Mana Maze

Mana Maze

Enchantment

Players can't play spells that share a color with the spell last played this turn.

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Set Rarity
Invasion (INV) Rare

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Legality

Format Legality
Leviathan Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Mana Maze Discussion

RNR_Gaming on Has anybody played Judge’s Tower?

3 days ago

I've played it a few times. It's the only time its appropriate to be a rules shark.

Cards that work best are cards that trigger often and can trigger on other people's turns, cards that mess with the stax, cards with wonky wording and cards that make players draw multiple cards in one turn; people can usually handle 1 cast or trigger but when they get a full grip that's when things get fun

Smothering Tithe

Mystic Remora

Rhystic Study

Soul Warden

Forced Fruition

Aetherflux Reservoir

Mana Maze

Possibility Storm - you already mentioned this one

Knowledge Pool

m_to_the_three on Anti Red

7 months ago

Conversion , Volcanic Eruption , and Glaciers to mess with his mountains.

Flash Flood and Flashfreeze for red removal.

Surge of Righteousness to get rid of red creatures.

Chill to tax red cards.

Baleful Stare to draw a lot of cards.

Teferi's Moat name red for ultimate protection. Harsh Judgment for more red protection.

don't forgot some neutral cards like Path to Exile , Swords to Plowshares , and Grasp of Fate just in case you aren't playing against red guys. If you want to keep the theme of color hose, Mana Maze and Drought are fun.

Finally, if you want to drop 400 dollars against your friend. Invoke Prejudice .

I hope that helps.

SideBae on Yuriko V1

1 year ago

First things first: All EDH decks need ramp. Unfortunately for UB decks, most of the ramp in the game is in green or occasionally red (see Orcish Lumberjack ). That means artifacts are the way to go. I advise Dimir Signet , Talisman of Dominance and MindStone (maybe) as relatively affordable cards you can use for ramp; but since you're running Mox Diamond , I might as well mention Grim Monolith and Mox Opal . Your artifact count is a little low for the opal, though, but that may change as the deck evolves.

I see you've included Changeling Outcast . Consider running Mothdust Changeling as another evasive, one-drop ninja. Mist-Syndicate Naga and Silent-Blade Oni are excellent ninjas as well; you should at least consider Throatseeker . Baleful Strix is another creature to consider, as returning it to your hand with ninjutsu allows you to draw more than one card with it after you cast it additional times. It is also hard to block, and can make a formidable blocker on its own.

Cavern of Souls is an excellent include, if you have access to it. It's usually a lot more integral, but you'll likely be using the ninjutsu ability most of the time rather than casting your guys. Still, keep it in mind.

Preordain is good in conjunction with Ponder and Brainstorm . Treasure Cruise and Dig Through Time are also high CMC card-draw spells that are relatively easy to cast.

Running Jace, the Mind Sculptor seems good here, though he is over $100 nowadays; I must admit I am having a hard time determining the deck's budget, mostly because of the Mox Diamond and Mana Crypt . Note also that, as you're already including Sensei's Divining Top , Scroll Rack and potentially Jace, the Mind Sculptor , you can consider running Counterbalance . Counterbalance is generally a high-variance card in EDH, but I've had some success with it in the past.

Depending on your meta, Ashiok, Dream Render can be an all star. In almost every meta, Narset, Parter of Veils is an all star, especially if paired with a well-timed Windfall .

In my Tasigur, the Golden Fang deck, I run a similar combo-kill of casting Nexus of Fate repeatedly with an otherwise empty library. I use Tainted Pact to get rid of my library, running a single basic and snow basic of each type. Crafting your mana base carefully might allow you to run Tainted Pact too -- give thought to lands like Ancient Tomb , Cephalid Coliseum or Cabal Pit . If that doesn't work, Demonic Consultation with Nexus of Fate in hand is also good.

If your meta is filled with combo decks (I know mine is), Arcane Laboratory is a good option, especially since ninjutsu isn't an alternate casting cost; Mana Maze is similar. Dispel is a counter-counter spell I've found tremendously useful, especially since it can stop an opposing ad nauseum right away.

