Worship

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

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Trade

Have (2) orzhov_is_relatively_okay819 , jecder
Want (2) xlep , TheBl0b

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Legality

Format Legality
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
1v1 Commander Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Casual Legal
Limited Legal
Block Constructed Legal
Custom Legal
Highlander Legal
Duel Commander Legal
2019-10-04 Legal
Pauper Legal
Leviathan Legal
Pauper EDH Legal
Vintage Legal
Unformat Legal

Worship occurrence in decks from the last year

Latest Decks as Commander

Worship Discussion

PeriodicalFits on Legendary Samurai

2 weeks ago

Hey! I love samurai and have a few tips you may like. I would probably say that adding 2 Sensei Golden-Tail and taking out a Hand of Honor and a Inner-Chamber Guard would help. Sensei is a legendary samurai but is still only a 2 cmc. On top of that, you can use it to give more bushido to other samurai, which would be helpful once you drop Takeno, Samurai General. I would also recommend that you replace Hold the Line with Righteousness. yes, righteousness only targets one blocker, and not all, but it is only a 1 cmc, and you can target just Bushi Tenderfoot  Flip to cause it to flip easier. And finally, a cheaper alternative to Angel's Grace is Worship. Or if you want to stay in the Kamigawa block for your defense, you can use the kamigawa printing of Ghostly Prison.

Hope this helps! you can check out my Long Live the Samurai Deck or my Long Live the Monarch EDH deck for some nice ideas.

Jackfrost23 on

3 weeks ago

That is a great removal spell (especially for the price), but I'm not sure I need more early game removal. I already have Path to Exile, Porphyry Nodes and Shatter the Sky for the midgame. On top of that Worship means I don't have to worry about combat damage. I think I should probably be more worried about fast combo. I was thinking of possibly adding Mana Tithe to help with that and prevent my gideons from opposing Path to Exile.

Apollo_Paladin on Mono White Contol

2 months ago

I myself often play Mono-White control in various forms. Generally, I play in Casual/Legacy, but the crossover from Legacy to Modern isn't that drastic (at least for what I use).

I like the good ol' classic Silence for control, as it can really throw a wrench into an opponent's plans.

You might also look at some of the Mono-White Counterspell options available for additional control. Opponents rarely see those coming since for most intents and purposes all Counterspell effects are at least some incarnation or combination of Blue. Rebuff the Wicked, Dawn Charm, and Mana Tithe are all decent options in their own rights, and it might help to have some protection on your "lockdown" cards like Worship.

Also, I'm on the fence about Path to Exile in every situation. I've used it (rarely) to actually snuff out my own low-mana creatures just to amp up my own Mana Pool when I've been stuck...but with an attrition deck, unless your intent is completely to use it for the above-stated purpose, I think something like Swords to Plowshares would be better. Not every "big threat" card is necessarily that high on Toughness for #1, and for #2 I'd argue that giving the opponent more life (especially with a Control deck) is far better than giving them extra mana to cast additional spells with.

Maybe I'm way off-base on that, and actually I've got an Exile build where I run both Path and Swords exile options. It might be a point to consider, though.

Anyway, +1 on the build. I don't think it's fair to leave comments/suggestions and then not even bother to Upvote the original Deck haha...

TotesMcGoats on Wizzardrix (Kwain, Itinerant Meddler)

2 months ago

seb9011

Thanks again!

I definitely have a lot of experience playing a LOT of different group hug, pillowfort, and political style decks. I put a lot of thought into how these cards actually play out and how people react to them.

For example, Archon of Coronation does seem like a really cool card, and I DO love the Monarch mechanic! But I don't think the Archon will work the way you're hoping. Being the Monarch encourages people to want to attack you because they want that free extra card draw. We really don't want that kind of attention on us. The Monarch is actually a lot better for us when someone else has it, so that everyone else is busy attacking each other to try to get it and leaving us alone. Its why I actually ended up cutting a lot of Monarch cards from this deck. So if we're not the Monarch, then Archon second ability doesn't actually do anything for us, its just looks like another one of those Blazing Archon/Platinum Angel/Worship style effects that draws a lot of aggro, but doesn't actually help us much. Also, we don't really need the card draw, and when other people are drawing 3 or 4 cards a turn because of our group hugs, they might not care as much about the Monarch either.

