color identity
  • something that reasonably interacts with enchantments or Voltron

The commander consideration is also related to how the enchantments are getting into the graveyard in the first place. There aren't any huge, game winning enchantments with cycling. Wheels give away free cards in this setup. Self-mill might be the way to go.

Also, if anyone has any specific card suggestions to help the core concept, please throw them in, too. This deck is more or less a Living End variant for enchantments in EDH.

Queen_Lulu on Akroma, Hot & Wild

10 months ago

As much as I like this deck, and I do, I must suggest you run Rage Reflection . It's a must-have for this deck.

Optimator on Giant's Deck

1 year ago

Oh, I like Chained to the Rocks a fair amount. Keep that one in.


As far as utility goes, you have some real winners. I like Berserkers' Onslaught and LOVE Warstorm Surge and Where Ancients Tread. Iroas, God of Victory is excellent. I like Brave the Sands a lot too. I actually have a soft spot for Story Circle but i could see it staying or being cut.

I kind of like Deflecting Palm but Comeuppance may be better. Probably won't have room for them though. Feudkiller's Verdict I love for the flavor but isn't too great. I might be tempted to keep it though!

I love that Hammer of Purphoros is in. Haste matters a surprising amount when you're dropping huge creatures. You might want to include Fervor as well. I should have one on hand for trade. One more advantage for Swiftfoot Boots and Lightning Greaves. No wonder they're so ubiquitous!

Aurification seems like a sweet choice. I have a Ghostly Prison on hand if you want an added layer of defense. I run one in my Giant deck. Speaking of defense, Boros Charm is an excellent include. Make sure it ends up in the final list.

I would drop all the anthem effects. They aren't great when you're boosting two 6/6s up to 7/7s. They're for go-wide strategies like zombies, elves, and goblins. Spear of Heliod has the utility of destroying creatures, but leaving three mana open al the time is hard when you're trying to cast a bunch of 7-drops. Perhaps it could count as one of your Removal cards.

Damage doublers will be much more effective. I have a promo Dictate of the Twin Gods if you'd like. Furnace of Rath is good and Fiery Emancipation is insane, but they're pricey. I don't have either of them for trade. I do have a Gratuitous Violence somewhere that you can have; it's almost as good.

Along with Berserkers' Onslaught, I have Blood Mist and a Duelist's Heritage on hand. Rage Reflection would be great too because it works on defense too. I don't have one though. I have a Loyal Unicorn, but it's no giant. Nahiri's Machinations is a fun budget choice if you wanted to pick up an effect like that. I have a Dolmen Gate for trade as well. I adore that card and run it in many decks.

You probably aren't going to have much more room for utility cards if you want to keep your creature count high. I would recommend dropping every miscellaneous card not mentioned here.

Optimator on Jurassic

1 year ago

Some fun cards to perhaps note:

Nahiri's Machinations or Dolmen Gate. Swing Gishath with impunity!

Soul's Majesty and Return of the Wildspeaker are excellent in stompy decks.

Boros Charm and/or Heroic Intervention would be a decent addition. I love running two or three effects like this in decks that tempt board wipes like crazy. Flawless Maneuver too, but it's pricey.

Blood Mist, Duelist's Heritage, Rage Reflection, and True Conviction are all interesting alternatives to Berserkers' Onslaught--each with their own pros and cons. Nothing wrong with Berserker's Onslaught though. I kind of like True Conviction for the lifelink, since Gishath sometimes comes online late and it can give you an extra turn to swing for lethal.

I just noticed you don't have a single board wipe. Even in very creature-oriented decks you sometimes need to put a halt to an emergency. With all your ramp and your commander's ability you can ideally rebuild faster than your opponents. Lots of options there, from the classic and well-costed Wrath of God and Blasphemous Act to even more impactful stuff like Hour of Revelation or Ondu Inversion  Flip

iammute on Mirko Vosk EDH 2018

1 year ago

Did you ever get round to converting this deck into Chromium? I'm looking at building a saboteur/combat trigger tribal deck and struggling to narrow down my colour choices. Grixis Marchesa is top of my list for now. Dimir has my favourite triggers Mindleech Mass, Fallen Shinobi and Ashling, the Extinguisher and red has haste enablers, Rage Reflection and Berserkers' Onslaught. Double strike could be a bit win more though.

PS Dauthi Embrace is a great, repeatable way to give unblockable that's less vulnerable than the auras.

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