Raven's Crime seems like a good way to use up excess lands you draw.

Not sure how much I like Aether Vial in an EDH deck. Yes, your creature-curve is low and very consistent, but drawing it later in the game, especially if you're behind, has all the feel-bad-ness in the world. Maybe Leyline of Anticipation is better? It allows all your spells to go in at instant speed, flips for an extra three damage off a Yuriko, the Tiger's Shadow trigger, and can begin the game occasionally on the table for free. Yes, it is still dead if drawn late, but it isn't AS dead in that it immediately takes full effect; Aether Vial requires two or three turns to become powerful, and then only works with creatures.

Time Stretch is an extra-turn card to consider, though it may be too expensive to cast.

Invisible Stalker as another ninjutsu enabler? I'd run it over Hope of Ghirapur , though that may be a meta call.

Commandeer and Misdirection are two disruptive, high-cost instants with good alternate casting costs to consider.

Mystic Remora is good in most blue decks, especially if your opening hand is otherwise slow. Players have to either play around it, which slows the game enough for you to catch up, or play into it, which can easily make it an Ancestral Recall . I personally think it is a better card than Rhystic Study , if only because by T3 you probably want to be doing other things with your mana.

Thirst for Knowledge , Painful Truths , Chart a Course , Notion Thief and Night's Whisper are all worth considering as efficient draw-engines. Notion Thief feels especially brutal when cast as a response to an opposing Brainstorm .

Ok man -- that's all I got. Good luck with deck building!

SideBae on Kira

1 year ago

You seem to be running two copies of Voltaic Key ... I don't think that's allowed in EDH.

If you're playing Mono-Blue good stuff, I highly suggest Mystic Remora as a source of early card advantage.

I also suggest running Counterbalance in conjunction with Sensei's Divining Top and Jace, the Mind Sculptor .

Preordain is good in conjunction with Ponder .

Windfall is good, like your Timetwister with Narset, Parter of Veils .

Clever Impersonator , Stunt Double and Phyrexian Metamorph are better than Clone . You should consider them.

If you've got the budget for Timetwister , Invoke Prejudice is pretty stupid good.

I think Cyclonic Rift is better than Nevinyrral's Disk .

Deserted Temple has REALLY good interactions with Thawing Glaciers . You should consider running it. Also, I think a basic Island is better than Halimar Depths .

In mono-blue, you might want to consider Back to Basics .

If you're running Academy Ruins , I suggest Mindslaver . It's a... good combo.

I think Blast Zone is better than Powder Keg .

I don't think you should run Bonehoard , because your general counters the first equip activation.

If you want to run Ancestral Vision , I suggest As Foretold . As Foretold also has the added benefit of being able to cast a counter spell for free on each opponent's turn.

It depends on how much you feel you need to hold up counter magic, but I think Stroke of Genius is better than Mind Spring , if only because you can cast it on an opponent's end step.

Strip Mine is useful as a 1-of effect to take out The Tabernacle at Pendrell Vale or other obnoxious lands. I don't think you need the Wasteland as well; you may have more luck with just a basic Island , especially if you choose to run Back to Basics .

Mana Maze is good in mono-blue decks, as is Sapphire Medallion .

Consecrated Sphinx is good as a value blue card. The card advantage is just nuts.

Dig Through Time and Treasure Cruise are great for late-game card draw.

Good luck with deck building!

Kiyomei on CEDH Lavinia

1 year ago

Why even call it Cedh when it's just an edh deck with sub-optimal card choices.

What is the reason for running Forbidden Orchard in a two-color deck (you're not going to tell me it's necessary for color fixing when you're on two colors...)

Daze -> Dispel is way better in this case as you're looking for the best slot card to use in CEDH and not sub-optimal cards...

Gush -> Delve draw cards or the pull from something is way better than this... even though it's funny you can and others can't it is not a card to run outside of doomsday piles... or monoblue 1v1 decks...

Illumination ? why hamstring yourself with super specific counters?

Pact of Negation Not a fan of the card outside of fast combo decks...

Rushing River what in the?

AEther Barrier Doesn't really do anything.

Blind Obedience What are those! doesn't do anything for you!