Consecrated Sphinx is really sweet, and you can totally try it out. Like Rhystic Study, people might be more okay with you drawing so many cards as long as you're being extra helpful and friendly.

The free counterspells are expensive, but very useful for this deck in particular, but could be easily swapped for other options, you'll just have to make sure to keep your mana up and cast them wisely. Same for the mana rocks, there's a lot of cheaper options like Mind Stone,Fellwar Stone, Talisman of Progress, etc.

Archmage Ascension will DEFINITELY turn a few heads in your direction, and with Opposition Agent coming out now, its actually really dangerous for us. I even ended up cutting Enlightened Tutor and Mystical Tutor from my deck because I'm just not such a big fan of tutors. Digging out one exact specific card and showing everyone what it is telegraphs that you're up to something, and they get suspicious. Besdies, we have enough card draw to eventually find whatever it is we're looking for anyway.

Still not too big of a fan the Isochron Scepter combo as it requires two specific cards that don't do much on thir own and don't really have any back up copies, but maybe that's just me.

Happymaster19 on Colossal Control (Unrestricted Colossus)

5 months ago

I encountered a Squirrel Nest deck of all things. It had a bunch of other enchantments including Worship, Mirri's Guile, and Beastmaster Ascension. True jank. But we split games though. Jank sometimes plays on a different axis. I said to someone “A Standard deck is going to shrug off your Chalices and Null Rods.” That isn’t to demean or diminish the deck. Hey! Whatever wins wins and I’m on a quest to find the winningest winner. You get tunnel vision on the format and eventually someone’s gonna come right up to your face, look at it, and give it a solid whack. So I’m sitting on Mindbreak Trap and Misdirection while he’s being me with his 5/6 Birds of Paradise. But it was a split so I got my scalp too.

RiotRunner789 on My Deck is my Phylactery

5 months ago

Here are my recs.

Sigil of the Empty Throne: You just don't need this. You aren't planning on casting enchantments. You don't need this and luminarch ascension.

Sphere of Safety: This is amazing in enchantment decks. However, you're playing a linear strategy where optimally you can't take damage, so you're opponents shouldn't ever have a need/want to directly attack you. You already have propaganda/ghostly prison which can be fetched by zur.

Mana Leak: You have a few counterspells already. Cut or replace with Swan Song.

Anguished Unmaking: Good card. But, you already are running 3 enchantments that zur can fetch that can exile any permanent. Over redundant.

Worship: You have multiple, 'I can't die effects.' Can't be fecthed by zur and useless in a vacuum.

Narset's Reversal: This isn't as good as it seems. Its best use it on your own instant or sorcery (like time warp), otherwise you just put the problematic card back in your opponents hand. This can be good but best for spell slinger decks.

Enlightened Tutor: Your commander tutors for just about everything you want. Brainstorm would be better because it could put an enchantment you want to play back in your library for zur.

Vampiric Tutor: Doesn't put a card to hand. Your commander should be able to fetch everything.

Luminous Broodmoth: The only creature you want to save is zur and he has flying.

Mesa Enchantress: She draws cards on cast. There is an enchantment creature (forget the name) that draws on entering. It costs 2GG but would be better than this. Though, zur should provide you enough card advantage on his own.

Spirit of the Labyrinth: You have 2 enchantments that do the same exact thing. Keep the enchantment ones and drop the one that dies to wraths.

Dance of the Manse: You don't want your enchantments to become creatures. You have graveyard recover already, though it doesn't interact well with Rest in Peace.

As for All That Glitters, don't add it. Put in Ancestral Mask instead if its a consideration. Mask will boost zur waaay more.

Massacar on Help With Cuts: Zur Immortal

5 months ago

Hello all!

I'm messing with a EDH/Commander deck idea that I could use some input on, especially in regards to cuts. This is the deck, My Deck is my Phylactery.

The original premise of the deck was to fill it with cards that can make you unkillable (like Worship, or in some cases simply make it impossible to lose the game (Platinum Angel). Solemnity has become one of the main cards for the deck since it pairs with so many other cards for combos.

I want this deck to retain it's immortality flavor, while still being operable at 7-8 power level.

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