Whenever a creature you control attacks, it phases out at end of combat.
Printings View all
Combos Browse all
|Commander / EDH||Legal|
Teferi's Veil occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Teferi's Veil Discussion
2 weeks ago
Is Teferi's Veil too niche? It completely protects creatures (including tokens) against all forms of sorcery speed wipes, but they have to survive combat and their abilities won't be available most of the time.
2 months ago
3 months ago
Teferi's Veil is an old-school piece of Sedris tech that you might like. Attack with unearthed creatures and the veil will phase them out after combat, so they won't be exiled at the end of the turn because they no longer "exist".
You might like these too: Deadeye Navigator (you probably know this already but if two or more effects would exile something at the same time, you choose which occurs. so exiling an unearthed dude with Deadeye or similar effects gets around the unearth downside), Ghostly Flicker, Displace, Wormfang Drake, Changeling Berserker, Faceless Butcher, Worldgorger Dragon, Peregrine Drake, Mulldrifter, Intuition, Final Parting, Thalakos Deceiver, Solemn Simulacrum, Triskelion (combos with mikaeus. also decent with a flicker loop), Netherborn Phalanx (finds either piece of the mike & trike combo. could also unearth later to sneakily kill a token player)
3 months ago
Nevinyrral_Mayor_of_Urborg Teferi's Veil and Vanishing are extremely underappreciated cards you can throw on commanders or valuable creatures and keep them alive; Aether Tunnel and Aqueous Form are cheap and reliable ways to ensure combat damage while things like Distortion Strike Artful Dodge and Slip Through Space all allow someone to sneak in for a huge hit of damage and provides a small boost to a couple of your creatures by being in the yard. And Trailblazer's Boots pretty much read unblockable in most EDH games.
4 months ago
Crazy piece of tech here: Teferi's Veil. Since your creatures phase out, they literally "don't exist" until your next turn's upkeep. So you can dodge boardwipes, targeted removal at sorcery speed and such.
It doesn't protect during combat, but still, worth a try.