Frozen AEther What are those! doesn't do anything for you!

Kismet What are those! doesn't do anything for you!

Mana Maze so you also block yourself?

Orb of Dreams cool! and?

Static Orb no benefit, no way to make it asymmetrical, no reason to run it!

Ward of Bones jank stuff!

Winter Orb no benefit, no way to make it asymmetrical, no reason to run it!

Thalia, Heretic Cathar Again the absolute mad lad with the anti-aggro cards for CEDH deck...

There must be far better options that all of these cards like Ravages of War , Delay ETC ETC ETC...

Kleptozaniac on H: Crucible of worlds,Intuition... etc ...

2 years ago

Alright rockleemyhero I went through your binder and did find a few things id like to have. Your Japanese Brainstorm, Dig Through Time Impending Disaster the Static Orb Phyrexian Altar Show and Tell Mana Maze and the duel deck Jace Beleren All of these or any combination are fine just kind of let me know what youre looking to let go of and im sure we can work something out!

TheDeckMaker2300 on List of Interesting cards some may have forgotten

2 years ago

Part 2

Urborg Justice oh you just played In Garruk's Wake esc card I'm taking you down with me.

Well of Knowledge if you pay a fee we will grant you a bonus card for your draw step

Avenger en-Dal once per turn and only during combat but we got a machine gun of exile attackers

Spiritual Asylum let's buy some time to get ready for battle shall we

Kill Switch holy crud the breya ramp is getting to fast ...HIT THE EMEGENCY STOP QUICK!!!

Imi Statue looky looky Winter Orb for artifacts

Dust Elemental for two more mana a Whitemane Lion but two additional creatures and it can do itself...nice flicker and panic button use

Treacherous Urge you heard of Slave of Bolas right well this one can steal and sac from the hands of opponents and let's not forget stuff like Telepathy

Detritivore delicious nonbasic land removal that's untouchable and the chances of targets being on the field same odds of finding a cow on a field near a farm

Mana Maze oh that's evil star especially since I'm using it in eldrazi decks with devoid cards wich is a loop hole around this.

Backlash another Reflect Damage catergory card

Hammer Mage a driver for the street sweeper of artifact cards in play

Fountain Watch just play a Asceticism with this and you just gave your whole board immunity to spells and abilities

Volcanic Wind hmmmm only six to do easily atleast 20+ damage to creatures and sweep...amazing

Once a upon a time someone just cast Wrath of God esc card then all the sudden I play Natural Affinity then after resolve I cast Eerie Interlude or Teferi's Protection and either resolve every one surrenders and possible a table flip happens because now it sweeps the lands and creatures excepts mine the end.

Centaur Omenreader how convenient I also have a Cryptolith Rite in play

Thermopod only red but that's Phyrexian Altar on a creature

Soulquake a board sweep and group hug at the same time sweet

Sages of the Anima and this isn't a Animar staple because?

Fight to the Death hey I also played a all creatures are forced to block a particular creature escape card earlier board sweep for one player

Death Pits of Rath let's give everything deathtouch even instants/sorcery plus this is a budget No Mercy

Nature's Revolt no need for Living Plane this only needs a few coins to buy living plane needs Benjamin franklin bills

Head Games / Jester's Mask lets rig a opponent's hand with nothing but junk

Balancing Act is that what I... IT IS!!!

A LOOP HOLE OF PLAYING Balance !!!

Teferi's Protection your board then they have to sacrifice all the permanents

Well hope you like my stuff might have more in the future

suarkdivad on No hard feelings

2 years ago

@TheRedGoat Well I quickly got bored with my list which is just full of draw/counter/equipment so I'm pretty stoked to try slowing down the game as a way of keeping my hand full and getting opportunities to swing in. I have dreams of getting Psychosis Crawler out, casting Sunder and then Windfall with Twincast...

I'm a bit worried about Mana Maze. On one hand it basically keeps people from countering anything I play, but it restricts me from dealing with another blue player. Arcane Laboratory is a ballsy enchantment to play as a monoblue player, and I'm sure I'll get frustrated with it, but I think I'll try it as well.

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