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Format | Legality |
1v1 Commander | Legal |
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Casual | Legal |
Commander / EDH | Legal |
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Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Pledge of Unity
Instant
Put a +1/+1 counter on each creature you control. You gain 1 life for each creature you control.
Crow_Umbra on
9 months ago
A bit surprised you don't have Luminous Broodmoth in here, since 13th Doc cares about any counters on your creatures. Also surprised The Ozolith isn't in here.
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Basri's Solidarity & Pledge of Unity are quick and easy ways to get your board countered up.
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Managorger Hydra and/or Ravenous Slime could be self-growing threats that could then untap as beefy blockers.
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Kodama of the West Tree could pull double duty as a source of ramp and keyword anthem
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Since you are mostly +1/+1 counter focused, Kutzil, Malamet Exemplar and Sovereign Okinec Ahau could fit under the counters and Historic theme.
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Vorinclex, Monstrous Raider seems like a top end threat/hate piece, but not sure how necessary it would really be.
I brewed up a Sovereign Okinec deck a few months ago, and that was all stuff I had in consideration for that deck.
that_dude33 on WG - Pauper - Selesnya Counterstrike
1 year ago
DreadKhan on Trelasarra, Counters and Lifegain
1 year ago
Pretty tough to cut things, my knee-jerk is to suggest running fewer cards that protect your board, but I'm guessing there are enough wipes in your area to justify this many copies of the effect.
I feel like if your deck is working well you might not need Sigarda's Splendor, and if it's not working well the spell probably will be turned off, this seems so-so for a 4 mana effect with access to Green. My next pick would be Pledge of Unity, this is terrible if you're already behind and might not be enough win-more to win. Not really sure how important the Hexproof is in practice from Shalai, Voice of Plenty, but making people use two removal to actually get to your Commander might be good enough. She does nothing to a wipe though. I think the last one that seems a bit suspicious to me is Crested Sunmare, it's a mix of maybe being too hard to trigger more than once per cycle with being too small of a payoff, and the Sunmare has no protection. The creatures survive some wipes, but a damage based wipe will still kill them as a after the Sunmare is dead. Obviously the card has a high ceiling but maybe cut it so you can playtest and see if you miss it/can count on triggering it on multiple end steps?
wisegreenbean on Defender 2.0
2 years ago
Decisive Denial works based on power, not effective power, so you're only really using the counterspell mode. In that case, I'd suggest Dovin's Veto or Disdainful Stroke or Bant Charm.
Archetype of Courage and Archetype of Endurance aren't super good value for the mana you put in. If you want increased combat effectiveness, there are toughness buffs, and if you want protection, that are counterspells or targeted protections like Ephemerate or Dive Down or Simic Charm or Resolute Watchdog
Turn to Frog is not a very exciting removal effect if you're in white and could just be running Swords to Plowshares. Same for the tapdown of Winterthorn Blessing, or the delayed value of Fall of the Impostor. Beast Within or Generous Gift are also premier removal.
You have a few off-theme creatures I think you won't much like: Disciplined Duelist works off power, Horizon Chimera gains a little life which is pretty low value overall, same for Lunarch Veteran Flip. Rootcoil Creeper and Llanowar Scout aren't too bad, but I think there are probably better ramp effects for you.
Into the Wilds is kind of a slow and unreliable card advantage effect. I would usually prefer something like Shamanic Revelation or Collective Unconscious or Lifecrafter's Bestiary.
Aqueous Form and Staggering Insight are best on little creatures that attack a lot. You will often struggle to let your creatures attack at all, so I don't recommend them.
Cathar's Shield and Spidersilk Net are pretty low impact buffs. If you really want this effect, there's Slagwurm Armor.
Traveler's Amulet or Dromoka Monument aren't too exciting when you're in green and could have Vine Trellis or Wall of Roots or Rampant Growth.
Pledge of Unity and Brave the Sands are okish team buffs, but you can do better. Bar the Door and Solidarity are a little more on synergistic for your deck.
Slaughter the Strong is crazy strong in your deck!
legendofa on How is Camaraderie a Bend?
2 years ago
Shamanic Revelation does a pretty good impression in mono-. Pledge of Unity has everything but the card draw. I think it's fine as .
I'm not totally sure how the color allocation works officially, though. As a little mind trick, it's possible to make grant hexproof to players.
A 3/3 creature with riot, trample, and hexproof is printable in mono-. Hexproof for players has not been printed in mono- or mono-, and Gruul Spellbreaker has to justify a pip. So either the Spellbreaker could have been printed as mono-, or can grant hexproof to players.
And I'm still waiting for a vigilant flyer...
ProcyonLotor360 on Lathiel the Bounteous Lifegain
3 years ago
Hi! I having been taking a look at Lathiel, and your deck, and they both seem pretty solid. However, I do have a few suggestions.
For counters, you might want to include Conclave Mentor, Iridescent Hornbeetle, Solidarity of Heroes, and Pledge of Unity.
I'd also recommend Whispersilk Cloak to protect Lathiel, and allow you to punch through your lifelink/commander damage.
To gain a massive amount of life in a turn how about Ajani, Mentor of Heroes?
The final suggestion I have is Spike Feeder, as it goes infinite with Archangel of Thune.
pipopular on Training Wheels Selesnya Constellation
4 years ago
I was thinking of building a Selesnya deck around Pledge of Unity but this build works just fine. I might put it together as it is. Thank you!
Boerschti on Naya Token - All the tokens
4 years ago
Hello Braingamer and carpecanum, I do like Ohran Frostfang, but at the moment, I will keep the bubget option of Keeper of Fables. If the card is getting a reprint in Commander Legends (Fingers crossed), I'd totally get it. (Still can't say much about the partner commander as I have not seen anyone uses them in my playgroup.)
I do like Descent of the Dragons, Mob Rule and your Pledge of Unity for some unexpected shinanigans. I might add these to my deck, although I dont know, what I should cut. That is the most difficult part I am facing at the moment.
Thank you both for your recommendations.
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